WHAT DOES IT MEAN TO BE A HERO? Archetypes in Literature What is an archetype? Archetype: Patterns that commonly appear in stories no matter what culture they come from. Archetypes can apply to plots of a story, characters in a story, and themes of a story. Character Archetypes: Patterns depicted in characters of stories 1. The Hero: protagonist whose life is depicted through a series of well-defined adventures. Usually he has an unusual birth, will have to leave his kingdom to go on some journey, and returns to his home a changed person. He is very brave, strong, has honor, and risks his life for the good of all. Examples: Hercules, Aragorn, Lancelot, Wolverine The Hero 1. 2. 3. 4. 5. The Traditional/Classical hero: Strong, good-looking, noble, skilled in many areas, live by personal codes of honor, first to jump in and save the day, love the acclaim Antihero: the exact opposite of a traditional hero; reluctant to help, lacks courage and honesty, is physically and mentally weak. Also called a Byronic hero. Tragic Hero: main character in a tragedy who makes and error that leads to his/her downfall Unsung hero: Heroes who do not get credit for their great deeds and go unnoticed by society. Super hero: Heroes who have some sort of magical/mythical power that aides them in their tasks Character Archetypes: Patterns depicted in characters of stories (cont.) Young Man from the Provinces: The Hero is from a small, rural area and is not exposed to the wider world Mentor: The mentor is an older, wiser teacher to the Hero. He is sometimes viewed as a father figure. He gives the Hero gifts, food, magic, information, help, etc. Example: Morpheus from the Matrix, Gandolf Character Archetypes: Patterns depicted in characters of stories (cont.) 4. 5. 6. Hunting Group of Companions (side-kicks): Loyal friends to the Hero who are willing to face hardships with him on his journey. Example: Hans Solo from Star Wars, Ron and Hermione from Harry Potter Creature of Nightmare: A monster (literally or figuratively) that threatens the life of the Hero and his companions. Example: Cyclops from The Odyssey, the shark from Jaws The Shadow: A worthy opponent with whom the hero must fight in the end. Example:Voldemort, The Matrix, Pride, Jealousy Character Archetypes: Patterns depicted in characters of stories (cont.) 8. 9. The Damsel in Distress: A woman (usually) who needs to be rescued by the Hero. She is often used to trap the hero. Example: Princess Fiona from Shrek, Sleeping Beauty The Temptress: A woman whose beauty attracts the hero and brings about his downfall or gets him off course on his journey. Situational Archetypes: These are patterns in plots of stories 1. The journey: The journey sends the hero in search of some truth that will help him save himself and/or his kingdom. Stages of a hero’s journey (5 stages): Stage 1: Departure: the Hero is called (or forced) to adventure, although he is reluctant to accept Stage 2: Initiation: The hero crosses a threshold into a new, more dangerous world, where he gains more perspective in life Character Archetypes: Patterns depicted in characters of stories (cont.) Stage 3: The Road of Trials: The Hero is given supernatural aide, endures tests of strength, resourcefulness, and endurance. Stage 4: The Innermost Cave: The Hero descends into the underworld and is reborn in some way, either physically or mentally (this is the final stand off between good and evil) Stage 5: Return to society: The Hero returns home and restore order to his kingdom More Situational Archetypes 2. 3. 4. 5. The Task: The nearly super human feats the Hero must perform in order to help himself or his kingdom. The Fall: The descent from a higher to lower state of being, usually as a punishment for screwing up (going from god-like to man) Death and Rebirth: The most common situational archetype. Basically the Hero does someway (figuratively or literally) and is reborn. Battle Between Good and Evil: When the hero, usually a symbol of goodness, battles an evil character. USUALLY, good triumphs over evil, thus showing man’s eternal optimism. Symbolic Archetypes: Patterns of symbols in stories 1. 2. Supernatural Intervention: When spiritual beings intervene on behalf of the hero. The Underworld: A place of death where the hero faces his fear of death or a great challenge during his journey. Symbolic Archetypes: Patterns of symbols in stories 4. 5. 6. 7. Haven vs. Wilderness: A haven is a place of safety which is typically contrasted to the wilderness, a place of danger. Heroes are often sheltered from the wilderness during their journey. The Crossroads: A place or time of decision when a realization is made and a change occurs in the Hero. The Whirlpool: Symbolizes the destructive power of nature Fog: Symbolizes uncertainty Symbolic Archetypes: Patterns of symbols in stories 8. Colors: Red: Blood, sacrifice, passion Green: Growth, hope, fertility Blue: Highly positive, security, tranquility, spiritual purity Black: darkness, chaos, mystery, death, evil White: light, purity, innocence, timelessness Yellow: Wisdom, enlightenment The Journey Heroes can go on many types of journeys. They can be a quest for: identity, vengence, love, the holy grail, search for knowledge, a journey to save his people, or a tragic quest which is penance for something they think they did wrong or did do wrong.