Athletes Advertising Empire cultural communiqués from consumtopia about a leisure nation Todd Joseph Miles Holden Professor Department of Multi-Cultural Studies Graduate School of International Cultural Studies (GSICS) Tohoku University Sendai, Japan Paper prepared for the International Association for Media and Communication Research porto Alegre, Brazil July 25 – 30, 2004 Media and Sport Stars Tuesday, 27 July, 13:30-15:00 I. Introduction: This Talk… in a nutshell Contemporary Japan is at least two things, neither of which is mutually exclusive: an “empire of leisure” – in which play has been elevated to a status superior to that of work an “empire of consumption” – – an everyday space saturated with goods and services; a “consumtopia” whose lifestyle is predicated on the production and consumption of things. The Role of Advertising Integral to both of these orientations is advertising. For, in communications that aim at centering goods in the minds of consumers, one encounters the repeated message of leisure – of having the time, lifestyle, and appropriate mental outlook to consume. -- So, too, do ads convey the imperative of frenetic consumption. The Centrality of Consumption In the past decade or so, the ads have become products to be consumed – perhaps as much or more so than the products they advertise. They center on the lifestyle of consumption, the logic of consumtopia An example is this: Lessons from this Ad… We view a star athlete, Hideki Matsui – Currently starring for America’s premier baseball team, the New York Yankees He comes to viewers in Japan from inside the TV – This signifies his distance (he performs overseas and is generally now only consumed by his audience via satellite) His words (“ohtsukare sama desu”) toasts the hard work performed by his audience (of sports fan/consumers) back home We then see a wide range of “types” (male female; young, middle aged, elder) in their various work (fields) and relaxation (beach, pub, parks) settings. “Play” and “Smile” The ad campaign is currently 4 ads old Consistent, though, is: – Hideki Matsui – The theme song (“The Games People Play”) – The catch phrase: “Big Smile” These are significant significations – They carry big impact for a society such as Japan The Meaning of Key Words “Play” and “Smile” are key words because they signify that Japan has become, what I call a “Leisure Empire” This is a profound societal change: – No more than 60 years ago this society was in physical, emotional and moral ruin – Not 50 years ago it was struggling to right itself economically – Not 40 years ago it was entering a cycle of rapid economic growth – Only 30 years ago did it begin experiencing high levels of consumption and an increase in leisure time – Even 20 years ago its “sararimen” were still routinely putting in grueling 18 hour, 6-day work weeks – Only in the past 10 years has the work week been shortened and leisure time has begun to increase meaningfully In short, Japan is a society which has known work rather than pleasure, self-sacrifice rather than self-expression and selfishness There was little to smile about, little play involved in daily life. Consuming Public Performers So, too, have ads become texts that enable the consumption of the human figures depicted in the communiqués: – the spokespeople whose images are lent to the product as, for instance in this ad, by former (American) major league baseballer, Shinjo or in this ad starring Olympic ping-pong player, “Ai-chan” (as she has been called for over a decade of TV appearances and celebrity) The Emerging Athlete Increasingly, in Japan, these figures are athletes. These athletes are both male and female… – though most often the male They are performers in both domestic and foreign leagues – though more often the foreign The products they represent range from life insurance to cars, credit cards to beer, film and cameras to sports drinks. Results Beyond messages of consumption, the results of such advertising activity move in numerous directions, at once: – – – – – – Celebrity Identity Globalization Nationalism Gender Cultural similarity and difference II. Intellectual Precursors This work moves comfortably from previous sports/mediarelated research, notably: – Sports Exports/Media ReImport (Holden 2002) and its relationship to globalization – Empires of Leisure (Holden 2004) and the relationship to political, economic and socio-cultural development A. Japan’s Sports Exports In “Japan’s Sports Exports” I identified the phenomenon of Japanese athletes plying their trade in overseas’ markets and having their exploits “reimported” by media. This phenomenon: – links to globalization; – Is effected most often by news reports; – Serves as moral and nationalistic meditation on Japanese identity Media Flows in and Between Countries Country 1 Bilateral Country 2 Multilateral Country 3 Adapted from Sepstrup, 1989 Bilateral Unilateral Japan United States Bilateral Flow of Sport Exports: 1995-2003 Holland England Germany Italy Unilateral 2003: Television and Print Information Re-import Japan United States Unilateral Primary Media Flow of Japan’s Sports Exports 2003: Television and Print Holland England Germany Italy Unilateral Information