NEHRU ARTS ANS SCIENCE COLLEGE DEPARTMENT OF VISUAL COMMUNICATION FILM STUDIES UNIT- I A brief account of Indian cinema – Film as a medium of communication and social change- Growth of Tamil cinema – contributions of Tamil cinema to social and political awareness – Film industry status – Technologies in film production – Digital projection. UNIT - II Film audiences – Fantasy Vs reality in cinema – cinematic theme and elements – Film culture – film genre – Popular, Parallel and Documentary films – concepts in film. UNIT- III Film production: Theme and story line – script writing – characterization – visualization – equipment and other inputs – Role and responsibilities of the Cinematographer and the Director – problems of artists – financial management – editing studios – editing methods – audio and video special effects. UNIT- IV Film appreciation – Film criticism - writing a film review – content analysis – deconstruction of film – comparison of Indian and western films – the influence of Hollywood on Tamil cinema. Unit V Regulations for the film industry – Problems of film industry: Piracy - Government’s initiatives and policies – Film institutes and organizations: Children’s Film Society and professional Associations – Film Clubs – International and National Film Festivals and Awards – Award winning films- a review. Reference: Ashish Rajadhyasha, Paul Wileman, 2005. Encyclopedia of Indian cinema. Oxford University Press. New Delhi. Rabiger, Michael. 2004. Directing the Documentary. 4th edition. Oxford. Focal press. Proferes, Nicholas. 2001. Film Directing Fundamentals. Oxford: Focal Press. Mamer, Bruce. 2000. Film Production Technique. 2nd Edition. Belmont Wadsworth Publication. Nelmes, Jill. 1996. Introduction to film studies. Routledge. London. Edited by Gerald Mast, Cohen Marshall and Braudy Leo. 1992. Film Theory and criticism: Introductory Readings. 4th Edition. Oxford University Press. New Delhi SECTION-B 1. Why make a storyboard? Creating a storyboard will help you plan your animation out shot by shot. You can make changes to your storyboard before you start animating, instead of changing your mind later. You will also be able to talk about your animation and show your storyboard to other people to get feedback on your ideas. 2. What is Narrative Structure? Narrative structure is about two things: the content of a story and the form used to tell the story. Two common ways to describe these two parts of narrative structure are story and plot. Story refers to the raw materials of dramatic action as they might be described in chronological order. Plot refers to how the story is told — the form of storytelling, or the structure, that the story follows. If we want to analyze narrative structure, we can use “who,” “what,” and “where” questions to look at the story or content of a movie. “How” and “when” questions are used to examine plot structure. Conventionally, both story and plot are described in terms of how a character’s life is can take many forms, be it emotional, interpersonal, or even between the character and his/her physical environment. 3. What is Ideology? Ideology translates to the science or study of ideas. However, ideology tends to refer to the way in which people think about the world and their ideal concept of how to live in the world. This is slightly different from philosophy in the sense that ideology encompasses the concept that one’s ideals are the best way. Philosophy on the other hand may examine the way ideology affects others from a more distant perspective. Philosophy however may become ideology when a philosopher sets forth ideal concepts for the way people should live. Plato’s Republic, for example, is his ideology of the best way to proceed in life. The term ideology also may be used to describe the shared beliefs of a group of people, for example a nation, a sect of a religion, or a group of theorists. The term was most likely coined first by the French philosopher, Count Destutt de Tracy, who used the term in the 1700s to describe the more specific definition of the science of ideas. Today the term ideology is used in so many ways, that it is often difficult to know how to describe it. In some ways, the common, shared beliefs of a community may be considered its common sense ideology. For example, a group of people living near the wilderness might share the ideology that it is not wise to venture into the bush alone and at night. Conversely, city people, for the most part, might believe that it make sense to look both ways before crossing a street. Common sense ideology often concerns the protection of the individual and community as a whole. Ideology can be used in a more specific sense to differentiate between different groups of thought. The ideological differences between Sunni and Shiite factions of Islam are a subject of great debate. Understanding these competing ideologies allows one more insight into how to address cultures with which one has either hostile or peaceful contact. In US politics, the term ideology may separate the difference between Democrat and Republican, and those sharing the ideology of one group over another are likely to vote accordingly. Usually a culture has multiple political ideologies, with some less popular than others. Many have difficulty seeing past the two competing ideologies to examine other political ideologies present in the culture. For example, few Libertarians, Green Party Members, or Peace and Freedom ideologists are elected, since most think in terms of democrat and republican candidates only. SECTION-C 1. Character (arts) A character is the representation of a person in a narrative or dramatic work of art (such as a novel, play, or film). Derived from the ancient Greek word kharaktêr, the earliest use in English, in this sense, dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person." Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practised by actors or writers, has been called characterisation. A character who stands as a representative of a particular class or group of people isknown as a type. Types include both stock characters and those that are more fully individualised. The characters in Henrik Ibsen's Hedda Gabler (1891) and August Strindberg's Miss Julie (1888), for example, are representative of specific positions in the social relations of class and gender, such that the conflicts between the characters reveal ideological conflicts. The study of a character requires an analysis of its relations with all of the other characters in the work. The individual status of a character is defined through the network of oppositions (proairetic, pragmatic, linguistic, proxemic ) that it forms with the other characters. The relation between characters and the action of the story shifts historically, often miming shifts in society and its ideas about human individuality, selfdetermination, and the social order. Types of characters Characters may be classified by various criteria: Antagonist Protagonist Hero Anti-Hero Tragic Hero Villain Foil Main character Minor character Characterization –Staging of actors Camera angles and blocking and staging the actors In addition to the coverage angles listed in the previous section there are many additional aspects of camera angles that influence an audience's understanding of what they are watching. Proper blocking and staging of the actors is required for the cinematographer to be able to capture effective images. The following are some of the most common techniques you can use. In countries where people read from left to right, the audience will generally scan an image from left to right. If you place a character at the left of the frame, that character will be seen first and will seem to be more important. Because "tall" usually equates with "powerful" a character that is visually higher in the frame will seem stronger than a character that is low in the frame. The eye is drawn to brightness, therefore if one actor is more brightly lit than others in an image the audience's eye will be drawn to that actor and s/he will seem more important. In a multi-actor image the actor facing more toward the camera will seem more dominating. See how the face of the man on the left draws your eye and dominates this image where we have taken advantage of all of the factors of character placement and lighting within the camera frame. Angling upward from a low position makes an actor seem taller and more powerful as in the next image. In any scene the most powerful character should be placed in the highest position in the frame, and the weaker characters lower in the frame. In a courtroom scene the judge sits on the highest bench. The powerful, evil villain should be higher in the frame than the hero to emphasize the challenge facing the hero to overcome the villain. Shooting the actor from a high angle makes them look weak and vulnerable. We also shot from farther away to make the actor look smaller and we placed the image lower in the frame to accentuate the appearance of weakness and loneliness. Compare this image to the previous image. As a general rule, unless you are trying to make a special point, you should have the camera at about shoulder height of the actors in your scene. If the actors are sitting then bring the camera down to the height of their shoulders as they are sitting. You need to carefully consider the background of a shot to be sure the angle you are shooting the background is the most interesting and appropriate and not distracting. It is almost never good to shoot the flat surface of a background such as a building. The following frame has everything wrong with it. The actors are too far apart and too much in profile. The building is shot face on and a light pole seems to be growing out of the woman's head. This shot uses a perspective angle looking down a tree lined walk to give depth and interest to this image. Always shoot what is in the background from an angle to give depth and a sense of dynamics to your images. The growth of Indian Cinema in the world Film Market The cinema of India consists of films produced across India, including the cinematic culture of Andhra Pradesh, Assam, Karnataka, Kerala, Maharashtra, Orissa, Punjab, Tamil Nadu, and West Bengal. Indian films came to be followed throughout South Asia and the Middle East. As cinema as a medium gained popularity in the country as many as 1,000 films in various languages of India were produced annually. Expatriates in countries such as the United Kingdom and the United States continued to give rise to international audiences for Indian films of various languages especially Bengali, Hindi, Kannada, Malayalam, Marathi, Oriya, Tamil, and Telugu. In the 20th century, Indian cinema, along with the American and Chinese film industries, became a global enterprise. Enhanced technology paved the way for upgradation from established cinematic norms of delivering product, radically altering the manner in which content reached the target audience. Indian cinema found markets in over 90 countries where films from India are screened. The country also participated in international film festivals, especially Satyajit Ray (Bengali), Adoor Gopalakrishnan (Malayalam), K. Viswanath (Telugu), Mani Ratnam (Tamil), Girish Kasaravalli (Kannada). Indian filmmakers such as Shekhar Kapur, Mira Nair, Deepa Mehta etc. found success overseas. The Indian government extended film delegations to foreign countries such as the United States of America and Japan while the country's Film Producers Guild sent similar missions through Europe. Sivaji Ganesan, and S.V. Ranga Rao won their respective first international award for Best Actor held at Afro-Asian Film Festival in Cairo & Indonesian Film Festival in Jakarta for the films Veerapandiya Kattabomman & Narthanasala in 1959 & 1963, separately. India is the world's largest producer of films. In 2009, India produced a total of 2961 films on celluloid, that include a staggering figure of 1288 feature films. The provision of 100% foreign direct investment has made the Indian film market attractive for foreign enterprises such as 20th Century Fox, Sony Pictures, and Warner Bros. Prominent Indian enterprises such as Zee, UTV, Suresh Productions, Adlabs and Sun Network's Sun Pictures also participated in producing and distributing films. Tax incentives to multiplexes have aided the multiplex boom in India. By 2003 as many as 30 film production companies had been listed in the National Stock Exchange of India, making the commercial presence of the medium felt. The Indian diaspora consists of millions of Indians overseas for which films are made available both through mediums such as DVDs and by screening of films in their country of residence wherever commercially feasible. These earnings, accounting for some 12% of the revenue generated by a mainstream film, contribute substantially to the overall revenue of Indian cinema, the net worth of which was found to be US$1.3 billion in 2000. Music in Indian cinema is another substantial revenue generator, with the music rights alone accounting for 4–5% of the net revenues generated by a film in India. Film theory and Criticism Film theory.- Film theory is everything we think and talk about films. As every theory it has been created in the course of its history, in this case, with more than a hundred years of life, it has been feed by several opinions, theories and movements that step by step have built a consistent theoretical frame. Read more about film theory The film criticism.- It consists on analyzing, evaluating, and meditate about the movies, ask questions about them, try to understand its essence and try to understand what they show us, its purposes, meanings and senses, those which the conscious or unconsciously director describes in his work. Read more about film criticism Representation Representation describes the signs that stand in for and take the place of something else. It is through representation people know and understand the world and reality through the act of naming it. Signs are manipulated in order to make sense of the world. For many philosophers, both ancient and modern, man is regarded as the "representational animal" or homo symbolicum, the creature whose distinct character is the creation and the manipulation of signs – things that "stand for" or "take the place of" something else. Representation has been associated with aesthetics (art) and semiotics (signs). Mitchell says "representation is an extremely elastic notion, which extends all the way from a stone representing a man to a novel representing the day in the life of several Dubliners". The term representation carries a range of meanings and interpretations. In literary theory representation is commonly defined in three ways. 1. To look like or resemble 2. To stand in for something or someone 3. To present a second time to re-present Film culture Harvie Conn has described film as a "cultural mirror," a valuable reflection of contemporary attitudes, philosophies, values, lifestyles. Others, such as Michael Medved, have placed more emphasis on the idea of film as a former of culture. As I see it, both emphases are true. The relation between film and culture is a chickenand-egg relationship. Film is of course a product of culture, for the makers of films are people of their own time. On the other hand, within their own culture, filmmakers are often atypical. They tend to be more liberal politically, less inclined to practice religion, more open to radical social attitudes and movements, than the general population. Thus their films tend more often than not to support radicalism and to subvert traditional, especially Christian, values. When those filmmakers answer criticisms of the content of their films by saying "we are only reflecting the broader culture," they are either being naive or dishonest. In the broader culture, there is far more interest in religion, far more family integrity, far more clean language and honest work than one would ever guess from films. In any case, it is important when we go to the movies to take with us some understanding of what is happening in the general culture: both what is considered "traditional" and what is considered "avant-garde." One cannot adequately summarize the current cultural situation in a brief essay, but I will offer a summary here simply to show the reader where I am coming from in my reviews. As I see it, western culture has moved in the last three hundred years from a time of Christian dominance to a time of anti-Christian secular dominance. It is possible to overestimate the role of secular liberalism in contemporary society. From the portrayals of the 1960s in popular media, especially film, one would get the impression that everybody in the United States was "dropping out," taking drugs, protesting the war, supporting radical leftist causes. Perhaps that is what most filmmakers and their friends were doing. But most Americans were fed up with all the protests, drugs, and pompous young moralizers. They elected Richard Nixon president in 1968, and they overwhelmingly re-elected him in 1972, against George McGovern, who was the voice of the radical left. Arguably, the populace continued to move rightward through the 1970s, resulting in the election of Ronald Reagan in 1980 and 1984. During the last thirty years, the only Democrats elected president were men who persuaded the electorate of their moderation. Overt liberals, McGovern, Mondale, and Dukakis were soundly defeated. Film genre In film theory, genre refers to the method based on similarities in the narrative elements from which films are constructed. Most theories of film genre are borrowed from literary genre criticism. As with genre in a literary context, there is a great deal of debate over how to define or categorize genres. Besides the basic distinction in genre between fiction and documentary, film genres can be categorized in several ways. Fictional films are usually categorized according to their setting, theme topic, mood, or format. The setting is the milieu or environment where the story and action takes place. The theme or topic refers to the issues or concepts that the film revolves around. The mood is the emotional tone of the film. Format refers to the way the film was shot (e.g., anamorphic widescreen) or the manner of presentation (e.g.: 35 mm, 16 mm or 8 mm). An additional way of categorizing film genres is by the target audience. Some film theorists argue that neither format nor target audience are film genres. Film genres often branch out into subgenres, as in the case of the courtroom and trialfocused subgenre of drama known as the legal drama. They can be combined to form hybrid genres, such the melding of horror and comedy in the Evil Dead films. There are other methods of dividing films into groups besides genre. For example auteur critics group films according to their directors. Some groupings may be casually described as genres although the definition is questionable. For example, while independent films are sometimes discussed as if they are a genre inand-of themselves, independent productions can belong to any genre. Similarly, art films are referred to as a genre, even though an art film can be in a number of genres. Genre can also be distinguished from film style, which concerns the choices made about cinematography, editing, and sound. A particular style can be applied to any genre. Whereas film genres identify the manifest content of film, film styles identify the manner by which any given film's genre(s) is/are rendered for the screen. Style may be determined by plot structure, scenic design, lighting, cinematography, acting, and other intentional artistic components of the finished film product. Others argue that this distinction is too simplistic, since some genres are primarily recognizable by their styles. Many film historians and film critics debate whether film noir is a genre or a style of film-making often emulated in the period's heyday. Indeed, film noir films from the 1940s and 1950s were made in a range of genres, such as gangster films, police procedural dramas, and thrillers Parallel Cinema The Indian New Wave, commonly known in India as Art Cinema or Parallel Cinema as an alternative to the mainstream commercial cinema, is a specific movement in Indian cinema, known for its serious content, realism and naturalism, with a keen eye on the social-political climate of the times. This movement is distinct from mainstream Bollywood cinema and began around the same time as the French New Wave and Japanese New Wave. The movement was initially led by Bengali cinema (which has produced internationally acclaimed filmmakers such as Satyajit Ray, Mrinal Sen, Ritwik Ghatak, and others) and then gained prominence in the other film industries of India. Realism in Indian cinema dates back to the 1920s and 1930s. One of the earliest examples was V. Shantaram's 1925 silent film classic Sawkari Pash (Indian Shylock), about a poor peasant (portrayed by Shantaram) who "loses his land to a greedy moneylender and is forced to migrate to the city to become a mill worker. Acclaimed as a realistic breakthrough, its shot of a howling dog near a hut, has become a milestone in the march of Indian cinema." The 1937 Shantaram film Duniya Na Mane (The Unexpected) also critiqued the treatment of women