Build-It-Yourself seeks partners who can help bring our unique online learning environment direct to kids and their parents at home. Empowering the next generation of builders What We Do … Inspire and guide kids to create, design, build and invent. Empowering the next generation of builders The Product – Invention Universe An online environment for builders Parents pay a $20/mo membership fee: - Access project plans. - Join 4 live Webcast lessons per month. - Develop an online portfolio Content Specialists Collaboration Tools Empowering the next generation of builders Value Proposition Cost of Instruction = $5/hr vs. $10+/hr in public schools. $20/mo or $50/8-week project 1 mentor serves 10 students / hr (ultimately 20 students / hr?) Revenue / hr = $50 (10 students x $5/hr) Gross Margins: Airlines 6% Retail <50% Publishing 50% - 75% Software 60% - 90% CofG / hr = $12 ($10/hr + $2/hr for mgmt) Gross margin = $38/hr or 76% Empowering the next generation of builders Target Market Boys and girls ages 8-13 interested in art or technology. Parents who want their kids to go to college. Skills exercised in a BIY workshop series: 1) Problem solving skills 2) Presentation skills Empowering the next generation of builders How big is our market? College bound Kids: Every kid who goes to college should be technology fluent and therefore is a potential customer. 30 million kids ages 8 - 13 15 million target market. Half will go to college. 62% have broadband access at home. 300K Members: We need 2% of target US market to build a $72M business. (300K x $240/yr including supplies and embedded advertising) Empowering the next generation of builders Growth Plan 2017 Rollout $72M revenue 300,000 members 2013 2011 Proof of Execution $540K revenue 3,000 members Proof of Concept $100K revenue 500 customers Validate that parents value the Build-It-Yourself vision. Grow the team and infrastructure to serve 3,000 members Partner with after school programs like Sylvan, Kaplan and Bright Horizons, publishers and retail outlets to grow quickly to 300,000 members. Empowering the next generation of builders Proof of Concept Phase Validation 1. 2,500+ customers / 20+ schools 2. $200+ revenue per customer 3. $500,000+ revenue 4. 6+ years in development 5. 80%+ of business is recurring 6. 15%+ of revenue is on-line. Empowering the next generation of builders Proof of Execution Phase - Serve 3,000 members Viral Marketing Program: 12 interns 10 developers 15+ schools 500 students / year Network of specialists Corporate Partnerships: Close a corporate distribution partnership that has the potential to generate 3,000 members in a year. (300K members @ $240/year in 3-5 years) Empowering the next generation of builders Proof of Execution Phase - Serve 3,000 members The Team: We need to recruit, train and manage a network of 30 Webcast specialists. We need to recruit an MBA deal maker. Infrastructure: We need to automate and expand our infrastructure. Empowering the next generation of builders Proof of Execution Phase - Serve 3,000 members $540K annual revenue (3,000 members x $15/mo) Investment of $105K is required to: • grow the team • expand infrastructure • develop distribution partnerships John Galinato www.build-it-yourself.com 617-875-1960 Empowering the next generation of builders Rollout Phase - Serve 300,000 members (Build-It-Yourself) (Partners) Build-It-Yourself sells content branding to highly targeted strategic partners including publishers, after school programs manufacturers and distributors. Strategic partners place highly valued content in retail outlets such as Home Depot, Radio Shack, Sylvan Learning Centers, Barnes & Nobel. 1 to 4 Leverage 4 to 5,000 Leverage (Retail) Retail outlets promote Build-It-Yourself memberships because they drive sales of their products, encourage family shopping and monetize their on-line presence. 