CHAPTER EIGHT Perception Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. What makes a good ad? • • • • • • Name the benefit Tell what the product will do Visualize the benefit. Keep it simple. Emphasize the benefit. Don’t obscure the benefit. Get personal with the benefit (with a purpose). • The benefit is not always rational. AIDA Model • Attention: Use stimulus factors. • Interest: Tangible and intangible benefits. • Desire: Want to start using the product or adopting the idea or behavior NOW! • Action: Method for response. Make it easy to purchase or act. How? Why? Will taste ever return to America? The Littlest Groom on Fox (How not to conduct yourself as a marketing professional.) Communication Objectives 1. Build Category Wants 3. Creating Brand Awareness 2. Enhancing attitudes and influencing intentions 4.Facilitate Purchase Elements in the Communication Process Source (Encodes message) Message Message channel Noise Feedback Receiver (Decodes message) The Meaning of Meaning Meaning The perceptions(thoughts) and affective reactions(feelings) to stimuli evoked within a person when presented with a sign in a particular context The Use of Signs and Symbols in Marketing Sign • Derives its meaning from other items in its context and vice versa • Polo logo signifies high status, financial well-being, and even royalty The Use of Signs and Symbols in Marketing Illustration of a sign relation The Use of Signs and Symbols in Marketing Symbol • An object associated with a brand name • Object and referent have no prior intrinsic relationship • Often created with simile, metaphor, allegory The Use of Signs and Symbols in Marketing Simile • Uses a comparative terms such as like or as to join items from different classes of experience • e.g., “Jekyll Island, Georgia. Like the tide, it draws you back again and again.” The Use of Signs and Symbols in Marketing Metaphor • Differs from simile in that the comparative term is omitted • Create a picture in consumers’ minds and tap into meaning shared both by the advertiser and consumer • e.g., Wheaties is the “cereal of champions” The Use of Signs and Symbols in Marketing The use of metaphor in advertising The Use of Signs and Symbols in Marketing Allegory • A form of extended metaphor • Conveys meaning in a story-underneath-astory, where something other than what is literally represented is also occurring • Personification • Often used in advertising of potentially offensive products The Use of Signs and Symbols in Marketing Allegorical personification: The Pillsbury Dough Boy Behavior Foundations of Marketing Communications • How consumers process and respond to marketing communications stimuli and make choices among brands Behavior Foundations of Marketing Communications Consumer Processing Model (CPM) Behavior is seen as rational, highly cognitive, systematic,and reasoned Information Processing for Consumer Decision Making 8-1 Perception Exposure Random Deliberate Attention Lowinvolvement Highinvolvement Interpretation Lowinvolvement Short-term Active problem solving Highinvolvement Memory Long-term Stored experiences, values, decisions, rules, feelings Purchase and consumption decisions Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. CPM The 8 Stages of Consumer Information Processing Consumer Information Processing: Stage 1 Exposure to information • Consumers come in contact with the marketer’s message • Gaining exposure is a necessary but insufficient for communication success • A function of key managerial decisions regarding the size of the budget and the choice of media and vehicles Selective Attention: Stage 2 Attention • Focus on and consider a message to which one has been exposed • Highly selective • Three kinds of attention » Involuntary, nonvoluntary, voluntary Three Kinds of Attention little or no effort on the part of a receiver when a person willfully notices a stimulus when a person is attracted to a stimulus and continues to pay attention Information Processing is Selective 8-2 Stimuli Exposure Attention Interpretation Memory Copyright © 2001 by The McGraw-Hill Companies, Inc. All rights reserved. Selective Attention: Stage 2 To attract consumers attention: • • • • Appeals to cognitive and hedonic needs Use of novel stimuli Use of intense stimuli Use of motion Selective Attention: Stage 2 Illustration of selective attention Appeals to Cognitive and Hedonic Needs Cognitive Needs Immediate functional needs of the consumer Hedonic Needs Needs that make them feel good and bring pleasure Hedonic Needs Hedonic appeal to the love for babies Hedonic Needs Hedonic appetitive appeal Hedonic Needs Hedonic appeal to love of families Hedonic Needs Hedonic sex appeal Use of Novel Stimuli The use of novelty to attract attention Use of Intense Stimuli Use of intensity Use of Motion The use of motion to attract attention Use of Motion Another illustration of motion in advertising Use of Motion Another illustration of motion in advertising Comprehension: Stage 3 • Understand and create meaning out of stimuli and symbols • Interpreting stimuli involves perceptual encoding • Peculiar to each individual (idiosyncratic) • Mood can influence • Miscomprehension are common Perceptual Encoding 1. Feature analysis: Initial stage whereby a receiver examines the basic