in Indian society. Imagination Imagination, also called the faculty of imagining, is the ability of forming mental images, sensations and concepts, in a moment when they are not perceived through sight, hearing or other senses. Imagination is the work of the mind that helps create. Imagination helps provide meaning to experience and understanding to knowledge; it is a fundamental facility through which people make sense of the world,[1][2][3] and it also plays a key role in the learning process. A basic training for imagination is listening to storytelling (narrative), in which the exactness of the chosen words is the fundamental factor to "evoke worlds." Imagination is the faculty through which we encounter everything. The things that we touch, see and hear coalesce into a "picture" via our imagination. It is accepted as the innate ability and process of inventing partial or complete personal realms within the mind from elements derived from sense perceptions of the shared world. The term is technically used in psychology for the process of reviving in the mind, percepts of objects formerly given in sense perception. Since this use of the term conflicts with that of ordinary language, some psychologists have preferred to describe this process as "imaging" or "imagery" or to speak of it as "reproductive" as opposed to "productive" or "constructive" imagination. Imagined images are seen with the "mind's eye." Imagination can also be expressed through stories such as fairy tales or fantasies. Mostfamous inventions or entertainment products were created from the inspiration of someone's imagination. Children often use narratives or pretend play in order to exercise their imagination. When children create fantasy they play at two levels: first, they use role playing to act out what they have created with their imagination, and at the second level they play again with their make-believe situation by acting as if what they have created is an actual reality that already exists in narrative myth. Reality Reality is the state of things as they actually exist, rather than as they may appear or may be thought to be. In its widest definition, reality includes everything that is and has being, whether or not it is observable or comprehensible. Historically, philosophers have sometimes considered reality to include nonexistent things such as "gold mountains" in a sense referred to as a subsistence, as well. By contrast existence is often restricted solely to being (compare with nature). The term reality first appeared in the English language in 1550, originally a legal term in the sense of "fixed property". It originated from the Modern Latin term realitatem, which was from Late Latin realis; the meaning of "real existence" is from 1647 onwards. Cinema & Cultural Studies The program in Cinema and Cultural Studies looks at film as a form of representation in and of itself and in relation to other disciplines such as literature, art, and theater. The CCS program is designed to show how cultural forms such as cinema and the other arts develop and interact with each other and with social, historical, and economic forces by emphasizing the emerging discipline now known as Cultural Studies. The program's core courses place strong emphasis on writing skills and critical thinking about film and other cultural forms. Students will also be taught "media literacy," the ability to read the many images we encounter every day in an age when images are being used for manipulation as never before. Students may have the opportunity to put their knowledge to practical use outside the classroom through internships in the film and advertising industries or through independent research. What is a storyboard? Once a concept or script is written for a film or animation, the next step is to make a storyboard. A storyboard visually tells the story of an animation panel by panel, kind of like a comic book. Your storyboard will should convey some of the following information: What charaters are in the frame, and how are they moving? What are the characters saying to each other, if anything? How much time has passed between the last frame of the storyboard and the current one? Where the "camera" is in the scene? Close or far away? Is the camera moving? How do I make a storyboard? Most commonly, storyboards are drawn in pen or pencil. If you don't like to draw you can also take photos, cut out pictures from magazines, or use a computer to make your storyboards. Keep in mind that your drawings don't have to be fancy! In fact, you want to spend just a few minutes drawing each frame. Use basic shapes, stick figures, and simple backgrounds. If you draw your storyboard frames on index cards, you can rearrange them to move parts of the the story around. Storyboard Language CLOSE-UP SHOT: A close range of distance between the camera and the subject. DISSOVLE: A transition between two shots, where one shot fades away and simultaneously another shot fades in. FADE - A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In. HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant. JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another. LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot. LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting. LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful. PAN: A steady, sweeping movement from one point in a scene to another. POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene. REACTION SHOT- 1.: A shot of someone looking off screen. 2.: A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak. TILT: Using a camera on a tripod, the camera moves up or down to follow the action. ZOOM: Use of the camera lens to move closely towards the subject. Visualization Process FILM, VISUALIZATION, NARRATIVE Introduction learn from this? Mise en scène (Germany, 1920) Mise-en-scène "placing on stage") is an expression used to describe the design aspects of a theatre or film production, which essentially means "visual theme" or "telling a story" —both in visually artful ways through storyboarding, cinematography and stage design, and in poetically artful ways through direction. Mise-en-scène has been called film criticism's "grand undefined term." When applied to the cinema, mise-en-scène refers to everything that appears before the camera and its arrangement—composition, sets, props, actors, costumes, and lighting. Mise-en-scène also includes the positioning and movement of actors on the set, which is called blocking. In modern filmwork, these are all the areas overseen by the director, and thus, in French film credits, the director's title is metteur en scène, "placer on scene." During the 1920s through the 1940s, these areas were typically overseen by the producers, titled variously as the producer, the production designer, the art designer, or the art director. Set design An important element of "putting in the scene" is set design—the setting of a scene and the objects (props) therein. Set design can be used to amplify character emotion or the dominant mood of a film, or to establish aspects of the character. Lighting The intensity, direction, and quality of lighting have a profound effect on the way an image is perceived. Light (and shade) can emphasise texture, shape, distance, mood, time of day or night, season, glamour; it affects the way colors are rendered, both in terms of hue and depth, and can focus attention on particular elements of the composition. Space The representation of space affects the reading of a film. Depth, proximity, size and proportions of the places and objects in a film can be manipulated through camera placement and lenses, lighting, set design, effectively determining mood or relationships between elements in the story world. Costume Costume simply refers to the clothes that characters wear. Using certain colors or designs, costumes in narrative cinema are used to signify characters or to make clear distinctions between characters. Acting There is enormous historical and cultural variation in performance styles in the cinema. Early melodramatic styles, clearly indebted to the 19th century theater, gave way in Western cinema to a relatively naturalistic style. Cinematography Cinematography (from Greek: kinema - "movement" and "to record"), is the making of lighting and camera choices when recording photographic images for the cinema. It is closely related to the art of still photography. Many additional issues arise when both the camera and elements of the scene may be in motion, though this also greatly increases the creative possibilities of the process. History The first attempt at cinematography can be traced back to the world's first motion picture film, Roundhay Garden Scene. It was a sequence directed by Louis Le Prince, French inventor and showman, on October 14, 1888 in the garden at Oakwood Grange in Roundhay, Leeds, West Yorkshire, England. This groundbreaking event happened seven years before the Lumière Brothers' made the first paid exhibition on December 28, 1895 at Le Grand Café, in Paris, France. This date is known as the birth of cinema since it was the first time the cycle of production-distributionexhibition happened. The European city soon became the motion picture capital of the world. Cinematography is an art form unique to motion pictures. Although the exposing of images on lightsensitive elements dates back to the early 19th century (Canadian Geographic), motion pictures demanded a new form of photography and new aesthetic techniques. In the infancy of motion pictures, the cinematographer was usually also the director and the person physically handling the camera. As the art form and technology evolved, a separation between director and camera operator emerged. With the advent of artificial lighting and faster (more light sensitive) film stocks, in addition to technological advancements in optics and various techniques such as color film and widescreen, the technical aspects of cinematography necessitated a specialist in that area. Cinematography was key during the silent movie era - no sound apart from background music, no dialogue - the films depended on lighting, acting and set. In 1919, in Hollywood, the new motion picture capital of the world, one of the first (and still existing) trade societies was formed: the American Society of Cinematographers (ASC), which stood to recognize the cinematographer's contribution to the art and science of motion picture making. Similar trade associations have been established in other countries, too. Aspects of cinematography Numerous aspects contribute to the art of cinematography. They are : Film stock Cinematography can begin with rolls of film or a digital image sensor. Advancements in film emulsion and grain structure have provided a wide range of available film stocks. The selection of a film stock is one of the first decisions they must make during any film production. Aside from the film gauge selection — 8 mm (amateur), 16 mm (semi-professional), 35 mm (professional) and 65 mm (epic photography, rarely used except in special event venues) — the cinematographer has a selection of stocks in reversal (which, when developed, create a positive image) and negative formats along with a wide range of film speeds (varying sensitivity to light) from ISO 50 (slow, least sensitive to light) to 800 (very fast, extremely sensitive to light) and differing response to color (low saturation, high saturation) and contrast (varying levels between pure black (no exposure) and pure white (complete overexposure). Advancements and adjustments to nearly all gauges of film created the "super" variety wherein the area of the film used to capture a single frame of an image is expanded, although the physical gauge of the film remains the same. Super 8 mm, Super 16 mm and Super 35 mm are all formats that utilize more of the overall film area for the image than their "regular" non-super counterparts. The larger the film gauge, the higher the overall image resolution clarity and technical quality. The techniques used by the film laboratory to process the film stock can also offer a considerable variance in the image produced. By controlling the temperature and varying the duration in which the film is soaked in the development chemicals and by skipping certain chemical processes (or partially skipping them), cinematographers can achieve very different looks from a single film stock in the laboratory. Some techniques that can be used are push processing, bleach bypass and cross processing. Filters Filters, such as diffusion filters or color-effect filters, are also widely used to enhance mood or dramatic effects. Most photographic filters are made up of two pieces of optical glass glued together with some form of image or light manipulation material between the glass. In the case of color filters, there is often a translucent color medium pressed between two planes of optical glass. Color filters work by blocking out certain color wavelengths of light from reaching the film. With color film, this works very intuitively wherein a blue filter will cut down on the passage of red, orange and yellow light and create a blue tint on the film. In black and white photography, color filters are used somewhat counter intuitively; for instance a yellow filter, which cuts down on blue wavelengths of light, can be used to darken a daylight sky (by eliminating blue light from hitting the film, thus greatly underexposing the mostly blue sky), while not biasing most human flesh tone. Lens Lenses can be attached to the camera to give a certain look, feel, or effect by focus, color, etc. As does the human eye, the camera creates perspective and spatial relations with the rest of the world. However, unlike one's eye, a cinematographer can select different lenses for different purposes. Variation in focal length is one of the chief benefits. The focal length of the lens determines the angle of view and, therefore, the field of view. Cinematographers can choose from a range of wide angle lenses, "normal" lenses and telephoto lenses, as well as macro lenses and other special effect lens systems such as borescope lenses. Wide-angle lenses have short focal lengths and make spatial distances more obvious. A person in the distance is shown as much smaller while someone in the front will loom large. On the other hand, telephoto lenses reduce such exaggerations, depicting far-off objects as seemingly close together and flattening perspective. The differences between the perspective rendering is actually not due to the focal length by itself, but by the distance between the subjects and the camera. Therefore, the use of different focal lengths in combination with different camera to subject distances creates these different rendering. Changing the focal length only while keeping the same camera position doesn't affect perspective but the angle of view only. A Zoom lens allows a camera operator to change their focal length within a shot or quickly between setups for shots. As prime lenses offer greater optical quality and are "faster" (larger aperture openings, usable in less light) than zoom lenses, they are often employed in professional cinematography over zoom lenses. Certain scenes or even types of filmmaking, however, may require the use of zooms for speed or ease of use, as well as shots involving a zoom move. As in other photography, the control of the exposed image is done in the lens with the control of the diaphragm aperture. For proper selection, the cinematographer needs that all lenses be engraved with T-Stop, not f-stop, so that the eventual light loss due to the glass doesn't affect the exposure control when setting it using the usual meters. The choice of the aperture also affects image quality (aberrations) and depth of field (see below). Depth of field and focus A deep focus shot from Citizen Kane (1941): everything, including the hat in the foreground and the boy in the distance, is in sharp focus. Focal length and diaphragm aperture affect the depth of field of a scene — that is, how much the background, mid-ground and foreground will be rendered in "acceptable focus" (only one exact plane of the image is in precise focus) on the film or video target. Depth of field (not to be confused with depth of focus) is determined by the aperture size and the focal distance. A large or deep depth of field is generated with a very small iris aperture and focusing on a point in the distance, whereas a shallow depth of field will be achieved with a large (open) iris aperture and focusing closer to the lens. Depth of field is also governed by the format size. 70 mm film has much more depth of field for the same focal length lens than does 35 mm. 16 mm has even less and most digital video cameras have less depth of field than 16 mm. But if one considers the field of view and angle of view, the smaller the image is, the shorter the focal length should be, as to keep the same field of view. Then, the smaller the image is, the more depth of field is obtained, for the same field of view. Therefore, 70mm has less depth of field than 35mm for a given field of view, 16mm more than 35mm, and video cameras even more depth of field than 16mm. As videographers try to emulate the look of 35 mm film with digital cameras, this is one issue of frustration - excessive depth of field with digital cameras and using additional optical devices to reduce that depth of field. In Citizen Kane (1941), cinematographer Gregg Toland and director Orson Welles used tighter apertures to create very large depth of field in the scenes, often rendering every detail of the foreground and background of the sets in sharp focus. This practice is known as deep focus. Deep focus became a popular cinematographic device from the 1940s onwards in Hollywood. Today, the trend is for more shallow focus. To change the plane of focus from one object or character to another within a shot is commonly known as a rack focus. Aspect ratio and framing The aspect ratio of an image is the ratio of its width to its height. This can be expressed either as a ratio of 2 integers, such as 4:3, or in a decimal format, such as 1.33:1 or simply 1.33. Different ratios provide different aesthetic effects. Standards for aspect ratio have varied significantly over time. During the silent era, aspect ratios varied widely, from square 1:1, all the way up to the extreme widescreen 4:1 Polyvision. However, from the 1910s, silent motion pictures generally settled on the ratio of 4:3 (1.33). The introduction of sound-on-film briefly narrowed the aspect ratio, to allow room for a sound stripe. In 1932 a new standard was introduced, the Academy ratio of 1.37, by means of thickening the frame line. For years, mainstream cinematographers were limited to using the Academy ratio, but in the 1950s, thanks to the popularity of Cinerama, widescreen ratios were introduced in an effort to pull audiences back into the theater and away from their home television sets. These new widescreen formats provided cinematographers a wider frame within which to compose their images. Many different proprietary photographic systems were invented and utilized in the 1950s to create widescreen movies, but one dominates film today: the anamorphic process, which optically squeezes the image to photograph twice the horizontal area to the same size vertical as standard "spherical" lenses. The first commonly used anamorphic format was CinemaScope, which used a 2.35 aspect ratio, although it was originally 2.55. CinemaScope was used from 1953 to 1967, but due to technical flaws in the design and its ownership by Fox, several thirdparty companies, led by Panavision's technical improvements in the 1950s, now dominate the anamorphic cine lens market. Changes to SMPTE projection standards altered the projected ratio from 2.35 to 2.39 in 1970, although this did not change anything regarding the photographic anamorphic standards; all changes in respect to the aspect ratio of anamorphic 35 mm photography are specific to camera or projector gate sizes, not the optical system. After the "widescreen wars" of the 1950s, the motion-picture industry settled into 1.85 as a standard for theatrical projection in the United States and the United Kingdom. This is a cropped version of 1.37. Europe and Asia opted for 1.66 at first, although 1.85 has largely permeated these markets in recent decades. Certain "epic" or adventure movies utilized the anamorphic 2.39. In the 1990s, with the advent of high-definition video, television engineers created the 1.78 (16:9) ratio as a mathematical compromise between the theatrical standard of 1.85 and television's 1.33, as it was not practical to produce a traditional CRT television tube with a width of 1.85. Until that point, nothing had ever been originated in 1.78. Today, this is a standard for high-definition video and for widescreen television. Some cinema films are now shot using HDTV cameras. Lighting Light is necessary to create an image exposure on a frame of film or on a digital target (CCD, etc.). The art of lighting for cinematography goes far beyond basic exposure, however, into the essence of visual storytelling. Lighting contributes considerably to the emotional response an audience has watching a motion picture. Camera movement One aspect of cinematography that strongly separates it from