Chapter 4 The Business Environment Profit, ROI, and Risk Profit = revenue – cost Enhance profit by: Increasing revenue Reducing cost Ultimate source of investment funds Source of return on investment Business investment is risky Higher rate of return required Copyright © 2003, Addison-Wesley Figure 4.1 The business planning hierarchy. Corporate strategy Product strategy Information technology strategy Marketing strategy Human resources strategy Objective: define long-term direction Copyright © 2003, Addison-Wesley E-commerce strategy A Startup Business Plan A.k.a., path to profitability Contents Product Market Competitors Customers Risks Financials Copyright © 2003, Addison-Wesley Figure 4.2 Elements of a business plan. Business description Industry overview, mission statement, the company's products or services, company's position in the market, pricing strategies, competitive advantage. The product Current status of product or service, production or service delivery process, design/development budget, labor requirements, operating expenses, capital requirements, cost of goods. The market Target customers, market size, target market, competitors, estimated sales. Sales and marketing Plans for identifying potential customers and converting them to actual customers, distribution channels, advertising and promotion plan. Finance Risk assessment, cash flow, balance sheet, income statement, funding needs, return on investment, payback, net present value. Management team Owners and controlling stockholders, management structure, board of directors, management support services. Copyright © 2003, Addison-Wesley Competitive Advantage Competitive Advantage: An advantage that a firm has over its competitors, allowing it to generate greater sales or margins and/or retain more customers than its competition. The more sustainable the competitive advantage, the more difficult it is for competitors to neutralize the advantage. There are two main types of competitive advantages: comparative advantage and differential advantage. Comparative advantage, or cost advantage, is a firm's ability to produce a good or service at a lower cost than its competitors, which gives the firm the ability sell its goods or services at a lower price than its competition or to generate a larger margin on sales. A differential advantage is created when a firm's products or services differ from its competitors and are seen as better than a competitor's products by customers. Copyright © 2003, Addison-Wesley Competitive Advantage Something that Your company can do Your customers want (or value) Your competitor cannot or will not match Sources of competitive advantage Unique product Price Quality Cost controls and efficiency Copyright © 2003, Addison-Wesley Competitive Advantage Big Bang Disruptors: Tom Tom Garmin Magellan Block Buster West Coast Video Copyright © 2003, Addison-Wesley Figure 4.3 The value chain. Inbound logistics Production processes Outbound logistics Sales and marketing Information technology infrastructure Upstream Downstream Conflicting objectives Local process efficiency Organization-wide efficiency Copyright © 2003, Addison-Wesley Customer service The value chain Copyright © 2003, Addison-Wesley Conflicting Objectives Process objectives can conflict Sales wants full warehouse Minimize inventory carrying cost You can have it fast, you can have it cheap, or you can have it right. Pick any two. Need for trade-offs to balance Copyright © 2003, Addison-Wesley Figure 4.4 The supply chain. Upstream Downstream Conflicting objectives again Company vs. company Copyright © 2003, Addison-Wesley E-Commerce Business Environment Low cost of entry Global reach Huge potential markets Intense competition Copyright © 2003, Addison-Wesley Figure 4.5 The three categories form an integrated structure. B2C (Customer focus) Integration is the future of e-commerce. Intra-business (Value chain focus) B2B (Supply chain focus) Copyright © 2003, Addison-Wesley Figure 4.6 The three categories are applications that communicate with each other via the infrastructure. B2C Another way to view integration Intrabusiness B2B The World Wide Web The Internet The global data communication network Copyright © 2003, Addison-Wesley Figure 4.7 A B2C transaction and a supply chain purchasing transaction are similar. Acme's Value Chain Supply chain links value chains Categories somewhat arbitrary Categories are a model Purchasing (B2B) ... Sales (B2C) Corporate sales (B2B) Retail customer The Soup-to-Nuts value chain Customer's value chain Copyright © 2003, Addison-Wesley Digital Products Potential killer applications/services Software Recorded music Digital books Information services Diminishing returns does not apply E-commerce is a digital technology Copyright © 2003, Addison-Wesley The law of diminishing returns applies to physical products. Unit cost Quantity At some point, unit cost increases with volume. Copyright © 2003, Addison-Wesley Digital products do not experience diminishing returns. Unit cost High startup cost First copy Low incremental cost After breakeven Pure profit Quantity Copyright © 2003, Addison-Wesley Intermediaries An intermediary is a middleman Disintermediation Eliminating the middleman Sometimes claimed as e-commerce benefit Reintermediation New middlemen replace the old ones An e-commerce reality Copyright © 2003, Addison-Wesley Figure 4.8 Intermediaries. Party A Intermediaries provide services that lie off the value chain. Intermediary Infrastructure hardware and software providers Connectivity providers Bandwidth providers Website service providers Web information system service providers Security service providers Information service providers Copyright © 2003, Addison-Wesley Party B Figure 4.9 Some intermediaries. Connectivity providers Telephone service providers Wireless service providers Internet