features of a stimulus 2. Active synthesis: Beyond examining physical features, the context or situation plays a major role in what meaning is acquired Consumer Information Processing: Stage 4 Agreement with what is comprehended The matter of whether consumers yield to - that is, agree with - what they have comprehended Agreement: Stage 4 • Comprehension by itself does not ensure that the message influences consumers’ behavior • Agreement depends on » whether the message is credible » whether the information appeals to the consumer Retention and Search/Retrieval of Stored Information These two information processing stages, retention and information search and retrieval, both involve memory factors related to consumer choice Elements of Memory Memory Memory involves the related issues of what consumers remember about marketing stimuli and how they access and retrieve information when making consumption choices Elements of Memory • Sensory stores(SS): » Information is rapidly lost unless attention is allocated to the stimulus • Short-Term Memory(STM): » Limited processing capacity » Not thought or rehearsed information will be lost in 30 seconds or less Elements of Memory • Long-Term Memory (LTM): » A virtual storehouse of unlimited information » Information is organized into coherent and associated cognitive units called schemata, memory organization packets, or knowledge structures » The marketer’s job is to provide positively valued information that consumers will store in LTM A Consumer’s Knowledge Structure for the Mazda Miata Little luggage space Two-Seater Small Convertible Economical Sports car Fun to drive Nostalgic Japanese Well-Made Mazda Miata Affordable Sexy British racing green Women Learning and LTM • Learning represents changes in the content or organization of information in consumers’ long-term memories • Marketing communicators attempt to alter consumers’ long-term memories, knowledge structures, by facilitating learning of information that is compatible with the marketer’s interest Retention and Search/Retrieval of Stored Information Facilitating consumer’s learning Types of Learning Two types of learning • Strengthening of linkages among specific memory concepts » repeating claims, presenting them in a more concrete fashion and being creative in conveying a product’s features • Establishing entirely new linkages Types of Learning Establishing a new linkage between a brand and a desirable feature Search and Retrieval of Information • Information that is learned and stored in memory only impacts consumer choice behavior when it is searched and retrieved • Retrieval is facilitated when new information is linked with another concept that is well known and easily accessed Use of Concretizing and Imagery Concretizing It is easier for people to remember and retrieve tangible rather than abstract information, so claims about a brand are more concrete when they are made perceptible, palpable, real, evident, and vivid Use of Concretizing and Imagery Imagery Representation of sensory experiences in short-term memory including visual, auditory, and other sensory, experiences Use of Concretizing and Imagery Heartburn verbal framing Eliciting Imagery • Use visual or pictorial stimuli: » pictures and visuals are best remembered, dual-coding theory • Present concrete verbal stimuli » better remembered when words are paired with meaningful pictorials • Provide imagery instructions The Case of Olfactory Stimuli Smells can evoke strong images of products, product usage, and consumption situations. Moreover, olfactory stimuli can attract attention, motivate information processing, influence memories, affect store and product evaluations, and active behavior Consumer Decision Making: Stage 7 Decision heuristics for decision making • • • • Affect referral Compensatory heuristic Conjunctive heuristic Phased strategies Affect Referral Recalls attitude, or affect, toward relevant alternatives Selects the alternative for which the affect is most positive Compensatory Heuristic Evaluates alternatives in terms of criteria trade-off Chooses the alternative with criteria that best compensates for inferior criteria Conjunctive Heuristic Evaluates alternatives in terms of criteria minimum cutoffs Selects the alternative with criteria that meets all minimum cutoffs Phased Strategies Evaluates alternatives using both compensatory and noncompensatory heuristics Chooses using a combination of heuristics Action: Stage 8 Action on the basis of the decision • People do not always behave in a manner consistent with their preferences due to the presence of events, or situational factors • Situational factors are especially prevalent in low-involvement consumer behavior The HEM perspective • People often consume products for the fun of it or in the pursuit of amusement, fantasies, or sensory simulation • Products are subjective symbols that precipitate feelings and promise fun and the possible realization of fantasies • The communication of HEM-relevant products emphasizes nonverbal content or emotionally provocative words and is intended to generate images, fantasies, and positive emotions and feelings CPM vs. HEM An advertisement exemplifying the CPM approach CPM vs. HEM An advertisement exemplifying the HEM approach CPM vs. HEM Vs.