how to manage an exploratory development process kellee santiago & robin hunicke er . . . exploratory are you experienced? Raise your hand if you’ve had: – Creative anxiety about your process – Time, Budget or People problems – Difficulty explaining your process/goals to others (… publishers, funders) shared experience Good News: You’re not alone – Iterative dev processes are hard! Bad News: It won’t go away – Iterative dev processes are fundamental! iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS! previously, on “TGC” why does sustainability matter? previously, on “TGC” common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution what we did about it define Roles commit to a RACI chart distribute our Accountability what are your goals? contributio n craft company profit art trust team respec t friendshi p fun features game feelin g qualit y recognitio n comtepa ganyam me ROLES choosing roles Lead Designe r Responsibilit y Accountabilit y Consult Inform choosing roles choosing roles choosing roles choosing your role choosing your role what about scope? scope in order to be exploratory you have to be small find the magic execute the magic find the magic execute the magic find the magic execut e the magic execut e the magic find the magic sustainable use of resources profit margin $$$ creative limits talent pool quality art game mechanic s audio quality game mechanic s art audio the big list must be flexible to change follow your passion! setting a pace 1 YEAR 1 M O N T H setting a pace 20 MONTHS 1 M O N T H setting a pace 20 MONTHS 1 M O N T H ? ? ? ? ? ESTIMATES VS COMMITMENTS the big board the big board PEOPLE FOCUSED PROCESS OR STRAIGHTJACKET? do your people matter? 1 on 1 back to basics not a zero sum game!!! we are wearing the same uniform, stupid! "We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves." iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS! sometimes there are other people... you have to be upfront about your process you have to be upfront about your process maintain honesty and open communication you have to be upfront about your process maintain honesty and open communication commitments are not estimates you have to be upfront about your process maintain honesty and open communication commitments are not estimates contract has to based on your process, not your product have the difficult conversations “most game developers burn out within 5 years of entering the industry” BE HONEST WANDERING IS OK IN EVERY ROLE ON EVERY PROJECT UNTIL YOU DIE DIARY PLAYTESTS THE BIG LIST/BOARD MUTUAL RESPECT & TRUST WITHOUT YOUR GAMES… WHERE WILL WE BE? because your games matter