service providers Cable service providers Common carriers Bandwidth providers Backbone providers Network Service Providers (NSP) Networp Access Points (NAP) Value Added Networks Website service providers Website design and development Management consulting Website hosting Content management Content distribution Website usage measurement HTML editors Storage systems Database software Web information system service providers Application service providers System development consulting Development software Enterprise portal software Plugins and gateways Infrastructure hardware and software providers Domain name registries Network hardware and software Routers and switches Load balancers Client and server computers Peripherals Operating system software Communication hardware Communication software Application software Web browser and server software Groupware Security service providers Anti-virus software Firewalls Encryption software Identification and authentication Disaster recovery services Virtual private networks Business service providers Payment systems Advertising services Supply chain management Managed service providers Customer relationship management Financial software and services Brokers Auction sites Information service providers Portals, destinations,marketplaces Search engines Virtual communities Privacy services Rating services Shopping Bots Copyright © 2003, Addison-Wesley Negating Location Geography no longer matters Global competition Example—writing this textbook Participants The authors (Florida and Ohio) The publisher (Boston) Production (New England) Printing and warehousing (Indiana) Copyright © 2003, Addison-Wesley Figure 4.10 A manuscript page. Created by the authors Florida Ohio MS Word Copyright © 2003, Addison-Wesley Figure 4.11 Rough art. Created by the authors Florida Ohio Visio Copyright © 2003, Addison-Wesley Figure 4.12 A copy edited page Copy editor in Massachusetts MS Word Copyright © 2003, Addison-Wesley Figure 4.13 A finished page. Paging done in Massachusetts Adobe Acrobat All electronic communication Copyright © 2003, Addison-Wesley Figure 4.14 Bots. Bot is an intelligent agent Increases customer power Bot Category Allows you to: Chatter bots Chat with the cyberworld Commerce bots Perform e-commerce activities on the Web and the Internet Fun bots Interact with virtual environments and virtual realities. Game bots Monitor selected online games or act as a skilled opponent Government bots Find information on government Web sites Knowledge bots Utilize various artificial intelligence (AI) agents News bots Create custom newspapers or manage a clipping service Search bots Use an intelligent agent to search the Web Shopping bots Comparison shop, often by price Software bots Obtain software fixes, diagnose problems, and create bots Stock bots Monitor stock prices Update bots Obtain update alerts when selected Web content changes Source: www.botspot.com Copyright © 2003, Addison-Wesley Figure 4.15 The competitive advantage model. Stimulus for action The two yellow boxes represent activities that happen simultaneously. First major move Customer acceptance Competitor catch up moves First mover expansion moves Commoditization Copyright © 2003, Addison-Wesley Copyright © 2003, Addison-Wesley Figure 4.16 Time for technologies to reach 50 million users. Technology First use 50M Elapsed users years Radio 1922 1963 38 Broadcast television 1950 1963 13 Cable TV 1976 1986 10 Commercial Internet 1994 1999 5 Based on Morgan Stanley Dean Witter, The Global Internet Primer, Volume I, June 2000, page 12. Note the acceleration! Copyright © 2003, Addison-Wesley Figure 4.17 The accelerating pace of innovation. Readiness Textbook 1980—36 months 2000—21 months Lose 40% of competitive advantage Intensity Impact Level of activity Rapid obsolescence Time to market is key Delay means lost opportunity Time Copyright © 2003, Addison-Wesley User Adoption of Technology Copyright © 2003, Addison-Wesley User Adoption of Technology Copyright © 2003, Addison-Wesley Gartner Hype Cycle Copyright © 2003, Addison-Wesley Selected Technology Milestones Over the Past Forty Years Source Gartner Copyright © 2003, Addison-Wesley Evolving E-Commerce Business Strategies Danger—everything becomes a commodity Brand name matters more than ever Frictionless e-commerce No competitive advantage for anyone Brand name reduces perceived risk Bricks-and-clicks strategy Reduced cycle time is a key objective Reduce time to market React quickly to change Copyright © 2003, Addison-Wesley Figure 4.18 The 20 top technology-related brand names in the US. This list is from 2001 How would it change today? Rank 1 2 3 4 5 6 7 8 9 10 Brand Name Napster Disney Windows Microsoft Replay TV TiVo MP3 eBay Pixar Pentium Rank 11 12 13 14 15 16 17 18 19 20 Brand Name Microsoft Office Intel WebTV Sony WebMD Yahoo! Norton Adobe Palm Pilot Blue Mountain Source: "Marks of Distinction, the Tech Brands that Grab Internet Users Worldwide," Wired, July 2001, page 76. Copyright © 2003, Addison-Wesley 2013 The 10 top technology companies 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Apple, Inc., United States – $156.5 billion Samsung Electronics, South Korea – $149 billion Hewlett Packard, United States – $120.35 billion Foxconn, Taiwan – $117.51 billion IBM, United States – $106.91 billion Panasonic, Japan – $99.65 billion Toshiba, Japan – $74.39 billion Microsoft, United States – $73.72 billion Sony, Japan – $67.4 billion Dell, United States – $62.07 billion http://www.therichest.com/business/the-top-ten-tech-companies-in-the-world/ Copyright © 2003, Addison-Wesley Information Technology as Strategic Tool Modern business is Extremely competitive Changing at an accelerating rate Impossible to keep current manually Information technology infrastructure Essential A strategic resource Copyright © 2003, Addison-Wesley