IMGD 1000: Critical Studies of Interactive Media and Games David Finkel Computer Science Department Interactive Media and Game Development Interactive Media and Game Development1 Purpose of this series of talks To describe the contents of the IMGD courses: 1. To get feedback on the course content 2. So we’ll all know what’s in the courses 3. So new courses can be designed knowing what’s in the current courses 4. To have some general discussions about the IMGD curriculum Interactive Media and Game Development2 Catalog Description for IMGD 1000 • This course introduces non-technical studies of computer-based interactive media and games. The course develops a vocabulary for discussing games and other interactive media, and tools for analyzing them. Students are expected to provide written critiques using the critical approaches presented in the course. The games and other interactive media critiqued may be commercially available or under development. Interactive Media and Game Development3 Inspiration 1: IGDA Curriculum Framework: Critical Game Studies • This interdisciplinary Core Topic combines approaches from history, literature, media studies and design. A key goal of Critical Game Studies is to develop and refine a critical vocabulary for articulating the aesthetics of games. Interactive Media and Game Development4 Inspiration 2: Courses in Film Studies • Topics covered in a film studies course: – The Film Industry (production, distribution, exhibition) – Film Form and Principles of Narrative – Types of Films (Genres) – Film Style – Critical Analysis of Film Interactive Media and Game Development5 Show and Tell • Film Studies Text (Bordell and Thompson) • Game Design (Rollings and Adams – principal text for IMGD) • High Score (History of Electronic Games – history text) • Syllabus for IMGD 1000 Interactive Media and Game Development6 A Typical Class • Lecture on the topic of the day – General principles – Examples from specific games – Possibly video clips to illustrate points • Class discussion, with examples from games the students know Interactive Media and Game Development7 Part I of IMGD 1000 • Elements of games: – – – – – Game World Narrative Character Development User Experience Gameplay Interactive Media and Game Development8 Drill down into Part I • The User Experience – – – – – User Interface The Visual Element Audio Haptics Learning the game and help systems Interactive Media and Game Development9 Part II & III of IMGD 1000 • Examine how these game elements are used in different genres • History of Games (High Score book) • I’m not entirely happy with either of these parts …. Interactive Media and Game Development10 Evaluation in IMGD 1000 • What gets graded: – Midterm – Final exam – Term paper analyzing a game of the student’s choice Interactive Media and Game Development11 Writing in IMGD 1000 • Day 1 in-class writing exercise (ungraded) – Set the topics for the course – Identify students with big-time writing problems. • Weekly short papers (ungraded) – Students choose a game for all their writing for the term – Topics of the week Interactive Media and Game Development12 Writing in IMGD 1000 - 2 • Draft Paper (ungraded) – Based on weekly papers, responding to comments, with discussion of how the individual elements work together • Final Paper (graded) Interactive Media and Game Development13 What I’d change in IMGD 1000 • Eliminate the history material – We end up with two or three days to discuss the history of video games – not enough. – Perhaps should be a complete course in history Interactive Media and Game Development14 Changes - 2 • Do more papers – The purpose of the weekly papers is to teach the students how to write an analysis – The actually write only one paper for a grade – Find a way to fit a second paper into the course Interactive Media and Game Development15 Changes - 3 • Have a common game they all play and they can all discuss – In class discussion, students describe games they have played related to the topic of the day – Might not be any common point of comparison – If this were a film course, they would all have watched some common set of films. – Practical difficulties Interactive Media and Game Development16 Changes - 4 • Have readings from the critical literature – Lots of academic papers analyzing games – Opportunity to get beyond textbook-level reading – Maybe too advanced for first-year students Interactive Media and Game Development17 IMGD 1000: Critical Studies of Interactive Media and Games David Finkel Computer Science Department Interactive Media and Game Development Interactive Media and Game Development18