5,000 to 300,000 Leverage Empowering the next generation of builders Rollout Phase - Serve 300,000 members $72M annual revenue (300,000 members x $20/mo) Investment of $1.5+ million may be required to: • grow the team • brand the product • evolve the product and infrastructure • develop distribution partnerships John Galinato www.build-it-yourself.com 617-875-1960 Empowering the next generation of builders Business Plan Support Slides What We Do Product Development Market Segmentation Value Net Benchmarks Financials Team Comps Timeline Empowering the next generation of builders What We Do … Build-It-Yourself provides afterschool and at-home workshops that inspire and empower kids to create, design, build and invent. We engage boys and girls in playful approaches to design, invention and scientific inquiry. We train kids to apply technology to solve problems. Empowering the next generation of builders Our Workshops Are In Demand Key Statistics • More than 16 schools served: – 85% are repeat customers – Include BB&N, Concord Academy, Lawrence Academy – Growth via word-of-mouth • More than 2,500 kids served • More than $500K revenue generated Validation “Clio was thrilled. She couldn't stop talking about what she did.” Parent “I never thought my son would give up soccer for anything.” Parent “Wow!” Program director sitting in on a webcast from China. Empowering the next generation of builders The Product – Invention Universe Content Specialists Collaboration Tools Database of Content Elements: Online database of: • Playful storylines and associated challenges • Building tricks and lessons • Functional building blocks that enable kids to build complex projects quickly. Empowering the next generation of builders The Product – Invention Universe Content Specialists Collaboration Tools Network of Specialists: Graduates and students from the Cornell/Harvard/MIT community who inspire and guide kids. • Seth Mastin – BA Computer Science, MIT • Rebekah Gendron – MEd, Rhode Island Univ • Max Seidman – Sophomore BB&N • Valeria Roman – Science Journalist, Argentina • Naseem Makiya – Junior Harvard • Michael Hsu – Sophomore, Choate • Liu Huan – Senior, Shanghai High School • Joan Tarud – MS Mechanical Engineering, MIT Empowering the next generation of builders The Product – Invention Universe Content Specialists Effective Collaboration Tools: 2-way audio/video webcast platform enables kids to collaborate with peers and specialists in a global laboratory. Wiki project management Invention Universe Collaboration Tools Empowering the next generation of builders Product Differentiators 1) Multidiscipline - Attract broad range of kids 2) Build-It-Blocks (modular construction) - Build complex projects quickly Content Specialists Collaboration 3) Collaboration with art and engineering students - Build mentor relationships 4) Focus on the presentation of ideas - Kids get positive feedback when their projects look cool. Empowering the next generation of builders Value Proposition High-quality technology instruction at a fraction of the cost of traditional instruction. • Large and growing demand for technology • • • • • training and constructive, after-school activities. Collaboration with MIT. Proven and acclaimed content. Unique workshop delivery model. Access to Cornell/MIT student specialists. Project has attracted talented developers. Empowering the next generation of builders Value Proposition High-quality technology instruction at a fraction of the cost of traditional instruction. Bring the university student TA (Teaching Assistant) concept coupled with proven content and online collaboration tools to kids online. Empowering the next generation of builders Proof of Concept Phase Validation "The goal is to highlight the 'powerful ideas' in the modules -- that is, the ideas that help you understand how the module works, and provide you with a foundation for building other things." Professor Mitchel Resnick, from the MIT Media Lab, directing the collaboration between MIT and Build-It-Yourself to develop a database of construction modules "Build-It-Yourself is a fascinating program that engages students in creative projects to design and build robots. Both of my children --ages 7 and 9-- have participated in Build-It-Yourself workshops and learned greatly from it. It's very interesting pedagogy." Dr. Fernando Reimers, Associate Professor and Director of HGSE's International Education Policy program, describing the Build-It-Yourself program to colleagues at the Harvard Graduate School of Education "Thanks for putting on one of the best Robotics workshops that I have been to." Science teacher at the Jamestown Middle School, RI commenting on a BuildIt-Yourself workshop for teachers