Chapter 6 Academic Software By Jean Waldrop ETEC 562 – Spring 2004 Copyright Statement This presentation contains copyrighted materials. It is used under the umbrella of “Fair Use” for educational purposes. What is academic software? Software that enriches the teaching and learning process. Common categories of academic software - Authoring Systems - Desktop Publishing Software - Graphics - Reference Software - Drill and Practice - Educational Games -Simulations - Special Needs - Integrated Learning Systems - Others including Concept Mapping Tools Authoring Systems Software that allows the educator to easily create custom computer-enhanced lessons of all sorts. Hypermedia/ Multimedia Authoring Software Examples: Macromedia Director K-12, Toolbook, Apple Hypercard, Hyperstudio (Makes “hyperjumps”) Web Authoring Software: creates multimedia products specifically for use on the Internet. Examples: Microsoft Front Page, Adobe GoLive!, Macromedia Web Design Studio Desktop Publishing Software Provides the ability to create professional-looking printed or electronic pages. Example: Microsoft Publisher Things you can do: - class or school newsletters - posters and signs for classroom or school - customized booklets for reading, coloring or concept reinforcement - award certificates - flash cards and sight-word cards Graphics Software Software that can be used to create, edit, or enhance digital images. Clip Art Libraries Paint Programs Draw Programs Imaging Software Editing Software Paint Program Reference Software Digital versions of volumes of reference materials that are easily stored on a single compact disc. Encyclopedias Atlases Grammar Tools Dictionaries Tutorials and Drill-and-Practice Software Drill-and-Practice Software: is designed to reinforce previously presented content. Tutorials: presents new material with frequent opportunities for practice and review. Educational Games Present and review instructional content in game format. Examples: Blaster series (Math, Reading, etc.) Carmen Sandiego series, Game of Life, Scrabble, Chessmaster 6000, Sid Meier’s Civilization II, SimCity 3000. Simulations Software packages that present to the user a model or situation in a computerized or virtual format. Examples: Flight simulator software, chemistry lab simulations, dissecting a virtual frog, virtual civilizations. Special Needs Software Software designed to address the requirements of learners with special needs as the result of a variety of physical or learning impairments. Examples: software that reads words aloud as they are displayed on the screen, software that enlarges text on the screen, speechsynthesizing software. Integrated Learning Systems ILS are hardware-software combinations of equipment and programs designed to assist students in learning targeted objectives. It combines classroom management tools with tutorial software. Other Academic Software Problem-Solving Software: Written to help students acquire and practice problem-solving skills. (Forming and testing a hypothesis, applying theories, and predicting outcomes.) Computer-Assisted Instruction (CAI): any software that uses the computer to tutor or review content and provide a platform for reasoning with reference to content. Brainstorming/Concept-Mapping Tools Conclusion Consider the software that will best address the needs of all learners and achieve your instructional objectives. Takes effort to review, evaluate, and select software because there are hundreds of choices available. Academic software will increasingly become a necessary and exciting part of teaching and learning.