Re-import Japan United States Unilateral Primary Media Flow of Japan’s Sports Exports: Actual Pattern Time 2: Advertising Visualization/Recreation of Overseas Athletic Lives Holland England Germany Italy Unilateral United States Japan Unilateral Secondary (Parasitic) Media Flow of Japan’s Sports Exports B. Empires of Leisure Concept and Components The Concept: Empires of Leisure: Install a particular lifestyle at its core: – One of relaxation, disposable time, disposable income Are consumer-driven Are consumption-oriented Are mediated – Most often, leisure is communicated and/or experienced through forms such as TV, Movies, Internet, Cell phone In important ways are socially, politically, economically, historically, and/or morally re/productive Conceptualizing Empire: Key Strata 3 Strata: – Leisure Supra-structure – Leisure Infra-structure – Leisure Consumer Conceptualizing Empire: the Leisure Supra-structure Within the Leisure Supra-structure, 2 dimensions: – Political Dimension: the philosophy, practices encouraging leisure production and consumption – Economic Dimension: the outlook and apparatus aimed at producing, delivering and consuming leisure The Economic Dimension Underlying media and its consumption is a certain economic milieu and consumer capability. For instance, Japan is: – Considered the second-most-technologically-powerful economy in the world after the U.S. – Listed as the third-largest economy after the U.S. and China – The largest aid donor in the world – Second (to U.S.) in per-capita national income (2002) – Third (to U.S. and Canada) in purchasing power by volume per capita (2002) – Third in budget expenditures – Fifth in budget revenues – Tenth in business efficiency Conceptualizing Empire: the Leisure Infra-structure Within the Leisure Infra-structure, 2 aspects: – Means/Sites of Leisure Consumption Included here is media – Means/Goods of Leisure Production A Media Rich Environment For instance, compared to other nations, Japan has: – The Third-most number of TVs per capita Behind China and the U.S. – The Second-most number of PCs Behind the U.S. – The Third-most mobile cellular phones Behind the U.S. and China – The First-most number of Fax Machines Conceptualizing Empire: the Leisure Consumer Stratum Within the Leisure Consumer Stratum, key factors include: – Time (opportunities to consume) – Disposable Income (ability to consume) – Access to media technology – Activities engaged in (actual kinds of consumption) Work Time Most importantly, work time has steadily decreased over the years. From a society dubbed an “economic empire” in the mid-1980s: where work, alone, was the measure of success Now work time is on the decline: – A 2004 survey indicates that in the last decade, work time has declined across all industries, on average, 17.9 hours or roughly 3.58 hours per day, given a 5 day work week. -- Japan in Figures, 2004 Statistic Bureau Ministry of Public Management, Home Affairs, Posts and Telecommnuications http://www.stat.go.jp/english/data/figures/pdf/2004f.pdf And Leisure Time Concomitantly, leisure time has steadily increased over the years. – A 2001 Survey found that – as compared to 1996 – both males and females spent far less time on secondary activities – such as work – and more time on tertiary activities (free-time activities). - Ministry of Public Management, Home Affairs, Posts and Telecommnuications - http://www.stat.go.jp/english/data/shakai/2001/jikan/yoyakuj.htm#A Leisure Hours Year Activity 1976 Male Female 1991 Male Female 2001 Male Female 10.41 10.42 10.19 10.30 10.30 10.42 Secondary 7.38 8.04 7.33 7.46 6.41 7.01 Tertiary 5.41 5.14 6.08 5.44 6.39 6.17 Primary In short: Over the past 3 decades: • work hours have decreased by nearly an hour a day for both men and women; • leisure time has increased for both nearly an hour; • The disparity between the two in terms of leisure time is decreasing, though only marginally Contemporary Japanese Time Use Not only is leisure increasing… The primary leisure activity (consuming media) is third among all human activities – At 2.24 hours/day It trails only: – Sleep: 7.32 hours/day – Work: 4.34 hours/day Note: other surveys place TV consumption, itself, at over 3.30 hours/day – I.e. well in excess of the leisure figures listed above Styles of Discourse: Infotainment Within the milieu is a kind of communication approach -- a rhythm of that lifespace… which assists this leisure consumption In contemporary televisual communication this is often referred to as “infotainment” Styles of Discourse: Infotainment In Japan, infotainment is a genrespanning discourse (what Holden and Ergul [2004] and Ergul [2004] have called a “supra-discourse”) – it underpins consciousness – provides a logic for and style of organizing and presenting mediated communication. Content: a melding of popular, information and entertainment Popular culture has always provided much of the stuff for leisure consumption Now, however, these are melded with the supra-discourse: – the “popular” is loaded into and located in everything from advertising to quiz shows to news to “wide-”, “wake up” and variety shows – this is particularly true of athletes and their sports, as I have shown in