Pediatric rehabilitation hospital

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PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

UPPER LIMB REHABILITATION

IN CHILDREN WITH

CEREBRAL PALSY USING A

MULTI-TOUCH TABLE

Lucia Bonzi, Gloria Vergara-Diaz, Alan Dunne, Michelle Coldwell,

Giacomo Severini, Donna Nimec, Jim Niemi, Paolo Bonato

Department of Physical Medicine and Rehabilitation

Harvard Medical School, Spaulding Rehabilitation Hospital

Wyss Institute for Biologically Inspired Engineering

Harvard Medical School

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

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Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

Cerebral Palsy (CP) and Rehabilitation

Gaming Technology

Group of permanent disorders of the development of movement and posture, causing activity limitation, that are attributed to non-progressive disturbances that occurred in the developing fetal or infant brain

(

Rosenbaum et al. 2007)

Different treatments for improving functional performance, range of motion and coordination of upper limb in children with CP

Therapy involves a child performing repeated movements of their arms, hands and fingers

(

Sakzewski et al. 2014)

Children can be motivated and interested making this movements into videogames Rehabilitation Gaming Technology

( Zocolillo et al. 2015; Valdes et al. 2014; Preston et al. 2014; Chiu et al. 2014)

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

Rehabilitation Multitouch Technology

(Leitner et al. 2007; Annett et al. 2009;

Alcañiz et al. 2009;

Dunne et al. 2010)

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

OBJECTIVE

This study aims to assess the usability of a multi-touch table as a therapeutic tool toward a more effective and quantifiable rehabilitation of the upper limb by engaging children in task-specific exercises while playing interactive games

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

SYSTEM

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

STUDY PROTOCOL

 Design: Cross-sectional study

Setting: Pediatric rehabilitation hospital (outpatient)

 Inclusion/Exclusion Criteria: 6-12 y.o. with an upper extremity dysfunction due to

Cerebral Palsy able to fulfill directions in English, without severe vision impairments

 Written parental consent and child assent

Fun Boring

 Main Outcome Measures:

Compensatory trunk movements

 Compensatory motions with the unaffected arm

Easy

 Visual Analog Scale (VAS) of satisfaction

 Number of movement repetitions using the affected arm

Comfortable

Difficult

Uncomf.

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

STUDY PROTOCOL

Interventions:

 Demographic and clinical data

 Box and Blocks Test

 Sensors:

7 wireless sensors

 5 interactive games

 Video recordings:

Quality of movements

 Subjects ’ feedback

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

SAMPLE DESCRIPTION

Population:10 Subjects

 Median Age: 9 [7-12] years old

 Gender: 60% males

 Spastic: 80% hemiparesis, 20% tetraparesis

 Box and Block test:

Dominant arm 34.1

±12.9; Non dominant 18.7±17.80 (p=0.009)

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

QUALITY OF MOVEMENT AND SATISFACTION

Compensatory Movements: 30% trunk and 60% unaffected hand

Satisfaction: High rates measured with a VAS

 100% would like to play the games again, either during regular therapy or like home therapy

 90% would like to do it instead of regular therapy

Fruits

Boats

Butterflies

Puzzle

Hockey

Fun

90.5 [82-95]

94 [89-95]

88.5 [86-95]

91.5 [89-97]

93.5 [90-95]

Easy

53.5 [7-94]

93.5 [29-96]

58.5 [7-81]

87 [65-95]

72 [13-88]

Comfortable

90.5 [85-95]

95 [85-97]

85 [78-95]

90 [80-96]

90 [89-931]

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

SENSOR DATA

No significant differences

 Number of repetition

 Number of repetition in 1 minute

Correlation

‘Fun‘ and ‘easy‘ rating of

- Hockey and Butterflies and the number of repetition r = 0.37; r = 0.37

- Butterflies and number of repetitions in 1 minute r = 0.30

GAMES

Fruits Repetition

Rep in 1 minute

Repetition Boats

Rep in 1 minute

Butterflies Repetition

Rep in 1 minute

Repetition

Puzzle

Repetition

Rep in 1 minute

Rep in 1 minute

Hockey

Repetition

Repetition

Rep in 1 minute

Rep in 1 minute

* Median [P25-P75] p Value > 0.05

Lateral

Lateral

Vertical

Vertical

Vertical

Vertical

Lateral

Vertical

Lateral

Vertical

Lateral

Vertical

Lateral

Vertical

MOVEMENT

AFFECTED

ARM *

19 [16,29]

