QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Agenda Who are we? Why can we do it? What are serious games? What is the product? How do you use it? What do other people think? What is the business case Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Who are we? Company Our goal is to create the best serious games worldwide By breaking free of the chains of edutainment Core team of 6 highly talented people (graphics, programming, contents), but up to 12 people attached. Collaborate with content experts Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Who are we? Organization Board CEO ($) Producer (Time) Programming (All programming) Game director (Quality) Graphics/animation (All graphics) Content (Story, script, dialogue) Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Who are we? The history The meeting in San Francisco Start project with OverTheEdge Get research funding from NABIT Get EU funding for project First prototype tested in schools Get Danida funding for project Get Education Ministry funding Get private investor funding Second prototype tested in schools Final production started Global Conflicts: Palestine launches 2005 2006 2007 Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Why can we do it? Strong company Based on groundbreaking educational research A strategic niche focus Solid investor group (almost 1 mio. Euros invested) Strong mix of competences on games, education and content Strong global outreach through strong network Strong PR strategy and capability Strong technology partnership Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Why can we do it? Strong product A compelling theme that draw students in A simple and realistic game approach for all users Strong testing, validation and user involvement Stunning technology and graphic Good response from target group Good media coverage on project Strong content expert collaboration Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Why can we do it? Looking across boundaries Our blue ocean Education Serious books Computer Games Discovery channel Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product User groups All students 13+ is a primary group (education). share properties with potential new target groups for games. Waiting to jump ship (computer games) Maturing and tired of old games - want something different. Seen it but not interested (serious books) Parents and teachers finding games too hard and violent Never seen games for them (Discovery channel) Games not part of their world. Reach them through theme. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Why can we do it? Solution: Our blue ocean... Enriching game experiences for everyone… • Seriousness • Simplicity • Involvement Our value innovation (our serious games) Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Why can we do it? Strategic canvas AAA Enriching game experiences for everyone A Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What are serious games? Definition serious games In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining QuickTime™ and a TIF F (Uncompressed) decompressor are needed to see this picture. Edutainment Advertainment Business games Military games Political games Satirical games QuickTime™ and a TIF F (Uncompressed) decompressor are needed to see this picture. QuickTi me™ and a TIFF ( Uncompressed) decompressor are needed to see thi s pi ctur e. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What are serious games? Problems with edutainment Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product The product Global Conflict: Feel and understand the tense atmosphere and problems of Palestine You as the BBC Journalist will draft a way out of the conflict Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product The educational package Teacher’s manual: Outlining the way to use games and an exemplary course. Small book: from leading authorities (unique content w. direct relevance to game) Game: 5-7 hours of gameplay where you play a journalist. Rely on changing perspectives, personal stories & building trust. Web-site: Resources, forum, shop, simple tests, timeline, encyclopedia & links Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product Play trailer “I learned more history in one day than the last 6 months” Female student, 16 Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product Learning Experiential: From concrete to abstract by observation, application, testing and reflection. Learning styles: Dynamic feedback, interaction that makes a differences, multimodal, safe to make mistakes, challenging throughout. Strong game universe: Compelling, realistic, engaging & dynamic. Integrated approach: Game, talks, group, debriefing, testing and evaluation. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the product Technology Game is built with leading game engine tools through joint-venture with OverTheEdge. We have a close partnership with leading game technology company OverTheEdge. The technology have through research project been moulded to serious games We have close proximity and personal ties with the game technology company Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk How do you use it? Teaching Teacher talks Read textbook Overview of theme Play Game Explore perspectives Experience issues Group discussions Discuss experiences Write article Plenum Debriefing Evaluation Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What do other people think? Don’t take our word for it... “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) “It sounds very interesting and I look forward to see it finished... Can I receive a mail when it is ready for sale?” (Danish male teacher)” "Our clear understanding that the approach behind Global Conflicts: Palestine live up to all demands for seriousness" (DK United Nations Association) "Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also in schools and businesses” (The Economist) Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What do other people think? Clues... Social studies are increasingly seeing interest after a lot of attention on core topics for many years. There is also a great interest among teachers for trying new ways of engaging students in highly relevant topics like democracy, terrorism, globalization, conflicts and human rights. 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barrier. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What do other people think? Students want more... 90% students find it the be an interesting course 88% Students find it to be an interesting educational material 59 % of students find they learned more 90% of students wants to try a similar course again Sample: 51 Danish High school lowmiddle class students after a one-week course Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What do other people think? PR +40 news articles the last year about us in Denmark, Sweden, UK, Israel , Italy, Spain, Norway, Austria, Netherlands, and US. Among first 5 hits on Google out of 1 mio. hits on serious games in total +20 talks this year in Denmark, Norway, Sweden, Finland, UK, US, Netherlands, Greece and Italy. We intend to continue the success through a strong PR strategy Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the business case? Building a market Game technology is reused across titles. Increase possibility of reusing code, content, design, models and assets between titles leading to better RoI. Linking game’s into existing teaching including standards, teacher skills and testing can be reused with incremental improvements making it easier for target group to engage with future titles. The community build up around using game can help propel existing and future titles to new users. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the business case? A market waiting 90% of <12 years spent time on educational titles but then use disappears. Schools technology platform for strong game experiences and teacher’s IT-skills have been upgraded Dedicated educational software budgets are increasingly allocated across countries. All youngsters play computer games with great pleasure, although not with the same ferocity. Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the business case? Distribution options Exclusivity Several partners Own distribution Standalone Low price Digital External distribution Ad hoc Medium price Both Part of package High price Physical Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk What is the business case? Next steps... What are your thoughts? Where are you best? What collaboration setup do you prefer? What are the problems? What is the potential? Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K | www.seriousgames.dk