GRAPHIC NOVELS FOR ADULT ENGLISH LANGUAGE LEARNERS: A TEACHING PORTFOLIO A MASTER’S PROJECT PRESENTED BY LINDSAY DELAND TO THE LINGUISTICS DEPARTMENT IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN LINGUISTICS WITH A LANGUAGE TEACHING SPECIALIZATION UNIVERSITY OF OREGON March 22, 2016 i UNIVERSITY OF OREGON DEPARTMENT OF LINGUISTICS, COLLEGE OF ARTS AND SCIENCES MA MASTER’S PROJECT APPROVAL FORM March 22, 2016 The examining committee appointed by the Department of Linguistics for the Master’s Project submitted by LINDSAY DELAND has read this Master’s Project and determined that it satisfactorily fulfills the program requirement for the degree of Master of Arts. Project title: Graphic Novels as Motivating Authentic Texts for Adult English Language Learners Committee Chair: ________________________________ Dr. Deborah Healey Committee Member: ________________________________ Andrew Noonan Department Chair: _________________________________ Dr. Scott Delancey ii ABSTRACT Title: Graphic Novels as Motivating Authentic Texts for Adult English Language Learners Author: Lindsay DeLand Committee Chair: Dr. Deborah Healey Committee Member: Andrew Noonan Program: Language Teaching Specialization, Department of Linguistics While the use of authentic literature for teaching adult English language learners is by no means a recent phenomenon, graphic novels represent one genre of authentic literature that has gone largely unexplored in the language teaching world. Because they combine sophisticated linguistic content with visual scaffolding and diverse themes that are often culturally relevant to non-native English speakers in the U.S., graphic novels represent an opportunity to uniquely appeal to adult language learners from diverse backgrounds. Recent research on motivation, authentic literature, and teaching with comics are combined here with a needs analysis investigating the needs and attitudes of adult language learners and their instructors in order to inform a product adaptable to a variety of teaching contexts. This portfolio contains a number of suggested activities demonstrating how graphic novels can be utilized to benefit advanced adult language learners in both flexible and regulated classroom contexts, organized so that instructors may easily select activities as appropriate to their needs. Recommended graphic novel iii titles, sample materials, and sample lesson plans are additionally included in order to further model successful incorporation of graphic novels into the classroom. iv TABLE OF CONTENTS Table of Contents ....................................................................................................... iv Chapter I: Introduction .............................................................................................. 1 Chapter II: Literature Review ................................................................................... 3 Motivation and Language Learning ................................................................................. 3 Teaching Language with Authentic Texts and Literature .............................................. 5 Teaching Language with Graphic Novels ........................................................................ 9 Chapter III: Needs Analysis ..................................................................................... 13 Instructor Surveys ............................................................................................................ 13 Participants ..................................................................................................................... 13 Instruments ..................................................................................................................... 14 Procedures ...................................................................................................................... 15 Results ............................................................................................................................ 15 Student Surveys ................................................................................................................ 19 Participants ..................................................................................................................... 19 Instruments ..................................................................................................................... 19 Procedures ...................................................................................................................... 20 Results ............................................................................................................................ 21 Instructor Interviews........................................................................................................ 24 Participants ..................................................................................................................... 24 Instruments ..................................................................................................................... 25 Procedures ...................................................................................................................... 25 Results ............................................................................................................................ 25 Chapter IV: Overview of Portfolio .......................................................................... 29 Project Rationale .............................................................................................................. 29 Teaching Approaches ....................................................................................................... 32 Portfolio Criteria .............................................................................................................. 33 Explanation of Portfolio Organization ........................................................................... 36 Chapter V: Portfolio Collection ............................................................................... 38 Activities Description ....................................................................................................... 38 Self-Contained Activities.................................................................................................. 39 Multi-Part Activities ......................................................................................................... 45 Project-Based Activities ................................................................................................... 51 Recommended Graphic Novel Titles .............................................................................. 57 Chapter VI: Conclusion ........................................................................................... 61 Project Limitations ........................................................................................................... 61 Future Investigations........................................................................................................ 63 References .................................................................................................................. 65 Materials References ................................................................................................ 68 Appendix A: Instruments from Needs Analysis ..................................................... 69 Appendix B: Lesson Plans ........................................................................................ 80 Appendix C: Additional Sample Materials ............................................................ 85 Graphic Novels for Adult Language Learners 1 CHAPTER I: INTRODUCTION While today most linguists and language teachers alike agree that motivation is an important contributing factor in what makes a successful language learner (Dörnyei, 2000; Gardner, 2007; Mori, 2002), there is some contention surrounding the question of how much impact teaching materials and methods are capable of having on learner motivation. When considering materials, several studies have found a significant correlation between type of text used in language instruction and perceived or selfreported learner motivation levels (Chun, 2009; Ghosn, 2002; Gilmore, 2007; Norton, 2003; Peacock, 1997). Still, even in the face of convincing research connecting types of texts and motivation, other factors contribute to the selection of materials for language teaching, including linguistic merit and difficulty level. Of particular interest recently is the question of whether or not authentic literature or simplified texts are more appropriate for advanced adult English language instruction. Despite a marked shift in favor of the use of authentic texts for language instruction in recent years (Crossley et. al., 2007), different researchers are of different minds regarding the benefits and drawbacks of authentic and simplified texts. In certain contexts and for certain purposes, either type of text may prove more appropriate, but there exists compelling evidence that authentic texts are more motivating and contain language that is more pragmatically relevant and, in some cases, even easier to understand than simplified texts (Crossley et. al., 2007; Gilmore, 2007). Authentic literature has proven to be especially motivating to language learners, in part thanks to its rich narratives and universal themes (Ghosn, 2002). However, while authentic literature may be consistently Chapter I: Introduction Graphic Novels for Adult Language Learners 2 more motivating and linguistically beneficial than simplified texts, some studies have found it to be less interesting and engaging to learners (Gilmore, 2007; Peacock, 1997). In order to provide language learners with sufficiently motivating, educational, and enjoyable material that also inspires them to learn, it is important that instructors carefully select literature that accounts for language learners' linguistic needs as well as their cultural contexts and individual interests. Graphic novels represent one underexplored genre of authentic literature that could greatly enrich and improve the field of second language instruction. Chun (2009) writes that linguistically and thematically complex graphic novels, such as Art Spiegelman's (1992) Maus, have unique potential as authentic materials for language instruction because they contain themes that resonate with many language learners' personal experiences and cultural backgrounds. Graphic novels may additionally scaffold language acquisition through the effective incorporation of visual cues and authentic, meaningful language in context (Cary, 2004; Chun, 2009). The goal of this project is to illustrate how graphic novels can be effectively utilized in order to provide language learners with quality language instruction that is also motivating and compelling. Chapter II reviews some of the existing research surrounding motivation, authentic literature in language teaching, and graphic novels in language teaching in order to provide the reader with a strong theoretical context for the project. Chapter III explains the methodology and results of the needs analysis, which consists of student and instructor surveys of attitudes toward the use of graphic novels for language teaching and interviews with instructors who have experience teaching using comics or literature. Chapters IV and V include a rationale for the project, sample activities and materials, and a reference list with additional suggested titles. Chapter I: Introduction Graphic Novels for Adult Language Learners 3 CHAPTER II: LITERATURE REVIEW This literature review consists of three main sections. The first section explores relevant research on motivation and language learning. The second addresses various perspectives on the use of authentic literature for language teaching. Finally, the third section reviews research on the use of comics and graphic novels for educational purposes in general and language teaching specifically. Motivation and Language Learning In an attempt to define what motivation looks like in a learner, R. C. Gardner (2007) observes, "the motivated individual is goal directed, expends effort, is persistent, is attentive, has desires (wants), exhibits positive affect, is aroused, has expectancies, demonstrates self-confidence (self-efficacy), and has reasons (motives)" (p. 10). This definition might at first seem self-evident, but it effectively illustrates just how multifaceted and complex the construct of motivation is when it comes to language learning. Gardner's characteristics of a motivated learner are not inconsiderable, and, as any teacher can attest, it is a rare student who embodies all at once. Moreover, motivation is such an inherently nebulous concept that it can be difficult to envision how instructors, curricula, and materials can have an influence on what is often a deeply personal endeavor. Yet it would be irresponsible to dismiss motivation as an inflexible or irrelevant aspect of language learning when so many studies indicate a significant correlation between motivation and language learning success (Ehrman & Oxford, 1995; Gardner, 2007; Young & Gardner, 1990). Chapter II: Literature Review Graphic Novels for Adult Language Learners 4 What becomes important, then, is determining how we can harness motivation in order to allow language learners to achieve the greatest possible success. Gardner (2007) believes it is possible for instructors and curriculum designers to influence student motivation to an extent, particularly through increased efforts to attend to students' educational and cultural contexts (p. 14). While it may be tempting to focus more efforts on educational context simply because matters of classroom environment and teaching methods are fairly easily addressed by an individual instructor, attending to cultural context is at least as crucial. Second language learning, as opposed to most other fields of study, places a unique challenge on learners to consider and adapt to the conventions of another culture, sometimes to the extent that learners must compromise elements of their own cultural identities (Gardner, 2007, p. 13). Taking this unique challenge into account and validating learners' cultural backgrounds can make a crucial difference in learner motivation and helping learners develop positive attitudes toward a new language and culture (Gardner, 2007; Ghosn, 2002). Inherently connected to cultural context is Gardner's (1985) concept of integrativeness, which, Gardner later elaborates, could also be understood as openness (Gardner, 2007, p. 15). Integrativeness can be defined as a learner's attitudes toward and willingness to participate in a new language community. While some have criticized Gardner's definition of integrativeness as ambiguous or overly simplistic (Mori, 2002), the assertion that language learners are more successful when they are open-minded about the culture associated with their L2 seems self-evident, as students who are under the influence of xenophobic attitudes or stereotypes toward a language community can hardly be expected to successfully integrate into it. It is crucial, then, that language Chapter II: Literature Review Graphic Novels for Adult Language Learners 5 instructors take into consideration not only how to effectively teach the vocabulary, grammar, and other technical skills necessary to speak a language, but how to most effectively guide students toward gaining understanding of new cultures while still preserving respect for their own (Gardner, 2007). One way instructors can do this is by carefully selecting texts and other instructional materials that are capable of both resonating with students' cultural identities and introducing students to a broader worldview in a respectful and enlightening manner. Multiple studies of literacy instruction in both traditional K-12 and ESL education have found culturally rich and complex narratives, such as memoirs, coming-of-age stories, and war stories, to be significantly beneficial to young learners and ESL learners in particular because these texts touch on universal themes that resonate with learners from any cultural background (Carter, 2007; Chun, 2009; Ghosn 2002; Danzak, 2011; Hişmanoğlu, 2005; Hughes et. al., 2011; Khatib et. al., 2011). By providing students with materials with which they can make meaningful connections, instructors can increase the likelihood of their students finding the self-motivation necessary to succeed at learning a second language. Teaching Language with Authentic Texts and Literature When choosing materials to use in the language classroom, then, the question becomes exactly what kinds of texts will be most effectively motivating and culturally enriching for students. Instructors and researchers have long debated the various positive and negative qualities of using authentic texts, or "text[s] originally created to fulfill a social purpose in the language community for which [they were] intended" (Crossley et. Chapter II: Literature Review Graphic Novels for Adult Language Learners 6 al., 2007, p. 17), as opposed to using texts that have been simplified in an attempt to cater to learners' language proficiency levels (Crossley et. al., 2007). If an instructor's main consideration