Empowering the next generation of builders Proof of Concept Phase Validation Collaborating on-line comes naturally to the next generation! Empowering the next generation of builders Proof of Concept Phase Assets 30 Projects 20 Lessons Proven content and supporting platforms 100 Build-It-Blocks Record of attracting talent from the Cornell, MIT, Harvard and Mass Art communities. (24 contractors) Empowering the next generation of builders Market Segments Opportunity: Summer Camps Summer Camps Private School Private After-school 23 Million Kids Grades 3 to 8 Public School Public After-school Commercial After-school @ Home 12,000 Camps 7.3M Kids 26,569 Schools 3M Kids 450K Kids (15%) 71,270 Schools 20M `Kids 2M kids (10%) 5 largest for-profit organizations 160K Kids 1. Summer Camps 7.3 Million Kids 2. After-school Time Organized by schools 2.5 Million Kids 3. After-school Time Organized by families 15 Million Kids Assume 65% of kids can afford a computer and $120/year 15M Kids Empowering the next generation of builders Sources: American Camp Association Institute for Educational Science, US Dept. of Education Digest of Education Statistics: 2005 The Value Net Customers: Summer Camps After-school programs Parents Competitors: Teachers Local Museums Mad Science Bright Horizons Build-It-Yourself Complementors: Publishers Manufacturers Retail Outlets Schools Suppliers: Marratech / Google Craft Stores Radio Shack Empowering the next generation of builders The Demand Factors Kids Parents Corporations 1) Kids seek rich, online experiences. 2) Two-thirds of U.S. families are now headed by either two working parents or a single working parent. These families need after-school programs. 3) Many parents want to position kids to get into good schools. 4) Corporations are demanding a labor pool that is better trained in engineering and technology. Empowering the next generation of builders Customer Profiles Camp Directors Camp Directors seek popular programs. 7.3 million kids attend 12,000 summer camps. After-School Program Directors After-school Program Directors seek educational programs. 3 million kids are enrolled in after-school enrichment programs. Parents Parents seek engaging, constructive activities for their kids when not in school. Sources: American Camp Association Institute for Educational Science, US Dept. of Education Digest of Education Statistics: 2005 Empowering the next generation of builders The Value Net Customers: Summer Camps After-school programs Parents Competitors: Teachers Local Museums Mad Science Bright Horizons Build-It-Yourself Complementors: Publishers Manufacturers Retail Outlets Schools Suppliers: Marratech / Google Craft Stores Radio Shack Empowering the next generation of builders After-School Enrichment Competitors Cost $25-$50/hr Build-It-Yourself Interns $35/hr Private Tutors ID Tech Camps $10-$25/hr Local Museums Sports Programs Mad Science Invent Now Kids First LEGO $5/hr Build-It-Yourself Members $5/hr Empowering the next generation of builders Consistent Quality (Control over content + instructor) Technology Program Competitors # kids served Locations Gross revenue $/hour per student Artistic / Playful Collaborate online Build-ItBlocks Build-It-Yourself - Camp Build-It-Yourself - Afterschool Build-It-Yourself - @Home 440 170 1 1 $51K $28K $18.00 $9.17 Yes Yes Yes Yes Yes Yes 300,000 1 $50M+ $2.50 Yes Yes First LEGO League G3-8 88,000 8,800 $3.5M $5.00 No US First K-12 First LEGO Camp 130,000 10,700 1 $15M $8.33 MOS / Robotech 1 Focus on presentation Notes Concord Academy Summer Camp Yes Yes Brookline, MA Public School partly subsidized Yes Yes 5-year plan No No Yes No No No No No No Yes No Manchester, NH: Non-profit, 25,000 volunteer team leaders International $28.57 No No No No Boston,MA: Robotech 2D game course (1 day) Director of MOS in 2004 said afterschool w orkshops are losing money. Manchester, NH: First School Camp requires one chaperone per group of ten. Mad Science (w/o facility) 600,000 166 $25M $7.93 No No No No International, based in Montreal, Canada, Price does not reflect added fees for facility. iD Tech Camps 30,000 73 $21M $18.00 No No No No National, based in Campbell, CA. Held in 50 universities. Family business. Noah Boskey took Flash course 32 $2M $17.68 No No No No National, Graphic