other research (Holden 2002, 2003). Content: a balance of indigenous and exogenous elements Under contemporary conditions, globalization ensures that the stuff of leisure consumption may not all be indigenous Usually we think of exogenous material as that which is imported – that enters the focal context from outside However, in the case of Japanese sports and athletes, it is often the case that indigenous material (local athletes and teams) become exogenous (through their play outside the country). They are reimported by local media for consumption by local viewers and fans. Media Re-import: Effects As a phenomenon, media re-imports are: – Pervasive – Powerful Re-imports: – – – – Constitute a daily, non-stop set of representations Across the panoply of TV genres (primarily) Reflect a unified discourse: Offer windows into subterranean topics (culturally relevant societal myths), such as: Cultural and political identity Individual capacity Gender identity Nationalism Advertising, Empire, Consumption and Athletic Re/Imports Building on this concept, the focus in this talk is on the important role that advertising plays in the Re/import process Advertising Athletes The settings in which they appear are as often as not set in countries beyond Japan’s borders… – As for instance, this ad: The athletes engaging in lifestyles alien to the “normal” rhythms of “indigenous” Japanese life. III. Athletes as Advertisers 1. Footballers Nakata Ono Takahara Nakamura 2. Baseballers Matsui Ichiro Shinjo 3. Others Takahashi (Naoko) Mediations and Discourse As I have discussed in other published work, much of the mediation of Japanese athletes – whether in news, wide-shows, talk shows or ads – has focused on challenge (in foreign leagues) and success. These mediations often seemed couched in the vernacular of national achievement, with athlete as signifier for nation. Together, these mediations are so constant and their frames so narrow, it operates as a discursive formation. – Concerning, first, individuality – Then national identity – And, finally, via aggregated success, nationalism The New World Japanese One of the threads that my work has yet to emphasize is comfort in the world beyond Japan’s borders. – Because of Japan’s historical isolation and also what has been labeled it “gaijin complex” (or fear of foreigners), this is significant. This theme of “thriving beyond” can be seen in ads for 3 foreign-based soccer players, Hidetoshi Nakata, Shinji Ono and Naohiro Takahara. Ono’s World Shinji Ono is a soccer player who has spent the last 3 years playing in the Dutch League. He is a “Japanese success story” – in that he has “survived” in a competitive international league – also because he has mastered the language (historically a psychological barrier that has kept Japan in isolation) – These ads emphasize his comfort in that international, alien, world Deeper Discourse Certainly this is nothing more than a trifling 15 seconds; – A “feel good” vignette – The interchange merely shows that the girl wishes to spend time with Ono on another picnic, he loses the ball and she scolds him to take care of things important to him. Yet it does work to communicate that Ono is: – Comfortable in the alien world – That he is accepted and has a place there – In fact, in another ad, Ono is shown speaking Dutch (to himself – as if this was the most natural thing) and then receiving enthusiastic support from his young fans. Japanese, in short, not only CAN survive; they can THRIVE overseas. A Constant Theme This theme of overseas comfort and success is covered time and again in ads for Japan’s athletic exports as if this is a point of fascination – if not downright disbelief – for Japanese. If nothing else, it provides regular, workaday stiffs, stuck in their insular, restricted Japanese life, a way of experiencing efficacy, if only vicariously The drudgery of their everyday life is somehow mitigated by experiencing the conquests of these sports heroes. Takahara’s World In a series of ads for a charge card (called “Life Card”), the footballer Takahara Naohiro is shown moving through his daily paces in Germany. Here is only a partial ad, but it shows him signing autographs and talking about how coming to Europe was a big chance for him. “Chances don’t wait,” he says. “You have to make of them what you can.” One does it by themselves. This reflects the new “Do It Yourself”/“Can Do” attitude of Japanese today (as communicated through their commercial athletes). Nakata’s World Hidetoshi Nakata is a soccer player who has spent the last 6 years playing in Italy’s Serie A for a number of teams. He was the first soccer success story – Successful not only for his play on the field, but his mastery of the language as this ad (showing him as the center of attention at an Italian party) makes clear Nakata’s Message of Challenge Acceptance and Aplomb Another aspect of Nakata’s success is his comfort out in the world. His willingness to challenge new things – as in the African ad we saw earlier – Or in a Coke ad (which like the copier ad, places him at the center of a party with Caucasians, laughing, joking, playing, consuming) example So, too, his association with (and embrace of) “style” and