in choosing a particular text is cultural content, it stands to reason that either authentic or simplified texts could work equally well, considering that simplified versions of novels and other texts already exist or could easily be created while still arguably retaining the important cultural themes. However, some researchers argue that the process of simplifying texts results in a loss of some of the original symbolic, metaphorical, and cultural value of the source material in favor of a focus on forms (Crossley et. al., 2007; Gilmore, 2007). Furthermore, whether or not this assertion is true, there are other convincing reasons why authentic texts may be especially motivating for language learners. Several researchers argue that, in spite or even because of the increased difficulty level of authentic texts over simplified texts, authentic texts are innately motivating because learners feel an increased sense of pride and accomplishment for having successfully understood them (Gilmore, 2007; Peacock, 1997). The mere fact that authentic texts are authentic can actually improve learners' motivation to put effort into consuming the material simply because they are seen as "real" (Peacock, 1997). The effect of improved motivation on learner performance cannot be underestimated; in one study of the impact authentic materials have on EFL learners, Peacock (1997) found significant increases in observed on-task classroom behavior as well as self-reported motivation levels for students when using authentic materials. Besides motivational gains, there exist a number of other compelling reasons to use authentic materials for language teaching. When it comes to comprehensibility, some Chapter II: Literature Review Graphic Novels for Adult Language Learners 7 studies have found that, in their effort to make the language more intelligible for less proficient learners, simplified texts may actually be achieving the opposite effect. Crossley et al. (2007) found that the most common types of constructions employed by simplified texts "may create a burdensome syntactic structure that does not lead to either authentic discourse or ease of understanding," thereby "plac[ing] a heavier processing burden on the reader" (p. 26). Other studies have found that the language featured in the majority of ESL and EFL textbooks tends to be grossly under-representative of the kind of language nonnative speakers typically encounter in authentic contexts. Prominent pragmatic language features such as idioms, modal lexical items, and discourse grammars are rarely featured in textbooks and other texts created specifically for language teaching despite their prolificacy and practicality in real communicative language use (Gilmore, 2007). One possible downside to authentic texts is that some researchers have found learners may actually consider them to be less interesting than simplified texts, even in cases where they consider them to be more motivating (Gilmore, 2007; Peacock, 1997). These findings indicate that motivation and interest in materials are perhaps more disparate components of learning than previously assumed (Peacock, 1997). However, the solution to this problem may be as simple as allowing learners to choose from a selection of texts that have been tailored to their needs and interests in order to provide them with learning material that is linguistically relevant as well as interesting and enjoyable. In this way, narrative literature, from novels to children's books, may have the greatest potential to appeal to learner interests because they are by and large written not only to inform, but also to entertain. Chapter II: Literature Review Graphic Novels for Adult Language Learners 8 Many of the benefits of using literature for language teaching are a reflection of the benefits of using authentic texts, including motivational properties and modeling of real language use in context. Literature can be especially useful for the development of sociolinguistic and pragmatic skills precisely because it provides a more meaningful context for the language than, for example, an excerpt from a newspaper, which learners may have a more difficult time connecting with than a narrative written to entertain. Ghosn (2002) holds that the narrative form of children's literature appeals to students in a way that many ESL textbooks fail to do, allowing students to actually find pleasure in reading in addition to making linguistic gains. This element of gratification is perhaps one of the greatest benefits of using literature to teach. Quality narratives are inherently compelling, and part of what makes them compelling is that they often contain themes that are universal, such as death, love, and faith, which give them the potential to feel familiar and relatable to members of any culture (Hişmanoğlu, 2005; Khatib et. al., 2011). Discovering the universality of said themes can, in turn, promote intercultural awareness. In an increasingly globalized world, intercultural awareness is crucial for language learners in particular, as it teaches lessons of tolerance and compassion that may allow learners to become "bridge-builders across cultures" (Ghosn, 2002, p. 176). Additionally, as Gardner (1985, 2007) illustrated, attention to cultural context is crucial to inspiring learner motivation. Literature can also be especially useful in preparing students who may go on to study in an immersive English-speaking educational context. By reading authentic literature of the type that is often taught in English-speaking academic institutions, learners can build academic literacy and gain critical thinking skills that will be invaluable to their academic Chapter II: Literature Review Graphic Novels for Adult Language Learners 9 success (Ghosn, 2002). This type of training could mean the difference between success and failure for an ESL student relocating to a new country or an EFL student participating in a study abroad program, as it may help alleviate some of the more challenging aspects of culture shock when acclimating to an unfamiliar culture. Teaching Language with Graphic Novels Graphic novels have only relatively recently started to be accepted and acknowledged as a valid form of literature, and have only been considered seriously for their value as instructional materials even more recently. Even the term "graphic novel" may be unfamiliar to many readers. For the purposes of this project, I will borrow Gretchen Schwarz's (2002) definition: graphic novels are "fiction as well as non-fiction with pictures—comics in book format" (p. 262). However, I will also expand upon this definition to qualify that graphic novels, generally speaking, are long, intellectually and thematically sophisticated texts, sometimes (but not always) in contrast to the accepted idea of traditional comics. In fact, the distinction between what constitutes a comic and what constitutes a graphic novel is somewhat semantic, and while this project will primarily focus on graphic novels, comics and graphic novels are in many respects nearly indistinguishable and thus the educational merits of both will be discussed. There are several linguistically relevant reasons to consider using comics and graphic novels for language teaching, primary among them the gains in reading comprehension that can be connected to visual scaffolding. According to Krashen (1989), the visual nature of comic books "can provide clues that shed light on the meaning of an unfamiliar word or grammatical structure" (as cited in Chun, 2009, p. 146), and for English language Chapter II: Literature Review Graphic Novels for Adult Language Learners 10 learners in particular, these visual clues may provide the support necessary to allow them to understand an otherwise complex narrative. Liu (2004) reports on a study where lowlevel ESL students showed significant gains in postreading recall skills when provided with texts that were accompanied by comic strips compared to students who read the same texts without accompanying comics. And it is not only complex language that can be made more accessible through visual contextualization; complex themes, as well, can become far more relatable and meaningful to the reader through the use of illustration and visual metaphor (Chun, 2009). This combination of visual scaffolding and complex content is precisely what makes graphic novels so beneficial for language learners, and there exist a plethora of examples of graphic novels that have the potential to appeal to nonnative English speakers in particular. Art Spiegelman's (1992) Maus, a retelling of the author's father's Holocaust survival story, is an artfully rendered narrative that could be especially compelling to students who have resonating experiences with racism or xenophobia in coming to the U.S. (Chun, 2009). Persepolis by Marjane Satrapi (2003) recounts the author's own experiences growing up in Iran's Islamic revolution before fleeing to Europe, which may especially resonate with Muslim and refugee students, and American Born Chinese by Gene Luen Yang (2006) skillfully illustrates the struggles with identity and belonging experienced by many children of immigrants. The rich, sophisticated themes represented in these and many more graphic novel titles provide opportunities for instructors to help build students' language skills and, even more importantly, specifically appeal to language learners in a way that can most effectively tap into their experiences and interests. Chapter II: Literature Review Graphic Novels for Adult Language Learners 11 One concern that might arise in considering comics or graphic novels for language teaching purposes is whether these texts might be perceived as too childish to be appropriate for adult English language learners. Indeed, much of the existing research on the use of comics or graphic novels in English instruction (for native and nonnative speakers alike) is focused on young learners precisely because it is presumed to be particularly motivating to children and adolescents (Cary, 2004; Danzak, 2011; Hughes et. al., 2011; Norton, 2003; Schwarz, 2002). However, graphic novels should be considered more than appropriate for adult language learners not only because of the aforementioned complex and sophisticated themes present in many titles, but because their intended audience is often actually adults rather than children (Cary, 2004). In fact, graphic novels may represent some of the best available examples of authentic literature for adult second language instruction in that they manage to be simultaneously accessible to nonnative speakers, due to their visual nature, and also intellectually stimulating, so that they do not condescend (Chun, 2009). An additional concern in using graphic novels such as Maus or Persepolis—or any other potentially controversial or emotionally charged literature—to teach language is the risk of offending or upsetting students. It is of the utmost importance that instructors take this concern very seriously, as neglecting to do so risks not only offending students, but alienating them from a subject entirely (Miller Jr. & Flores, 2011). However, by giving students the tools they need to examine a text critically and creating a classroom environment in which they feel comfortable doing so, instructors can effectively harness controversial material to allow students to reevaluate narrow worldviews and engage with texts on a deeply personal level (Miller Jr. & Flores, 2011). In order to ensure this issue is Chapter II: Literature Review Graphic Novels for Adult Language Learners 12 given sufficient consideration in this project, the Needs Analysis will focus on gauging student and instructor attitudes toward such challenging material and determining the most appropriate way of utilizing it for the classroom. Even taking the risks into consideration, there is strong reason to consider the pedagogical value of graphic novels for adult second language instruction. Graphic novels, if carefully selected to meet the needs and interests of the target learners, possess many unique benefits as course texts in a language classroom that other types of literature do not. In particular, graphic novels have the potential to make motivating, culturally resonant authentic literature accessible to language learners through visual scaffolding and engaging, relatable content that additionally allows for significant linguistic gains. It is the purpose of this project to demonstrate precisely how graphic novels can best be utilized to bring new inspiration to the English language classroom and new motivation to the adult English language learner. Chapter II: Literature Review Graphic Novels for Adult Language Learners 13 CHAPTER III: NEEDS ANALYSIS Three different methods were utilized to obtain data for this needs analysis: instructor surveys, student surveys, and instructor interviews. These methods were created in order to establish a need for the current project and guide its design. The instructor survey sought feedback from instructors of adult English language learners because they are the target teaching demographic for this project. The student survey, similarly, sought feedback from the adult English language learner student demographic. Finally, instructor interviews were used to gain useful guidance from instructors with relevant experience and to elicit more in-depth responses to some of the more challenging questions raised on the survey. All data came from students or instructors at the American English Institute (AEI), the intensive English program affiliated with the University of Oregon. Instructor Surveys The primary purpose of the instructor surveys used in this needs analysis was to gauge attitudes toward the use of graphic novels for language instruction. Survey questions also sought to determine the amount of relevant teaching experience instructors had using comics or graphic novels, opinions regarding the appropriateness of certain graphic novel titles for instructors' learners and contexts, and instructor willingness to work with comics and graphic novels in the classroom. Participants Instructor participants were either currently teaching in the most advanced levels (five and six) at the AEI or had prior experience teaching at these levels. The instructors represented a wide range of teaching experience, from three years to over twenty (see Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 14 Figure 1). A total of eleven instructors responded to the survey, but one response was discarded because the respondent did not complete the survey. Thus, only ten instructor responses were analyzed. Instructor Teaching Experience Years of Experience 16+ 11 to 15 6 to 10 N = 10 1 to 5 0 1 2 3 Number of Instructors 4 Figure 1: Instructor Teaching Experience Instruments Electronic instructor surveys were created using Qualtrics and conducted entirely online (see Appendix A). The surveys included questions intended to measure attitudes toward comics and graphic novels for both pleasure reading and instructional purposes. Several items were written in order to gain information about prior relevant experience using graphic novels for teaching, and others to determine how instructors without relevant experience might hypothetically use comics or graphic novels if they were to teach with them. Additional items were included to determine instructor attitudes toward teaching using graphic novels about challenging or sensitive topics such as war and discrimination. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 15 Most questions were qualitative in nature, with several short answer items. Visual samples of graphic novel pages were included, accompanied by questions such as: "Based on the excerpt, would you consider using Persepolis to teach in your current context? Why or why not? Please explain in a few sentences" (see Appendix A). Procedures Data for this needs analysis were collected over the course of four weeks in the Spring 2014 academic term. After obtaining permission to contact students and instructors at the AEI, a request to participate in a survey on language teaching and graphic novels was sent out to all instructors with experience teaching at levels five and six, along with a link to the survey. Instructors had the option of remaining anonymous or including a name and contact information for a possible follow-up interview. Results One of the more surprising results from the survey responses was that more than half the instructors (six out of ten) indicated they had used comics or graphic novels for teaching at some point. Presumably, the majority used comics as opposed to graphic novels, because only one instructor out of ten indicated that she reads graphic novels regularly, and five indicated they had never read a graphic novel before. The instructors who did have experience using comics in the classroom were asked to share their experiences, both positive and negative, in Question Six: "What were some benefits to using comics or graphic novels for teaching in your experience? What were some drawbacks? Please explain in a few sentences." Their positive sentiments often echoed what research in the field has to say about the advantages of teaching with comics. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 16 One instructor wrote: "I had a group of 8 Indonesian kids create their own comic book and it was amazing actually—what they produced was fabulous and met my goals for increasing motivation and connecting content to their lives." Several other instructors mentioned the motivating properties of teaching with comics, the visual support to textual comprehension, and the cultural gains to be made through studying authentic jokes and dialogue. These observations hearken back to findings by Chun (2009) and Cary (2004), among others, and further support the argument that graphic novels hold unique benefits for language learners that traditional textbooks or literature might not possess. In fact, only one instructor reflected on a negative experience from teaching using comics: because humor is often so culturally ingrained, this instructor felt comic humor was difficult for students to access and appreciate. Instructors with no experience teaching with comics were also asked to share their perspective regarding the use of comics for language teaching in Question Seven: "What are some potential benefits or drawbacks you might anticipate from using comics or graphic novels for teaching English? Please explain in a few sentences." Perhaps unsurprisingly, these instructors focused on the drawbacks of comics more than the instructors who had actually used them. Among the potential drawbacks they cited were an abundance of colloquial language or slang, difficulty following the comic format (for both the instructor and students), and possible resistance from adult learners to using material that appears too childish or not serious enough. However, several of the inexperienced instructors listed potential benefits as well. Like the experienced instructors, they identified the motivational properties, accessibility, and visual support of textual content as likely virtues of comics for language teaching. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 17 Questions Eight, Nine, and Ten asked instructors to read one-page excerpts from the graphic novels American Born Chinese, Maus, and Persepolis and, based on the excerpts, determine whether or not they would feel comfortable teaching using these titles in their current contexts. It should be noted that one instructor did not respond to these items. Answers ranged from absolute refusal to total enthusiasm, varying depending on title (see Figure 2). However, in explaining the reasoning behind their decisions, most reluctant instructors cited their current teaching context as the issue as opposed to an inherent flaw in the source material. One instructor wrote, responding to American Born Chinese, "The situation involves immigrant Asians, so their experience is quite different from that of our students. I would also be concerned about focusing on Asian issues when half of our population is Arabic-speaking." Would you consider using this comic to teach in your current context? Yes Persepolis Maus American Born Chinese No 3 Unsure 3 2 3 5 5 2 3 1 Figure 2: Instructor Responses to Questions 8-10 Another instructor remarked, "I would be open to the idea […but] I'm not sure how it would fit the course objectives. I would also have to ascertain that the language level would be appropriate for my classes." Responses to Maus and Persepolis were more Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 18 consistently reluctant than to American Born Chinese, perhaps because both excerpts featured especially controversial or upsetting situations (see Appendix A). Even so, instructors still most commonly cited teaching context as the reason behind their reluctance. "I would not consider using Maus to teach in my current context of an academic IEP," wrote one instructor, "although I think it would be a great option as individual extensive reading." Regarding Persepolis, another instructor said, This wouldn't fit into the units of the course I'm teaching. But, it seems like a nice icebreaker. It'd be more relevant than [Maus] because I have many Saudis in my class who could possible relate to this experience. I think it's useful to facilitate students taking an interest in each others' cultures. The instructors who were most strongly in support of using these texts seemed to view the controversial aspects of the source material as a benefit rather than a drawback. One instructor wrote, explaining why she would like to use Persepolis, "It would be a great platform for discussing religion and stereotypes. I want my Saudi students to have a greater voice in talking about their culture and this looks fantastic." Another instructor agreed, stating, "It's rather controversial but perhaps not too close to home. The dilemma is universal, and I think our student population could relate to it." While there was clearly a wide range of reactions to the excerpts, one important takeaway from these survey responses is that, on the whole, instructors were not automatically and universally opposed to using these graphic novel titles for language teaching. Rather, they were appropriately cautious of adopting them blindly for any context, but often still open to the possibility of using them when appropriate and responsive to their potential for language instruction. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 19 Student Surveys The student surveys, like the instructor surveys, were designed primarily to better understand student attitudes toward the use of graphic novels in the classroom. Questions also explored students’ prior experience with comics or graphic novels in language classrooms and student reactions to controversial or sensitive material. Participants Student participants were all adult AEI students enrolled in at least one level five or level six course at the time of the study. The majority of AEI students are in the approximate age range of 17-25, about the age of a typical U.S. undergraduate. A total of eight students responded to the survey, but two responses had to be discarded because they only answered demographic questions and thus did not complete enough survey items for the data to be valuable. Thus, only six student responses were analyzed. The nationalities represented were Korean (1), Chinese (2), and Saudi Arabian (3). Instruments Electronic student surveys were created using Qualtrics and conducted entirely online. These were very similar in format to the instructor surveys, with some similarities in content. Early questions sought to determine student attitudes toward and experience with comics or graphic novels. As the survey progressed, the focus shifted to attitudes about controversial or sensitive material. For example, Question Seven from the student survey reads, "Some graphic novels tell sad or upsetting stories about war, discrimination, and suffering. Would you like to take an English class where you read a Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 20 graphic novel that may be about an upsetting topic, such as war? Why or why not? Please explain in a few sentences" (see Appendix A). One item on the survey asked students to read a passage from the graphic novel Persepolis, which deals with the controversial subject of the Islamic Revolution in Iran, and afterward rate it on a Likert scale according to several factors (see Figure 3). These factors ranged from how useful the art was for understanding the language to whether or not the content was upsetting. Prior to displaying the page with this comic excerpt, students were given a brief summary of the content and the option of skipping the comic and proceeding to a later question. Figure 3: Likert Scale from Student Survey Procedures Data for this needs analysis were collected over the course of four weeks in the Spring 2014 academic term. After obtaining permission to contact students and instructors at the AEI, a request to participate in a survey on language learning and Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 21 graphic novels was sent out to all students currently enrolled in levels five or six, along with a link to the survey. Student responses were entirely anonymous, but they were asked to provide information about nationality. Results Student respondents, like instructor respondents, were largely inexperienced with graphic novels, with five indicating that they never read them and only one identifying as a frequent reader. Interestingly, all six respondents claimed to have never been in an English classroom that used comics. In light of over half the instructor respondents reporting having used comics for language instruction before, this seems surprising, but it may in fact reflect the shared sentiment of most AEI instructors that their current teaching context does not allow for incorporation of graphic novels (or comics). However, in answer to Question Seven, five of the six students indicated that they would be interested in reading a graphic novel about a potentially upsetting topic (such as discrimination or war) in an English classroom. (The sixth student did not respond to this question at all.) This overwhelmingly positive response to the possibility of reading a graphic novel in class—even a very serious graphic novel—indicates an opportunity for the incorporation of comics into language instruction. One student wrote that he or she would like to read historical stories in the form of graphic novels, while others merely felt reading graphic novels sounded "interesting." One student was especially enthusiastic about the prospect: Yes, I like. Graphic novel is a very attractive way of teaching. I very like cartoon teaching this way, the teaching theme does not affect that Comic become good teaching material. On the contrary, good cartoons can cause people of connect in the mind. Therefore, graphic novel can better reflect sadness teaching subjects. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 22 The sentiment here is in fact quite insightful; the student addresses another point supported by the literature, namely, that the visual format of graphic novels can help readers make more meaningful connections to subject material that might otherwise be overwhelming or inaccessible due to its sensitive nature (Chun, 2009). Yet, despite students reacting initially positively to the idea of reading a comic about sensitive or upsetting issues, when faced with the task, some students responded in a manner that seemed contradictory. Question Eight asked students to read an excerpt from Persepolis and respond to it, but gave them the option of skipping the passage. The disclaimer read, "The next section will include a page from the graphic novel Persepolis by Marjane Satrapi, which tells the author's story of growing up in Iran during the Islamic Revolution. The page is not violent but may contain themes or language that could be upsetting to some readers. Would you like to read the comic, or would you rather skip the comic and go to the next question?" Two students chose to skip the excerpt from Persepolis. One student who responded affirmatively to Question Seven—indicating that he or she would like to read comics about sensitive or upsetting material—still opted not to read the comic after reading the disclaimer. Another student who also answered Question Seven affirmatively reacted very negatively after reading the comic. On a Likert scale, this respondent selected "Strongly Agree" in response to the question "This comic was upsetting" and "Disagree" for "I would like to read more of this comic." Unfortunately, this student did not elaborate on the reason behind his or her strong reaction; the only response given to Question Ten—"Based on what you read, would you like to read Persepolis, or another Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 23 similar graphic novel, in an English class? Why or why not? Please explain in a few sentences"—was "No." Of the students who either skipped reading or responded negatively to Persepolis, all three were Saudi Arabian. These students may have been reacting to an anticipated or perceived criticism of Islam, but as they did not elaborate, it is impossible to base this conclusion on anything but conjecture. It should be noted that two other students—both Chinese—responded "Agree" to the question "This comic was upsetting," yet both also answered that they would like to read more of Persepolis. It is possible that, for some students, upsetting content is not a deterrent to interest in reading a text; it is equally possible that some students misunderstood the question or the ranking task. Whatever the explanation may be, it remains the case that none of the students from Saudi Arabia indicated that they would like to read more of Persepolis, whereas all of the students from East Asia did. Another prompt from the Likert scale that resulted in intriguing results was the fifth item, "The art in this comic helped me understand the language." Out of the four students who viewed and ranked the comic, two chose "Strongly Agree" and two "Agree" in response to this statement. Even the Saudi Arabian respondent who ranked the comic as upsetting and did not want to read further, as well as the Chinese respondents who ranked it as upsetting, acknowledged that the visuals were beneficial to their comprehension. These responses supported a number of responses from the instructor survey, as well as relevant research in the field, regarding the visual benefits of comics for language acquisition. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 24 One possible limitation to this survey is that the Persepolis excerpt used was, necessarily, only an excerpt, and thus only represented one small part of the whole graphic novel. It is possible that the page chosen gave some students an impression that the author is anti-Islam when, in fact, the author's criticism is not of Islam but how the fundamentalists responsible for the Islamic Revolution used religion as a tool for oppression. Had they been more informed of the broader context and thematic content of the novel, some students may have responded differently. An additional limitation is the small number of participants; it would be impossible to make broad generalizations about an entire population of learners based on only six responses. Instructor Interviews Instructor interviews were used both to gain advice from instructors with relevant experience teaching with comics or graphic novels and to elicit more in-depth answers to questions from the instructor survey. The primary purpose of these interviews was to better ascertain how comfortable instructors of adult English language learners would feel teaching with graphic novels in their current contexts. Participants Five instructors volunteered and were interviewed for this project. All were AEI instructors and all but one had some amount of experience teaching language using authentic literature, comics, or graphic novels. The final instructor was interviewed because her identity as both an Iranian and an AEI instructor gave her a unique perspective on the use of the graphic novel Persepolis for language teaching. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 25 Instruments Interview questions can be viewed in Appendix A. While most questions were consistently asked in each interview, several additional follow-up questions may have been asked of individual interviewees depending on their responses and experiences. When relevant, these additional questions will be identified in the results. Procedures Interviews were conducted on-campus at the University of Oregon, either in the campus student union or at the instructor’s office. All instructors agreed to have their comments recorded and extensive notes were also taken during the interviews. Instructors were given copies of American Born Chinese, Maus, and Persepolis to look through in order to better answer questions. Most interviews took between ten and twenty minutes. Results Because the primary purpose of the instructor interviews was to determine the viability of using graphic novels in a context such as the AEI, most of the interview questions revolved around the theme of teaching using controversial materials. Most questions were framed around the titles American Born Chinese, Maus, and Persepolis, which all contain material that may be sensitive to some learners, from racially charged language to depictions of war and religious persecution. Instructors looked through these graphic novels and answered questions about how comfortable they would feel teaching with these titles and what kind of special considerations an instructor in a context similar to the AEI would have to keep in mind in order to teach with them. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 26 While all interviewees indicated that they would consider using these titles, similar to the responses to the instructor survey, most did not see how they could be worked into the core classes they currently teach. Instead, several instructors suggested that teaching with graphic novels such as these would be appropriate for an elective class, where the instructor would have the flexibility to incorporate such material into the syllabus and students would freely elect to study it. Interviewees also agreed that transparency would be key to the successful execution of such an elective. Students would have to be made aware ahead of time of the subjects they would be presented with so there would be no unpleasant surprises. One instructor with several years of experience in K-12 instruction suggested that, if an instructor wanted to incorporate such controversial titles into a non-elective course, students might still be allowed a degree of choice in selecting titles they felt comfortable reading through an instructional technique called "literacy circles." Students form literacy circles, or small groups of readers, by choosing one book out of several options and then proceeding to closely read that book within their small group for the duration of the unit. Each group reads a different book during the unit, although the tasks they are assigned by the instructor are similar or identical. As a final activity, groups might then create a presentation to share with the entire class about the book they read. Another instructor with extensive K-12 teaching experience had further helpful suggestions for successful implementation of titles featuring controversial material into a course: […] The way I would approach that, as I have other difficult topics, is that—as a language teacher, part of my job is to help you with the vocabulary to discuss difficult topics, if that makes sense. And you know, how we can carry on these conversations without being offensive to one another. And things like that. So I Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 27 think it could be highly effective, but whoever was teaching the course would have to be super prepared for it and be a big anticipator of what could be a problem or an issue. This importance of equipping students with the language and critical thinking skills necessary to talk about controversial issues was another theme that arose in instructor interviews. Particularly in a setting like the AEI, where many different students from many different cultural backgrounds are together in one class, interviewees felt an instructor would have a particular obligation to model for students how to discuss issues they might have little to no familiarity with in a respectful manner, being careful not to upset any classmates who might already have strong opinions about or experience with such issues. However, while interviewees agreed unanimously that it would be the instructor's role to carefully prepare students to discuss controversy if teaching with these texts, they also agreed that the mere existence of controversy within them would not be sufficient reason to dismiss the use of such texts for teaching adult language learners. Several instructors pointed out that most adult students are already well accustomed to themes of violence, war, and suffering from TV and movies. Others felt that, because one of the primary goals of the AEI—and most intensive English programs—is to prepare students to participate in academic classes at U.S. universities, it would be doing students a disservice to shield them from controversial topics because they will almost certainly be called upon to discuss controversial topics in integrated classes with native speakers. In considering the potential controversy of teaching with Persepolis, the Iranian instructor who agreed to meet with me had a particularly insightful perspective to share. She felt that it would be an entirely appropriate title to use with AEI students or other Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 28 learners from similar demographics in similar contexts, in particular because it tells the story of a true and historically significant event. A lot of these themes and topics connect us to who we are today, and what we're doing today still. […] I think if it, you know, really happened, and it's part of history, of that country […] as I said, it really contributes to who those people are today and what their lives are like. And this is still somehow more or less Iran today. So I think it is important. This instructor agreed that teaching with a text like Persepolis would require a great deal of care on the part of the instructor to be well informed about the subject material and to guide students toward respectful understanding, but that it would be possible and worthwhile to teach nonetheless. When asked if she felt a teacher from a non-Iranian background could be trusted to teach such material successfully as well, she replied affirmatively; the teacher, she said, would of course be required to know a certain amount of background information about the book and its historical context, but because of the interdisciplinary nature of education today, it is not necessary, nor always reasonable, to expect an instructor to be an absolute expert in every topic covered in class. Overwhelmingly, the instructors interviewed agreed that there is a place in the language classroom for graphic novels such as American Born Chinese, Maus, and Persepolis. While it may not be universally appropriate to use these titles in every instructional context, all five instructors agreed that, in a situation where the learners are given some amount of choice regarding course texts and made explicitly aware of the themes and issues they contain beforehand, graphic novels could be utilized to great success with an adult student population similar to that at the AEI. Chapter III: Needs Analysis Graphic Novels for Adult Language Learners 29 CHAPTER IV: OVERVIEW OF PORTFOLIO While Chapter II served to justify the use of graphic novels as instructional materials for advanced adult learners and Chapter III helped establish parameters for their successful implementation into the language classroom, what remains to be seen is a product synthesizing this information. The purpose of this chapter is to demonstrate how knowledge gleaned from the literature review and needs analysis has been utilized to guide the portfolio in Chapter V. First, the project rationale will justify decisions made based on the literature review and needs analysis. Guiding teaching approaches will be discussed in the second section, followed by an explanation of the criteria used to select and design materials and activities and, finally, an explanation of the portfolio organization. Project Rationale The instructor and student feedback discussed in the previous chapter, in combination with research addressed in the literature review, support the position that graphic novels have the potential to provide a unique benefit as instructional materials for adult English language learners. Instructors and, in some cases, students in advanced adult ESL classes identified three particular features of graphic novels that would be beneficial for language acquisition: motivational properties, visual support to comprehension, and culturally resonant themes. These features echoed relevant research on teaching with literature and graphic novels within the field (Cary, 2004; Chun, 2009; Miller Jr. & Flores, 2011). If carefully selected to suit the teaching context and learner needs, graphic novels clearly represent an opportunity to enrich adult English language instruction by developing Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 30 linguistic skills and allowing learners to make meaningful connections to the texts. However, there are caveats to this conclusion that must be acknowledged and given appropriate consequence. First of all, the implication behind this project is not that all graphic novels are automatically appropriate for all adult language instruction contexts. This would be a somewhat dubious claim to make about any instructional material, but in particular because concerns arose regarding the appropriateness of certain graphic novel titles for language teaching in the needs analysis, it is important to clarify when and why the inclusion of such titles in a language classroom would be advisable. While some instructors and students reacted to graphic novels like Persepolis with resistance, I will proceed to work with this title, among other controversial titles, to create sample lessons and activities for this project. The primary reason I made this decision is because I, like Chun (2009) and several of the instructors I interviewed, feel the value of reading, interpreting, and discussing controversial topics offsets the concerns in using them. This is not to advocate that an instructor blindly select any title and apply it to her classroom without consideration for her students; different titles are appropriate in different settings, and a wise instructor might, for example, avoid using a graphic novel such as Maus in a class with refugee students who have firsthand experience with war. Rather, the title recommendations and sample lessons and materials in this project should serve as a model for how these titles could be most effectively utilized in a setting where an instructor has carefully assessed her learners' backgrounds, interests, and linguistic abilities, and students have been given some degree of choice or forewarning about the topics that will be addressed. If treated Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 31 with appropriate respect and handled delicately, such controversial topics have the potential to engage students and, even more importantly, broaden worldviews and foster critical thinking skills that will better prepare students for university classes and beyond. Ideally, the sample lessons and materials in the following chapter would be best suited toward an elective class where students have had the opportunity to preview the material ahead of time and, after doing so, still elected to enroll in the class. The materials are intended to be flexible, however, and could be adopted by instructors in other classroom contexts as appropriate for their instructional goals and students. Adopting techniques such as literacy circles that provide students with a certain amount of choice in the content they read is one way such material could be incorporated into a traditional classroom. In addition to activities and materials, the following chapter will also include a list of graphic novel title recommendations—accompanied by summaries, themes, and potential controversial content—so that instructors may use their own discretion to select titles that best suit their learners' needs. Clearly, there are a number of considerations an instructor must take into account before proceeding to teach adult language learners with graphic novels, none of which should be taken lightly. Of particular importance is establishing complete transparency about the topics presented in these texts, as well as instructor preparedness to guide conversations about controversial issues and to provide students with the critical thinking and discussion skills necessary to participate in these conversations. Provided the instructor gives appropriate weight to these concerns and how to defuse them, graphic novels can be successfully implemented into the language classroom, and should be Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 32 viewed as an opportunity to engage and inspire adult language learners while also contributing meaningfully to their language development. Teaching Approaches Gillian Lazar's (2012) guidelines from her book Literature and Language Teaching: A Guide for Teachers and Trainers informed the design of activities for this portfolio. While graphic novels are a very specific genre of literature not directly addressed in Lazar's book, her suggestions are nonetheless relevant and useful when considering how non-traditional texts can be incorporated into the language classroom. One concern to which Lazar warns instructors to pay particular attention is how to effectively address the distinct cultural themes present in authentic texts. Lazar advises instructors to consider a number of cultural factors about a text before teaching with it, including use of idioms, references to unfamiliar customs or traditions, taboo subjects, and representativeness (or lack thereof) of a particular culture or subculture (p. 66). She also proposes several strategies for dealing with any cultural problems that may arise, such as pre-teaching concepts or definitions and helping students make cultural comparisons (p. 67-70). Whenever possible, these considerations and strategies have been taken into account for the sample activities in Chapter V. Lazar's system of classifying activities as pre-reading, while-reading, or postreading also guided the classification of activities in this portfolio. The categories, while somewhat self-explanatory, are nevertheless useful for descriptive purposes. Pre-reading activities take place before students interact with the text in order to prepare them to engage with it more meaningfully. While-reading activities take place at any point during the reading process and help students understand difficult language, themes, and concepts Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 33 as they encounter them. Post-reading activities take place after students have finished a reading task and are intended to solidify understanding of the material and guide students toward more complex, critical interpretations of the text. Whenever relevant, pre-, while-, and post-reading activities are identified in Chapter V examples, primarily to help instructors conceptualize where to situate the activity within a lesson. The majority of the activities proposed in Chapter V additionally represent a communicative language teaching (CLT) approach that incorporates all four skills (reading, writing, speaking, and listening) and emphasizes interaction and making realworld language connections. While graphic novels offer numerous benefits related specifically to literacy development (Chun 2009), the diverse and complex themes represented within these texts allow for them to be utilized in ways extending beyond only reading and vocabulary. For this reason, this portfolio includes a number of activities intended to develop oral proficiency as well as reading and writing and to help students make critical connections with the English-speaking world beyond the classroom. Portfolio Criteria In order to select materials that provide appropriate linguistic and intellectual stimulation for adult English language learners, I have used the following selection criteria when choosing graphic novels for this project: format, content, and language. I have also included a set of activity criteria to guide activity design. Format o Graphic novels, as opposed to traditional comic books (such as superhero comics) or syndicated comic strips, will be used. This is because graphic Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 34 novels are generally (although not universally) more linguistically and thematically complex. The working definition of graphic novels for the purposes of this project, as defined in the literature review, is "long, intellectually and thematically sophisticated" comic books. o Graphic novels should not be so long as to be unmanageable for instructors to use in a single unit or course term. If a graphic novel is a part of a series, for example, it is likely that only one or two volumes could be realistically used in one term, and these should be able to stand alone without students having to read the entire canon. Content o Graphic novels should tell stories that are emotionally and intellectually stimulating. They should be compelling and relatively accessible (not too abstract). o Graphic novels should contain themes that have the potential to resonate with people from a wide variety of cultural backgrounds (coming-of-age stories, war stories, romances, etc. Other examples are provided in Ghosn, 2002). o Graphic novels should represent a wide range of diverse characters, situations, and experiences. They should provide an opportunity for students from diverse backgrounds to relate to the characters and content as much as possible. o Graphic novels should not contain an overabundance of extremely explicit material, such as graphic sexual content or violence. Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 35 o Graphic novels may be either fiction or non-fiction, as long as the content meets the above criteria. Language o Graphic novels should be in English. Translated texts may be appropriate depending on quality and content. o The linguistic level of selected graphic novels should be appropriate for advanced-low, advanced-mid, or advanced-high English language learners. The linguistic level of example texts will be assessed by analyzing a text excerpt with the online VocabProfiler tool from Lextutor.ca. In order to be accessible for intensive reading with advancedlow to advanced-high learners, the target range is for texts to consist of approximately 95% 5000-level words or lower. o Because of the unique benefits visual aids provide language learners in comprehending a text, some graphic novels with a slightly higher-thanaverage difficulty level for the target language learners may occasionally be justifiably used. Activity Criteria o Activities should seek to improve students' English through exercising all four skills (reading, writing, speaking, and listening). o Activities should utilize the unique properties of the graphic novel format in order to teach features such as vocabulary, reading strategies, and visual literacy. Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 36 o Activities should place an emphasis on fostering critical thinking skills and equipping students with the tools necessary to respectfully discuss complex issues in English. o Activities should help students develop a deeper awareness of and appreciation for a variety of cultures while also validating and celebrating their own cultural backgrounds. The graphic novels represented in Chapter V were chosen to reflect the above selection criteria. Particular care was taken to select titles written by and about people from a wide range of cultural and ethnic backgrounds in order to respect the diversity reflected in the average adult ESL classroom and to provide more opportunities for language learners to relate to the material. Activities in Chapter V were designed according to the above activity criteria in order to showcase how graphic novels in general, and these titles in particular, can best serve an adult English language classroom. Explanation of Portfolio Organization The sample activities in Chapter V are organized according to their intended use in the classroom. This organization is designed to make it as simple as possible for instructors to choose the most appropriate activities for their teaching contexts. The first section of the portfolio showcases shorter, self-contained activities that could easily be incorporated into a single lesson of a pre-determined, less flexible curriculum. Following that are multi-part activities that require a greater commitment but could still be incorporated into a traditional classroom and completed within a few lessons. A third Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 37 section contains project-based activities that would be best suited for an elective class on graphic novels or a class with the flexibility to devote an entire unit to reading a graphic novel. Chapter V concludes with a list of recommended graphic novel titles accompanied by descriptions, themes, and warnings. Sample lesson plans incorporating Chapter V activities can be found in Appendix B and materials can be found in Appendix C. Chapter IV: Overview of Portfolio Graphic Novels for Adult Language Learners 38 CHAPTER V: PORTFOLIO COLLECTION Activities Description This chapter contains ten sample activities using graphic novels for various purposes in the language classroom. While most activities are unique to this project, several were inspired by suggestions in Lazar (2012) and Cary (2004). Activities are broken up into three broad categories: self-contained, multi-part and project-based. Each example is accompanied by a table delineating the description (in order to allow instructors to easily browse activities), skills involved (such as vocabulary acquisition or narration), approximate linguistic level of the sample text (based on vocabulary profiling done using Lextutor.ca), approximate time commitment, and required materials. Excerpts from American Born Chinese and Persepolis are used where specific examples are necessary, but all activities could be adapted to work with other graphic novel titles. A list of recommended titles, complete with summaries, themes, and controversial content, follows the sample activities. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 39 Self-Contained Activities The activities in this section are meant to exemplify how instructors can incorporate graphic novels into a less flexible, pre-determined curriculum. They are termed "self-contained" because they are short and capable of standing alone; they do not require students to have read an entire graphic novel. Instead, they can be utilized to illustrate or offer additional practice of a particular skill already included in the course objectives. These shorter activities are especially well suited for tasks such as vocabulary acquisition and visual literacy that do not require deep critical examination of the text. Two sample lesson plans incorporating example lessons from this section can be found in Appendix B. Activity One: Fill In the Bubbles Description: Students evaluate comics with original words removed and fill in their own interpretations of the story. Skills: Visual literacy Making predictions Narration Linguistic Level: 80% 1000-level, 10% 2000-level, 2% 3000-level, 1% 4000-level, 1% 5000-level Time: 25 to 35 minutes Materials: American Born Chinese Worksheet A Original comic pages Document camera Procedure: The teacher (T) projects blank comic from Worksheet A (see Appendix C) using document camera. T tries to elicit from students (Ss) what kind of writing goes in word bubbles (dialogue) and what kind of writing goes in boxes (narration) in comics and models how to fill in text on her own worksheet. T distributes individual copies of Worksheet A to Ss and instructs them to look over the comic closely and try to interpret what is happening without the text. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 40 When Ss think they have a good guess, they should fill in the panels with their own writing (see Figure 4). When Ss finish, T divides them into pairs and directs them to share their interpretations with their partners. After sharing in pairs, T asks for volunteers to share with the class. T projects the original comic pages (see Appendix C) using the document camera and allows Ss time to read. T then invites Ss to reflect on the accuracy of their own predictions and discuss: Were their interpretations very similar or very different? Why? What visual cues lent to their interpretations? Figure 4: Sample Filled-in Comic Notes: This activity would work as a diagnosis activity to assess learners' familiarity with and understanding of the comic format. It could easily serve as an introduction to a longer unit on American Born Chinese or to graphic novels in general. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 41 Activity Two: Guessing Vocabulary from Context Description: Students use visual cues in comics to guess the meaning of new vocabulary words. Skills: Visual literacy Inferencing Vocabulary acquisition Linguistic Level: 80% 1000-level, 10% 2000-level, 2% 3000-level, 1% 4000-level, 1% 5000-level Time: 20 to 30 minutes Materials: American Born Chinese Worksheet B Dictionaries, computers, or smart phones Procedure: T distributes comic excerpt Worksheet B (see Appendix C) to Ss and gives them time to read quietly. As they are reading, T tells Ss to underline unfamiliar vocabulary words. T directs Ss to take out individual class notebooks and write down the words they underlined, followed by their best guess as to the meaning of the word. T encourages Ss to try and write something for every word, looking for contextual clues in the accompanying pictures. (T may need to model guessing vocabulary from context using a sample comic panel.) When Ss have finished writing their vocabulary guesses, T instructs Ss to take out their smart phones (or computers/dictionaries), look up the real definitions, and write these on a new page in their notebooks. T then invites Ss to compare: How many of their guesses were similar to the real meaning? Notes: This would serve as an excellent recurring activity to prepare students for new language they encounter when starting new chapters or books. For traditional books instead of graphic novels, students can use textual context clues rather than visual. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 42 Activity Three: Idioms in Context Description: Students use visual cues in comics to guess the meaning of idioms in context. Skills: Visual literacy Inferencing Idiom comprehension Linguistic Level: American Born Chinese: 80% 1K 10% 2K, 2% 3K, 1% 4K, 1% 5K Persepolis: 86% 1K, 2% 2K, 3% 3K, 2% 4K, 1% 5K Time: 20 to 25 minutes Materials: American Born Chinese Persepolis Worksheets C, D, & E Procedure: T divides Ss into small groups (3-4) and distributes enough copies of comic excerpt worksheets C, D, or E (see Appendix C) for each member of the group. Each group should have the same worksheet. T allows Ss time to read through the comics. T draws S attention to the underlined idioms on their worksheets (see Figure 5) and instructs them to try to come up with logical definitions for their idioms based on context clues. Ss should discuss their interpretations with the group and write down whatever definitions they agree on together. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 43 Figure 5: Underlined Idioms in American Born Chinese T asks for S volunteers to share one or two of their group's definitions and explain why they thought their definitions were correct, using specific examples from the text. After student definitions for each idiom have been shared, T provides the real definitions. Ss should rewrite or add to definitions as necessary. Notes: This activity might require some pre-teaching of difficult vocabulary or concepts, depending on the level of the students. Students should be encouraged to use their dictionaries as necessary to look up individual words (but not entire idioms). Activity Four: Panel Sequencing Description: Students work together to rearrange mixedup comic panels in logical order according to visual and textual cues. Skills: Sequencing Narration Visual literacy Chapter V: Portfolio Collection Linguistic Level: 86% 1000-level, 2% 2000-level, 3% 3000-level, 2% 4000-level, 1% 5000-level Time: 10 to 15 minutes Materials: Persepolis Comic panel cut-ups Original comic page Document camera Graphic Novels for Adult Language Learners 44 Procedure: T divides Ss into small groups (3-4) and distributes one set of comic panel cut-ups (see Appendix C) to each group. T directs groups to read each panel carefully and try to agree on how to arrange them in sequence. When groups have finished, T asks them to bring their cut-ups to the document camera and share their sequencing with the rest of the class. Ss should explain while sharing why they rearranged their comics in this way. When each group has shared, T projects the original comic page (see Appendix C) so Ss can compare their interpretations. T leads discussion: Are there any differences between yours and the original? What made you order your panels in that way? Are there any panels that could logically fit in more than one place? Notes: This activity may require some pre-teaching of vocabulary, depending on the level of the students. However, unfamiliar vocabulary may provide a welcome added challenge for more advanced groups. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 45 Multi-Part Activities The activities in this section are comprised of several steps and, as such, require a greater time and planning commitment than self-contained activities. While not all multipart activities require students to have read the entire source material, many would be most effective in a context where reading the entire text has been fit into the curriculum. These multi-part activities often necessitate close reading of the source material and are thus especially appropriate for development of critical thinking skills and drawing connections between learners' experiences and the text. Activity Five: Lexical Set Research Description: Students predict and look up what type of language will occur in a comic based on visual cues, then compare their predictions with the real text. Skills: Making predictions Vocabulary acquisition Linguistic Level: 80% 1000-level, 10% 2000-level, 2% 3000-level, 1% 4000-level, 1% 5000-level Time: Two lessons; 20 minutes and 10 minutes Materials: American Born Chinese p. 7-20 (individual copies of the book) Blank Chapter 1 excerpts Computer and projector Dictionaries, computers, or smart phones Procedure: Lesson One (Pre-Reading): T projects excerpts from American Born Chinese Chapter 1 with text removed (see Appendix C) and prompts Ss to discuss as a large group: Based on the pictures, what kind of story do you think this is? (Fantasy, folk tale, etc.) What kind of language would you expect it to use? What vocabulary do you think you'll need to know? (5 minutes) Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 46 T divides Ss into pairs and directs them to use computers (or smart phones/dictionaries) to look up and write down a set of 10-15 associated vocabulary words they think will be helpful in order to understand the reading. (Examples: animal vocabulary, mythology vocabulary, food vocabulary, etc.). Both Ss should keep a copy of vocabulary. (15 minutes) Homework (While-Reading): Read American Born Chinese p. 7-20 and look for/underline any vocabulary words you find that you and your partner looked up ahead of time. Circle any vocabulary words you don't know that you didn't write down. Lesson Two (Post-Reading): T divides Ss into new pairs and instructs them to take out their homework and compare results. After giving pairs a few minutes to compare, T prompts large-group discussion: How well did you predict what kind of vocabulary you would need to know? What kind of vocabulary did you miss? What can you do to improve your predictions next time? (10 minutes) Notes: This activity could be used to help students make predictions about the thematic content of a new text or chapter in addition to lexical content in order to activate interest and prepare students for potential cultural challenges. Activity Six: Critical Stereotype Analysis Description: Students analyze and discuss stereotypes as presented in text and draw connections to their own experiences. Skills: Critical thinking Drawing realworld connections Discussion Chapter V: Portfolio Collection Linguistic Level: 80% 1000-level, 10% 2000-level, 2% 3000-level, 1% 4000-level, 1% 5000-level Time: Two lessons; 15 and 30 minutes Materials: American Born Chinese p. 43-52 (individual copies) Graphic Novels for Adult Language Learners 47 Procedure: Lesson One (Pre-Reading): T introduces the word "stereotype" and checks to ensure Ss know what it means. Once the definition has been made explicit, T asks Ss to provide some specific examples of stereotypes they know. Ss should be encouraged to share stereotypes they believe people in the U.S. have about people from their countries. (3 minutes) T leads class discussion on stereotypes. Possible discussion prompts: Why are stereotypes harmful? Are all stereotypes harmful? Are there stereotypes in your home country about certain groups of people? Have you ever been a victim of stereotyping? What can we do to end stereotyping? (12 minutes) Homework (While-Reading): Ss read American Born Chinese p. 43-52 and write down stereotypes about the Chinese in this chapter as they encounter them (see Figure 6). Ss may be familiar with stereotypes already, or they may be encountering them for the first time; they are encouraged to note specific examples and write down any questions they have. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 48 Figure 6: Racial Caricature "Chin-kee" from American Born Chinese Lesson Two (Post-Reading): T divides Ss up into small groups (4-5) and instructs them to take out their homework. Groups should compare homework and discuss: What stereotypes did you find? Do you think people in the U.S. today still have these stereotypes about the Chinese? Why do you think the author included this character? Do you think it's important to talk about stereotypes? (20 minutes) After small group discussion, T asks for volunteers to share their conclusions with the class and mediates the conversation as needed. (10 minutes) Notes: Care will need to be taken to ensure students understand the seriousness of such racially stereotyped imagery and language as occurs in this chapter of American Born Chinese. The teacher will also likely need to assist students in comprehending and interpreting Chin-Kee's speech, which is written in dialect. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 49 Activity Seven: Character Motivation Debate Description: Students work together in teams to critically analyze and debate the actions of various graphic novel characters. Skills: Critical thinking Debate Public speaking Note-taking Linguistic Level: 80% 1000-level, 10% 2000-level, 2% 3000-level, 1% 4000-level, 1% 5000-level Time: Two lessons; 35 minutes & 50 minutes Materials: American Born Chinese (individual copies) Debate reflection worksheet Procedure: This activity requires students to have read American Born Chinese in its entirety. Lesson One (Post-Reading): T divides Ss into debate teams (4 teams of 4-6 students each, depending on class size) and assigns each team a main character. (4 suggested characters: The Monkey King, Jin, Wei-Chen, and Suzy.) T gives Ss a prompt: Find examples to support the argument that your character is the most admirable character in the story. (T may need to briefly explain/discuss the word "admirable" here.) (5 minutes) T explains that Ss will be debating about their characters with other groups and gives teams time in class to work together looking through their books for examples of their characters behaving admirably. T should remind Ss to also look for examples of their characters behaving poorly so they can predict and prepare to respond to other teams' arguments. Prompts to help Ss think about their characters' negative actions: Why did your character behave in a certain way? What other factors might have made him/her behave this way? What did he/she do afterwards? (30 minutes) Homework: Continue to look through your book for examples to defend your character and to challenge other teams' characters. Be prepared with both for an inclass debate tomorrow. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 50 Lesson Two: T forms a debate group by combining 2 character teams. The remaining 2 teams form a circle outside the debate group to watch/take notes. The class should be informed these outer teams will decide the debate winner. T directs Ss to begin 15minute debate by inviting each team to present a few admirable traits of their character (no more than 2-3 minutes each). After this, Ss are invited to directly challenge each other's examples. T should monitor closely to ensure teams are interacting respectfully and individual Ss are all getting roughly equal speaking time. (15 minutes) At the end of the 15-minute debate, T instructs outside circle to compare notes and briefly discuss the performance of the debate teams. The debate teams can use this time to fill out a debate reflection worksheet (see Appendix C). After brief discussion, the outer circle should announce the debate winner and explain their decision. (10 minutes) Debate and outer circle teams switch roles and the activity repeats. (25 minutes) Notes: Depending on how familiar students are with skills necessary for discussion and debate, the teacher would need to pre-teach and practice relevant debate language and behavior in preparation for this activity. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 51 Project-Based Activities These project-based activities are designed for use in a course where students have necessarily read an entire graphic novel, either as extensive reading or as a required course text, and the instructor has the flexibility to devote considerable time to preparation and presentations. The purpose of including student-driven project-based activities is to allow students to engage with the texts on a personal level, make cultural connections, and reach a fuller understanding of complex issues. Activity Eight: Historical Context Research Project Description: Students research the historical context of the text they are about to read and present their findings to the class. Skills: Critical thinking Public speaking Drawing realworld connections Note-taking Linguistic Level: 86% 1000-level, 2% 2000-level, 3% 3000-level, 2% 4000-level, 1% 5000-level Time: Two lessons; 15 minutes & 50 minutes (plus out-of-class independent student preparation) Materials: Persepolis (individual student copies) Procedure: (Pre-Reading) Prior to beginning a Persepolis unit, T divides Ss into small groups (4-5) and assigns each group a research topic related to the novel. Possible topics: life in Iran before 1979; the Islamic Revolution; Great Britain's influence on Iran; the Allied occupation of Iran in WWII; women's rights in Iran; etc. Within groups, Ss should discuss: What do you know about Iran already? What do you know about your topic? Based on the research topics, what do you think Persepolis might be about? (15 minutes) Homework: Outside of class, groups work collaboratively to research their topics and prepare a presentation. Presentations should aim to thoroughly educate an Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 52 uninformed audience about this aspect of Iranian history. Guidelines on what to include in presentations may vary based on research topic, but could include questions such as: What is the general timeline of your topic? Is there a conflict? What is the conflict about? Who is involved? (Different countries, religious groups, etc.) How did this event impact life in Iran today? Have similar events taken place in your own country? Were they handled similarly or differently? How do you think this event might relate to the book we are about to read? Lesson Two: After a week of preparation, groups give presentations to the class. Presentations should be 8-10 minutes long and distribute speaking time equally across group members. During presentations, Ss are required to take detailed notes on each topic. These notes can be utilized throughout the Persepolis unit for Ss to refer to for help understanding complex themes and events. T will also ask Ss to reflect, either in in-class discussion (if time allows) or as a written homework assignment: What new information did you learn about Iran? Were any of your previous impressions of Iran incorrect? Is your prediction for the plot of Persepolis the same as it was before or changed? (50 minutes) Notes: A research project activity could be adapted for nearly any graphic novel, but is especially suited to novels about real historical events, such as Maus, Palestine, Safe Area Goražde, and Barefoot Gen. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 53 Activity Nine: Comic Memoir Project Description: Students work independently to create autobiographical comic narratives to share with the class. Skills: Visual literacy Narration Creative writing Peer feedback and revision Drawing realworld connections Linguistic Level: Varies Time: Three lessons; 30 minutes, 30 minutes, and 50 minutes (plus out-of-class independent student preparation) Materials: Memoir graphic novel(s) Blank comic pages Sample teachermade memoir comic page Peer feedback rubric Document camera Procedure: This activity requires students to have read at least one memoir graphic novel in its entirety. See the list of recommended titles at the end of this chapter for suggestions. (Lynda Barry's One! Hundred! Demons! would be an excellent model for this project.) Lesson One (Post-Reading): At the end of a unit on one (or several) memoir graphic novel(s), T informs Ss they will be creating their own short memoir comics as a unit final project. T asks Ss to brainstorm and write down a few possible stories from their lives they would feel comfortable sharing. T may want to give Ss prompts, either based on the text or otherwise. Possible prompts: Tell a story about one difficult, funny, or embarrassing thing that happened to you after coming to the U.S. Tell an interesting family story. Tell a story about a holiday celebration in your country. Tell a story about a person you miss from home. (10 minutes) T projects sample memoir comic page (see Appendix C) to serve as a model and provides Ss with blank comic page layouts (see Appendix C). T instructs Ss to begin an outline, or storyboard, for their comics. (Final products do not need to be handdrawn, but for outlining purposes, hand-drawing may be simplest.) Ss should plan on creating a comic that tells a self-contained autobiographical story in 2-5 pages Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 54 (roughly 10-25 panels) and follows a narrative arc, as modeled in their source material. (Important narrative components will vary according to T objectives and source material, but could follow the typical model of exposition, rising action, climax, falling action, and resolution, etc.) (20 minutes) Homework: Ss continue to work independently on their comic projects, with guidance from T as needed. Lesson Two: Ss bring their completed memoir comic outlines to class and work in pairs to provide peer feedback on comics. Ss use rubrics (see Appendix C) to provide useful peer feedback on specific elements which Ss can later apply to revisions. If possible, pairs should switch two or three times during review session to get as much diverse feedback as possible. (30 minutes) Lesson Three: Ss bring their completed comic memoirs to class and spread them out on a desk or table at the front of the room. For the majority of class (30-40 minutes), Ss independently select and read as many of their peers' comics as possible and take notes on specific details they like or find interesting. At the end of class, T invites Ss to share a few comments and compliments about other comics they read. As an optional follow-up, T may assign Ss a writing assignment reflecting on something new they learned about another culture. (50 minutes) Notes: This activity will likely require the teacher to provide students with several different tools for creating their comic memoirs, as well as instruction in how to use said tools. Viable options beyond hand-drawing comics include making collages out of photographs or magazine cut-outs and using free online comic creation sites like Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 55 toondoo.com. Additionally, this activity would require pre-teaching of important narrative components, especially if using the peer feedback rubric from Appendix C. Activity Ten: Literacy Circle Group Reports Description: Students in literacy circles work together to create regular mini-presentations about their chosen graphic novel to the class. Skills: Critical thinking Drawing realworld connections Public speaking Linguistic Level: Varies Time: One lesson (50 minutes) per chapter Materials: Various graphic novels (individual student copies) Procedure: This activity should be used in tandem with the literacy circles technique after small groups of students have formed to read one graphic novel of their choosing. (Post-Reading) At the end of each chapter or unit (depending on T preference), Ss prepare a brief, informal report to present to the rest of the class about what they have read. Reports might include a summary of recent events, an explanation of key concepts, and a description of characters. Circles must additionally include an element of personalization within the report; for example, they might share a subject of disagreement among group members, an emotional response to the material, or a prediction about future events. Upon finishing their chosen title, circles work together to prepare a longer, more formal presentation. This final presentation should focus primarily on the major themes and their own critical interpretations of the graphic novel, and Ss should make explicit what they learned from reading it, how it made them feel, and whether or not they would recommend it to other Ss. Notes: Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 56 This activity could be given more structure by limiting student choices to graphic titles about the same theme (such as war or immigration) and requiring them all to answer the same presentation questions. Chapter V: Portfolio Collection Graphic Novels for Adult Language Learners 57 Recommended Graphic Novel Titles The following graphic novel titles were compiled here because they embody some or all of the criteria used for material selection delineated in Chapter IV. While this is by no means an extensive list, it is meant to represent a diverse range of characters and themes in order to provide adult language teachers from a wide range of backgrounds with as many options for relevant and investing reading material as possible. Summaries, themes, and potentially controversial content for each title have been addressed in order to further ease the selection process. Title Epileptic by David B. One! Hundred! Demons! by Lynda Barry Palomar: The Heartbreak Soup Stories by Gilbert Hernandez Summary David B.'s sometimes haunting autobiography tells the story of his brother's struggle with severe epilepsy during the 1960s in France. Over the years, his brother's disability slowly begins to take its toll on their family and the author in particular. While the author's narration and art are often dark and unsettling, this graphic novel tells a compelling story about disability and identity. Several short autobiographical comics—sometimes funny, sometimes tragic—make up Lynda Barry's take on a 16th century Zen painting exercise for exorcising personal demons. As a child of mixed European and Filipino descent growing up in a poor neighborhood in the U.S., many of Barry's stories revolve around themes of family, identity, and childhood innocence. Palomar is the name given to the fictional Mexican town that is at the center of Hernandez's comic series about the lives of a cast of complex Mexican characters. Chapter V: Portfolio Collection Themes Family; France; war; disability; alternative medicine Controversial Content Nudity; body horror; profanity Filipino-American culture; childhood; coming-of-age; friendship; family; depression Drug use; depression; allusions to child abuse (not explicit); allusions to sexual abuse (not explicit); allusions to suicide Mexico; rural life; romance; family; community Nudity; sexuality; sexual content (sometimes explicit); occasional Graphic Novels for Adult Language Learners 58 The Kampung Boy by Lat Barefoot Gen (IIII) by Keiji Nakazawa Truth: Red, White & Black by Robert Morales and Kyle Baker Yummy: The Last Days of a Southside Shorty by G. Neri and Randy Duburke What may appear at first to be anecdotal stories eventually, through expert character development and storytelling, draw together to paint a compelling portrait of rural Mexican life. The Palomar series fills a number of volumes, but individual volumes are easy to understand and enjoy without a great deal of familiarity with the rest of the canon. Author Lat's memoir about growing up in a rural village in Perak uses a simple but charming cartoon style to tell formative tales from his childhood. Lat's comics paint a vivid picture of life in Malaysia while also lamenting a loss of tradition and history with the impending industrialization of his oncesmall hometown. Barefoot Gen is a classic Japanese manga written by a childhood survivor of the nuclear bombing of Hiroshima in WWII. While this semi-autobiographical story is occasionally graphic and extremely sad, it is an important personal account of a historic tragedy and ultimately tells a tale of triumph even in the face of unimaginable suffering. This compilation of one arc of the Captain America canon tells the unexpectedly stark and thought-provoking history of the super-serum that gave Captain America his powers. Before being successfully administered to the man who would become Captain America, the serum was tested on a number of unwilling black American soldiers in WWII, sacrificed for the sake of American freedom. This graphic novel tells the true story of child gang member Robert "Yummy" Sandifer through the eyes of his fictional classmate, Roger. Yummy's history of criminal activity, culminating in the murder of a fourteen-year-old girl followed by his own death at the hands of Chapter V: Portfolio Collection profanity Malaysia; religion (Islam); childhood; coming-of-age Circumcision War; World War II; Japan; the Hiroshima bombing Violence (somewhat explicit); war; death War; World War II; racism; superheroes Violence (occasionally explicit); death; racial slurs Gang violence; Chicago; AfricanAmerican culture; racism; institutionalized racism; childhood; loss of innocence Gang violence; death; explicit profanity; racial slurs Graphic Novels for Adult Language Learners 59 other gang members, prompted a serious discussion about youth and gang culture in the U.S. Palestine by Joe Sacco Safe Area Goražde by Joe Sacco Persepolis (I and II) by Marjane Satrapi Chicken with Plums by Marjane Satrapi Maus (I and II) by Art Spiegelman Journalist Joe Sacco's comic accounts of his time spent among Palestinian refugees in the Occupied Territories are compiled here into one graphic novel to offer a portrait of Palestine that is at once honest, enlightening, and heartbreaking. Like Palestine, Safe Area Goražde is a work of comic journalism recounting the Bosnian War and focusing in particular on the ethnic cleansing of Bosniak Muslims by the Serbs. Sacco uses firsthand accounts from survivors to help personalize the horrors of war. Marjane Satrapi's memoir about growing up in Iran during the Islamic Revolution is split into two volumes: the first depicts her childhood as it is impacted by the war in Iran, while the second focuses on her teenage years as a refugee in Europe and her eventual return to Iran as an adult. Chicken with Plums is a retelling of the family myth of Marjane Satrapi's great-uncle Nasser Ali Kahn, a famous Iranian musician. The novel primarily deals with the final days before Nasser's death, after he decides to give up life because of the loss of his beloved instrument. Art Spiegelman uses caricatures of mice and cats as symbols of the Jews and Nazis in this retelling of his father's true story of surviving the Holocaust in Nazi Germany. The author alternately depicts his father's past struggle to survive Auschwitz and their present struggle to relate to one another many years after the war. Chapter V: Portfolio Collection War; religion (Islam, Judaism); Palestine; Israel Violence/torture (occasionally explicit); death; the Israeli/Palestinian conflict War; religion (Islam); Bosnia; the Bosnian War Violence (occasionally explicit); death War; religion (Islam); Iran; the Islamic Revolution; childhood; coming-of-age; feminism Violence (not explicit); war; death; occasional profanity; drug use; allusions to sexual activity; critical portrayal of fundamentalist Muslims Iran; romance; music Death War; religion (Judaism, Christianity); World War II; the Holocaust Violence (occasionally explicit); war; death; racial slurs; nudity Graphic Novels for Adult Language Learners 60 Skim by Jillian Tamaki and Mariko Tamaki American Born Chinese by Gene Luen