still photography (aside from having a moving subject) is the ability to move the camera, which represents the audience's viewpoint or perspective, during the course of filming. This movement plays a considerable role in the emotional language of film images and the audience's emotional reaction to the action on the screen. Techniques range from the most basic movements of panning (horizontal shift in viewpoint from a fixed position; like turning your head side-to-side) and tilting (vertical shift in viewpoint from a fixed position; like tipping your head back to look at the sky or down to look at the ground) to dollying (placing the camera on a moving platform to move it closer or farther from the subject), tracking (placing the camera on a moving platform to move it to the left or right), craning (moving the camera in a vertical position; being able to lift it off the ground as well as swing it side-to-side from a fixed base position), and combinations of the above. Cameras have been mounted to nearly every imaginable form of transportation. Most cameras can also be handheld, that is the camera operator literally holds the camera in their hands and moves from one position to another while filming the action. Personal stabilizing platforms came into being in the late 1970s through the invention of Garrett Brown, which became known as the Steadicam. The Steadicam is a body harness and stabilization arm that connects to the camera that allows the operator to move naturally while completely isolating the movements of their body from the movements of the camera. After the Steadicam patent expired in the early 1990s, many other companies began manufacturing their concept of the personal camera stabilizer. Special effects The first special effects in the cinema were created while the film was being shot. These came to be known as "in-camera" effects. Later, optical and digital effects were developed so that editors and visual effects artists could more tightly control the process by manipulating the film in postproduction. For examples of many in-camera special effects, see the work of early filmmaker Georges Méliès. Frame rate selection Motion picture images are presented to an audience at a constant speed. In the theater it is 24 frames per second, in NTSC (US) Television it is 30 frames per second (29.97 to be exact), in PAL (Europe) television it is 25 frames per second. This speed of presentation does not vary. However, by varying the speed at which the image is captured, various effects can be created knowing that the faster or slower recorded image will be played at a constant speed. For instance, time-lapse photography is created by exposing an image at an extremely slow rate. If a cinematographer sets a camera to expose one frame every minute for four hours, and then that footage is projected at 24 frames per second, the event that took four hours to record will now take 10 seconds to present (1 frame per minute for 4 hours equals 240 frames, projected at 24 frames per second equals 10 seconds). This compresses the event that took place in four hours into just 10 seconds. At this speed, one can present the events of a whole day (24 hours) in just one minute. The inverse of this, if an image is captured at speeds above that at which they will be presented, the effect is to greatly slow down (slow motion) the image. If a cinematographer shoots a person diving into a pool at 96 frames per second, and that image is presented back at 24 frames per second, it will take 4 times as long to watch the dive as it did for it to actually happen. Taken to extremes, capturing many thousands of frames per second can allow visual representation of events normally invisible to the human eye, such as bullets in flight and shockwaves travelling through media, a potentially powerful cinematographical technique. In motion pictures the manipulation of time and space is a considerable contributing factor to the narrative storytelling tools. Film editing plays a much stronger role in this manipulation, but frame rate selection in the photography of the original action is also a contributing factor to altering time. Speed ramping, or simply "ramping", is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a unique time-manipulation effect is achieved. For example, someone pushing a door open and walking out into the street would appear to start off in slow-motion, but in a few seconds later within the same shot the person would appear to walk in "realtime" (normal speed). The opposite speed-ramping is done in The Matrix when Neo re-enters the Matrix for the first time to see the Oracle. As he comes out of the warehouse "load-point", the camera zooms into Neo at normal speed but as it gets closer to Neo's face, time seems to slow down, perhaps visually accentuating Neo pausing and reflecting a moment, and perhaps alluding to future manipulation of time itself within the Matrix later on in the movie. Role of the cinematographer In the film industry, the cinematographer is responsible for the technical aspects of the images (lighting, lens choices, composition, exposure, filtration, film selection), but works closely with the director to ensure that the artistic aesthetics are supporting the director's vision of the story being told. The cinematographers are the heads of the camera, grip and lighting crew on a set, and for this reason they are often called directors of photography or DPs. Directors of photography make many creative and interpretive decisions during the course of their work, from pre-production to post-production, all of which affect the overall feel and look of the motion picture. Many of these decisions are similar to what a photographer needs to note when taking a picture: the cinematographer controls the film choice itself (from a range of available stocks with varying sensitivities to light and color), the selection of lens focal lengths, aperture exposure and focus. Cinematography, however, has a temporal aspect (see persistence of vision), unlike still photography, which is purely a single still image. It is also bulkier and more strenuous to deal with movie cameras, and it involves a more complex array of choices. As such a cinematographer often needs to work co-operatively with more people than does a photographer, who could frequently function as a single person. As a result, the cinematographer's job also includes personnel management and logistical organization. Evolution of technology: new definitions Traditionally the term "cinematography" referred to working with motion-picture film emulsion, but it is now largely synonymous with videography and digital video due to the popularity of digital cinematography. Modern digital image processing has also made it possible to radically modify pictures from how they were originally captured. This has allowed new disciplines to encroach on some of the choices that were once the cinematographer's exclusive domain. Types of Camera Angles Objective As opposed to subjective, objective shots are not seen from anyone (or anything's) eyes, but rather from an 'observer's' point of view. This supposed observer is, as far as the narrative is concerned, not actually there; that is, the characters cannot see or interact with the camera. (It can therefore, for example, pass through the glass of a window without hindrance, though this would require special effects.) The majority of shots taken in film are objective. Subjective Subjective shots are taken from someone or something's point of view. It might, for example, display what one of the characters can see. Truly subjective (rather than Point of View) shots are rarely used, as they can be disorientating or alienating to the audience, especially if a character looks at or speaks to the camera. They are, therefore, generally only used when the effect it creates is explicitly desired. A popular device in horror films is to use subjective shots from the monster or adversary's point of view. This makes it possible to let the audience know what the monster is doing, without revealing any information about the nature of the adversary, which heightens the tension. A very good example of subjective shooting is in the film "Cloverfield" by J.J. Abrams. The entire film is shot from a subjective point of view, an observers video camera. Point-of-view Sometimes abbreviated to POV, a point-of-view shot is when the camera is positioned to record what a character in the film would be seeing from his perspective. Cutting Cutting is another word for editing which means assembling the film from all of the raw footage shot during production. Aside from assembling shots into scenes, editing also includes significant audio work, including redubbing dialogue (when required), adding music and adding sound effects. Composition Examples of shot size (in one filmmaker's opinion) Composition refers to the arrangement of visual elements within a shot. The three basic shot compositions in filmmaking are long-shot, mediumshot, and close-up. The long-shot typically shows a significant amount of the setting or shooting environment. If the performers are seen in a long-shot, they are typically small within the frame. The medium-shot is perhaps the most commonly used shot and typically includes one or two performers. Often, a medium shot of a single performer will show from their waist upward. The close-up shows one particular detail, often a performers face, although it may show an object, like a clock. Whatever is shot, a close-up fills the screen with that image. There are no strict dividing lines between these kinds of composition. The image to the right is just one example. Composition in filmmaking has many elements in common with composition in painting and still photography -- line, tone, color, texture, shadow -although cinematography is unique in that the composition may change during the shot. During the shot the camera may move, the lens may be adjusted, the performers may move -- all of which will change the composition of the shot. A performer, for example, might start in a medium shot, but then walk toward the camera, ending in a close-up. Continuity Continuity is the characteristic of a scene whereby the action seems fluid and continuous, even though it is composed of a number of shots. There are many ways that continuity can be broken -which can be noticeable and therefore distracting to an audience. For example, if the hero's clothes are dirty and bloody as he is walking through the doorway, but clean as he emerges from the building, that is a continuity error. Another kind of continuity error can be caused by poor editing. For example, a character might move to a chair and sit down in a long shot, and then we cut to a close-up and see the end of the character's sitting movement. Depending on how these two shots are edited, it will either look like a continuous motion (good continuity), or you might see repeated action or a gap in action (poor continuity). Many people enjoy picking out continuity errors in movies. Continuity errors are often the result of cutting for performance, where the editor pieces together shots that form the desired feel of the scene with little or no attention paid to background objects or actions that cause the errors. Film Production Cycle: Issues that can be discussed - Presentation Transcript 1. FILM PRODUCTION CYCLE: 2. 3. PRODUCTION Stage 1: Development, planning + preproduction Stage 1: Development, planning + pre-production Development: Before green lighting a film project: 4. 8 factors to take Planning > pre-production: into account Putting together the technical crew 5. 6. 1. Story Booking the locations 7. 2. Appeal Building the sets 8. 3. Genre Costumes 9. 4. Past experience H+S, insurance, permissions, legal stuff 10. 5. Budget Preparing the shooting schedule- usually non chronological to save time 11. 6. Castability Planning a detailed budget 12. 7. Marketability Overall organisation 13. 8. Payability Creation of sets Development of the script – 14. 15. director and script editor Accommodation Putting together 'the package' - script, director, actor(s) Travel Agreeing a finance/distribution deal Planning the look Working out a budget Decisions about film technology/equipment needed to create the look Casting the film Booking the Producer, Cinematographer, Production and Location Managers, Prod,designer, Asst Directors and Editor Stage 3: Postproduction Harnessing the technology Stage 2: Production Developing the story Many choices and options - which shots, what order Turning the script into a shot list - creative choices and Finalising the music decisions Cutting the film down from initial 'construction' Location management/challenges 1st assembly edit - what to take out or leave in Managing the team/relationships Development of the final cut Creation of a style - naturalistic, realism, historical Previews/test screenings Creation of a look - mise-en-scene, aesthetics Responding to feedback Working with the technology/technical challenges Locking the picture Adapting the script Grading Sticking to the budget - balancing costs and creativity Delivery of the film to the distributor Minimising risk Also stills / featurettes / cast interviews / making of Logistics of filming in a studio and on location Weather complications Preparing the call sheet Making compromises - usually because of time/cost Postproduction 16. 17. FILM PRODUCTION CYCLE: 18. 19. DISTRIBUTION Part1: Part 2: Part 3: Production company: choosing a distributor The business side of the Planning the film's theatrical Relationship between director, production co. creative film making process release - where + when and distributor Working closely with the film's Dating a film Vertical integration - distribution via one producer – intervention if Knowing your audience, reaching institution required your audience Advantages/disadvantages of the backing of a Sticking to the Dealing with exhibitors major schedule/ensuring the film is Planning a local, national or studio compared to raising the finances delivered on time international release independently Testing the film prior to grading, Marketing the film Financing a film, agreeing a budget, tailoring re-editing if Marketability + Payability the budget to the audience audience feedback suggests Investment opportunity/consideration of risk changes are needed Recouping costs, making a profit, showing a return to investors Part 6: Part 4: Part 5: Judging the success of a Costs of each print film Agreeing distribution deals/distribution rights Advantages of D-Cinema to the distributor Advantages of the web - Weekend box-office Choosing the right distribution takings and screen channels/outlets - more legal distribution channels - mo ways to reach the audience > averages theatrical, festivals, dvd, web, tv Success compared to Selling the film across a range of platforms - greater profits Disadvantages of the web - illegal downloading other films theatrical, Competition from similar dvd, web, tv rights Opportunities offered by converged/ portable technology providing films DVD shelf space or online sales Box office takings and Effects of the recession on DVD sales more and diverse ways to reach the audience DVD sales compared to Classification costs and issues the film's budget Use of data 20. FILM PRODUCTION CYCLE: 21. 22. MARKETING Part 1: 23. Part 2: Who is the audience? Marketing to a specific audience Who and what is being marketed - promoting Audience appeal - uses and gratifications more than just the film How an audience judges a film Branding How marketing works on the audience Construction of a narrative image Testing the film and tracking audience recollection Deciding the film's USP Marketability Payability Deciding on the marketing budget Part 4: The official website - downloads, merchandise, interactivity Trailers Part 3: Posters TV spots Synergy - using one product to sell another Internet Horizontal integration - all content produced under one Reviews roof-film, CD soundtrack, dvd Word of mouth - fan sites Symbiosis - mutually beneficial licensing deals Special articles, featurettes, teasers, Web based marketing log lines, exclusives Viral/ interactive marketing Planning the premiere, creating a buzz, 360 degree marketing strategy front page Stealth marketing photos 3 stages of film marketing DVD cover Broad/ niche tactics - placement of marketing Press release Festivals creating an identity for the director as well as the film 24. 25. FILM PRODUCTION CYCLE: 26. 27. EXHIBITION Pros of changing technology for cinemas Local competition – O2 Vue, eg D-Cinema and broadband, satellite Greenwich Odeon, Bexleyheath Cons of changing technologies eg piracy Cineworld, Greenwich Picture House, dish, web and email direct marketing and illegal downloading, increased etc opportunities, booking online, more competition choice and diversity for the audience Awareness of audience needs + audience expectations, targeting the Differences between independent audience and multiplex cinemas pros and The need to constantly update, expand and cons Use of research to determine the diversify to remain competitive and provide local audience and track changes in the audience with a special experience Laws and legal factors, local demography Licensing Act, regulation Finding new ways to retain and widen appeal - cafe-bar, clubs, special screenings, Marketing and promotion satellite link-ups, festivals etc Alternative forms of online exhibition - pros and cons for the audience and Audience - pros and cons of the industry - eg streaming sites, legal different forms of exhibition and illegal downloading available Exhibition via portable converged Industry - pros and cons of the technology, exhibition 'on the go', different forms of exhibition DVD, Multi-channel Digital TV available Film making . Filmmaking (often referred to in an academic context as film production) is the process of making a film, from an initial story idea or commission, through scriptwriting, shooting, editing, directing and distribution to an audience. Typically, it involves a large number of people, and takes from a few months to several years to complete. Filmmaking takes place all over the world in a huge range of economic, social, and political contexts, and using a variety of technologies and techniques. Technically, the art and science of recording images to film differs significantly from that of recording images to video. Thus, by definition, a "filmmaker" captures images on film, and not video. Film production occurs in five stages: Development—The script is written and drafted into a workable blueprint for a film. Pre-production—Preparations are made for the shoot, in which cast and crew are hired, locations are selected, and sets are built. Production—The raw elements for the finished film are recorded. Post-Production—The film is edited; production sound (dialogue) is concurrently (but separately) edited, music tracks (and songs) are composed, performed and recorded, if a film is sought to have a score; sound effects are designed and recorded; and any other computer-graphic 'visual' effects are digitally added, all sound elements are mixed into "stems" then the stems are mixed then married to picture and the film is fully completed ("locked"). Sales and distribution—The film is screened for potential buyers (distributors), is picked up by a distributor and reaches its cinema and/or home media audience. Development In this stage, the project's producer finds a story, which may come from a book, play, another film, a true story, original idea, etc. After identifying a theme or underlying message, the producer works with writers to prepare a synopsis. Next they produce a step outline, which breaks the story down into one-paragraph scenes that concentrate on dramatic structure. Then, they prepare a treatment, a 25 to 30 page description of the story, its mood, and characters. This usually has little dialogue and stage direction, but often contains drawings that help visualize key points. Another way is to produce a scriptment once a synopsis is produced. Next, a screenwriter writes a screenplay over a period of several months. The screenwriter may rewrite it several times to improve dramatization, clarity, structure, characters, dialogue, and overall style. However, producers often skip the previous steps and develop submitted screenplays which investors, studios, and other interested parties assess through a process called script coverage. A film distributor may be contacted at an early stage to assess the likely market and potential financial success of the film. Hollywood distributors adopt a hard-headed business approach and consider factors such as the film genre, the target audience, the historical success of similar films, the actors who might appear in the film, and potential directors. All these factors imply a certain appeal of the film to a possible audience and hence the number of "A.I.S." (or "Asses in Seats") during the theatrical release. Not all films make a profit from the theatrical release alone, so film companies take DVD sales and worldwide distribution rights into account. The producer and screenwriter prepare a film pitch, or treatment, and present it to potential financiers. If the pitch is successful, the film receives a "green light", meaning someone offers financial