Virtual University Human-Computer Interaction Lecture 16 HCI PROCESS AND Methodologies Imran Hussain University of Management and Technology (UMT) 1 Virtual University - Human Computer Interaction © Imran Hussain | UMT In the Last Lecture • • • • • • • • • 2 HCI Process and Methodologies Problems with digital devices and products Significance of process Key factors to be consider Quality and Usability Usability in process Evolution of software development process Design Difference between interface design and interaction design Virtual University - Human Computer Interaction © Imran Hussain | UMT In Today’s Lecture • Life-cycle Models for Interactive systems – – – – – – 3 Waterfall Model Spiral Model RAD Model Star Life-cycle Model Usability engineering Model Goal Directed Model Virtual University - Human Computer Interaction © Imran Hussain | UMT Design Approach Iterative and incremental approach towards design 4 Virtual University - Human Computer Interaction © Imran Hussain | UMT Lifecycle Models • Software lifecycle model consists of different stages and phases from start to completion. 5 Virtual University - Human Computer Interaction © Imran Hussain | UMT Various Models for SW Lifecyles • “Historical Models” – Waterfall model – Spiral model • Government Standards – DoD standards: 2167, 2167A – FAA standard DO-178A, DO-178B • Corporate “Standards” or common practices – Many companies define their own. – Perhaps using: • Unified Process (was the Rational U.P.) • Extreme Programming 6 Virtual University - Human Computer Interaction © Imran Hussain | UMT Why Learn About Process Now? • There are general principles of about: – – – – 7 What we do at various stages of SW development How to inject quality into SW How to avoid early problems that cause huge problems later Recognize that SE is not just writing code Virtual University - Human Computer Interaction © Imran Hussain | UMT Waterfall Model • Early, simple model – – – – Do the phases shown before, in order Complete one phase before moving on to the next Produce a document that defines what to do at the start of each phase At end of each stage, a document or other work-product is produced: requirements doc, design doc, code, etc. – Little or no iteration (going back to previous phase) • The order of phases/stages is generally “right”, but… – Following the waterfall precisely is not effective in real development practice. 8 Virtual University - Human Computer Interaction © Imran Hussain | UMT Traditional ‘Waterfall’ Lifecycle Requirements analysis Design Code Test Maintenance 9 Virtual University - Human Computer Interaction © Imran Hussain | UMT Traditional ‘Waterfall’ Lifecycle Requirements analysis Design Code Test Maintenance 10 Virtual University - Human Computer Interaction © Imran Hussain | UMT Activities in the Life Cycle • Requirements specification – Designer and customer try capture what the system is expected to provide can be expressed in natural language or more precise languages, such as a task analysis would provide • Architectural design – High-level description of how the system will provide the services required factor system into major components of the system and how they are interrelated needs to satisfy both functional and non-functional requirements • Detailed design • Refinement of architectural components and interrelations to identify modules to be implemented separately the refinement is governed by the non-functional requirements 11 Virtual University - Human Computer Interaction © Imran Hussain | UMT Flaws of the Waterfall • Need iteration and feedback – Things change (especially requirements) – Change late requires change in earlier results – Often need to do something multiple times, in stages • As described, it’s very rigid – Not realistic to freeze results after each phase • The model does not emphasize important issues – Risk management – Prototyping – Quality 12 Virtual University - Human Computer Interaction © Imran Hussain | UMT A Lifecycle for RAD (Rapid Applications Development) Project set-up JAD workshops Iterative design and build Engineer and test final prototype Implementation review 13 Virtual University - Human Computer Interaction © Imran Hussain | UMT Spiral Model (Barry Boehm) • Important features: — Risk analysis — Prototyping — Iterative framework allowing ideas to be checked and evaluated — Explicitly encourages alternatives to be considered — Good for large and complex projects but not simple ones 14 Virtual University - Human Computer Interaction © Imran Hussain | UMT Spiral Lifecycle Model 15 Virtual University - Human Computer Interaction © Imran Hussain | UMT Features of Win Win Spiral Model • Identification of stakeholders • Stakeholder includes user • Win condition of each stakeholder was specified 16 Virtual University - Human Computer Interaction © Imran Hussain | UMT HCI in the Software Process • Software engineering and the design process for interactive systems • Usability engineering • Iterative design and prototyping • Design rationale 17 Virtual University - Human Computer Interaction © Imran Hussain | UMT The Software Lifecycle • Software engineering is the discipline for understanding the software design process, or life cycle • Designing for usability occurs at all stages of the life cycle, not as a single isolated activity 18 Virtual University - Human Computer Interaction © Imran Hussain | UMT A Simple Interaction Design Model Identify needs/ establish requirements (Re)Design Evaluate Build an interactive version Final product Exemplifies a user-centered design approach 19 Virtual University - Human Computer Interaction © Imran Hussain | UMT The Star Lifecycle Model • Suggested by Hartson and Hix (1989) • Important features: — Evaluation at the centre of activities — No particular ordering of activities. Development may start in any one — Derived from empirical studies of interface designers 20 Virtual University - Human Computer Interaction © Imran Hussain | UMT The Star Model (Hartson and Hix, 1989) task/functional analysis Implementation Prototyping Evaluation Requirements specification Conceptual/ formal design 21 Virtual University - Human Computer Interaction © Imran Hussain | UMT Usability Engineering Lifecycle Model • Reported by Deborah Mayhew • Important features: – – – – – 22 Holistic view of usability engineering Provides links to software engineering approaches, e.g. OOSE Stages of identifying requirements, designing, evaluating, prototyping Can be scaled down for small projects Uses a style guide to capture a set of usability goals Virtual University - Human Computer Interaction © Imran Hussain | UMT Usability Engineering Lifecycle Model Word document is provided for the figure required at this page 23 Virtual University - Human Computer Interaction © Imran Hussain | UMT Goal-directed Design Product Viability 24 Virtual University - Human Computer Interaction © Imran Hussain | UMT Probability of customer Adoption (once the product Has launched) • User Plan 1. Design 2. schedule 3. Form and behavior spec Probability of Sustaining business (up to launch and Long enough after to build revenue) Probability of Technical completion (delivery) Overall probability Of product success User Model 1. 2. Technology Model 1. Technology components Context • Historical • Social • Economic User • • • 2. Competitors 3. Build vs buy buy vs open source Demographics Psychographics Technographics 3. Values 4. Goals 5. scenarios Business Model 1. Funding model 2. Income/expense projections etc. Business Plan 1. Marketing plan 2. Launch plan 3. Distribution plan 25 Virtual University - Human Computer Interaction © Imran Hussain | UMT User Research • Qualitative nature – Market Research and Market segmentation – Market research gives user survey data. • Quantitative data is useful for selling a product but not useful for providing information how people use the product. 26 Virtual University - Human Computer Interaction © Imran Hussain | UMT Gap between user research and ultimate design solution 27 Virtual University - Human Computer Interaction © Imran Hussain | UMT Reason for Gap Goal-directed methods are not being used 28 Virtual University - Human Computer Interaction © Imran Hussain | UMT • Goals of users • Needs of business • Constraints of technology 29 Virtual University - Human Computer Interaction © Imran Hussain | UMT Research is carried out by researchers instead of designers 30 Virtual University - Human Computer Interaction © Imran Hussain | UMT Goal-directed Design Research Modeling Requirements Framework Refinement User and the domain Users and use context Definition of user, business& technical needs Definition of design structure & flow Of behavior, form& content 31 Virtual University - Human Computer Interaction © Imran Hussain | UMT Development Stages Initiate 32 Design Virtual University - Human Computer Interaction Code Test Ship © Imran Hussain | UMT