Yang Boxers and Saints (I and II) by Gene Luen Yang Skim tells the story of "Skim" Keiko Cameron, a high school student who hates her all-girls private school, doesn't get along with her parents, and is beginning to drift away from her best friend. She begins to struggle with depression when she realizes she's fallen in love with Ms. Archer, the school drama teacher, who does not love her back. Three interwoven stories combine in this graphic novel to form a unique narrative about the Chinese-American experience: Jin Wang's search for acceptance as a Chinese-American in a mostly white school; a retelling of the Chinese myth of the Monkey King; and popular basketball player Danny's struggle to hide a family secret. Volume I tells the story of the Boxer Rebellion from the perspective of Little Bao, a peasant warrior who fights as a member of the Big Swords Society against foreign Christian imperialism. Volume II tells the same story from the perspective of Four-Girl, a Chinese convert to Christianity, as she struggles with her identity and her faith. Chapter V: Portfolio Collection Sexuality; love; coming-of-age; friendship; depression; spirituality (Wicca) Sexuality (not explicit); teacherstudent relationship (not explicit); profanity; depression; allusions to suicide Chinese-American culture; immigrant culture; racism; childhood; coming-ofage Racial slurs; racially charged imagery War; religion (Christianity); the Boxer Rebellion Violence (not explicit); war; death (including death of major characters) Graphic Novels for Adult Language Learners 61 CHAPTER VI: CONCLUSION The initial inspiration behind this project was, very simply, my own passion for graphic novels, which I was not immediately convinced would translate well to a language teaching portfolio. In the long process of researching, investigating instructor and student beliefs, and developing my own activities and materials, however, I have found ample support for the conviction that graphic novels truly do represent an opportunity to enrich the language classroom in ways that are unique to the genre. There is no such thing as a perfect text for every context, but the graphic novel is certainly one type of text that has until recently been underrepresented in the language classroom, and if nothing else, should be considered seriously for inclusion in language curricula in order to provide adult learners with greater opportunities to connect with reading material that appeals to their interests and also matches their linguistic and intellectual abilities. In the future, I hope to put some of the texts and activities represented in this portfolio to work in my own classroom, and I intend to continue working to improve their design. It is my particular hope that, if any amount of my passion for graphic novels should transfer to another person by way of this project, it will be a student, as it is language students who I believe stand to benefit the most from engaging with this material. Project Limitations In addition to those previously discussed in Chapter III, there are several limitations to this project that must be acknowledged. First, the vast majority of titles and activities compiled in this portfolio are suited only for a very select target audience of advancedlow to advanced-high language learners in an ESL setting. Time and resource constraints Chapter VI: Conclusion Graphic Novels for Adult Language Learners 62 made it impossible to broaden the portfolio design any further, but as it stands, classrooms with a greater range of student abilities or classrooms in an EFL setting might have difficulty utilizing the materials in this portfolio. Another potential limitation is that many of the activities in this portfolio require pre-teaching of language or concepts, such as discussion terminology or narrative components. Depending on the instructor's context and objectives, the time commitment for pre-teaching these components could be significant. The activity descriptions in Chapter V may be limited in that the linguistic level category is somewhat subjective and not universally applicable to all advanced adult language learners. As a general rule, advanced students should be capable of understanding a text with 95% of the content below the 5000-level, provided they have formal guidance, but in order to be absolutely certain, an instructor would be wise to evaluate her students' exact abilities using the Levels Test at Lextutor.ca. However, because of the added benefit to comprehension provided by visuals in graphic novels, an instructor should also be able to confidently push students' levels beyond what she might with an ordinary text. Finally, the basic premise of this project presupposes a commitment to exploring occasionally sensitive and sometimes controversial subjects in the classroom for the purpose of encouraging students to broaden their worldviews and challenging closemindedness. While it is my belief that lessons about diversity, prejudice, and compassion can be successfully worked into any class, especially classes with advanced adult learners, there are a number of valid reasons why a language instructor may not feel these themes fit into a particular course or context. Ultimately, this portfolio is likely to appeal Chapter VI: Conclusion Graphic Novels for Adult Language Learners 63 most to instructors who share a similar attitude about the place of such conversations in the language classroom. Future Investigations Because the scope of this project is in many ways limited, it would be worthwhile for future efforts to be made to take some of the guiding principles outlined here and apply them to a less narrow range of source material. By broadening the materials to include comic strips and comic books, it might be possible to design a similar portfolio more suitable for younger learners and learners at lower proficiency levels. Serial comic strips that follow a general plotline or have ongoing event arcs, such as Calvin and Hobbes and Foxtrot, might be especially useful for these purposes, since they also model important narrative features and may prove more investing and motivating than episodic comic strips. In order to gain a better understanding of how the activities and materials in this portfolio can be most effectively utilized, they should be piloted in various advanced adult ESL contexts and eventually, based on instructor and student feedback, revised for improvement. While I intend to do my own piloting of this material whenever possible in my future language classrooms, it would be ideal to receive feedback from as many different instructors in as many diverse teaching contexts as possible so that the full potential of these activities and materials can be realized. To this end, I sincerely hope enough instructors find the contents of this project to be worthy of implementing so that they may be tried, tested, and improved based on the shared experiences and contributions of many. I would be gratified to receive comments about instructors' or Chapter VI: Conclusion Graphic Novels for Adult Language Learners 64 students' experiences using any activities, materials, or recommended titles from this portfolio. Chapter VI: Conclusion Graphic Novels for Adult Language Learners 65 REFERENCES Beglar, D., Hunt, A., & Kite, Y. (2011). The effect of pleasure reading on Japanese university EFL learners' reading rates. Language Learning, 62(3), 665-703. Carter, J. B. (2007). Transforming English with graphic novels: Moving toward our "Optimus Prime." The English Journal, 97(2), 49-53. Cary, S. (2004). Going graphic: Comics at work in the multilingual classroom. Portsmouth, NH: Heinemann. Chun, C. W. (2009). Critical literacies and graphic novels for English-language learners: teaching Maus. Journal of Adolescent & Adult Literacy, 53(2), 144-153. doi:10.1598/JAAL.53.2.5 Crossley, S. A., Louwerse, M. M., McCarthy, P. M., & McNamara, D. S. (2007). A linguistic analysis of simplified and authentic texts. The Modern Language Journal, 91(i), 15-30. Danzak, R. L. (2011). Defining identities through multiliteracies: EL teens narrate their immigration experiences as graphic stories. Journal of Adolescent & Adult Literacy, 55(3), 187-196. doi:10.1002/JAAL.00024 Dörnyei, Z. (2000). Motivation in action: towards a process-oriented conceptualization of student motivation. British Journal of Educational Psychology, 70, 519-538. Retrieved from http://www.zoltandornyei.co.uk/uploads/2000-dornyei-bjep.pdf Ehrman, M. E. & Oxford, R. L. (1995). Cognition plus: Correlates of language learning success. The Modern Language Journal, 79(1), 67-89. Retrieved from http://www.jstor.org/stable/329394 References Graphic Novels for Adult Language Learners 66 Gardner, R. C. (1985). Social psychology and second language learning. London: Edward Arnold. Gardner, R. C. (2007). Motivation and second language acquisition. Porta Linguarum, 8, 9-20. Retrieved from http://www.ugr.es/~portalin/articulos/PL_numero8/1R%20C%20%20GADNER.pdf Ghosn, I. K. (2002). Four good reasons to use literature in primary school ELT. ELT Journal, 56(2), 172-179. Gilmore, A. (2007). Authentic materials and authenticity in foreign language learning. Language Teaching, 40(2), 97-118. doi:10.1017/S0261444807004144 Hişmanoğlu, M. (2005). Teaching English through literature. Journal of Language and Linguistic Studies, 1(1), 53-66. Huang, S. (2011). Reading "further and beyond the text": student perspectives of critical literacy in EFL reading and writing. Journal of Adolescent & Adult Literacy, 55(2), 145-154. doi:10.1002/JAAL.00017 Hughes, J. M., King, A., Perkins, P., & Fuke, V. (2011). Adolescents and “autographics”: reading and writing coming-of-age graphic novels. Journal of Adolescent & Adult Literacy 54(8), 601-612. doi:10.1598/JAAL.54.8.5 Khatib, M., Rezaei, S., & Derakhshan, Ali. (2011). Literature in EFL/ESL classroom. English Language Teaching, 4(1), 201-208. Lazar, G. (2012). Literature and language teaching: A guide for teachers and trainers. Cambridge: Cambridge University Press. Miller Jr., H. L., & Flores, D. (2011). Teaching controversial issues, liberally. In Buskist, W., & Benassi, V. (Eds.), Effective college and university teaching: Strategies References Graphic Novels for Adult Language Learners 67 and tactics for the new professoriate, (155-162). Thousand Oaks: SAGE Publications. Mori, S. (2002). Redefining motivation to read in a foreign language. Reading in a Foreign Language, 14(2), 91-110. Norton, B. (2003). The motivating power of comic books: insights from Archie comic readers. The Reading Teacher, 57, 140-147. Retrieved from http://www.jstor.org/stable/20205333 Peacock, M. (1997). The effect of authentic materials on the motivation of EFL learners. ELT Journal, 51(2), 144-156. Satrapi, M. (2003). Persepolis: The story of a childhood. New York: Pantheon Books. Schwarz, G. E. (2002). Graphic novels for multiple literacies. Journal of Adolescent & Adult Literacy, 46(3), 262-265. Spiegelman, A. (1992). Maus: A survivor's tale. New York: Pantheon Books. Yang, G. L. (2006). American born Chinese. New York, NY: Square Fish. Young, M. Y., & Gardner, R. C. (1990). Modes of acculturate and second language proficiency. Canadian Journal of Behavioural Science, 22, 59-71. References Graphic Novels for Adult Language Learners 68 MATERIALS REFERENCES Cary, S. (2004). Going graphic: Comics at work in the multilingual classroom. Portsmouth, NH: Heinemann. Cobb, T. (2013). Compleat lexical tutor. Retrieved from http://www.lextutor.ca/ Lazar, G. (2012). Literature and language teaching: A guide for teachers and trainers. Cambridge: Cambridge University Press. Satrapi, M. (2003). Persepolis: The story of a childhood. New York: Pantheon Books. Yang, G. L. (2006). American born Chinese. New York, NY: Square Fish. Materials References Graphic Novels for Adult Language Learners 69 APPENDIX A: INSTRUMENTS FROM NEEDS ANALYSIS Instructor Survey Thank you for taking the time to fill out my survey! I am doing a thesis project on the use of comics and graphic novels for teaching advanced adult English language learners and would appreciate your input on this topic. Depending on the length of your answers, this survey should take roughly 8-15 minutes. Q1 Do you enjoy comic strips (such as Calvin and Hobbes, Doonesbury, Garfield, Bloom County, etc.)? Yes (1) No (2) Other (please explain) (3) ____________________ Q2 Do you read any comic books (such as Superman, Batman, Bone, Hellboy, etc.)? Yes (1) No (2) Other (please explain) (3) ____________________ Q3 Do you read any online webcomics (such as xkcd, Hark! A Vagrant, Nimona, etc.)? Yes (1) No (2) Other (please explain) (3) ____________________ Q4 "Graphic novels" are book-length comics, often written for an adult audience. Famous examples include Maus, Persepolis, Ghost World, and American Born Chinese. (If you would like to see an example, you may preview American Born Chinese here.) Have you ever read a graphic novel? Yes, I have read one or two. (1) Yes, I read them frequently. (2) No, I never read graphic novels. (3) Other (please explain) (4) ____________________ Q5 Have you ever used comics or graphic novels for teaching? Yes (1) No (2) If No Is Selected, Then Skip To What are some potential benefits or d... Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 70 Q6 What were some benefits to using comics or graphic novels for teaching in your experience? What were some drawbacks? Please explain in a few sentences. If Please briefly describe the... Is Displayed, Then Skip To The following excerpt is from America... Q7 What are some potential benefits or drawbacks you might anticipate from using comics or graphic novels for teaching English? Please explain in a few sentences. The following excerpt is from American Born Chinese by Gene Luen Yang. It tells the story of a Chinese-American boy's struggles with cultural identity and belonging in a predominantly white school. Please read the excerpt before answering the next question. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 71 Q8 Based on the excerpt, would you consider using American Born Chinese to teach in your current context? Why or why not? Please explain in a few sentences. The following excerpt is from Maus by Art Spiegelman. It tells his father's true story of surviving the Holocaust. Please read the excerpt before answering the next question. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 72 Q9 Based on the excerpt, would you consider using Maus to teach in your current context? Why or why not? Please explain in a few sentences. The following excerpt is from Persepolis by Marjane Satrapi. It tells the author's true story of growing up in Iran during the Islamic Revolution and fleeing to Europe. Please read the excerpt before answering the next question. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 73 Q10 Based on the excerpt, would you consider using Persepolis to teach in your current context? Why or why not? Please explain in a few sentences. Q11 How many years of teaching experience do you have? Q12 Which AEI classes do you currently teach? Select all that apply. E-Prep (1) RWG1 (2) RWG2 (3) RWG3 (4) RWG4 (5) RWG5 (6) RWG6 (7) OS1 (8) OS2 (9) OS3 (10) OS4 (11) OS5 (12) OS6 (13) AEIS (14) Elective (15) Other (please define) (16) ____________________ Q13 Name: Q14 Would you be willing to be contacted for a 10-15 minute follow-up interview based on your answers to this survey? Yes (please share your contact email:) (1) ____________________ No (2) Thank you very much! Your input is greatly appreciated. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 74 Student Survey Thank you for taking the time to fill out my survey! I am doing a thesis project on the use of comics and graphic novels for teaching adult English language learners and would appreciate your input. Depending on the length of your answers, this survey should take roughly 10-15 minutes. Your answers will be anonymous (you do not have to share your name). Calvin and Hobbes by Bill Watterson Q1 Do you like comic strips (such as the above example)? Yes (1) No (2) Other (please explain) (3) ____________________ Q2 Do you read any comic books (such as Superman, Batman, X-Men, etc.)? Yes (1) No (2) Other (please explain) (3) ____________________ Q3 Do you read any online webcomics (such as xkcd, Hark! A Vagrant, Nimona, etc.)? Yes (1) No (2) Other (please explain) (3) ____________________ Q4 "Graphic novels" are book-length comics, often written for adults. Famous examples include Maus, Persepolis, and American Born Chinese. (If you would like to see an example, you may preview American Born Chinese here.) Have you ever read a graphic novel? Yes, I have read one or two. (1) Yes, I read them often. (2) No, I never read graphic novels. (3) Other (please explain) (4) ____________________ Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 75 Q5 Have you ever been in an English class where you read comics or graphic novels? Yes (1) No (2) If Yes Is Selected, Then Skip To Did you think the comics/graphic nove...If No Is Selected, Then Skip To Some graphic novels tell sad or upset... Q6 Did you think the comics/graphic novels were helpful for your English? Why or why not? Please explain in a few sentences. Q7 Some graphic novels tell sad or upsetting stories about war, discrimination, and suffering. Would you like to take an English class where you read a graphic novel that may be about an upsetting topic, such as war? Why or why not? Please explain in a few sentences. Q8 The next section will include a page from the graphic novel Persepolis by Marjane Satrapi, which tells the author's story of growing up in Iran during the Islamic Revolution. The page is not violent but may contain themes or language that could be sensitive or upsetting to some readers. Would you like to read the comic, or would you rather skip the comic and go to the next question? Yes, show me the comic. (1) No, I would like to skip the comic. (2) If No, I would like to skip th... Is Selected, Then Skip To How long have you been studying English? Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 76 Please read the following comic page before answering the next question. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 77 Q9 Please rank the comic according to how you felt about it. Strongly Agree (1) Agree (2) Neither Agree Nor Disagree (3) Disagree (4) Strongly Disagree (5) This comic was interesting. (1) This comic was upsetting. (2) This comic was easy to understand. (3) I liked the art in this comic. (4) The art in this comic helped me understand the language. (5) I would like to read more of this comic. (6) Q10 Based on what you just read, would you like to read Persepolis, or another similar graphic novel, in an English class? Why or why not? Please explain in a few sentences. Q11 How long have you been studying English? Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 78 Q12 Which AEI classes are you currently taking? Select all that apply. E-Prep (1) RWG1 (2) RWG2 (3) RWG3 (4) RWG4 (5) RWG5 (6) RWG6 (7) OS1 (8) OS2 (9) OS3 (10) OS4 (11) OS5 (12) OS6 (13) AEIS (14) Elective (15) Other (please define) (16) ____________________ Q13 What country are you from? Thank you very much! Your input is greatly appreciated. Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 79 Instructor Interview Questions 1. Can you tell me more about your experiences using graphic novels/comics for teaching? a. Have you ever used them specifically for second language teaching? Was it a positive experience? b. What were some of the difficulties you faced? c. What would you do differently if you were to teach using comics/graphic novels again? 2. Can you tell me more about why you would/would not feel comfortable using [American Born Chinese] for teaching in your current context? a. Would you feel comfortable using it in another context? Why/why not? 3. Do you think instructors would need special training in order to teach sensitive material such as Maus or Persepolis? Appendix A: Instruments from Needs Analysis Graphic Novels for Adult Language Learners 80 APPENDIX B: LESSON PLANS The following model lesson plans demonstrate how self-contained activities— specifically, Activities Two and Three—can be incorporated into pre-existing lessons. The first lesson shows Activity Two as incorporated into a typical advanced Reading Writing Grammar class at the University of Oregon's AEI, while the second shows Activity Three as incorporated into a typical advanced Oral Skills class. AEI classes were chosen as models out of convenience and familiarity, but also because RWG and OS classes represent two fairly typical types of language classes for adult learners at most intensive English programs. Appendix B: Lesson Plans Graphic Novels for Adult Language Learners 81 Lesson One: Lesson Plan Focus: Reading Strategies (Inferring Vocabulary Meaning) 1. 2. 3. 4. 5. 6. 7. 8. 9. Background Context & Institution: Intensive English Program at the AEI/University of Oregon Course/level: Reading Writing Grammar 6; advanced-low to advanced-mid Length of class & meetings per/wk: First 50 minutes of a 150 minute class (M-Th) Students: 16 adult (18-26 years old) ELL students Overall course goals: Prepare students for English academic life through intensive study of academic grammar and vocabulary, academic writing conventions, and reading strategies. Texts/materials/technology: Individual student copies of Worksheet B1; individual student copies of graded readers; individual student notebooks; smart phones or laptops What students know/can do already; homework from previous class (if applicable): Students are in Week 3 of a 10-week course. They have started to learn a few reading and vocabulary acquisition strategies. Terminal Objectives: a. Students will be able to infer the basic meaning of unfamiliar vocabulary with relative accuracy given visual and/or textual context clues b. Students will be able to insightfully assess their own success using reading strategies through reflection and discussion Assessment: Teacher will monitor individual student progress by observing student progress during individual writing tasks and evaluating student responses during discussion. Time 2-3 min Students brainstorm and activate prior knowledge about reading strategies for dealing with unfamiliar vocabulary. 20-30 min Students practice inferring meaning of unfamiliar vocabulary through visual and textual context clues, then reflect on their performance. 1 Procedures Step-by-step description Activity and related enabling objective(s) Worksheets can be found in Appendix C. Appendix B: Lesson Plans Teacher (T) asks for a few student (S) volunteers to share what they typically do when they encounter unfamiliar vocabulary in a reading (look it up in a dictionary, skip it, etc.). If no S volunteers inferring meaning from context, T provides this solution. T explains benefits of inferring vocabulary meaning instead of constantly looking up definitions (saves time, shifts emphasis to overall meaning comprehension, etc.). Type of Interaction T→Ss or Ss→Ss, class/group/pair/ind v. 1. T→Ss, Class 2. Ss→Ss, Class 1. 1. 2. T distributes Worksheet B to Ss and instructs them to read the comic silently, underlining a ny unfamiliar vocabulary as they go. T instructs Ss not to stop reading when they encounter these words, simply to underline and move on. (6-8 min) T asks Ss to take out their notebooks and write down their best guess for the meaning of eac h word they underlined. T reminds Ss to use surrounding pictures and text to help them infe 2. Ss→Ss, Individual Ss→Ss, Group Materials & technology needed Worksheet B; student notebooks; smart phones or laptops Graphic Novels for Adult Language Learners 82 3. 4. 17-28 min Students practice inferring meaning of unfamiliar vocabulary using only textual clues, then reflect on their performance and future application of strategy. Appendix B: Lesson Plans 1. 2. r meaning. T will circulate throughout to monitor progress and assist as needed. (6-8 min) T instructs Ss to take out their smart phones (or laptops) and use their preferred dictionaries/ websites to look up the real definitions of their underlined words. Ss should write the real de finitions next to their original definitions. T will circulate throughout to monitor progress an d assist as needed. (6-8 min) When Ss have finished, T asks for volunteers to share with the group: How many of your gu esses were similar to the real meaning? (2-6 min) T asks Ss to take out their graded readers and repeat the same process: read 2-3 pages of the next chapter, underline unfamiliar words, write their best definitions in their notebooks, and later look up real definitions using their smart phones. T will circulate throughout to monitor progress and assist as needed. (15-24 min) T again asks for a few volunteers to share their experience using this strategy this time. Was it easier or more difficult? Were your guesses more or less accurate than the first time? Was it useful? Did it take less time than usual? T should remind Ss that, like any strategy, it takes time to become skilled enough at this strategy for it to become automatic and consistently ef fective. (2-4 min) 1. 2. Ss→Ss, Individual Ss→Ss, Group Graded readers; student notebooks; smart phones or laptops Graphic Novels for Adult Language Learners 83 Lesson Two: Lesson Plan Focus: Idioms 10. 11. 12. 13. 14. 15. 16. 17. 18. Background Context & Institution: Intensive English Program at the AEI/University of Oregon Course/level: Oral Skills 6; advanced-low to advanced-mid Length of class & meetings per/wk: 50 minutes; M-F Students: 16 adult (18-26 years old) ELL students Overall course goals: Prepare students for English academic life through guided practice in academic listening and note-taking, intensive and extensive listening, interview and discussion-based interactions, public speaking, and pronunciation instruction. Texts/materials/technology: White board & marker; comic worksheets C, D, & E 2; individual student notebooks What students know/can do already: Students are in Week 5 of a 10-week course. By this point they have extensive practice working and discussing in small groups. They have some practice performing short skits and role-plays. Terminal Objectives: a. Students will be able to infer the basic meaning of idioms with relative accuracy given visual and textual context clues b. Students will be able to creatively and appropriately incorporate idioms into original sentences c. Students will improve public speaking skills through performing short skits with a small group in front of the class Assessment: Teacher will monitor student progress by assisting and observing during group tasks, checking worksheet answers, and informally evaluating skit performances. Time 2-3 min Warm-up: Students will brainstorm examples of idioms and practice guessing meaning based on context. 15-23 min Students will practice inferencing the meaning of idioms in context by reading sample comics and discussing in small groups. 2 Procedures Step-by-step description Activity and related enabling objective(s) Worksheets can be found in Appendix C. Appendix B: Lesson Plans Type of Interaction T→Ss or Ss→Ss, class/group/pair/indv. 3. T→Ss, Class 3. 4. 5. Ss→Ss, Group Ss→Ss, Class T→Ss, Class Teacher will write the word "idioms" on the board and ask if Ss know the word. If so, T allows S volunteer to explain to the class; if not, T explains. T should share a few common example idioms Ss are likely to have heard before ("kill two birds with one stone," "piece of cake," etc.) and see if Ss can guess their meaning by using them in context. 5. T divides Ss into groups of 4 and distributes one set of 4 identical worksheets—either C, D, or E—to each group. T instructs Ss to read their comics carefully and then, with their group members, discuss the possible meaning of the underlined idioms. T should remind Ss to pa y close attention to what clues the surrounding text and pictures offer about the meaning. When they have agreed on an interpretation, Ss should write it down on their worksheets. T will circulate throughout during this task to monitor progress and assist as needed. (10-15 Materials & technology needed White board; marker Comic worksheets C, D, & E Graphic Novels for Adult Language Learners 84 6. 25-33 min Students put idioms to use by writing role-play scripts and practice public speaking skills by performing skits in front of class. 3. 4. Homework: Students will continue to study idioms in use. Appendix B: Lesson Plans min) T asks groups to share their definitions with the class and explain why they thought their de finitions were correct, using specific examples from the text. When examples for each idio m have been shared, T provides the real definitions. Ss should correct their own definitions as necessary and write down new idioms. (5-8 min) T instructs Ss to continue to work together in small groups to write a short skit in their note books using any four idioms covered in class. Skits should be 1-2 minutes long and each pe rson in the group should speak for a roughly equivalent amount of time. T allows groups ti me to discuss, write, and practice and circulates throughout to monitor progress and offer a ssistance as needed. (18-23 min) After Ss have written and briefly rehearsed, T invites one group at a time to the front of the room to perform. Ss may use their notebooks and are not expected to have memorized their lines. Once each group has had a chance to perform, T checks to see if there is any remaini ng confusion about the usage of any idioms from class. (10-15 min) For homework, Ss will look up 5 new English idioms and for each write down the definition, an example of the idiom in use they found online, and an example of the idiom in use they write themselves. 3. 4. Ss→Ss, Group Ss→Ss, Class Individual S notebooks Individual S notebooks; internet access Graphic Novels for Adult Language Learners 85 APPENDIX C: ADDITIONAL SAMPLE MATERIALS Activity One: Worksheet A Look at the comic and try to guess what's happening. When you think you have a good guess, write your own text into the blank spaces. Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 86 Activity One: Worksheet A Original Comic Pages Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 87 Activity Two: Worksheet B Read the comic carefully. Underline any vocabulary you don't know. Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 88 Activity Two: Worksheet B (Continued) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 89 Activity Two: Worksheet B (Continued) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 90 Activity Three: Worksheet C Read the comic carefully. Then consider the underlined phrases. Based on the context, what do you think the phrases mean? Agree on a definition with your group and write it below. Attached to (something): ___________________________________________________ ________________________________________________________________________ ________________________________________________________________________ On second thought: _______________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 91 Activity Three: Worksheet D Read the comic carefully. Then consider the underlined phrases. Based on the context, what do you think the phrases mean? Agree on a definition with your group and write it below. Stir up: _______________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ Blood boiling: __________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 92 Activity Three: Worksheet E Read the comic carefully. Then consider the underlined phrases. Based on the context, what do you think the phrases mean? Agree on a definition with your group and write it below. Mind your own business: _________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ What's (your) problem?: __________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 93 Activity Four: Comic Panel Cut-Ups Cut out the following comic panels and distribute one set to each group of students OR hand out worksheets to students and instruct them to number the panels in order. Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 94 Activity Four: Comic Panel Cut-Ups (Continued) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 95 Activity Four: Comic Panel Cut-Ups (Original Comic) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 96 Activity Five: Blank Chapter One Excerpts Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 97 Activity Five: Blank Chapter One Excerpts (Continued) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 98 Activity Seven: Debate Reflection Worksheet How do you think you did in the debate today? Name one or two things you did well and one or two things you would like to improve on. (Example: I gave a lot of good examples to defend my character but I forgot to use polite language to start my arguments.) ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Write one example you gave in the debate today of your character behaving admirably. ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Write one argument you made in the debate today against another character. ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ If I could have chosen a character to defend for this debate, I would have chosen _________________________ because _______________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 99 Activity Nine: Blank Comic Template Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 100 Activity Nine: Blank Comic Template (Alternate) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 101 Activity Nine: Activity Nine: Blank Comic Template (Alternate) Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 102 Activity Nine: Sample Comic Memoir Page Appendix C: Additional Sample Materials Graphic Novels for Adult Language Learners 103 Activity Nine: Peer Feedback Rubric Write a check mark (✓) when something has been included and a minus (-) when something is missing. The story is about the author's life. There is an introduction or exposition in the beginning. There is rising action. There is a climax. There is falling action. There is a conclusion or resolution. The language is usually easy to understand. The pictures help me understand the story better. Cultural details are explained when necessary. The comic is 2-5 pages long. Write one specific comment about something your partner did well: ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Write one specific comment about something your partner needs to improve: ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ Appendix C: Additional Sample Materials