Time And Motion “All things move, all things run, all things are rapidly changing... On account of the persistency of an image upon the retina, moving objects constantly multiply themselves; their form changes like rapid vibrations, in their mad career... To paint a human figure you must not paint it; you must render the whole of its surrounding atmosphere.” --Umberto Boccioni, “Technical Manifesto of Futurist Painting,” 1910. • Actual Motion - Physical motion in which objects change their position over time. • Kinetic Art - Works of art that are designed to move as part of their composition. (Greek kinesis, meaning movement) • Camera Arts - Photography Motion Picture & Cinematography Video Examples of Actual Motion Mobile Kinetic Sculpture • Implied Motion - Motion that is suggested or implied by the artist rather than by physical movement, such as through tightened muscles in statues, or by the use of diagonal lines. • Repetitive Imagery - A method of implying motion through repetition of imagery that changes slightly from image to image, such as in a comic book. • Figure Repetition - A method of implying motion or passage of time through showing figures in a series of different positions or situations to tell a narrative. Examples of Implied Motion Examples of Implied Motion • Illusion of Motion - The sense that a static object or work is in the process of moving. • Multiple Exposures - A method of providing the illusion of motion through the rapid presentation of photo-like sequences of moving objects. • Blurred Outlines - A photographic and artistic technique of blurring the outlines of objects to create the illusion of rapid motion. Examples of the Illusion of Motion Time and Motion Design • You are to create a final design that conveys a sense of time and motion. • Choose a simple idea and brainstorm. Idea examples: a person or animal walking or jumping. It could be something as simplistic as illustrating your book or chair being moved. • Create 12 thumbnails: • 6 thumbnails for Implied Motion (i.e. repetitive imagery, strong diagonals, comic book-like narrative) • 6 thumbnails for the Illusion of Motion (i.e. multiple exposures, blurred outlines) • Turn in both the Final Design and the Thumbnails. Homework • Work on Final Written Assignment & Presentation.