Jeffrey Hope ENGL 1312 Video game publishers can use many ways to advertise their games to the public. Two ways that Activision has advertised their game Call of Duty: Ghosts is with a cover spread for Game Informer (Ryckert, 2013) and a video trailer entitled “Epic Night Out” uploaded by them to YouTube (Infinity Ward, 2013). These media advertise the game in different ways for different purposes: the cover spread to advertise an article about the game, and the trailer to advertise the game proper. Dan Ryckert, writing for Game Informer, wrote an article that, in part, revealed a cover spread advertising Call of Duty: Ghosts (Ryckert, 2013). The spread uses mostly dark colors and shows three armed and masked men, lit from behind, aiming at something off-cover to the left. In the bottom-right corner of the front cover, there is a text that reads “Call of Duty: Ghosts: Activision’s juggernaut steps out of the shadows” (Ryckert, 2013). One of the armed shooters takes up most of the space in the front cover, thus using pathos to extract some sense of fear. As an advertisement for a then-upcoming game, however, its intended purpose is to encourage the viewer to buy the magazine and read about the game. Although one might spend as little as approximately ten seconds viewing the cover, a buyer of the magazine would be more frequently exposed thereto than someone who did not buy the magazine. The YouTube trailer for Call of Duty: Ghosts begins with four armed men driving into the ruins of Las Vegas in an older-model convertible and then opening fire on enemies in and around an abandoned casino. The setting later changes to a more maintained urban area (where an armed woman briefly joins them), then outer space, then a snowy clearing surrounded by mountains. All the while, the men continue to shoot at mostly off-screen enemies. The trailer then reverts to the abandoned Las Vegas setting for the rest of its length except for one shot where the snowy clearing is used. The song “I’m Gonna Live Till I Die” by Frank Sinatra plays Jeffrey Hope ENGL 1312 in the background. Toward its end, the words “There’s a soldier in all of us” appear on the screen, and finally the title and release date of November 5, 2013 appear (Infinity Ward, 2013). The entire length of the video is one minute and 44 seconds. The trailer takes advantage primarily of pathos, evoking fear most especially, to communicate its message that one must kill one’s enemies before being killed by them. The background music is another notable example of pathos, suggestive of what the shooters might themselves be thinking about their actions, as there is no evidence that they give second thoughts about them. There is some sense in ethos in the “There’s a soldier in all of us” tagline, suggesting that defending oneself is honorable. Although not true for all points in history, soldiers have historically been viewed highly by the nation for whom they are fighting. The trailer appears to be a montage with no apparent plot and thus does not effectively use logos. For both the cover spread and the trailer, the intended audience is video gamers. Game Informer is a video game magazine whose contents would appeal most to this audience. It is unreasonable to interpret the trailer’s primary audience as any other group; however, it is conceivable that a parent of a child that plays video games might choose to view the trailer to determine its appropriateness to the child. The purpose of the two genres is different, however. The cover spread is more effective at encouraging viewers to read more information about Call of Duty: Ghosts; the trailer is a more straightforward advertisement for the game. Except for the corner text, no language relevant to the game is used in the spread; the trailer uses informal language, most prevalently from the background song (although the people in the trailer occasionally talk to each other). The cover spread uses the term “juggernaut” to suggest that Call of Duty: Ghosts is part of a successful video game series (Ryckert, 2013). Thus, it attempts to establish Activision, the Jeffrey Hope ENGL 1312 game’s publisher, as credible. The trailer attempts to establish credibility by using the tagline to justify the shooters’ actions. The spread does a better job at credibility than the trailer at establishing its credibility for its purpose. The corner text of the former is written like a headline and thus serves its intended purpose to encourage the viewer to read the corresponding article. On the other hand, one might disagree with the actions of the shooters in the trailer and believe that the tagline does not show that the shooters are “soldiers,” as although their dress is clearly inspired by the military, none of them wears a full uniform. Additionally, their only attempts to hide are to avoid being hit by gunfire—they do not attempt to avoid being detected. With the use of pathos, however, the trailer does a better job, as the cover spread may be somewhat offputting for those not interested in Call of Duty: Ghosts’ genre. In both cases, especially in the cover spread, the audience may likely know how earlier Call of Duty games are like and would want to know if Ghosts is as good or better than those previous games. A cover spread can only suggest the game in question, especially as its designer in this case chose not to use a screenshot. Thus, the use of imagery is very important in this genre, as inappropriate design may fail to do the game justice. Although the trailer chose not to use screenshots or game footage, either, it can nevertheless more accurately capture the game’s nature, as its only major difference from a video game as a form of media is the lack of an interactive element. The feel of each is different as well. The cover spread had a need to use an easy-to-read font to promote the article that contrasted well from the large black sections of the spread. The trailer had a freer font choice, though it still had to choose one fitting of the game’s mood. Additionally, the trailer has a tendency to disfavor the very dark colors used in the spread. In both cases, the dominant organization strategy is through visuals. The cover spread uses space—when folded, each half of the spread could easily stand on its own as an image. The Jeffrey Hope ENGL 1312 front cover uses space as a strategy, leaving enough room above the shooter’s head for the magazine title and advertising the article on a shadow cast near his left shoulder. The organization strategy of the trailer, however, is to show several simulations of what gameplay is like via actors, thus giving prospective players an idea of what to expect from the game should they purchase it. Although not aimed for television viewing and therefore free of that medium’s time constraints for commercials, it can be argued that the trailer is limited to the length of the chosen background music, as only one song is used and it can be jarring if it starts or stops at awkward places in the trailer. Overall, the Call of Duty: Ghosts trailer is more effective in its message than the cover spread for the same game, as it conveys information similarly to video games and trailers do not suffer the disadvantages that print media have when promoting a video game. While static media can only give a general impression about dynamic media, a dynamic media can accurately portray information about other dynamic media. This similarity can better inform the public, as things are not “lost in translation” when expressed in other media. Jeffrey Hope ENGL 1312 Ryckert, D. (2013, September 10). October Cover Revealed – Call Of Duty: Ghosts. Retrieved September 10, 2014. Official Call of Duty®: Ghosts Live-Action Trailer - “Epic Night Out” (2013, November 2). Retrieved September 10, 2014.