Design; Animation and Digital Video Production; Video Game Creation; Robotics. Jonathan Heckerman took game course, $16.00 No No No No Serves 200K kids in 600 elementary schools. Offers content through school partnerships. Children's Tech Wkshp Science Adventurers …. KLC School Partnerships 200,000 600 Empowering the next generation of builders Competitive Web Sites Online Sites Build? Neo Pets Member fee Free Resume builder No Portfolio Virtual Work w/ mentors No No Social Games networking Yes Yes Webkins Club Penguin Free $7/mo Simple No No No No No No No Yes Yes No Yes Guia Free No No No Art Yes Yes LEGO Bionicle Free Yes No No No Yes Yes Scratch Free Yes No No Programs Yes Yes BIY Invention Universe $10/mo Yes Yes Yes Projects Yes Yes Comments Embeded ads, keep virtual pets Buy stuffed toys Disney, games, socializing, secure Avatars, games, bit of everything Stories, games, build MIT, galleries, challenges Empowering the next generation of builders The Value Net Customers: Summer Camps After-school programs Parents Competitors: Teachers Local Museums Mad Science Bright Horizons Build-It-Yourself Complementors: Publishers Manufacturers Retail Outlets Schools Suppliers: Marratech / Google Craft Stores Radio Shack Empowering the next generation of builders Potential Distribution Partners Publishers After-school Programs Retailers Mad Science Build-A-Bear • Expand curriculum. • Generate new revenue. • Monetize web presence. Manufacturers iRobot Penquin Sunset • Monetize web presence. Empowering the next generation of builders • Add value to products. • Drive new product development. • Sell products. Potential Distribution Corporate Partners After School Service Providers Retailers Sylvan Kaplan Bright Horizons Mad Science Build-A-Bear Radio Shack Home Depot Walmart Publishers McGraw Hill Houghton Mifflin Penguin Sunset Marvel Comics Electronic Arts Manufacturers Microsoft Xbox Nintendo Wii MidWest Hobbies Futaba Empowering the next generation of builders Everyone Wins in the Build-It-Yourself Eco-system Parents - See their kids engaged and excited! - Collaborate and work with their kids. Kids Corporate Partners - Have fun! - Solve problems creatively. - Integrate multiple disciplines. - Reinforce core curricula. - Collaborate and share ideas. - Develop important tech skills. - Deliver high-quality programs. Reach kids and parents at-home. Develop new revenue streams. Differentiate. Develop future employees. Affiliate with a “do-good” program. Investors - Receive an attractive ROI. - Help solve a major social problem. Empowering the next generation of builders Scaling to a Global Market Current Model • • • • • On-site Fee per workshop In-person specialists Word-of-mouth distribution New England area Going Forward Model • • • • • On-line Subscription based revenue On-line specialists Distribution partnerships National and international Empowering the next generation of builders Growth Phases - Milestones Proof of Concept Phase Proof of Execution Phase Roll Out Phase Strategic 2,500+ students paid $200+ for BIY workshops. ($10-$20/hr) Secure $100K investment. Grow from 50 on-line customers to 3,000 online members @ $10/mo. Grow from 3,000 online members to 300,000 online members. Show profitability. Infrastructure Content and supporting online platforms developed. Collaboration tools tested. Development team recruited. Develop Invention Universe to serve 3000 members. Develop program to recruit, train and manage webcasters in university communities. Expand content. Automate member support. Distribution Strong testimonials and repeat customer relationships built. Initiate viral marketing program. Close corporate distribution partnership > $50K Multiple distribution deals in place. Empowering the next generation of builders 39 Proof of Execution Phase Strategy / Assets Strategy: 1. Hire and MBA business developer to lead the company. 2. Close a corporate distribution partnership that has the potential to generate 3,000 members in a year. (300K members @ $240/year in 3-5 years) Assets (2012): 1. Repeat customer base (500 kids/yr at $200/kid.) 2. Content and supporting platforms. 