glamour as the following ad makes clear The Ixy Ad The operant elements of this ad are: – The cat and mouse between a foreign woman and a Japanese man – The Japanese man navigates a maze-like environment Emblematic of his ability to survive in a complicated foreign milieu Symbolic of the ability of all Japanese to so succeed – The fact that the woman is willing to be caught by this Japanese man is also symbolic of “foreign” desire (for Japanese) and (Japanese) efficacy in obtaining the foreign. Internationalizing Japan One of the key themes for Japan beginning in the 1980s and through the 1990s was “internationalization” – Stepping out of the shadows of isolationism – Of course, this was the result, in large part, of a globalizing economy In ads we see this in numerous Nakata ads – The earlier C2 ad where he eats pizza and plays fusbol at a party with Caucasians – In the following Canon copier ad where he is literally swarmed over by Italians with whom he interacts (in Italian) with comfort and aplomb. Global Dimensions For the most part these athletic endorsements have been by “Japan’s Sports Exports”. – Domestic heroes certainly serve as “image characters” For instance, baseballers Kiyohara and Takahashi have had ad campaigns (for beer). Shinjo is a domestic figure (now) and even (former Major League manager) Bobby Valentine has an ad (although for the parent company that owns his team – Notably, both Shinjo and Valentine have had international careers Local to Global Even when the local is presented, it often is in a global context… – As in the case of this Olympic gold medal winner who is shown instructing young kids, then exhorting her country to “fight hard” The farm equipment maker is said to give those working in the fields an edge to “fight hard” as well. Local Elements As we know from recent theorization, globalization is as much a theory of local as it is of global. In many of these ads the discourse is something beyond globality – Instead, about hybridity, indigenization or even the resistance of the global The Shijo Ad Recall in the ad for “Morning Serve” Shinjo is a signifier/icon for difference – His character is “original” (unique, even strange, unJapanese) This is underscored by his using a frying pan as a bat His long, red cooking gloves (long red arm bands were a trademark for him in his baseball career) And, of course, these colors are indexical of Japan’s flag. The food Shinjo prepares begins as an American meal (i.e. sausage) He then indigenizes it (wrapping it in dried seaweed and rice) This serves as commentary on how a foreign product can appeal to locals; how it can be hybridized to meet local desires/preferences How you can “take the the boy out of the country, but not take the country out of the boy”. Transculturation: A Matsui Example So, too, in one of Matsui’s ads (not shown here) – for vegetable juice – he eats a morning breakfast by himself in his New York apartment. – We know it is New York from the establishing shot of the Empire State Building and the Island of Manhattan. – The breakfast he cooks is a hybrid: a fried egg, but eaten in the traditional way: with rice, pressed fish, soybean soup. – He uses Japanese bowls and chopsticks. Reterritorialization: “Little Matsui” and his Osaka-ben In the following ad, Kazuo Matsui speaks his local (Osaka) dialect as he tries to convince consumers of his sincerity… – “I’m not lying! This is the truth” he pleads to the camera. – the issue is that he is insisting that he actually brought this product with him when he went to play baseball in America. This serves as an example of cultural selection, holding onto the familiar (or local) in the face of difference (here, living and working in a foreign country). Consuming Athletes Of course, beyond the nationalist and identity discourse, there is simply the consumption of athletes (in our viewing of their minientertainments); as they consume the products in the ads. Skills on Display When Ichiro goes careening through a crowded American city to track down a fly ball, there is the pleasure of viewing his considerable speed, determination, “stick-to-it-iveness” Or when Shunsuke Nakamura shows that he is better than water-ghosts, we feel the thrill of his abilities Consuming Messages And while there may be small messages of nation, group identity, or (for instance) perseverance in daily life, in many cases, ads are still about: – The product; – Keeping a leisure nation entertained; – Keeping a consumtopia consuming. As this Matsui offering makes clear Conclusions In this talk I focused on Japan’s athletic ads. Significations were shown to speak prominently of nation and the foreign vis-à-vis these athletes and their lives Beyond what the athletes advertise, I was most concerned with what these ads tell us about the dual empires that have given athletes voice: – the culture of consumption and – the cult of leisure. In my view, this selective vector of sports-related communication tells us a great deal about: – the current state of Japanese society – based as it is on leisure, celebrity, athletic achievement – a globalizing world, and – changing attitudes about Japan’s place (via its athletic successes) in the world.