5.15 [ 4.2-7.3]

41 [23,80]

7 [ 4.4-10.3]

17.5[8,32]

5.25 [ 3.5-6.7]

22.5 [15,27]

17.5[ 9-57]

5.15 [4,7.1]

5.2 [ 1.9-8.2]

18.5 [14,21]

21 [ 16-36]

3.1 [2.7,5.6]

3.95 [ 3.2-7.9]

NON AFFECTED

ARM *

24 [20,28]

5.35 [4.2-7.9]

83.5 [27,138]

11.2 [8.9-713.1]

34 [18,52]

11.3 [9.7-13.7

37 [29,47]

38 [19-94]

8.8 [7.9,9.6]

9.55 [5.3-15.3]

24 [20,25]

59 [17-101]

5.75 [3.4,8.5]

9.05 [4.8-14.5]

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

CONCLUSIONS

The Multi-Touch Table appears to be a helpful tool to engage children with CP in therapy, allowing a more effective treatment and therefore improving outcomes for upper extremity rehabilitation

Level of Evidence : Level IV

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

Acknowledgments

Clinicians at Spaulding Rehabilitation Hospital and Children’s Hospital (Boston)

Peabody Foundation and the Wyss Institute

Thank you for your attention

Gloria Vergara-Diaz, MD gvergaradiaz@partners. org

Motion Analysis Laboratory

PM&R, Harvard Medical School

Spaulding Rehabilitation Hospital

Wyss Institute for

Biologically Inspired Engineering

Summary of Citations & Level of Evidence

1.

Rosenbaum P, Paneth N, Leviton A, et al. A report: the definition and classification of cerebral palsy April 2006.

Developmental medicine and child neurology. Supplement. 2007;109:8-14.

2.

Sakzewski L, Gordon A, Eliasson AC. The state of the evidence for intensive upper limb therapy approaches for children with unilateral cerebral palsy. J Child Neurol. 2014 Aug;29(8):1077-90; LOE – Level 1.

3.

Zoccolillo L, Morelli D, Cincotti F, Muzzioli L, Gobbetti T, Paolucci S, Iosa M. Video-game based therapy performed by children with cerebral palsy: a cross-over randomized controlled trial and a cross-sectional quantitative measure of physical activity. Eur J Phys Rehabil Med. 2015 Feb 5; LOE – Level 2-4.

4.

Valdés BA, Hilderman CG, Hung CT, Shirzad N, Van der Loos HF. Usability testing of gaming and social media applications for stroke and cerebral palsy upper limb rehabilitation. Conf Proc IEEE Eng Med Biol Soc.

2014;2014:3602-5; LOE – Level 4.

5.

Preston N, Weightman A, Gallagher J, Holt R, Clarke M, Mon-Williams M, Levesley M, Bhakta B. Feasibility of school-based computer-assisted robotic gaming technology for upper limb rehabilitation of children with cerebral palsy. Disabil Rehabil Assist Technol. 2014 Jun 25:1-8; LOE – Level 4.

6.

Chiu HC, Ada L, Lee HM. Upper limb training using Wii Sports Resort for children with hemiplegic cerebral palsy: a randomized, single-blind trial. Clin Rehabil. 2014 Oct;28(10):1015-24; LOE – Level 2.

7.

Dunne A, Do-Lenh S, O' Laighin G, Shen C, Bonato. Upper extremity rehabilitation of children with cerebral palsy using accelerometer feedback on a multitouch display. Conf Proc IEEE Eng Med Biol Soc.

2010;2010:1751-4.

8.

Annett M et al. Using a Multi-touch Tabletop for Upper Extremity Motor Rehabilitation. OZCHI 2009, November

23-27, 2009, Melbourne, Australia.

9.

Leitner M et al. Designing tangible tabletop interfaces for patients in rehabilitation. Conference & Workshop on

Assistive Technologies for People with Vision & Hearing Impairments Assistive Technology for All Ages CVHI

2007, M.A. Hersh (ed.).

10. Alcañiz M, Abarca V, Lozano JA, Herrero N. Analysis of multitouch technology for neurorehabilitation. Journal of

Cybertherapy & Rehabilitation. Fall 2009, Volume 2, Issue 3.

Motion Analysis Laboratory

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