3. Access to network of developers and Webcast specialists from Cornell, Mass Art and MIT communities Empowering the next generation of builders Proof of Execution Phase - Serve 3,000 members Revenue # new members (Key Assumption) Total members Mo 1 Mo 2 Mo 3 Mo 4 Mo 5 Mo 6 Mo 7 Mo 8 Mo 9 Mo 10 Mo 11 Mo 12 Total - - 20 30 50 80 120 200 350 500 700 950 - - 20 50 100 180 300 500 850 1,350 2,050 3,000 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 3,000 Monthly fee $ New revenue per month $ $ 200 $ 500 $ 1,000 $ 1,800 $ 3,000 $ 5,000 $ 8,500 $ 13,500 $ 20,500 $ 30,000 $ 84,000 Existing on-site revenue $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ $ 72,000 Total Revenue $ 6,000 $ 6,000 $ 6,200 $ 6,500 $ 7,000 $ 7,800 $ 9,000 $ 11,000 $ 14,500 $ 19,500 Expenses Fixed Expenses 10 $ - 10 $ $ Mo 1 - Mo 2 Mo 3 Mo 4 Mo 5 Mo 6 Mo 7 Mo 8 10 $ Mo 9 10 6,000 Mo 10 $ 10 $ 6,000 $ 10 6,000 $ $ 26,500 $ 36,000 $ 156,000 Mo 11 Mo 12 Total Rent, Utilities, ISP, Tax, Debt, Supplies, Misc Labor, John G, Liu Huan, Dev $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 72,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 96,000 Business Developer (Key Assumption) Total $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 3,000 $ 36,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 17,000 $ 204,000 Variable Expense Members / mentor 50 50 50 50 50 50 60 70 80 100 100 100 # mentors 0 0 0 1 2 4 5 7 11 14 21 30 # webcast hrs / member / mo 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 10 10 10 10 10 0 0 8 20 40 72 120 200 340 540 820 1200 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 10 $ 80 $ 200 $ 400 $ 720 $ 1,200 $ 2,000 $ 3,400 $ 5,400 $ 10 10 10 10 10 10 # members / webcast # classes / mo # classes / mentor / mo compensation / hr $ Total mentor compensation $ - $ - $ 10 $ 10 8,200 $ 12,000 $ 33,600 Management Mentors / Manager # managers # hrs / mo / mgr compensation / hr 10 10 10 10 10 10 1 1 1 1 1 1 1 1 1 1 1 2 10 10 10 10 10 10 10 10 10 10 10 10 $14 $14 $14 $14 $14 $14 Mentor mgmt compensation $14 $14 $14 $14 $14 $14 $140 $140 $140 $140 $140 $140 $140 $70 $100 $149 $189 $287 $ 1,775 Total variable expense $140 $140 $220 $340 $540 $860 $1,340 $2,070 $3,500 $5,549 $8,389 $12,287 $ 35,375 Total fixed and variable expense $ 17,140 $ 17,140 $ 17,220 $ 17,340 $ 17,540 $ 17,860 $ 18,340 $ 19,070 $ 20,500 $ 22,549 Monthly Cash Flow $ (11,140) $ (11,140) $ (11,020) $ (10,840) $ (10,540) $ (10,060) $ Cum Cash Flow $ (11,140) $ (22,280) $ (33,300) $ (44,140) $ (54,680) $ (64,740) $ (74,080) $ (82,150) $ (88,150) $ (91,199) $ (90,088) $ (83,375) (9,340) $ (8,070) $ (6,000) $ Empowering the next generation of builders $ 25,389 $ 29,287 $ 239,375 (3,049) $ 1,111 $ 6,713 Proof of Execution Phase - Serve 3,000 members $40,000 $60,000 $35,000 $40,000 $30,000 $20,000 $25,000 $1 $20,000 2 3 4 5 6 7 8 9 10 $(20,000) $15,000 $(40,000) $10,000 $(60,000) $5,000 $(80,000) $1 2 3 4 5 6 7 8 9 10 11 Month After Investment Revenue Fixed Expense Variable Expense 12 $(100,000) Month after investment Revenue $91K - Worst case cash flow Empowering the next generation of builders Expense Cash Flow 11 12 Proof of Execution Phase - Serve 3,000 members Revenue - Online rev - Onsite rev Expense: -Fixed cost -Webcast cost $156K $84K $72K $239K $204K $ 35K Worst case cash flow: ($91K) Break even: Month 10 Capital Required $105K To grow from $15K => $360K annualized online revenue. Empowering the next generation of builders Rollout Phase - Financials 5-year Target: 300,000 customers => $79M revenue Conclusions Revenue Expense EBITDA % Earnings / Revenue Profile # Online Members Revenue / Member # Employees # Webcasters (tutors) Revenue/Employee Annualized #'s based on month 12 of each year. Yr 1 Yr 2 Yr3 Yr4 Yr5 $ 739,500 $ 2,717,500 $ 7,502,000 $ 25,470,000 $ 78,625,000 $ 959,790 $ 2,475,850 $ 6,621,408 $ 18,955,849 $ 51,593,173 $ (220,290) $ 241,650 $ 880,592 $ 6,514,151 $ 27,031,827 -30% 9% 12% 26% 34% $ $ Yr 1 3,000 247 $ 6 10 87,000 $ Yr 2 10,000 272 $ 14 32 123,523 $ Yr3 28,000 268 $ 31 128 119,079 $ Empowering the next generation of builders Yr 4 96,000 265 $ 75 480 130,615 $ Yr 5 300,000 262 151 1,280 166,932 Rollout Phase - Financial Assumptions 1) Sales: There are 6 revenue streams: 1. Online memberships are the largest revenue stream. 2. Printed pieces in POS displays drive online memberships. 3. Workshops in after school programs drive online memberships. 