Cultural Implications of Tech CS 340 SPRING 2015 Where did you hear about North Korea hacking into Sony because of Sony’s film The Interview? ab ou t on it Re ad ab ou t Ph on e ca ll / co nv er Fa sa ce tio bo n Re it ok ad in ,T th ab w e it. ou p .. ap ti ta er ta ne n w on ... lin en Sa ew w it s. on .. te le vi sio n Th is sli de … 0% 0% 0% 0% 0% 0% Re ad A. Phone call / conversation B. Read about it on Facebook, Twitter or other social media C. Read about it in the paper newspaper or other media D. Read about it at an online news site E. Saw it on television F. This slide… Where do you get your news? Where do you get your news? Ch. 6 “How Computing is Changing Who We Are” Page 195, Brinkman’s Ethics in a Computing Culture ◦ “Computing is transforming our sense of personal identity, affecting the meaning and significance of our interpersonal relationships… ◦ Google and Wikipedia are changing the way we construct knowledge… ◦ Whether these changes are beneficial or detrimental is the subject of heated debate.” Early Networking Methods Before the semaphore, the fastest information could travel was by horse. ◦ http://www.youtube.com/watch?v=HZxTdzsrcIw ◦ Optical networking method Next came electric-line telegraph service in US, 1840s. Then, telephone development, 1860s-1870s: ◦ Initial adoption rates ◦ Proliferation after patent expiration in the 1890s. French, late 1790s Does technology create new problems? Cell phone interruptions. http://www.youtube.com/watch?v=CXZU_teQjMU PC Mag’s Five funny cell interruptions http://www.pcmag.com/article2/0,2817,2398930,00.asp Is this a *NEW* problem? Sara Baase’s A Gift of Fire: Often, technology merely places “old problems into a new context.” Example: The landline telephone ◦ 1897 article, about NY Gov. Chauncey Depew. ◦ “unwanted intrusion, unwelcome interruption” ◦ Could now be used to describe cell phone & text messages. Bullying Cyber-bullying Compare and Contrast class discussion Well known victims: ◦ Phoebe Prince (Jan ’10) ◦ Tyler Clementi (Sept ’10) Watch Anderson Cooper segment: https://www.youtube.com/watch?v=bgxNItGmiC4 ◦ Sentencing: http://www.cnn.com/2012/05/21/justice/new-jersey-rutgers-sentencing/ See the fact sheet: http://www.stopbullying.gov/image-gallery/what-you-need-to-knowinfographic.pdf Stalking Cyber-stalking Compare and Contrast class discussion Oversharing to a few the world Compare and Contrast class discussion on http://www.slideshare.net/USArmySocialMedia/social-media-roundupgeotagging-safety Things to focus on: ◦ Adam Savage twitter example ◦ Wired magazine experiment ◦ Know about geotagging Distracted driving Does the Internet introduce new, unique issues and dangers? ◦ What kind of statistics/facts have you heard? ◦ Distracted driving: vs. Impact of choices Thinking about the choice to adopt new technology in our lives. Amish Ideals Principles: Humility Modesty ◦ Gelassenheit Patience Conformity to goals and community activity ◦ Ordnung Other concepts: ◦ No single governing body ◦ Different groups: Old Order, Mennonites, Brethren The Amish Viewpoint on Technology Adoption Central question: does it bring us together or draw us apart? ◦ Ex. Telephone ◦ Ex. Gas grill Does this bring us together or draw us apart? SKYPE FACETIME The set of rules that the Amish follow is A. Gelassenheit B. Gesundheit C. Ordnung D. Regeln 0% Re ge ln 0% Or dn un g it 0% Ge su nd he Ge la ss en he i t 0% Ch. 6 “How Computing is Changing Who We Are” Case 6.1: Kratos and Poseidon’s Princess Jamal is the father of two sons who want to play the game. The only way to finish a level is to kill the princess. What would Aristotle say about the kids playing this game? he ev il a as t on g as l ka y so 0% bo ys ge t.. . ct s. .. . nd nt a io le M im ick in gv is w ro ng to us e pe op le as m ea . w ha ... so pr et en d ar e It ga m es de o Vi 0% 0% 0% It’ A. Video games are pretend so what is the big deal? B. It is wrong to use people as means to an end. C. Mimicking violent and evil acts will not help the boys develop virtuous habits. D. It’s okay as long as the boys get their homework done first. What would Kant say about the kids playing this game? bo ys ge t.. . ct s. he ev il a so ka y as l io le on g nt a as t nd pe op le as m ea . .. . 