backing: typically a major film studio, film council, or independent investor. The parties involved negotiate a deal and sign contracts. Once all parties have met and the deal has been set, the film may proceed into the pre-production period. By this stage, the film should have a clearly defined marketing strategy and target audience.. Pre-production In pre-production, the video is designed and planned. The production company is created and a production office established. The production is storyboarded and visualized with the help of illustrators and concept artists. A production budget is drawn up to plan expenditures for the film. The producer hires a crew. The nature of the film, and the budget, determine the size and type of crew used during filmmaking. Many Hollywood blockbusters employ a cast and crew of hundreds, while a lowbudget, independent film may be made by a skeleton crew of eight or nine (or fewer). These are typical crew positions: The director is primarily responsible for the storytelling, creative decisions and acting of the film. The assistant director (AD) manages the shooting schedule and logistics of the production, among other tasks. There are several types of AD, each with different responsibilities. The casting director finds actors to fill the parts in the script. This normally requires that actors audition. The location manager finds and manages film locations. Most pictures are shot in the controllable environment of a studio sound stage but occasionally, outdoor sequences call for filming on location. The production manager manages the production budget and production schedule. They also report, on behalf of the production office, to the studio executives or financiers of the film. The director of photography (DoP) is the cinematographer who supervises the photography of the entire film The director of audiography (DoA) is the audiographer who supervises the audiography of the entire film. For productions in the Western world this role is also known as either sound designer or supervising sound editor. The production sound mixer is the head of the sound department during the production stage of filmmaking. They record and mix the audio on set - dialogue, presence and sound effects in mono and ambience in stereo. They work with the boom operator, Director, DoA, DoP, and First AD. The sound designer creates the aural conception of the film, working with the supervising sound editor. On some productions the sound designer plays the role of a director of audiography. The composer creates new music for the film. (usually not until post-production) The production designer creates the visual conception of the film, working with the art director. The art director manages the art department, which makes production sets The costume designer creates the clothing for the characters in the film working closely with the actors, as well as other departments. The make up and hair designer works closely with the costume designer in addition to create a certain look for a character. The storyboard artist creates visual images to help the director and production designer communicate their ideas to the production team. The choreographer creates and coordinates the movement and dance - typically for musicals. Some films also credit a fight choreographer. Production In production, the video/film is created and shot. More crew will be recruited at this stage, such as the property master, script supervisor, assistant directors, stills photographer, picture editor, and sound editors. These are just the most common roles in filmmaking; the production office will be free to create any unique blend of roles to suit the various responsibilities possible during the production of a film. A typical day's shooting begins with the crew arriving on the set/location by their call time. Actors usually have their own separate call times. Since set construction, dressing and lighting can take many hours or even days, they are often set up in advance. The grip, electric and production design crews are typically a step ahead of the camera and sound departments: for efficiency's sake, while a scene is being filmed, they are already preparing the next one. While the crew prepare their equipment, the actors are wardrobed in their costumes and attend the hair and make-up departments. The actors rehearse the script and blocking with the director, and the camera and sound crews rehearse with them and make final tweaks. Finally, the action is shot in as many takes as the director wishes. Most American productions follow a specific procedure: The assistant director calls "picture is up!" to inform everyone that a take is about to be recorded, and then "quiet, everyone!" Once everyone is ready to shoot, he calls "roll sound" (if the take involves sound), and the production sound mixer will start their equipment, record a verbal slate of the take's information, and announce "sound speed" when they are ready. The AD follows with "roll camera", answered by "speed!" by the camera operator once the camera is recording. The clapper, who is already in front of the camera with the clapperboard, calls "marker!" and slaps it shut. If the take involves extras or background action, the AD will cue them ("action background!"), and last is the director, telling the actors "action!". A take is over when the director calls "cut!", and camera and sound stop recording. The script supervisor will note any continuity issues and the sound and camera teams log technical notes for the take on their respective report sheets. If the director decides additional takes are required, the whole process repeats. Once satisfied, the crew moves on to the next camera angle or "setup," until the whole scene is "covered." When shooting is finished for the scene, the assistant director declares a "wrap" or "moving on," and the crew will "strike," or dismantle, the set for that scene. At the end of the day, the director approves the next day's shooting schedule and a daily progress report is sent to the production office. This includes the report sheets from continuity, sound, and camera teams. Call sheets are distributed to the cast and crew to tell them when and where to turn up the next shooting day. Later on, the director, producer, other department heads, and, sometimes, the cast, may gather to watch that day or yesterday's footage, called dailies, and review their work. With workdays often lasting 14 or 18 hours in remote locations, film production tends to create a team spirit. When the entire film is in the can, or in the completion of the production phase, it is customary for the production office to arrange a wrap party, to thank all the cast and crew for their efforts. Post-production Here the video/film is assembled by the video/film editor. The modern use of video in the filmmaking process has resulted in two workflow variants: one using entirely film, and the other using a mixture of film and video. In the film work, the original camera film is developed and copied to a one-light workprint (positive) for editing with a mechanical editing machine. An edge code is recorded onto film to locate the position of picture frames. Since the development of non-linear editing systems such as Avid, Quantel or Final Cut Pro, the film workflow is used by very few productions. In the video workflow, the original camera negative is developed and telecined to video for editing with computer editing software. A timecode is recorded onto video tape to locate the position of picture frames. Production sound is also synced up to the video picture frames during this process. The first job of the film editor is to build a rough cut taken from sequences (or scenes) based on individual "takes" (shots). The purpose of the rough cut is to select and order the best shots. The director usually works with the editor to ensure the envisioned shots are selected. The next step is to create a fine cut by getting all the shots to flow smoothly in a seamless story. Trimming, the process of shortening scenes by a few seconds, or even frames, is done during this phase. After the fine cut has been screened and approved by the director and producer, the picture is "locked," meaning no further changes are made. Next, the editor creates a negative cut list (using edge code) or an edit decision list (using timecode) either manually or automatically. These edit lists identify the source and the picture frame of each shot in the fine cut. Once the picture is locked, the film is passed into the hands of the postproduction supervising sound editor of the sound department to build up the sound track. The voice recordings are synchronised and the final sound mix is created by the rerecording mixer. The sound track and picture are combined together, resulting in a low quality answer print of the film. There are now two possible workflows to create the high quality release print depending on the recording medium: 1. In the film workflow, the cut list that describes the film-based answer print is used to cut the original color negative (OCN) and create a color timed copy called the color master positive or interpositive print. For all subsequent steps this effectively becomes the master copy. The next step is to create a one-light copy called the color duplicate negative or internegative. 2. It is from this that many copies of the final theatrical release print are made. Copying from the internegative is much simpler than copying from the interpositive directly because it is a one-light process; it also reduces wear-and-tear on the interpositive print. 3. In the video workflow, the edit decision list that describes the video-based answer print is used to edit the original color tape (OCT) and create a high quality color master tape. For all subsequent steps this effectively becomes the master copy. The next step uses a film recorder to read the color master tape and copy each video frame directly to film to create the final theatrical release print. Finally the film is previewed, normally by the target audience, and any feedback may result in further shooting or edits to the film. There are two ways that film can be put together. One way is linear editing and the other is non-linear editing. Linear editing uses the film as it is in a continuous film. All of the parts of the film are already in order and need not be moved or any such thing. Conversely, non-linear editing is not subject to using the film in the order it is taped. Scenes can be moved around or even removed. Distribution and exhibition This is the final stage, where the film is released to cinemas or, occasionally, to consumer media (DVD, VCD, VHS, Blu-ray) or direct download from a provider. The film is duplicated as required for distribution to cinemas. Press kits, posters, and other advertising materials are published and the film is advertised. film companies usually release a film with a launch party, press releases, interviews with the press, press preview screenings, and film festival screenings. Most films have a website. The film plays at selected cinemas and the DVD typically is released a few months later. The distribution rights for the film and DVD are also usually sold for worldwide distribution. The distributor and the production company share profits. Independent filmmaking Filmmaking also takes place outside of the mainstream and is commonly called independent filmmaking. Since the introduction of DV technology, the means of production have become more democratized. Filmmakers can conceivably shoot and edit a film, create and edit the sound and music, and mix the final cut on a home computer. However, while the means of production may be democratized, financing, traditional distribution, and marketing remain difficult to accomplish outside the traditional system. In the past, most independent filmmakers have relied on film festivals to get their films noticed and sold for distribution. However, the Internet has allowed for relatively inexpensive distribution of independent films. As a result several companies have emerged to assist filmmakers in getting independent movies seen and sold via mainstream internet marketplaces, oftentimes adjacent to popular Hollywood titles. With digital self distribution, independent filmmakers who fail to garner a traditional distribution deal now have the ability to reach global audiences. Movie Making Manual/Cinematography/Ca mera angles and composition Shot, Scene and Sequence Shot A shot is the basic unit of a film and refers to one length of continuous (unedited) action. While shooting, a shot is created when you turn the camera on (begin recording) and then turn it off. Often, a director will record multiple takes (attempts) of each shot in order to get one perfect take to be edited into the final film. While editing, a shot refers to the action between two adjacent edit points. A shot can be as short as a single frame of film (1/24th second) to many minutes long -- both extremes are uncommon. Action sequences tend to use many short-duration shots to increase the sense of excitement, while dramatic scenes tend to use longerduration shots. The components or elements of a shot can be divided into two categories: cinematography and mis-en-scene. Cinematography is the way the shot is recorded by the camera, including such factors as lens selection, focus setting, depth-offield, zoom, camera movements, etc. Mis-en-scene refers to everything seen or heard within the shot: the performances, lighting, the set or envrionment, wardrobe, etc. Scene A scene is action that takes place at a certain place and time in the story. If a film starts with a conversation in the kitchen and then cuts to the subway, the kitchen is one scene and the subway is another. A scene can be composed of one shot or any number of shots. When shooting, a director will often record a master shot which captures the entire scene in a single shot, and then record additional shots (e.g., close-up's, cut-ins and cut-aways) to be edited into the scene. Sequence When a number of scenes can be considered as a unit where the action continues or progresses along each of the scenes, then it is considered a sequence. Points of Confusion Scene and shot are sometimes used interchangably. This will mean that in the script, individual shots may be referred to as scenes. Production staff may refer to a single take as a shot but refer to the shot by its scene number. So don't be too confused when production staff flip back and forth when describing a scene or a shot. Perspective (graphical) Perspective (from Latin perspicere, to see through) in the graphic arts, such as drawing, is an approximate representation, on a flat surface (such as paper), of an image as it is seen by the eye. The two most characteristic features of perspective are that objects are drawn: A cube in two-point perspective. Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Linear perspective works by representing the light that passes from a scene through an imaginary rectangle (the painting), to the viewer's eye. It is similar to a viewer looking through a window and painting what is seen directly onto the windowpane. If viewed from the same spot as the windowpane was painted, the painted image would be identical to what was seen through the unpainted window. Each painted object in the scene is a flat, scaled down version of the object on the other side of the window. Because each portion of the painted object lies on the straight line from the viewer's eye to the equivalent portion of the real object it represents, the viewer cannot perceive (sans depth perception) any difference between the painted scene on the windowpane and the view of the real scene. All perspective drawings assume the viewer is a certain distance away from the drawing. Objects are scaled relative to that viewer. Additionally, an object is often not scaled evenly: a circle often appears as an ellipse and a square can appear as a trapezoid. This distortion is referred to as foreshortening. Perspective drawings typically have an -often implied- horizon line. This line, directly opposite the viewer's eye, represents objects infinitely far away. They have shrunk, in the distance, to the infinitesimal thickness of a line. It is analogous to (and named after) the Earth's horizon. Any perspective representation of a scene that includes parallel lines has one or more vanishing points in a perspective drawing. A one-point perspective drawing means that the drawing has a single vanishing point, usually (though not necessarily) directly opposite the viewer's eye and usually (though not necessarily) on the horizon line. All lines parallel with the viewer's line of sight recede to the horizon towards this vanishing point. This is the standard "receding railroad tracks" phenomenon. A two-point drawing would have lines parallel to two different angles. Any number of vanishing points are possible in a drawing, one for each set of parallel lines that are at an angle relative to the plane of the drawing. Perspectives consisting of many parallel lines are observed most often when drawing architecture (architecture frequently uses lines parallel to the x, y, and z axes). Because it is rare to have a scene consisting solely of lines parallel to the three Cartesian axes (x, y, and z), it is rare to see perspectives in practice with only one, two, or three vanishing points; even a simple house frequently has a peaked roof which results in a minimum of six sets of parallel lines, in turn corresponding to up to six vanishing points. In contrast, natural scenes often do not have any sets of parallel lines. Such a perspective would thus have no vanishing points. History Early history The earliest art paintings and drawings typically sized objects and characters hieratically according to their spiritual or thematic importance, not their distance from the viewer, and did not use foreshortening. The most important figures are often shown as the highest in a composition, also from hieratic motives, leading to the "vertical perspective", common in the art of Ancient Egypt, where a group of "nearer" figures are shown below the larger figure or figures. The only method to indicate the relative position of elements in the composition was by overlapping, of which much use is made in works like the Parthenon Marbles. 