4. Ecommerce results from projects that require parts, tools and supplies. 5. Advertising revenue results from website traffic. 1/2 of members are repeat customers or from a % conversion from printed pieces that are placed in schools, store counters and book stores. ($0 acquisition cost) 1/2 of members will come from effective, leveraged, distribution strategies. 2) Membership fee: The membership fee is equivalent to popular multiplayer game subscriptions. 10M WOW gamers pay $13-$15/mo; Guitar Master - $29/mo http://www.icelan.com/everquest/part3/everquest_review_p3.htm Members get access to project plans, Webcast lessons and feedback, online exhibits and project portfolios, Ecommerce discounts, and master builder certifications. For a membership fee of $240/yr, typically a member would spend 166 hours in groups of 8 members at a cost of $1.44/hr Empowering the next generation of builders Rollout Phase - Financial Assumptions 3) Customer acquisition cost is a key assumption: Customer acquisition cost is zero for printed pieces for 1/2 of customer base. The customer acquisition cost for 1/2 of customer base is $35/member $29 - Amazon.com $60 - Credit Cards $34 - Various E-Commerce Sites http://retailindustry.about.com/library/weekly/aa122599a.htm $31 - Typical Retail Customer http://www.acroterion.ca/Knowledge_Base_Customer_Acquisition_Costs.html 4) Member / Webcaster ratio is a key assumption: Live Webcasting is a differentiator. It's fundamental to success. BIY is selling an opportunity for kids to build relationships with Webcast 'tutors' from university communities such as MIT and Harvard. This plan assumes 80 members/tutor in Yr1 to 100 members/tutor in Yr 3. In practice, members will be online simultaneously with a Webcast 'tutor' and other members in groups of 1 - 16. Assume each member is online an average of 4 hours per month or one 1-hr workshop/wk. Then a webcaster would have to serve 400 member-webcast hours per month. (100 members x 4 hours / month). If we assume the average webcast room size will be 10 members, then the webcaster would have to serve 40 hours per month or 10 hours per week. Students at MIT are not allowed to work more than 20 hours per week in a UROP program. We are proposing a firm commitment for 10 hours per week. This is less than it would take to participate on an athletic team. Empowering the next generation of builders Rollout Phase - Financial Assumptions 5) Potential: (Can this be a $50M business?) There are 20+ million kids between the ages of 8 - 12 in the US. 1.5% market penetration would yield the following results: $78,625,000 Revenue $57,116,969 Expense $21,508,031 Earnings (before tax) 27% Earnings / Revenue Ratio (before tax) Bright Horizons has a 5.4% Earnings / Revenue ration (after tax) McGraw Hill Publishing has a 14.4% Earnings / Revenue ration (after tax) 6) Productivity: 4 college student Webcast contractors @ 10hrs/wk = 1 employee 4 college student Webcast contractors @ $10/hr - $12/hr are paid $20K/yr - $24K/yr Full time base salaries are $60K - $110K/yr In Year 3, this plan generates revenue of $101,378 per employee Starbucks productivity is $55K/employee Microsoft productivity is $500K/employee Empowering the next generation of builders Rollout Phase - Financial Assumptions 7) Gross Profit Margins Gross Margin = Gross Profit/Sales 52% Build-It-Yourself ($25/hr rev - $12/hr webcast fee)/$25/hr Bright Horizons (BFAM) an after school service program, has a $1.03B market valuation 22% gross margin (44% is industry average) 13% EBITA (19% industry average) $40K revenue / employee From Fidelity (Dec 06) Microsoft (MSFT) has a $294B market valuation 84% gross margin (74% is industry average for software) 41% EBITA (27% is industry average) $698K revenue / employee From Fidelity (Dec 06) McGraw Hill Companies (MHP) has a $24B market valuation 61% gross margin (31% is iindustry average for publishers) 24% EBITA (12% is industry average) $314K revenue / employee 8) Cost / Hr of Instruction BIY can deliver consistent, high-qualtiy instruction at <1/2 price of typical instruction. If member pays $10/mo and does a 1hr workshop each weekend, that member is paying $2.50/hr for live collaboration. In addition the member gets access to on demand content and web space to post projects. $10/hr - babysitter $10-$20/hr - camp or after