0% 0% 0% M im ick in gv us e to is w ro ng It Vi de o ga m es ar e pr et en d so w ha ... 0% It’ A. Video games are pretend so what is the big deal? B. It is wrong to use people as means to an end. C. Mimicking violent and evil acts will not help the boys develop virtuous habits. D. It’s okay as long as the boys get their homework done first. Case 6.2 Virtual Two Timing Mitch and Meghan play an online game. Meghan is dating mutual friend Erik IRL In the game there is sweetheart’s day, and Mitch and Meghan’s characters wear banners proclaiming love for each other. Opinion: Is Meghan being unfaithful to Erik with this behavior? A. Yes B. No C. Maybe 0% M ay be 0% No Ye s 0% Opinion Question: Is it possible to date/be in a relationship with someone that you have never met? A. Yes B. No Book section 6.5.3, pp. 216-217 o Ye s Is Cyberdating really dating? 0% N 0% The Internet and Self Self concept, p. 198-199 Article for discussion: “Facebook causes envy ‘on unprecedented scale’” ◦ http://www.telegraph.co.uk/technology/facebook/9820910/Facebook-causes-envy-on-anunprecedented-scale.html Sociopathic behavior on the Internet Dissocial personality disorder, definition quote, top of page 196 Types: ◦ Cyberbully: uses the Internet to harass a particular target, often using fake identities or public Web sites to enable harassment; often chooses targets known in real life ◦ Troll: posts in a public forum or chat room, with the goal of either subverting the conversation or otherwise provoking an emotional response ◦ Griefer: online version of a spoilsport; enjoys making other players not enjoy online games Ethics in a Computing Culture 26 Antisocial definition Ethics in a Computing Culture 27 Social Network & Graph Terms: ◦Nodes /vertices = Interconnected objects ◦Edges = links/lines that connect Theories Traditional: 6 degrees of separation ◦ ‘67 Prof. Stanley Milgram’s experiment (6.5 steps), page 210 Modern: http://www.nytimes.com/2011/11/22/tech nology/between-you-and-me-4-74degrees.html?_r=1& ◦ Note figure ◦ Note between US residents figure ETHICS IN A COMPUTING CULTURE 28 How the Internet Changes How We Know Epistemology: study of the nature of knowledge and how we know what we know Acquired: ◦ Indirect ◦ Direct Growing role of intentional bias in finding information Ethics in a Computing Culture 29 6.5.1: Homophily Homophily: the tendency for people to have close friendships primarily with people similar to themselves ◦ When searching for information about political issues on the Internet, would you prefer that the pages be sorted by quality only, or would you like your beliefs taken into account, so that highquality pages that agree with you are shown closer to the top than high-quality pages that disagree with you? ◦ Would you prefer to see online advertisements that are randomly selected, or would you prefer to see advertisements for things that your friends like? Ethics in a Computing Culture 30 6.5.2: Expert fear of Wikipedia In evaluating the quality of information you use in your academic work, how important is it to you that the author is an expert in the topic? ◦ For example, would you be more likely to trust a Wikipedia article on U.S. history if the author is a history professor, instead of an average person? Why or why not? Crowdsourcing Wisdom of Crowds Ethics in a Computing Culture 31 Which term relates to a collective opinion of a large set of people being as accurate or better than an expect? A. Homophily B. Wisdom of the crowd C. Crowd sourcing D. Six degrees of separation de gr ee so fs Cr ow d cr ow d of th e 0% ep ar at io n 0% so ur c in g 0% Si x W isd om Ho m op hi ly 0%