15th century illustration from the Old French translation of William of Tyre's Histoire d'Outremer. There is clearly a general attempt to reduce the size of more distant elements, but unsystematically. Sections of the composition are at a similar scale, with relative distance shown by overlapping, foreshortening, and further objects being higher than nearer ones, though the workmen at left do show finer adjustment of size. But this is abandoned on the right where the most important figure is much larger than the mason. Rectangular buildings, and the blocks of stone are shown obliquely. Present : Computer graphics 3-D computer games and ray-tracers often use a modified version of perspective. Like the painter, the computer program is generally not concerned with every ray of light that is in a scene. Instead, the program simulates rays of light traveling backwards from the monitor (one for every pixel), and checks to see what it hits. In this way, the program does not have to compute the trajectories of millions of rays of light that pass from a light source, hit an object, and miss the viewer. CAD software, and some computer games (especially games using 3-D polygons) use linear algebra, and in particular matrix multiplication, to create a sense of perspective. The scene is a set of points, and these points are projected to a plane (computer screen) in front of the view point (the viewer's eye). The problem of perspective is simply finding the corresponding coordinates on the plane corresponding to the points in the scene. By the theories of linear algebra, a matrix multiplication directly computes the desired coordinates, thus bypassing any descriptive geometry theorems used in perspective drawing. Types of perspective Of the many types of perspective drawings, the most common categorizations of artificial perspective are one-, two- and three-point. The names of these categories refer to the number of vanishing points in the perspective drawing. One-point perspective One vanishing point is typically used for roads, railway tracks, hallways, or buildings viewed so that the front is directly facing the viewer. Any objects that are made up of lines either directly parallel with the viewer's line of sight or directly perpendicular (the railroad slats) can be represented with onepoint perspective. One-point perspective exists when the painting plate (also known as the picture plane) is parallel to two axes of a rectilinear (or Cartesian) scene — a scene which is composed entirely of linear elements that intersect only at right angles. If one axis is parallel with the picture plane, then all elements are either parallel to the painting plate (either horizontally or vertically) or perpendicular to it. All elements that are parallel to the painting plate are drawn as parallel lines. All elements that are perpendicular to the painting plate converge at a single point (a vanishing point) on the horizon. Some examples: Two-point perspective Walls in 2-pt perspective. All vertical beams are parallel. Two-point perspective can be used to draw the same objects as one-point perspective, rotated: looking at the corner of a house, or looking at two forked roads shrink into the distance, for example. One point represents one set of parallel lines, the other point represents the other. Looking at a house from the corner, one wall would recede towards one vanishing point, the other wall would recede towards the opposite vanishing point. Two-point perspective exists when the painting plate is parallel to a Cartesian scene in one axis (usually the z-axis) but not to the other two axes. If the scene being viewed consists solely of a cylinder sitting on a horizontal plane, no difference exists in the image of the cylinder between a one-point and two-point perspective. Two-point perspective has one set of lines parallel to the picture plane and two sets oblique to it.Parallel lines oblique to the picture plane converge to a vanishing point,which means that this set-up will require two vanishing points. Three-point perspective Three-point perspective is usually used for buildings seen from above (or below). In addition to the two vanishing points from before, one for each wall, there is now one for how those walls recede into the ground. This third vanishing point will be below the ground. Looking up at a tall building is another common example of the third vanishing point. This time the third vanishing point is high in space. Three-point perspective exists when the perspective is a view of a Cartesian scene where the picture plane is not parallel to any of the scene's three axes. Each of the three vanishing points corresponds with one of the three axes of the scene. Image constructed using multiple vanishing points. One-point, two-point, and three-point perspectives appear to embody different forms of calculated perspective. The methods required to generate these perspectives by hand are different. Mathematically, however, all three are identical: The difference is simply in the relative orientation of the rectilinear scene to the viewer. Four-point perspective Four point perspective, also called infinite-point perspective, is the curvilinear variant of two-point perspective. As the result when made into an infinite point version (i.e. when the amount of vanishing points exceeds the minimum amount required), a four point perspective image becomes a panorama that can go to a 360 degree view and beyond - when going beyond the 360 degree view the artist might depict an "impossible" room as the artist might depict something new when it's supposed to show part of what already exists within those 360 degrees. This elongated frame can be used both horizontally and vertically and when used vertically can be described as an image that depicts both a worms and birds eye view of a scene at the same time. As all other foreshortened variants of perspective (respectively one- to six-point perspective), it starts off with a horizon line, followed by four equally spaced vanishing points to delineate four vertical lines created in a 90 degree relation to the horizon line. The vanishing points made to create the curvilinear orthogonals are thus made ad hoc on the four vertical lines placed on the opposite side of the horizon line. The only dimension not foreshortened in this type of perspective being the rectilinear and parallell lines at a 90 degree angle to the horizon line - similar to the vertical lines used in two-point perspective. Zero-point perspective Because vanishing points exist only when parallel lines are present in the scene, a perspective without any vanishing points ("zero-point" perspective) occurs if the viewer is observing a nonlinear scene. The most common example of a nonlinear scene is a natural scene (e.g., a mountain range) which frequently does not contain any parallel lines. A perspective without vanishing points can still create a sense of "depth," as is clearly apparent in a photograph of a mountain range (more distant mountains have smaller scale features). Other varieties of linear perspective One-point, two-point, and three-point perspective are dependent on the structure of the scene being viewed. These only exist for strict Cartesian (rectilinear) scenes. By inserting into a Cartesian scene a set of parallel lines that are not parallel to any of the three axes of the scene, a new distinct vanishing point is created. Therefore, it is possible to have an infinitepoint perspective if the scene being viewed is not a Cartesian scene but instead consists of infinite pairs of parallel lines, where each pair is not parallel to any other pair. A: No perspective foreshortening, and B: Perspective Foreshortening Foreshortening refers to the visual effect or optical illusion that an object or distance appears shorter than it actually is because it is angled toward the viewer. Although foreshortening is an important element in art where visual perspective is being depicted, foreshortening occurs in other types of two-dimensional representations of threedimensional scenes. Some other types where foreshortening can occur include oblique parallel projection drawings. Figure F1 shows two different projections of a stack of two cubes, illustrating oblique parallel projection foreshortening ("A") and perspective foreshortening ("B"). Foreshortening is an effect which also occurs on American and Canadian automobile Wing mirrors, see Objects in Mirror Are Closer Than They Appear. Foreshortening also occurs when imaging rugged terrain using Synthetic Aperture Radar systems. This technique was often used in Renaissance painting. Open and Closed Framings How much you reveal the information/forces people to pay attention. Open Framings- limit what audience can, create mystery intrigue and questions. Closed Framing- is obvious, answers, often used in establishing shots Open to Closed framing equals dramatic storytelling… Decides the cutting order of the scene or you can play on assumptions Master shots are usually closed framing Masters convey a lot of information quickly or can be used to close a scene. Open framing is more interesting because it creates a more dynamic feel Using perspective lines that off the edge of the frame to make it look more dramatic Open framing can make a few people look like a lot. Open and Closed framing can be used in combinations UNIT – III Montage Parallels to musical counterpoint have been developed into a theory of montage, extended from the complex superimposition of images in early silent film[citation needed] to even more complex incorporation of musical counterpoint together with visual counterpoint through mise en scene and editing, as in a ballet or opera; e.g., as illustrated in the gang fight scene of director Francis Ford Coppola’s film, Rumble Fish. Film criticism Film criticism is the analysis and evaluation of films. In general, these works can be divided into two categories: academic criticism by film scholars and journalistic film criticism that appears regularly in newspapers and other media. Film critics working for newspapers, magazines, and broadcast media mainly review new releases. Normally they only see any given film once and have only a day or two to formulate opinions. Despite this, critics have an important impact on films, especially those of certain genres. Mass marketed action, horror, and comedy films tend not to be greatly affected by a critic's overall judgment of a film. The plot summary and description of a film that makes up the majority of any film review can still have an important impact on whether people decide to see a film. For prestige films such as most dramas, the influence of reviews is extremely important. Poor reviews will often doom a film to obscurity and financial loss. Film industry The making and showing of motion pictures became a source of profit almost as soon as the process was invented. Upon seeing how successful their new invention, and its product, was in their native France, the Lumières quickly set about touring the Continent to exhibit the first films privately to royalty and publicly to the masses. In each country, they would normally add new, local scenes to their catalogue and, quickly enough, found local entrepreneurs in the various countries of Europe to buy their equipment and photograph, export, import and screen additional product commercially. The Oberammergau Passion Play of 1898[citation needed] was the first commercial motion picture ever produced. Other pictures soon followed, and motion pictures became a separate industry that overshadowed the vaudeville world. Dedicated theaters and companies formed specifically to produce and distribute films, while motion picture actors became major celebrities and commanded huge fees for their performances. Already by 1917, Charlie Chaplin had a contract that called for an annual salary of one million dollars. Profit is a key force in the industry, due to the costly and risky nature of filmmaking; many films have large cost overruns, a notorious example being Kevin Costner's Waterworld. Yet many filmmakers strive to create works of lasting social significance. The Academy Awards (also known as "the Oscars") are the most prominent film awards in the United States, providing recognition each year to films, ostensibly based on their artistic merits. There is also a large industry for educational and instructional films made in lieu of or in addition to lectures and texts. Associated fields Further information: Film history, Film criticism, Film theory, Product placement, and Propaganda Film editing Film editing is the process of selecting and joining together shots, connecting the resulting sequences, and ultimately creating a finished motion picture. It is an art of storytelling. Film editing is the only art that is unique to cinema, separating film-making from other art forms that preceded it (such as photography, theater, dance, writing, and directing), although there are close parallels to the editing process in other art forms like poetry or novel writing. Film editing is often referred to as the "invisible art" because when it is well-practiced, the viewer can become so engaged that he or she is not even aware of the editor's work. On its most fundamental level, film editing is the art, technique, and practice of assembling shots into a coherent whole. A film editor is a person who practices film editing by assembling the footage. However, the job of an editor isn’t simply to mechanically put pieces of a film together, cut off film slates, or edit dialogue scenes. A film editor must creatively work with the layers of images, story, dialogue, music, pacing, as well as the actors' performances to effectively "redirect" and even rewrite the film to craft a cohesive whole. Editors usually play a dynamic role in the making of a film. Censorship in India Censorship in India mainly targets religious issues. The Constitution of India guarantees freedom of expression but places certain restrictions on content, with a view towards maintaining communal and religious harmony, given the history of communal tension in the nation. The report Freedom in the World 2006 by Freedom House gave India a political rights rating of 2, and a civil liberties rating of 3, earning it the designation of free. The Central Board of Film Certification, the regulatory film body of India, regularly orders directors to remove anything it deems offensive, including sex, nudity, violence or subjects considered politically subversive. In 2002, the film War and Peace, depicting scenes of nuclear testing and the 11 September atrocities, created by Anand Patwardhan, was asked to make 21 cuts before it was allowed to have the certificate for release. Patwardhan objected, saying "The cuts that they asked for are so ridiculous that they won't hold up in court" and "But if these cuts do make it, it will be the end of freedom of expression in the Indian media." The court decreed the cuts unconstitutional and the film was shown uncut. In 2002, the Indian filmmaker and former chief of the country's film censor board, Vijay Anand, kicked up a controversy with a proposal to legalise the exhibition of Xrated films in selected cinemas across the country, saying "Porn is shown everywhere in India clandestinely... and the best way to fight this onslaught of blue movies is to show them openly in theatres with legally authorised licences".[6] He resigned within a year after taking charge of the censor board after facing widespread criticism of his moves.[9] In 2003, the Indian Censor Board banned the film 'Gulabi Aaina (The Pink Mirror)', a film on Indian transsexuals produced and directed by Sridhar Rangayan. The censor board cited that the film was 'vulgar and offensive'. The filmmaker appealed twice again unsuccessfully. The film still remains banned in India, but has screened at numerous festivals all over the world and won awards. The critics have appluaded it for its 'sensitive and touching portrayal of marginalized community'. BBC, YIDFF, Queer India In 2004, the documentary Final Solution, which looks at religious rioting between Hindus and Muslims, was banned. The film follows 2002 clashes in the western state of Gujarat, which left more than 1,000 people dead. The censor board justified the ban, saying it was "highly provocative and may trigger off unrest and communal violence". The ban was lifted in Oct.'04 after a sustained campaign. In 2006, seven states (Nagaland, Punjab, Goa, Tamil Nadu, Andhra Pradesh) have banned the release or exhibition of the Hollywood movie The Da Vinci Code (and also the book),[13] although India's Central Board of Film Certification cleared the film for adult viewing throughout India. However, the respective high courts lifted the ban and the movie was shown in the two states. Film festival A film festival is an organised, extended presentation of films in one or more movie theaters or screening venues, usually in a single locality. The films may be of recent date and, depending upon the focus of the individual festival, can include international releases as well as films produced by the organisers' domestic film industry. Sometimes there is a focus on a specific film-maker or genre (e.g., film noir) or subject matter (e.g., gay and lesbian film festivals). A number of film festivals specialise in short films, each with its defined maximum length. Film festivals are typically annual events. The first major film festival was held in Venice in 1932; the other major film festivals of the world (Berlin, Edinburgh, Cannes, Moscow, and Karlovy Vary) date back to the 1930s, 1940s and 1950s. The Edinburgh International Film Festival in the UK was established in 1947 and is the longest continually running film festival in the world. Raindance Film Festival is the UK's largest celebration of independent film-making and is taking place in London in October. The first North American high film festival was the Columbus International Film & Video Festival, also known as The Chris Awards, held in 1953. According to the Film Arts Foundation in San Francisco, "The Chris Awards (is) one of the most prestigious documentary, educational, business and informational competitions in the U.S; (it is) the oldest of its kind in North America and celebrating its 54th year." It was followed four years later by the San Francisco International Film Festival held in March 1957 whose emphasis was on feature-length dramatic films. The festival played a major role in introducing foreign films to American audiences. Among the films shown in its founding year were Akira Kurosawa's Throne of Blood and Satyajit Ray's Pather Panchali. Today there are thousands of film festivals around the world, ranging from high profile festivals such as Sundance Film Festival (Park City, UT) to horror festivals such as Terror Film Festival (Philadelphia, PA). Digital feature film distribution began in 2005, along with the arrival of the world's first online film festival, the GreenCine Online Film Festival, sponsored by DivX Film Awards The National Film Awards is the most prominent film award ceremony in India. Established in 1954, it is administrated by the Indian government's Directorate of Film Festivals since 1973. Every year, a national panel appointed by the government selects the winning entry, and the award ceremony is held in New Delhi, where the President of India gives away the awards. This is followed by the inauguration of the National Film Festival, where the award-winning films are screened for the public. Declared for films produced in the previous year across the country, they hold the distinction of awarding merit to the best of Indian cinema overall, as well as presenting awards for the best films in each region and language of the country. Due to the national scale of the National Film Awards, it is considered to be the equivalent of the American Academy Awards UNIT - IV Photography Photography is the process, activity and art of creating still or moving pictures by recording radiation on a radiation-sensitive medium, such as a photographic film, or an electronic sensor. Photography uses foremost radiation in the UV, visible and near-IR spectrum.[1] For common purposes the term light is used instead of radiation. Light reflected or emitted from objects form a real image on a light sensitive area (film or plate) or a FPA pixel array sensor by means of a pin hole or lens in a device known as a camera during a timed exposure. The result on film or plate is a latent image, subsequently developed into a visual image (negative or diapositive). An image on paper base is known as a print. The result on the FPA pixel array sensor is an electrical charge at each pixel which is electronically processed and stored in a computer (raster)-image file for subsequent display or processing. Photography has many uses for business, science, manufacturing (f.i. Photolithography), art, and recreational purposes. Lens and mounting of a large-format camera. A historic camera: the Contax S of 1949 — the first pentaprism SLR. Nikon F of 1959 — the first 35mm film system camera. Late Production Minox B camera with later style "honeycomb" selenium light meter A portable folding reflector positioned to "bounce" sunlight onto a model As far as can be ascertained, it was Sir John Herschel in a lecture before the Royal Society of London, on March 14, 1839 who made the word "photography" known to the whole world. But in an article published on February 25 of the same year in a german newspaper called the Vossische Zeitung, Johann von Maedler, a Berlin astronomer, used the word photography already.[2] The word photography is based on the Greek φῶς (photos) "light" and γραφή (graphé) "representation by means of lines" or "drawing", together meaning "drawing with light".[3] Function The camera or camera obscura is the image-forming device, and photographic film or a silicon electronic image sensor is the sensing medium. The respective recording medium can be the film itself, or a digital electronic or magnetic memory. Photographers control the camera and lens to "expose" the light recording material (such as film) to the required amount of light to form a "latent image" (on film) or "raw file" (in digital cameras) which, after appropriate processing, is converted to a usable image. Digital cameras use an electronic image sensor based on light-sensitive electronics such as charge-coupled device (CCD) or complementary metal-oxide-semiconductor (CMOS) technology. The resulting digital image is stored electronically, but can be reproduced on paper or film. The movie camera is a type of photographic camera which takes a rapid sequence of photographs on strips of film. In contrast to a still camera, which captures a single snapshot at a time, the movie camera takes a series of images, each called a "frame". This is accomplished through an intermittent mechanism. The frames are later played back in a movie projector at a specific speed, called the "frame rate" (number of frames per second). While viewing, a person's eyes and brain merge the separate pictures together to create the illusion of motion.