iPhone Blue Ocean Strategy

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iPhone Blue Ocean Strategy

INDE 599

11-3-09

Overview

Industry Pre-Launch

5 Forces Analysis

4 Actions Framework

Strategy Canvas

6 Paths

Risk Assessment

Post Launch Success

History of Industry

2002-2003

2

– Very successful iPod sales

– No desire from Apple to create a PDA

– Steve Jobs believes that cell phones will eventually carry the PDA information

– Americans carried cell phones, Blackberries, & MP3 players

2007

– Cell providers marketing to kids & teens

– Boost in consumers wanting smart-phones 3

– Motorola losing 2% of market share 1 month after iPhone launch 3

– Google reveals cell phone software 4

Apple SWOT Analysis

Strength

• iPod 16% company revenue

• Favorable perception of brand

• Ability to capture & retain customers

• Launch of iTunes for music

Weakness

• Existing “convergence device”-Palm

Treo

• Need to create a new OS for the phone

• Accused of having a niche market

• Fault screens & batteries in early iPods

Opportunity

• 3G phones gaining popularity

• Wi-Fi phones coming soon

• Price of storage plummeting

• Fast & efficient cell phone processors

Threat

• Success of rival music stores

• Data networks sluggish

• Success of Palm Treo

• Wireless carriers that dictated hardware devices

• Highly competitiveness IT industry

5-forces Analysis on Cell Phone Industry

• Threat of new entrants?

– Apple would be the new entrant

– Google, Microsoft could choose to produce cell phones, eventually.

– Other cell phone companies may re-design their products to compete, later

• Bargaining power of buyers?

– Minimal—Other devices, Palm Treo, Blackberry do not integrate all technologies efficiently

• Threat of substitutes?

– Minimal. Palm Treo is only other existing convergence device.

– Blackberry does not have all of the same functionality, such as MP3s

• Bargaining power of suppliers?

– Minimal. Suppliers will want to get involved with new project, beneficial to their sales.

• Rivalry?

– Medium. iPhone can revolutionize the cell industry.

– Immediately, there will be little competition, but there will be competition from all cell phone producers once it is released. (Motorola, LG, Sanyo, Palm, Blackberry, etc)

4 Actions Framework

Reduce

• Carrying separate devices: phone, MP3,

PDA

• Requirement to always hook up to PC

• Difficult user interface-make touch screen

Create

• Device to download music directly

• Hold more songs

• Simple user interface, no user manual required

• Sleek design

Eliminate

• Difficulty in text messaging-use keyboard instead

Raise

• User interface & improve navigation

• Hold more music

• Applications-games, money management, news, etc.

• Wireless internet on phone

Strategy Canvas

Relative Scale

2-Highest Rating

0-Lowest Rating

Strategy Canvas: Cell Devices

2.5

2

1.5

1

0.5

0

C ost

Im ag e

U se r I nt er fa ce tio ns

A pp lica

In te gr at ed

C ap ab ili tie s

Feature

C el l C ar rie r

In no va tio n

C ust om er

S er vi ce iPhone

Blackberry

Other Cell

Areas to Change the Rules

“6 Paths” Framework

1.

Alternative Industries

• Incorporate smart-phone technology

• iPod-MP3, email, applications

2.

Strategic Groups within Industries

• Trade up from typical cell for smart phone technology

• Improved user interface from Blackberry

3.

Chain of buyers

• Increase iTunes users

• Market to AT&T only

4.

Complementary Offerings

• Incorporate iPod and & iPod touch capabilities

5.

Differentiation

• Touch features, compared to Blackberry

• Integrated applications

• “Cool factor”

6.

Look across Time

• Revolutionary user interface

• Touch screen, keyboard, directly connect to App Store, linkage to Mac/PC

Risks Assessment

1.

First time Apple makes a cell phone

2.

Aligning to a single cell carrier

3.

Ability to successfully integrate software

4.

Problems with battery life

5.

Impacts to iPod sales

6.

High price of product

7.

Data networks sluggish Likelihood

5

4

3

4

1

2 2 7

1

6

5

3

1 2 3 4 5

Consequence

Lo w

Medium

High

Product Impact Post-Launch

Product Impacts

1

– Cell phone carriers realize that phones can win customers & bring in revenue

• Upset the carrier-manufacturer balance of power

– Opportunities for application developers

Sales

– March 2009 6

• 17 million iPhones sold

• 25,000 applications sold on App Store

• 800 million total downloads from App Store

– October 2009-Apple Profit increases 47% 5

• Apple sold 7.1 million iPhones in single quarter

References

1.

The Untold Story: How the iPhone Blew up the wireless industry: http://www.wired.com/gadgets/wireless/magazine/16-

02/ff_iphone?currentPage=2

2.

Steve Jobs: No Tablet, No PDA, No Cell Phone, Lots Of iPods: http://www.macobserver.com/article/2003/06/05.9.shtml

3.

Mobile Phone Industry Already changing due to iPhone: http://arstechnica.com/apple/news/2007/08/report-mobile-phoneindustry-already-changing-due-to-iphone.ars

4.

Google Unveils Cell phone software & alliance: http://news.cnet.com/google-unveils-cell-phone-software-andalliance/

5.

Apple Profit Surges on iPhone Sales: http://online.wsj.com/article/SB1000142405274870450060457448

3631612633824.html

6.

iPhone Sales hit 17 Million: http://www.pcworld.com/businesscenter/article/161725/iphone_s ales_hit_17_million.html

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