MODULE SPECIFICATION FORM Module Title: Special Effects Module code: Level: Cost Centre: 5 GADC Credit Value: JACS2 code*: W610 ARD511 Semester(s) in which to be offered: 1 With effect from: September 2011 Existing/New: New Title of module being replaced (if any): Originating Academic Creative Industries. Module area: Media, Performance Leader: Sonia Di Gennaro and Humanities Module duration 200 hours Status: (contact hours/directed/ 60 contact / core/option/elective directed private study: 140 directed (identify programme Core where appropriate): Percentage taught by Subjects other than originating Subject (please name other Subjects): none 20 Programme(s) in which to be offered: Pre-requisites per Co-requisites per BA (Hons) Television Production and programme (between programme (within a Technology levels): N/A level): N/A Module Aims: To provide opportunities for students to extend conceptual, practical and technical skills using a range of traditional and current SFX techniques. To develop self-evaluation, analytical and critical awareness. To extend the artistry in television production, fostering an atmosphere of experimentation and encouraging students to explore advanced skills and alternatives to those with which they are already familiar. To further develop the creative utilisation of materials processes equipment and media. To extend the students awareness and technical understanding of areas which can be used to enrich and strengthen their work. Expected Learning Outcomes At the end of this module, students should be able to: Knowledge and Understanding: 1. Identify and design appropriate special effects solutions to production challenges. 2. Draw on research methodology and reflective practice in recognising, applying and developing concepts. 3. Demonstrate extended skills and techniques, linking practical and theoretical competence in a variety of disciplines. 4. Use an extended range of digital media and develop as appropriate, specific proficiencies in utilising and integrating media technologies. 5. Recognise the value in experimentation and exploration of SFX media in relation to making evaluations, judgements and decisions. Transferable/Key Skills and other attributes: Students should develop: Commitment and motivation in their challenge to explore matters that may be new and emerging. Problem solving skills in the practical application of solutions to assignments. Independent and self directed learning. Ability to work with others in a production team. Ability in time management/organisational skills Use of media technology and presentation skills. Interpersonal/communication skills Assessment: Formative assessment will be continuous and will take place during group critiques and individual tutorials with students participating in their own assessment process as they build up an assessment profile. Students will be assessed on their conceptual sketchbook work, design development, production in special effects practice and presentation of design solutions according to the assessment criteria. They will also be expected to evidence a critical evaluation of their learning during this module within a reflective blog. The body of work records the process visually and is supported by critical and reflective evaluation of referenced research as well as personal notes from lectures and workshops. In addition to textual information, the blog can include a variety of media; digital photographs, traditional art and design scans, audio, digital still and moving images such as animatic, film, renders. High-resolution versions of the final visual material must also be delivered in suitable media that is of portfolio quality. This should be fit for promotional purpose such as reels, online portfolios and printed publications into the foreseeable future. Assessment will also take into consideration their attendance, participation and performance during demonstrations and workshops for the overall module. Summative assessments will take place with a major review of work at the end of the module. Students are required to engage with the module VLE discussion forum. Together with tutors and peers they will be expected to access and provide technical and non-technical support and written feedback to this community. Students are assessed on the quality and quantity of their individual forum contributions. In assessing the learning outcomes, a variety of factors will be taken into account, these include:Research in historical and current practice including analysis of audience and genres. Knowledge of media technologies and the integration of these in solutions to design problems. Extended studio practice, ideas and visual language communications. Extended practice of digital media. Presentation and evaluation. Assessment Learning Outcomes to be met Type of assessment Weighting Duration Word count (if exam) or equivalent if appropriate Course work Assessment: All (1 – 5) through tutorial, 100% N/A N/A peer review and group critique, and individual assessment. Learning and Teaching Strategies: Key lectures by programme staff will introduce the module. Programme staff will expand the historical time line of the special effects industry through a series of talks that interlink with practical projects. These will be supported through studio demonstrations and workshops. Participation in these will encourage autonomous learning, placing responsibility with the student to develop a personal approach to enquiry, idea generation, problem-solving as well as skills acquisition. This will be evidenced through their research and design investigation. Students will resolve set assignments with practical solutions that employ a fusion of technical and artistic design and that are developed through a process of critical analysis. These will encourage imaginative risk taking and support students in their endeavours to reach beyond what they already know. Students will research the appropriateness of their chosen medium and consider critically the social and cultural implications of their practice upon an audience. They will learn how to embed their research into practice. Students will draw on this research to form the basis for student led seminars to debate various processes of special effects. This will include design, production and implementation with an emphasis being placed on the encouragement of contextual group problem solving. Tutor support is provided in the studio through tutorials and critiques as well as electronically through monitoring of the module virtual learning environment discussion forum. Peer group support occurs in group critiques, seminars and in online discussion. Students will present their work through a variety of digital and traditional media. They are encouraged to simultaneously assemble this material with a view to later incorporating their best work into an online portfolio. Syllabus outline: This module further develops visual language and design methodology and enables students to extend their production knowledge by gaining a deeper understanding of the theoretical and practical aspects of creating SFX. Students will learn advanced technical and artistic techniques that will equip them in making informed choices about their future specialisation in career fields that can include television, film, games, entertainment, exhibitions, theatre, events and art installations. Assignments aim to extend and compliment theoretical and practical work throughout other modules at this level. Students will be investigating concepts and using extended practices across disciplines. The content improves professional practice and bolsters the student knowledge base by intellectually preparing them for a future in the TV production environment. Indicative Content: Students are provided with the opportunity to research and develop practical expertise in the field of special effects. Projects advance conceptual skills and marry aesthetics with advanced technological competency using a variety of digital techniques such as chroma key and CGI to composite SFX such as explosions, water, hair, fur and particle effects. Bibliography Essential reading: Brinkmann, R. (2008) The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics, [2nd edn.] Burlington, USA, Morgan Kaufmann Publishers. Finance, C.L. and Zwerman, S. (2009) The Visual Effects Producer: Understanding the Art and Business of VFX, Oxford, Focal Press. Other indicative reading: Ricket, R. & Harryhausen, R. (2006) Special Effects: The History and Technique, London, Aurum Press Ltd. McClean, S. (2008) Digital Storytelling: The Narrative Power of Visual Effects in Film, Cambridge, MIT Press. Ellenberger, W. and Dittrich, H and Baum, H. (1956) An Atlas of Animal Anatomy for Artists, (2nd edn.) Ontario, Dover Publications, Inc. Foster, J. (2010) The Green Screen Handbook: Real-World Production Techniques, Indiana, Wiley Publishing, Inc. Wright, S. (2008) Compositing Visual Effects: Essentials for the Aspiring Artist, Oxford, Focal Press. Wilkie, B. (1996) Creating Special Effects for TV and Video, [3rd Edition], Oxford, Focal Press Autodesk Maya Press (2008) Learning Autodesk Maya 2009 The Special Effects Handbook: Official Autodesk Training Guide, [Authored: Marc-André Guindon]. USA, Sybex Mattingly, D.B. (2011), The Digital Matte Painting Handbook, USA, John Wiley & Sons. Adobe Press (2011), Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques [Authored: Mark Christiansen]. Berkeley, Peachpit.