[5] In all but certain specialized cameras, the process of obtaining a usable exposure must involve the use, manually or automatically, of a few controls to ensure the photograph is clear, sharp and well illuminated. The controls usually include but are not limited to the following: Control Focus Description The adjustment to place the sharpest focus where it is desired on the subject. Adjustment of the lens opening, measured as f-number, which controls the amount of light passing through the lens. Aperture Aperture also has an effect on depth of field and diffraction – the higher the fnumber, the smaller the opening, the less light, the greater the depth of field, and the more the diffraction blur. The focal length divided by the f-number gives the effective aperture diameter. Shutter speed Adjustment of the speed (often expressed either as fractions of seconds or as an angle, with mechanical shutters) of the shutter to control the amount of time during which the imaging medium is exposed to light for each exposure. Shutter speed may be used to control the amount of light striking the image plane; 'faster' shutter speeds (that is, those of shorter duration) decrease both the amount of light and the amount of image blurring from motion of the subject and/or camera. White balance On digital cameras, electronic compensation for the color temperature associated with a given set of lighting conditions, ensuring that white light is registered as such on the imaging chip and therefore that the colors in the frame will appear natural. On mechanical, film-based cameras, this function is served by the operator's choice of film stock or with color correction filters. In addition to using white balance to register natural coloration of the image, photographers may employ white balance to aesthetic end, for example white balancing to a blue object in order to obtain a warm color temperature. Metering Measurement of exposure so that highlights and shadows are exposed according to the photographer's wishes. Many modern cameras meter and set exposure automatically. Before automatic exposure, correct exposure was accomplished with the use of a separate light metering device or by the photographer's knowledge and experience of gauging correct settings. To translate the amount of light into a usable aperture and shutter speed, the meter needs to adjust for the sensitivity of the film or sensor to light. This is done by setting the "film speed" or ISO sensitivity into the meter. Traditionally used to "tell the camera" the film speed of the selected film on film cameras, ISO speeds are employed on modern digital cameras as an indication of the system's gain from light to numerical output and to control the automatic ISO speed exposure system. The higher the ISO number the greater the film sensitivity to light, whereas with a lower ISO number, the film is less sensitive to light. A correct combination of ISO speed, aperture, and shutter speed leads to an image that is neither too dark nor too light, hence it is 'correctly exposed,' indicated by a centered meter. On some cameras, the selection of a point in the imaging frame upon which the Autofocus auto-focus system will attempt to focus. Many Single-lens reflex cameras (SLR) point feature multiple auto-focus points in the viewfinder. Many other elements of the imaging device itself may have a pronounced effect on the quality and/or aesthetic effect of a given photograph; among them are: Focal length and type of lens (telephoto or "long" lens, macro, wide angle, fisheye, or zoom) Filters placed between the subject and the light recording material, either in front of or behind the lens Inherent sensitivity of the medium to light intensity and color/wavelengths. The nature of the light recording material, for example its resolution as measured in pixels or grains of silver halide. Photo journalism Assault landing One of the first waves at Omaha Beach as photographed by Robert F. Sargent. Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that creates images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (such as documentary photography, social documentary photography, street photography or celebrity photography) by the qualities of: Timeliness — the images have meaning in the context of a recently published record of events. Objectivity — the situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative — the images combine with other news elements to make facts relatable to the viewer or reader on a cultural level. Like a writer, a photojournalist is a reporter but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (physical danger, weather, crowds). The impact of new technologies Smaller, lighter cameras greatly enhanced the role of the photojournalist. Since the 1960s, motor drives, electronic flash, auto-focus, better lenses and other camera enhancements have made picture taking easier. New digital cameras free photojournalists from the limitation of film roll length, as thousands of images can be stored on a single memory card. Content remains the most important element of photojournalism, but the ability to extend deadlines with rapid gathering and editing of images has brought significant changes. As recently as 15 years ago, nearly 30 minutes were needed to scan and transmit a single color photograph from a remote location to a news office for printing. Now, equipped with a digital camera, a mobile phone and a laptop computer, a photojournalist can send a high-quality image in minutes, even seconds after an event occurs. Camera phones and portable satellite links increasingly allow for the mobile transmission of images from almost any point on the earth. There is some concern by news photographers that the profession of photojournalism as it is known today could change to such a degree that it is unrecognizable as image-capturing technology naturally progresses.[9] Citizen journalism and the increase in user contribution and submission of amateur photos to news sites is becoming more widespread. As early as the Crimean War in the mid-19th century, photographers were using the novel technology of the box camera to record images of British soldiers in the field. However, the widespread use of cameras as a way of reporting news did not come until the advent of smaller, more portable cameras that used the enlargeable film negative to record images. The introduction of the 35 mm Leica camera in the 1930s made it possible for photographers to move with the action, taking shots of events as they were unfolding. The age of the citizen journalist and the attainment of news photos from amateur bystanders have contributed to the art of photojournalism. Paul Levinson attributes this shift to the Kodak camera, one of the first cheap and accessible photo technologies that “put a piece of visual reality into every person's potential grasp.”[10] The empowered news audience with the advent of the Internet sparked the creation of blogs, podcasts and online news, independent of the traditional outlets, and “for the first time in our history, the news increasingly is produced by companies outside journalism” Photojournalists Taking good journalistic pictures is far more difficult than simply snapping the shutter of a camera. Good pictures take considerable knowledge, skill, and planning -- with a little luck thrown in. Photojournalists must understand the essentials of a good picture. Subjects should be expressive and active. The framing and composition of the photo must present the subject in an understandable and interesting way. The technical quality of the photo should be such that it allows the viewer to see what the photographer wants to show. None of these is particularly easy to achieve. Photojournalists must begin their work with an understanding of what makes a good photograph and how it is an essential part of journalism. They should also know their equipment well enough to understand how they can use it to take good pictures. Finally, on any photo assignment they have, they should do a lot of thinking and planning about how they will shoot that assignment. Many of these qualities become instinctive for experienced photojournalists, but experience is the key. Those who aspire to become photojournalists should start taking pictures right away. Three shots. The chapter discusses three types of photos based on how far away the photographer is from the subject: establishing shots, mid-range shots and close-ups. Students should know the differences among the three and should understand why each is important. The collage at the right shows an establishing shot at the top, a mid-range shot in the middle, and a close-up at the bottom. The hardest shots to take for most students are the close-ups. Beginning photographers often feel selfconscious about what they are doing and believe they will irritate their subjects if they get to close. They should work to overcome those feelings. Cutlines. The book mentions cutlines at the end of the chapter but because of space reasons does not give any examples. Cutlines are sometimes hard to construct, but they are very important. Photographers do not always have to write the cutlines for their pictures (although they should do so whenever they get the chance). They should always gather the information needed for a cutline, including the names (spelled correctly) of the people visible in their photos. Planning. The chapter emphasizes the importance of planning for photographers. They should think about what they will be doing at a news event – where they will be, what kind of shots they will be taking, who will be in the pictures, what is likely to happen. Drawing a sketch of the scene and making notes on it is a good idea. Discuss an upcoming news event at your school or college and how a photographer might plan for it. National News Photographers Association. For those interested in photojournalism, this is one of the best organizations to be affiliated with. Visit the organization’s and find out what’s required to join. You’ll also find a lot more there. Digital manipulation. All good photojournalists want to protect the integrity of a photograph. That is, they do not want to distort or photograph or change the content so that it is not true to its subject. Unfortunately, digital photography and electronic editing make such manipulation all too easy. That is a constant worry for photojournalists. The Associated Press has issued guidelines on electronic handling of photographs that are well worth reading. Key concepts and terms • Despite the ease of the technology, taking a good picture – one that is worthy of good journalism – is difficult; it takes both skill and planning. • Three types of photos dominate photojournalism – establishing shots, midrange shots and close-ups. • Pictures can be inaccurate in that they can place information in an inaccurate context; photojournalists must have the same commitment to truth and accuracy that other photojournalists have. • A pen and notebook are as important to the photojournalist as a camera. • Three of the most important elements in making a good photograph are drama, emotion and action. • Mug shot – journalistic slang for a picture of a person’s head and shoulders. • Cropping – in the photo editing process, eliminating unnecessary parts of a photograph. • Scaling – changing the size of a picture to fit into a publication or web site. • Proportionality – maintaining the relationship between the width and depth of a photograph when it is being changed in size; the opposite of proportionality is distortion. • Cutline – the words that explain what is in a photograph. Photo essay A photo essay (or "photographic essay") is a set or series of photographs that are intended to tell a story or evoke a series of emotions in the viewer. A photo essay will often show pictures in deep emotional stages. Photo essays range from purely photographic works to photographs with captions or small notes to full text essays with a few or many accompanying photographs. Photo essays can be sequential in nature, intended to be viewed in a particular order, or they may consist of non-ordered photographs which may be viewed all at once or in an order chosen by the viewer. All photo essays are collections of photographs, but not all collections of photographs are photo essays. Photo essays often address a certain issue or attempt to capture the character of places and events. People who have undertaken photo essays include Bruce Davidson, W. Eugene Smith and Walker Evans. "After School Play Interrupted by the Catch and Release of a Stingray" is a simple time-sequence photo essay An article in a publication, sometimes a full page or a two-page spread. Newspapers and news magazines often have multi-page photo essays about significant events, both good and bad, such as a sports championship or a national disaster. A book or other complete publication. A web page or portion of a web site. A single montage or collage of photographic images, with text or other additions, intended to be viewed both as a whole and as individual photographs. Such a work may also fall in the category of mixed media. An art show which is staged at a particular time and location. Some such shows also fall in the category of installation art. A slide show or similar presentation, possibly with spoken text, which could be delivered on slides, on DVD, or on a web site. UNIT - V common digital camera features The directions that come with your camera should enable you learn a great deal. Read the manual! Exposure Controls When you take a picture, you "expose" a film or sensor to light. The two parts which work together to control your exposure are the APERTURE and SHUTTER. Some "Point and Shoot" cameras select these automatically, but more expensive digital cameras enable you to set these manually, or to "program" them for certain shooting conditions. APERTURE The aperture is an opening that changes in size to admit more or less light (similar to the iris of an eye). The numbers on the aperture control are called F-stops and referred to as F16, F11, F8, and so on. Here's how it works: The larger the F-stop number, the smaller the opening. Each number higher lets in half as much light as one number lower. For example, F5.6 admits twice as much light as F8, while F11 lets in only half as much. The aperture doesn't work alone, however. The shutter speed is responsible for exposure, too. It controls the amount of time light is allowed to reach the film or sensor. SHUTTER The shutter is a device that opens and closes at varying speeds to determine the amount of time the light entering the aperture is allowed to reach the film or sensor. Shutter speed is measured in fractions of a second. 125 means 1/125 of a second, 60 means 1/60. Typical shutter speeds range from 1 second to 1/1000. A shutter speed setting for a bright, sunny day using an aperture of F11 - might be 1/125 second. A cloudy day might use 1/60 second with the same aperture, exposing the film or sensor to light for a longer period of time. The settings for a good exposure are determined by a light meter. (Most 35mm cameras have a built-in light meter that shows you the appropriate settings, or automatically controls them.) Aperture and shutter settings work together. Because the shutter (like the aperture) approximately halves or doubles the light reaching the film or sensor with each change in setting, a number of different combinations of settings can result in the same exposure. Aperture F22 F16 F11 F8 F5.6 Shutter 1/30 1/60 1/125 1/250 1/500 Any of the combinations shown above would result in approximately the same exposure. Camera Cameras from large to small, film to digital A camera is a device that records/stores images. These images may be still photographs or moving images such as videos or movies. The term camera comes from the camera obscura (Latin for "dark chamber"), an early mechanism for projecting images. The modern camera evolved from the camera obscura. Cameras may work with the light of the visible spectrum or with other portions of the electromagnetic spectrum. A camera generally consists of an enclosed hollow with an opening (aperture) at one end for light to enter, and a recording or viewing surface for capturing the light at the other end. A majority of cameras have a lens positioned in front of the camera's opening to gather the incoming light and focus all or part of the image on the recording surface. Most 20th century cameras used photographic film as a recording surface, while modern ones use an electronic camera sensor. The diameter of the aperture is often controlled by a diaphragm mechanism, but some cameras have a fixed-size aperture. The still camera takes one photo each time the user presses the shutter button. A typical movie camera continuously takes 24 film frames per second as long as the user holds down the shutter button, or until the shutter button is pressed a second time. Image capture 19th century studio camera, with bellows for focusing Traditional cameras capture light onto photographic film or photographic plate. Video and digital cameras use an electronic image sensor, usually a charge coupled device (CCD) or a CMOS sensor to capture images which can be transferred or stored in a memory card or other storage inside the camera for later playback or processing. Cameras that capture many images in sequence are known as movie cameras or as ciné cameras in Europe; those designed for single images are still cameras. However these categories overlap as still cameras are often used to capture moving images in special effects work and many modern cameras can quickly switch between still and motion recording modes. A video camera is a category of movie camera that captures images electronically (either using analogue or digital technology). Lens The lens of a camera captures the light from the subject and brings it to a focus on the film or detector. The design and manufacture of the lens is critical to the quality of the photograph being taken. The technological revolution in camera design in the 19th century revolutionized optical glass manufacture and lens design with great benefits for modern lens manufacture in a wide range of optical instruments from reading glasses to microscopes. Pioneers included Zeiss and Leitz. Camera lens are made in a wide range of focal lengths. They range from extreme wide angle, wide angle, standard, medium telephoto and telephoto. Each lens is best suited a certain type of photography. The extreme wide angle may be preferred for architecture because it has the capacity to capture a wide view of a building. The normal lens, because it often has a wide aperture, is often used for street and documentary photography. The telephoto is useful for sports, and wildlife but they are more susceptible to camera shake. Focus Auto-focus systems can capture a subject a variety of ways; here, the focus is on the person's image in the mirror. Due to the optical properties of photographic lenses, only objects within a limited range of distances from the camera will be reproduced clearly. The process of adjusting this range is known as changing the camera's focus. There are various ways of focusing a camera accurately. The simplest cameras have fixed focus and use a small aperture and wide-angle lens to ensure that everything within a certain range of distance from the lens, usually around 3 metres (10 ft) to infinity, is in reasonable focus. Fixed focus cameras are usually inexpensive types, such as single-use cameras. The camera can also have a limited focusing range or scale-focus that is indicated on the camera body. The user will guess or calculate the distance to the subject and adjust the focus accordingly. On some cameras this is indicated by symbols (head-and-shoulders; two people standing upright; one tree; mountains). Rangefinder cameras allow the distance to objects to be measured by means of a coupled parallax unit on top of the camera, allowing the focus to be set with accuracy. Single-lens reflex cameras allow the photographer to determine the focus and composition visually using the objective lens and a moving mirror to project the image onto a ground glass or plastic microprism screen. Twin-lens reflex cameras use an objective lens and a focusing lens unit (usually identical to the objective lens.) in a parallel body for composition and focusing. View cameras use a ground glass screen which is removed and replaced by either a photographic plate or a reusable holder containing sheet film before exposure. Modern cameras often offer autofocus systems to focus the camera automatically by a variety of methods. Exposure control The size of the aperture and the brightness of the scene controls the amount of light that enters the camera during a period of time, and the shutter controls the length of time that the light hits the recording surface. Equivalent exposures can be made with a larger aperture and a faster shutter speed or a corresponding smaller aperture and with the shutter speed slowed down. Shutters Although a range of different shutter devices have been used during the development of the camera only two types have been widely used and remain in use today. The Leaf shutter or more precisely the in-lens shutter is a shutter contained within the lens structure, often close to the diaphragm consisting of a number of metal leaves which are maintained under spring tension and which are opened and then closed when the shutter is released. The exposure time is determined by the interval between opening and closing. In this shutter design, the whole film frame is exposed at one time. This makes flash synchronisation much simpler as the flash only needs to fire once the shutter is fully open. Disadvantages of such shutters are their inability to reliably produce very fast shutter speeds ( faster than 1/500th second or so) and the additional cost and weight of having to include a shutter mechanism for every lens. The focal-plane shutter operates as close to the film plane as possible and consists of cloth curtains that are pulled across the film plane with a carefully determined gap between the two curtains (typically running horizontally) or consisting of a series of metal plates (typically moving vertically) just in front of the film plan. The focal-plane shutter is primarily associated with the single lens reflex type of camera's, since covering the film rather than blocking light passing through the lens allows the photographer to view through the lens at all times except during the exposure itself. Covering the