school enrichment program $10/hr - cost of public school (per GLTS inner city school 2006 budget) $50/hr - private tutor Empowering the next generation of builders The Build-It-Yourself team is experienced and dedicated to bringing our highly valued programs online. Team Members – Background Responsibilities Build-It-Yourself will recruit a business development team Manage business development John Galinato – Content Management MEE, Cornell University. More than 25 years of software project management experience. Specify and manage courseware. Liu Huan – Platform Management MIT class of 2010, Computer Science and Electrical Engineering Build-It-Yourself will recruit a workshop delivery team of students from prominent Universities. http://www.build-it-yourself.com/support/support-biy/biy-team.html Specify and manage platform development Manage network of workshop leaders and specialists Empowering the next generation of builders Build-It-Yourself has a long history of attracting talented, highly skilled contractors. Contractors – Background Responsibilities Pete Buletza – Engineer BS in Computer Science, Harvard University. 10 years experience with the CIA, Intuit, and start-up companies developing Internet based technology. Platform Architecture and Development. Seth Mastin – Engineer BS in Computer Science, MIT 2005. Platform Architecture and Development. Rebekah Gendron – Teacher Masters Degree in Technology Education, University of Rhode Island. Technology Coordinator in Rhode Island School of the Future. Content development and webcasting Ann Butler – Content Advisor MEd, Harvard Graduate School of Education. 10 years experience in training and teaching. Presently writes for the Boston Globe. Lesson plan development Empowering the next generation of builders Comps In $K BIY Sales Cost of Sales Gross Operating Profit Selling, General, Admin Exp R&D Operating Income (EBIT) 100 50 50 45 5 87 100 100 100 100 100 100 Market Cap Annual Sales Price / Earnings Price / Sales K-12, Inc. 50% 50% 45% 5% 13% In $M K-12 (Q1-11) 193 108 85 58 6 21 LRN 193 193 193 193 193 193 56% 44% 30% 3% 11% $1,140M $680M 1.7 Nov-11 Q1-2012 In $M New Oriental Ed (FY11)EDU 558 558 206 558 37% 352 558 63% 238 558 43% 0 558 0% 114 558 20% $3,990M $558M 31.6 7.2 LRN http://www.marketwatch.com/story/k12-inc-reports-first-quarter-fiscal-2012-results-2011-11-15 New Oriental Education 11-May EDU http://www.thestreet.com/quote/EDU/details/company-profile.html Gross Operating Profit Airline Industry 5% Software Industry 90% Retail 15% - 50% Publishing 50% - 60% General Media (best of Pub) 80% Build-It-Yourself Membership Build-It-Yourself On-site 76% ($50/hr rev : 1 wkshp leader @$10/hr + mgmt exp) 71% ($125/hr rev : 2 wkshp leaders @$12 + mgmt + supplies @ $1/student exp) Empowering the next generation of builders Timeline Build-It-Yourself Timeline for Facebook 1995 – Opened weekend storefront at 426 Broadway, Cambridge. 1997 - Posted first website. 1998 – Collaborated with MIT Media Lab on NSF funded Beyond Black Boxes research. 1999 – Presented Build-It-Yourself projects at the first MIT Media Lab Mindfest conference 2001 – Wrote chapter in “Creative Projects with LEGO Mindstorms” published by Addison-Wesley. 2001 – Collaborated with MIT Media Lab to develop Build-It-Blocks. 2002 – A Build-It-Yourself project was selected for display in the Playful Inventions exhibit at the Smithsonian Museum 2003 – Profiled on Healthy Kids Fox TV program. 2003 – One of Build-It-Yourself’s first students, Bushra Makiya, graduates from MIT. Since then, Build-It-Yourself students have studied at Harvard,Yale, Dartmouth, London School of Econimics, and Brown 2004 – Initiated webcast workshops 2005 – Conducted webcast workshops around the world. 2006 – Investments offered and accepted. 2008 – Moved to 269 Pearl Street, Cambridge. 2008 – Presented Build-It-Yourself projects at SOMECE education conference in Veracruz, Mexico. 2009 – Initiated development on Invention Universe. 2010 – Presented Build-It-Yourself projects at MIT Media Lab Scratch Conference. 2010 – Presented Build-It-Yourself projects at the Constructionism conference in Paris, France. 2011 – Conducted webcast workshop in Mexico. 2012 – First Build-It-Yourself member enrolled. Empowering the next generation of builders