film also facilitates removing the lens from a loaded camera (many SLR's have interchangeable lenses). Complexities Professional medium format SLR cameras (typically using 120/220 roll film) use a hybrid solution, since such a large focal-plane shutter would be difficult to make and/or may run slowly. A manually inserted blade known as a dark slide allows the film to be covered when changing lenses or film backs. A blind inside the camera covers the film prior to and after the exposure (but is not designed to be able to give accurately controlled exposure times) and a leaf shutter that is normally open is installed in the lens. To take a picture, the leaf shutter closes, the blind opens, the leaf shutter opens then closes again, and finally the blind closes and the leaf shutter re-opens (the last step may only occur when the shutter is re-cocked). Using a focal-plane shutter, exposing the whole film plane can take much longer than the exposure time. The exposure time does not depend on the time taken to make the exposure over all, only on the difference between the time a specific point on the film is uncovered and then covered up again. For example an exposure of 1/1000 second may be achieved by the shutter curtains moving across the film plane in 1/50th of a second but with the two curtains only separated by 1/20th of the frame width. In fact in practice the curtains do not run at a constant speed as they would in an ideal design, obtaining an even exposure time depends mainly on being able to make the two curtains accelerate in a similar manner. When photographing rapidly moving objects, the use of a focal-plane shutter can produce some unexpected effects, since the film closest to the start position of the curtains is exposed earlier than the film closest to the end position. Typically this can result in a moving object leaving a slanting image. The direction of the slant depends on the direction the shutter curtains run in (noting also that as in all cameras the image is inverted and reversed by the lens, i.e. "top-left" is at the bottom right of the sensor as seen by a photographer behind the camera). Focal-plane shutters are also difficult to synchronise with flash bulbs and electronic flash and it is often only possible to use flash at shutter speeds where the curtain that opens to reveal the film completes its run and the film is fully uncovered, before the second curtain starts to travel and cover it up again. Typically 35mm film SLR's could sync flash at only up to 1/60th second if the camera has horizontal run cloth curtains, and 1/125th if using a vertical run metal shutter. Film formats A wide range of film and plate formats have been used by cameras. In the early history plate sizes were often specific for the make and model of camera although there quickly developed some standardisation for the more popular cameras. The introduction of roll film drove the standardisation process still further so that by the 1950s only a few standard roll films were in use. These included 120 film providing 8, 12 or 16 exposures, 220 film providing 16 or 24 exposures, 127 film providing 8 exposures (principally in Brownie cameras) and 35mm film providing 12, 20 or 36 exposures - or up to 72 exposures in bulk cassettes for the Leica Camera range. For cine cameras, 35mm film was the original film format but 16mm film soon followed produced by cutting 35mm in two. An early amateur format was 9.5mm. Later formats included 8mm film and Super 8. Camera accessories Accessories for cameras are mainly for care, protection, special effects and functions. Lens hood: used on the end of a lens to block the sun or other light source in order to prevent glare and lens flare. Lens cover: covers and protects the lens during storage Lens adapter: sometimes called a step-ring, adapts the lens to other size filters Lens extension tubes allow close focus in macro photography Flash equipment: including light diffuser, mount and stand, reflector, soft box, trigger and cord Care and protection: including camera case and cover, maintenance tools, and screen protector Large format cameras use special equipment which includes magnifier loupe, view finder, angle finder, focusing rail /truck. Battery and charger Camera designs Plate camera The earliest cameras produced in significant numbers used sensitised glass plates and are now termed plate cameras. Light entered a lens mounted on a lens board which was separated from the plate by an extendible bellows. Many of these cameras, had controls to raise or lower the lens and to tilt it forwards or backwards to control perspective . Focussing of these plate cameras was by the use of a ground glass screen at the point of focus. Because lens design only allowed rather small aperture lenses, the image on the ground glass screen was faint and most photographers had a dark cloth to cover their heads to allow focussing and composition to be carried out more easily. When focus and composition were satisfactory, the ground glass screen was removed and a sensitised plate put in its place protected by a dark slide (photography) . To make the exposure, the dark slide was carefully slid out and the shutter opened and then closed and the dark-slide replaced. In current designs the plate camera is best represented by the view camera. Large format camera The large format camera is a direct successor of the early plate cameras and remain in use for high quality photography and for technical, architectural and industrial photography. There are three common types, the monorail camera, the field camera and the press camera. All use large format sheets of film, although there are backs for medium format 120-film available for most systems, and have an extensible bellows with the lens and shutter mounted on a lens plate at the front. These cameras have a wide range of movements allowing very close control of focus and perspective. Medium format camera Medium-format cameras have a film size somewhere in between the large format cameras and the smaller 35mm cameras. Typically these systems use 120- or 220-film. The most common sizes being 6x4.5 cm, 6x6 cm and 6x7 cm. The designs of this kind of camera show greater variation than their larger brethren, ranging from monorail systems through the classic Hasselblad model with separate backs, to smaller rangefinder cameras. There are even compact amateur cameras available in this format. Folding camera The introduction of films enabled the existing designs for plate cameras to be made much smaller and for the base-plate to be hinged so that it could be folded up compressing the bellows. These designs were very compact and small models were dubbed Vest pocket cameras. Box camera Box cameras were introduced as a budget level camera and had few if any controls. The original box Brownie models had a small reflex viewfinder mounted on the top of the camera and had no aperture or focusing controls and just a simple shutter. Later models such as the Brownie 127 had larger direct view optical viewfinders together with a curved film path to reduce the impact of deficiencies in the lens. Rangefinder camera As camera and lens technology developed and wide aperture lenses became more common, range-finder cameras were introduced to make focussing more precise. The range finder has two separated viewfinder windows, one of which is linked to the focusing mechanisms and moved right or left as the focusing ring is turned. The two separate images are brought together on a ground glass viewing screen. When vertical lines in the object being photographed meet exactly in the combined image, the object is in focus. A normal composition viewfinder is also provided. Single-lens reflex Olympus E-420 Four Thirds entry-level DSLR. In the single-lens reflex camera the photographer sees the scene through the camera lens. This avoids the problem of parallax which occurs when the viewfinder or viewing lens is separated from the taking lens. Single-lens reflex cameras have been made in several formats including 220/120 taking 8, 12 or 16 photographs on a 120 roll and twice that number of a 220 film. These correspond to 6x9, 6x6 and 6x4.5 respectively (all dimensions in cm). Notable manufacturers of large format SLR include Hasselblad, Mamiya, Bronica and Pentax. However the most common format of SLRs has been 35 mm and subsequently the migration to digital SLRs, using almost identical sized bodies and sometimes using the same lens systems. Almost all SLR used a front surfaced mirror in the optical path to direct the light from the lens via a viewing screen and pentaprism to the eyepiece. At the time of exposure the mirror flipped up out of the light path before the shutter opened. Some early cameras experimented other methods of providing through the lens viewing including the use of a semi transparent pellicle as in the Canon Pellix and others with a small periscope such as in the Corfield Periflex series. Twin-lens reflex camera Twin-lens reflex cameras used a pair of nearly identical lenses, one to form the image and one as a viewfinder. The lenses were arranged with the viewing lens immediately above the taking lens. The viewing lens projects an image onto a viewing screen which can be seen from above. Some manufacturers such as Mamiya also provided a reflex head to attach to the viewing screen to allow the camera to be held to the eye when in use. The advantage of a TLR was that it could be easily focussed using the viewing screen and that under most circumstances the view seen in the viewing screen was identical to that recorded on film. At close distances however, parallax errors were encountered and some cameras also included an indicator to show what part of the composition would be excluded. Some TLR had interchangeable lenses but as these had to be paired lenses they were relatively heavy and did not provide the range of focal lengths that the SLR could support. Although most TLRs used 120 or 220 film some used 127 film. Ciné camera A ciné camera or movie camera takes a rapid sequence of photographs on strips of film. In contrast to a still camera, which captures a single snapshot at a time, the ciné camera takes a series of images, each called a "frame" through the use of an intermittent mechanism. The frames are later played back in a ciné projector at a specific speed, called the "frame rate" (number of frames per second). While viewing, a person's eyes and brain merge the separate pictures to create the illusion of motion. The first ciné camera was built around 1888 and by 1890 several types were being manufactured. The standard film size for ciné cameras was quickly established as 35mm film and this remains in use to this day. Other professional standard formats include 70 mm film and 16mm film whilst amateurs film makers used 9.5 mm film, 8mm film or Standard 8 and Super 8 before the move into digital format. The size and complexity of ciné cameras varies greatly depending on the uses required of the camera. Some professional equipment is very large and too heavy to be hand held whilst some amateur cameras were designed to be very small and light for single-handed operation. In the last quarter of the 20th century camcorders supplanted film motion cameras for amateurs. Professional video cameras did the same for professional users around the turn of the century. Camera lens Different kinds of camera lenses, including wide angle, telephoto and speciality A Sigma 24mm f1.8, an example of a modern fast prime wide-angle lens A simple lens cleaning kit, consisting of a detergent, microfiber cloth, and an anti-dust airbrush. A camera lens (also known as photographic lens, objective lens or photographic objective) is an optical lens or assembly of lenses used in conjunction with a camera body and mechanism to make images of objects either on photographic film or on other media capable of storing an image chemically or electronically. While in principle a simple convex lens will suffice, in practice a compound lens made up of a number of optical lens elements is required to correct (as much as possible) the many optical aberrations that arise. Some aberrations will be present in any lens system. It is the job of the lens designer to balance these out and produce a design that is suitable for photographic use and possibly mass production. There is no major difference in principle between a lens used for a still camera, a video camera, a telescope, a microscope, or other apparatus, but the detailed design and construction are different. A lens may be permanently fixed to a camera, or it may be interchangeable with lenses of different focal lengths, apertures, and other properties. Aperture and focal length How focal length affects photograph composition: adjusting the camera's distance from the main subject while changing focal length, the main subject can remain the same size, while the other at a different distance changes size. Large (top) and small (bottom) apertures on the same lens. The two fundamental parameters of an optical lens are the focal length and the maximum aperture. The lens' focal length determines the magnification of the image projected onto the image plane, and the aperture the light intensity of that image. For a given photographic system the focal length determines the angle of view, short focal lengths giving a wider field of view than longer focal length lenses. The wider the aperture, identified by a smaller f-number, allows using a faster shutter speed for the same exposure. The maximum usable aperture of a lens is specified as the focal ratio or f-number, defined as the lens' focal length divided by the effective aperture (or entrance pupil), a dimensionless number. The lower the f-number, the higher light intensity at the focal plane. Larger apertures (smaller f-numbers) provide a much shallower depth of field than smaller apertures, other conditions being equal. Practical lens assemblies may also contain mechanisms to deal with measuring light, secondary apertures for flare reduction, and mechanisms to hold the aperture open until the instant of exposure to allow SLR cameras to focus with a brighter image with shallower depth of field, theoretically allowing better focus accuracy. Focal lengths are usually specified in millimetres (mm), but older lenses might be marked in centimetres (cm) or inches. For a given film or sensor size, specified by the length of the diagonal, a lens may be classified as a: Normal lens: angle of view of the diagonal about 50° and a focal length approximately equal to the image diagonal. Wide-angle lens: angle of view wider than 60° and focal length shorter than normal. Telephoto lens or long-focus lens: angle of view narrower and focal length longer than normal. A distinction is sometimes made between a long-focus lens and a true telephoto lens: the telephoto lens has a telephoto group to reduce the physical length of the objective. Macro lens: special lens corrected optically for close-ups, e.g., for images to object ratios ranging from about 1:10 to 1:1. and having a particularly flat image plane suitable for flat images. A macro lens may be of any focal length, the actual focus length being determined by its practical use, considering magnification the required ratio, access to the subject and illumination considerations. 28 mm lens 50 mm lens 70 mm lens 210 mm lens An example of how lens choice affects angle of view. The photos above were taken by a 35 mm camera at a constant distance from the subject. A side effect of using lenses of different focal lengths is the different distances from which a subject can be framed, resulting in a different perspective. Photographs can be taken of a person stretching out a hand with a wideangle, a normal lens, and a telephoto, which contain exactly the same image size by changing the distance from the subject. But the perspective will be different. With the wideangle, the hands will be exaggeratedly large relative to the head. As the focal length increases, the emphasis on the outstretched hand decreases. However, if pictures are taken from the same distance, and enlarged and cropped to contain the same view, the pictures will have identical perspective. A moderate long-focus (telephoto) lens is often recommended for portraiture because the perspective corresponding to the longer shooting distance is considered to look more flattering. The apparent influence of lens focal length on image perspective Although in practice a photographer intuitively perceives a natural relation between perspective and the focal lengths he is using, no such relation actually exists. The immediate reason for this impression is that lenses of different angles of view may be used differently; wide-angle lenses tend to be used close-up and telephoto lenses for photographing distant motives. Cameras or lenses with tilt/swing facilities don't really change perspective, but rather distort the image by oblique projection onto the image plane. The only factor controlling the perspective is the distance from the motive to the lens' front nodal point. Anyone can check this fact by doing some fundamental geometric sketching on a piece of paper. An example illustrating this is the "portrait" lens. It typically has a field of view that includes a person's head and shoulder in the image at a favourable distance, e.g. ten feet or so. At such distance, the features in the face are rendered in reasonable proportions, without too much emphasis on any single feature, like the nose. The closer the camera gets, the larger the closest features appear to be. Photographing a distant scene with a wide-angle lens will yield exactly the same "compressed" perspective associated with a telephoto lens; enlarging the same section of the wide-angle image as that photographed with the latter will confirm this fact. When it comes to looking at a picture, the distance from which it is viewed will also influence the way in which it is perceived. The perspective in the image will determine the most agreeable viewing distance. Number of elements Distinct reflections are visible from the surfaces of different lens elements in this 45mm f/2 MD-Rokkor lens. The lens contains 6 elements in 5 groups. The complexity of a lens—the number of elements and their degree of asphericity— depends upon the angle of view and the maximum aperture, among other variables including intended price point. An extreme wideangle lens of large aperture must be of very complex construction to correct for optical aberrations, which are worse at the edge of the field and when the edge of a large lens is used for image-forming. A long-focus lens of small aperture can be of very simple construction to attain comparable image quality; a doublet (with two elements) will often suffice. Some older cameras were fitted with "convertible" lenses of normal focal length; the front element could be unscrewed, leaving a lens of twice the focal length and angle of view, and half the aperture. The simpler half-lens was of adequate quality for the narrow angle of view and small relative aperture. Obviously the bellows had to extend to twice the normal length. Good-quality lenses with maximum aperture no greater than f/2.8 and fixed, normal, focal length need at least three (triplet) or four elements (the trade name "Tessar" derives from the Greek tessera, meaning "four"). The widest-range zooms often have fifteen or more. The reflection of light at each of the many interfaces between different optical media (air, glass, plastic) seriously degraded the contrast and color saturation of early lenses, zoom lenses in particular, especially where the lens was directly illuminated by a light source. The introduction many years ago of optical coatings, and advances in coating technology over the years, have resulted in major improvements, and modern high-quality zoom lenses give images of quite acceptable contrast, although zoom lenses with many elements will transmit less light than lenses made with fewer elements (all other factors such as aperture, focal length, and coatings being equal). Lens mounts Many Single-lens reflex cameras, and some rangefinder cameras have detachable lenses. A few other types do as well, notably the Mamiya TLR cameras. The lenses attach to the camera using a lens mount, which often also contains mechanical or electrical linkages between the lens and camera body. The lens mount is an important issue for compatibility between cameras and lenses; each major camera manufacturer typically has their own lens mount which is incompatible with others; notable exceptions are the Leica M39 lens mount for rangefinders, M42 lens mount for early SLRs, the later Pentax K mount, and the Four Thirds System mount for dSLRs, all of which are used by multiple camera brands. Most large-format cameras take interchangeable lenses as well, which are usually mounted in a lensboard or on the front standard. Types of lens Close-up and macro The conventional approach photographing small things, like a model railway, is to use a macro lens on a 35mm SLR camera. Although this is a small format equipment, it has far too big image sensor and much too long focal length, usually in the region of 100mm, to obtain a realistic result. The depth-of-field is very narrow. The macro lens is primarily a sophisticated lens corrected for close focusing with a particularly flat field of focus, suitable for flat objects like stamps. To actually go into the miniature model and photograph realistically one needs photo equipment reduced to the same scale as the model subject. This becomes possible as smaller high quality image sensors become available, using lenses of only a few millimetres focal length: Short focal length lenses for small environments. Another point to consider is the actual focal length when taking a picture. This is not the parameter the designer decides upon at the outset calculating the lens, assuming the image is far away and all light rays entering the lens is parallel, this is an ideal situation and seldom the actual case. The photographer moves the lens back and forth to obtain what he reckons to be the best position to render the image sharp, in doing so he uses the lens at a different focal length than that which is inscribed on the lens itself. However, it is not only the focal length that changes, but the effective aperture as well; it is the ratio between the lens opening diameter and the actual focused distance. When using bellows extension or intermediate rings between the lens and the camera, the focal length may be much longer, resulting in a much smaller maximum lens aperture, and a much narrower angle of view. A 50mm f/2.8 macro lens extended to 1:1 reproduction ratio has an effective focal length of 100mm and a maximum aperture of 5.6. This leads to the effect the lens aperture has on the depth of field, the range in the motive rendered sharp in the image: the larger the aperture the narrower is the depth of field. It is especially useful to consider this effect in close-up photography since the consequence is that short focal length lenses give deeper depth-of-field at larger relative apertures: An 80mm lens at f/8 gives same depth-of-field as a 14mm lens at f/1.4. Stopping the 14mm lens down to f/8 gives an even greater depth-of-field, which is very useful in close-up photography imaging miniature models.[12][13] Zoom lens Some lenses, called zoom lenses, have a focal length that varies as internal elements are moved, typically by rotating the barrel or pressing a button which activates an electric motor. Commonly, the lens may zoom from moderate wide-angle, through normal, to moderate telephoto; or from normal to extreme telephoto. The zoom range is limited by manufacturing constraints; the ideal of a lens of large maximum aperture which will zoom from extreme wideangle to extreme telephoto is not attainable. Zoom lenses are widely used for small-format cameras of all types: still and cine cameras with fixed or interchangeable lenses. Bulk and price limit their use for larger film sizes. Motorized zoom lenses may also have the focus, iris, and other functions motorized. Special-purpose A tilt/shift lens, set to its maximum degree of tilt relative to the camera body. Apochromat (APO) lenses have added correction for chromatic aberration. Process lenses have extreme correction for aberrations of geometry (pincushion distortion, barrel distortion) and are generally intended for use at a specific distance. Process and apochromat lenses are normally of small aperture, and are used for extremely accurate photographs of static objects. Generally their performance is optimized for subjects a few inches from the front of the lens, and suffers outside this narrow range. Enlarger lenses are made to be used with photographic enlargers (specialised projectors), rather than cameras. Lenses for aerial photography. Fisheye lenses: extreme wide-angle lenses with an angle of view of up to 180 degrees or more, with very noticeable (and intended) distortion. Stereoscopic lenses, to produce pairs of photographs which give a 3-dimensional effect when viewed with an appropriate viewer. Soft-focus lenses which give a soft, but not out-of-focus, image and have an imperfection-removing effect popular among portrait and fashion photographers. Infrared lenses Ultraviolet lenses Swivel lenses rotate while attached to a camera body to give unique perspectives and camera angles. Shift lenses and tilt/shift lenses (collectively perspective control lenses) allow special control of perspective on SLR cameras by mimicking view camera movements. Photographic film Photographic film is a sheet of plastic (polyester, nitrocellulose or cellulose acetate) coated with an emulsion containing light-sensitive silver halide salts (bonded by gelatin) with variable crystal sizes that determine the sensitivity, contrast and resolution of the film. When the emulsion is sufficiently exposed to light (or other forms of electromagnetic radiation such as X-rays), it forms a latent (invisible) image. Chemical processes can then be applied to the film to create a visible image, in a process called film developing. In black-and-white photographic film there is usually one layer of silver salts. When the exposed grains are developed, the silver salts are converted to metallic silver, which block light and appear as the black part of the film negative. Color film uses at least three layers. Dyes, which adsorb to the surface of the silver salts, make the crystals sensitive to different colors. Typically the blue-sensitive layer is on top, followed by the green and red layers. During development, the exposed silver salts are converted to metallic silver, just as with black and white film. But in a color film, the byproducts of the development reaction simultaneously combine with chemicals known as color couplers that are included either in the film itself or in the developer solution to form colored dyes. Because the by-products are created in direct proportion to the amount of exposure and development, the dye clouds formed are also in proportion to the exposure and development. Following development, the silver is converted back to silver salts in the bleach step. It is removed from the film in the fix step. This leaves behind only the formed color dyes, which combine to make up the colored visible image. Newer color films, like Kodacolor II, have as many as 12 emulsion layers, with upwards of 20 different chemicals in each layer. Due to film photography's long history of widespread use, there are now around one trillion pictures on photographic film or photographic paper in the world,[1] enough to cover an area of around ten thousand square kilometres (4000 square miles), about half the size of Wales.[2] Film basics There are several types of photographic film, including: Print film, when developed, turns into a negative with the colors (or black and white values, in black and white film) inverted. This type of film must be "printed"—that is either enlarged by projecting through a lens, or placed in direct contact as light shines through it—onto photographic paper (which in turn is itself developed) in order to be viewed as intended. Print films are available in both black-and-white and color. Color print films use an orange color correction mask to correct for unwanted dye absorptions and improve color accuracy. Color reversal film after development is called a transparency and can be viewed directly using a loupe or projector. Reversal film mounted with plastic or cardboard for projection is often called a slide. It is also often marketed as "slide" film. This type of film is often used to produce digital scans or color separations for mass-market printing. Photographic prints can be produced from reversal film, but the process is expensive and not as simple as that for print film. Black-and-white reversal film exists, but is uncommon. Conventional black-and-white negative stock can be reversal-processed, to give black & white slides, as by dr5 Chrome. Some kits were available to enable B&W reversal processing to be done by homeprocessors, but most are discontinued. B&W transparencies can be produced from almost all B&W films. In order to produce a usable image, the film needs to be exposed properly. The amount of exposure variation that a given film can tolerate while still producing an acceptable level of quality is called its exposure latitude. Color print film generally has greater exposure latitude than other types of film. Additionally, because print film must be printed to be viewed, after-thefact corrections for imperfect exposure are possible during the printing process. The concentration of dyes or silver salts remaining on the film after development is referred to as optical density, or simply density; the optical density is proportional to the logarithm of the optical transmission coefficient of the developed film. A dark image on the negative is of higher density than a more transparent image. Most films are affected by the physics of silver grain activation (which sets a minimum amount of light required to expose a single grain) and by the statistics of random grain activation by photons. The film requires a minimum amount of light before it begins to expose, and then responds by progressive darkening over a wide dynamic range of exposure until all of the grains are exposed and the film achieves (after development) its maximum optical density. Film speed Film speed describes a film's threshold sensitivity to light. The international standard for rating film speed is the ISO scale which combines both the ASA speed and the DIN speed in the format ASA/DIN. Using ISO convention film with an ASA speed of 400 would be labeled 400/27°. A fourth naming standard is GOST, developed by the Russian standards authority. See the film speed article for a table of conversions between ASA, DIN, and GOST film speeds. Common film speeds include ISO 25, 50, 64, 100, 160, 200, 400, 800, 1600, and 3200. Consumer print films are usually in the ISO 100 to ISO 800 range. Some films, like Kodak's Technical Pan, are not ISO rated and therefore careful examination of the film's properties must be made by the photographer before exposure and development. ISO 25 film is very "slow", as it requires much more exposure to produce a usable image than "fast" ISO 800 film. Films of ISO 800 and greater are thus better suited to low-light situations and action shots (where the short exposure time limits the total light received). The benefit of slower film is that it usually has finer grain and better color rendition than fast film. Professional photographers of static subjects such as portraits or landscapes usually seek these qualities, and therefore require a tripod to stabilize the camera for a longer exposure. Photographing subjects such as rapidly moving sports or in low-light conditions, a professional will choose a faster film. Grain size refers to the size of the silver crystals in the emulsion. The smaller the crystals, the finer the detail in the photo and the slower the film. A film with a particular ISO rating can be pushed to behave like a film with a higher ISO. In order to do this, the film must be developed for a longer amount of time or at a higher temperature than usual. This procedure is usually only performed by photographers who do their own development or professional-level photofinishers. More rarely, a film can be pulled to behave like a "slower" film. Special films Instant photography, as popularised by Polaroid, uses a special type of camera and film that automates and integrates development, without the need of further equipment or chemicals. This process is carried out immediately after exposure, as opposed to regular film, which is developed afterwards and requires additional chemicals. See instant film. Films can be made to record non-visible ultraviolet (UV) and infrared (IR) radiation. These films generally require special equipment; for example, most photographic lenses are made of glass and will therefore filter out most ultraviolet light. Instead, expensive lenses made of quartz must be used. Infrared films may be shot in standard cameras using an infrared band- or long-pass filter, although the infrared focal point must be compensated for. Exposure and focusing are difficult when using UV or IR film with a camera and lens designed for visible light. The ISO standard for film speed only applies to visible light, so visual-spectrum light meters are nearly useless. Film manufacturers can supply suggested equivalent film speeds under different conditions, and recommend heavy bracketing. e.g. with a certain filter, assume ISO 25 under daylight and ISO 64 under tungsten lighting. This allows a light meter to be used to estimate an exposure. The focal point for IR is slightly farther away from the camera than visible light, and UV slightly closer; this must be compensated for when focusing. Apochromatic lenses are sometimes recommended due to their improved focusing across the spectrum. Film optimized for sensing X-ray radiation is commonly used for medical imaging by placing the subject between the film and a source of X-rays, without a lens, as if a translucent object were imaged by being placed between a light source and standard film. Film optimized for sensing X-rays and for gamma rays is sometimes used for radiation dosimetry and personal monitoring. Film has a number of disadvantages as a scientific detector: it is difficult to calibrate for photometry, it is not re-usable, it requires careful handling (including temperature and humidity control) for best calibration, and the film must physically be returned to the laboratory and processed. Against this, photographic film can be made with a higher spatial resolution than any other type of imaging detector, and, because of its logarithmic response to light, has a wider dynamic range than most digital detectors. For example, Agfa 10E56 holographic film has a resolution of over 4,000 lines/mm—equivalent to a pixel size of 0.125 micrometres—and an active dynamic range of over five orders of magnitude in brightness, compared to typical scientific CCDs that might have pixels of about 10 micrometres and a dynamic range of 3-4 orders of magnitude. Special films are used for the long exposures required by astrophotography. Types of Photography Photography is an expansive art form that includes more than just portraiture, landscape or glamour photography. Both professional and amateur photographers may favor specific types of photography over others. While a professional photographer may work in photojournalism, an amateur may be particularly interested in macrophotography. Read on to learn more about the various types of photography. Photojournalism Although amateurs may break into this field without formal training, photojournalism is often limited to professionals. One reason photojournalism is generally practiced by professionals is that serious photojournalists must be sure that their shots maintain the integrity of the original scene. Photojournalism requires the photographer to shoot only the facts: no alteration or embellishment of the photo is permitted. Photojournalism pictures are often powerful images that engage the viewer with the news story. Knowing how to take such shots to capture the original emotion is often learned only through years of practice and experience. Documentary Photography Documentary photographs tell stories with images. The main difference between photojournalism and documentary photography is that documentary photography is meant to serve as a historical document of a political or social era while photojournalism documents a particular scene or instance. A documentary photographer may shoot a series of images of the inner city homeless or chronicle the events of international combat. Any topic may be the subject of documentary photography. As with photojournalism, documentary photography seeks to show the truth without manipulating the image. Action Photography While professionals who take action shots may specialize in a variety of different subjects, sports photography is one of the fastest and most exciting types of photography. As with any action shot, a good sports photographer has to know his or her subject well enough to anticipate when to take pictures. The same rule goes for photographers taking action shots of animals in nature or of a plane taking off. Macrophotography Macrophotography describes the field of photography in which pictures are taken at close range. Once restricted to photographers with advanced and expensive equipment, macrophotography is now easier for amateurs to practice with digital cameras with macro settings. Macrophotography subjects may include insects, flowers, the texture of a woven sweater or any object where close-up photography reveals interesting details. Microphotography Microphotography uses specialized cameras and microscopes to capture images of extremely small subjects. Most applications of microphotography are best suited for the scientific world. For example, microphotography is used in disciplines as diverse as astronomy, biology and medicine. Glamour Photography Glamour photography, sometimes confused with pornography, may be sexy and erotic but it is not pornographic. Instead of focusing on nudity or lurid poses, glamour photography seeks to capture its subject in suggestive poses that emphasize curves and shadows. As the name implies, the goal of glamour photography is to depict the model in a glamorous light. Consequently, many glamour shots carry flirtatious, mysterious and playful tones. Aerial Photography An aerial photographer specializes in taking photos from the air. Photos may be used for surveying or construction, to capture birds or weather on film or for military purposes. Aerial photographers have used planes, ultralights, parachutes, balloons and remote controlled aircraft to take pictures from the air. Underwater Photography Underwater photography is usually employed by scuba divers or snorkelers. However, the cost of scuba diving, coupled with often expensive and unwieldy underwater photography equipment, makes this one of the less common types of photography. Similarly, if an amateur has the equipment and the scuba know-how, taking shots underwater can be complicated, as scuba goggles are magnified and distort the photographer’s vision. Art Photography Artistic photography can embrace a wide variety of subjects. While a nature photographer may use underwater photography to create an art show based on sea life, a portrait photographer’s show may feature black and white artistic portraitures. In all cases, the photographs must have aesthetic value to be considered art. Portraiture Portraiture is one of the oldest types of photography. Whether the subject is your family or your pet, the goal of portraiture is to capture the personality of the subject or group of subjects on film. Wedding Photography Wedding photography is a blend of different types of photography. Although the wedding album is a documentary of the wedding day, wedding photos can be retouched and edited to produce a variety of effects. For example, a photographer may treat some of the pictures with sepia toning to give them a more classic, timeless look. In addition, a wedding photographer must have portrait photography skills. He may also have to employ glamour photography techniques to capture the bride and groom at their best. Advertising Photography Because photography plays a vital role in advertising, many professional photographers devote their careers to advertising photography. The need for unique and eye-catching advertising copy means the photographer may work with multiple types of photography, including macrophotography and glamour photography. Travel Photography Travel photography may span several categories of photography, including advertising, documentary or vernacular photography that depicts a particularly local or historical flavor. A travel photographer can capture the feel of a location with both landscapes and portraiture. New Trends in Photography As technology evolves, so does photography. Thanks to more powerful computers, better cameras and better software, photography is in a state of constant evolution. In recent years, HDR took the world by storm. This article will focus on the new evolving trend of panographies. Panographies are large panoramas, which are assembled to give a better representation of images to what the eye really sees. The results are surprising and interesting. Panographies are visually compelling and attract attention thanks to all of the details, which is a stark contrast to HDR. HDR focuses on colors. Panographies focus on the details. Panographies are almost akin to panoramas, but with a lot more images. The images have to be shot manually, with custom white balance, shutter and aperture. This ensures that each shot isn’t light-metered and differently exposed, therefore reducing the differences in contrast. Image sizes and weight have to be carefully monitored so they don’t crash your computer system. It’s recommended to reduce sizes about 800 pixels and add the images by groups of 5 to 10. One panographer of note is German fashion photographer Mareen Fischinger. The viewpoints of her photos and the collages that she creates are enrapturing. Photo Reality Viewing the world one click at a time… Pure toilet water: flushing purity Planes fly over: The world is below Ghost moon: It comes from the sky Ghost Eye Dances on water… Ghost Photo Indoor UFO: They are among us Lime light surprise: a light in the night Moon in storm: Object in the sky Early morning over the water… Rainbow over Washington…