What’s Your Vector Victor? or, in German, “ein-ge-vector” Types of Quantities: Scalar – size only speed mass Vector – size and direction – velocity, acceleration, momemtum – force, pressure, torque, impulse Expressing Vectors Size: Each unit represents a set magnitude if one unit equals 10 newtons then the force vector equals 100 N Expressing Vectors: Direction: N 900 ___0 ___ of ___ Deviation - major 1800 00 2700 E W S Expressing Vectors 350 N of E 250 S of W 1200 3200 Rules for Vector Addition #1 Draw first vector component to scale #2 Start the tail of the second component at the head of the first and draw it #3 Start the tail of the resultant at the tail of the first component and end it at the head of the last component Vector Addition C2 C1 R C1 R C2 C1 R C3 C2 Two forces are applied to our little prankster! Fb = 70 N Fg = 65 N Reduce our little prankster to a point and and show both forces from that point! Fb = 70 N Fg = 65 N Reduce our little prankster to a point and and show both forces from that point! P Fb = 70 N Fg = 65 N Convert our point diagram to a vector diagram! You do this by following the rules of vector addition. P Fb = 70 N Fg = 65 N Convert our point diagram to a vector diagram! You do this by following the rules of vector addition. Let’s consider Fg as component one and Fb as component two. P Fb = 70 N Fg = 65 N Convert our point diagram to a vector diagram! You do this by following the rules of vector addition. Let’s consider Fg as component one and Fb as component two. Draw Fg first! Then draw Fb P Remember, the tail of Fb starts at the head of Fg Fg = 65 N Fb = 70 N Let’s consider Fg as component one and Fb as component two. Draw Fg first! Then draw Fb Remember, the tail of Fb starts at the head of Fg Draw the resultant Remember to start the tail of the resultant from the tail of Fg and ending at the head of Fb P Fg = 65 N Fb = 70 N Wow, the family pet just won’t budge! (da!) Wow, the family pet just won’t budge! (da!) Dad pulls with 70 N Ma pulls with 65 N Fg = 65 N Fb = 70 N Reduce for pet to a point! Fg = 65 N Fb = 70 N P Now draw our vector diagram! Fb = 70 N R Fg = 65 N P Resolving Vectors A Resultant is broken down into two or more components R Cv Ch Sin 400 = CV / R or CV = Sin 400 (R) Cos 400= CH / R or CH = Cos 400 (R) R 400 CV CH Graphically Analysis of Vectors F1 F1 = 85 N at 400 F2 F2 = 75 N at 2500 Graphically Analysis of Vectors F1 F1Y F1X F2 F2Y F2X F1 F1Y F1X F2 SFX = FX1 + F X2 F2Y F2X SFY = FY1 + FY2 Fx1 = Cos q x F1 = F1 F1Y 400 F1X F2 200F 2Y F2X SFX = FX1 + F X2 SFY = FY1 + FY2 Fx2 = Sin q x F2 = SFx = Fx1 x Fx2 = Fy1 = Sin q x F1 = Fy2 = Cos q x F2 = SFy = Fy1 + Fy2 = F1 F1X F1Y F2X FX F2Y F1X FY F2 SFX = FX1 + F X2 F2Y F1Y F2X SFY = FY1 + FY2 FR2 = FX2 + FY2 FX Tan 0 = FY / FX F1X 0 FR F2X FX F2Y FY F1Y FY Equilibrant Vectors E = -(R) Same size and 1800 in direction Two-Dimensional Motion Projectile Motion Periodic Motion Projectile Moion Vx Vx Vy Vx Vy Vx = constant Vy = varying Vy Vx Vx Vy Vx Vy Formulas: Vx = constant therefore, Vx = d/t Vy Vy = varying therefore, acceleration vf = vi + at vf2 = vi2 + 2ad d = vi + 1/2at2 Projectile Motion vi q vx vy Vy = sinq(vi) Vx = cosq(vi) Vy controls how long it’s in the air and how high it goes Vx controls how far it goes Projectile Motion “Range formula” Remember!!!!! yi vi vi is the velocity at an angle and the sin2q is the sine of 2 x q R = vi2 sin2q/g Range formula works only when yi = yf yf Projectile Motion “Range formula” R = vi2 sin2q/g vi If vi = 34 m/s and q is 41o then, R = (34 m/s)2 sin82o/9.8 m/s2 R = 1160 m2/s2 (0.99)/9.8 m/s2 R = 120 m Projectile Motion “Range formula” Note that if q becomes the complement of 41o, that is, q is now 49o, then, vi q vi = 34 m/s and q is 49o then, R = (34 m/s)2 sin98o/9.8 m/s2 R = 1160 m2/s2 (0.99)/9.8 m/s2 R = 120 m So, both 41o and 49o yield “R” Projectile Motion “Range formula” vi vy yi vx If vi = 34 m/s and q is 41o then, vy = sin41o(34m/s) = 22m/s, and t = vfy - viy/g = -22m/s - (22m/s)/-9.8m/s2 = 4.5 s vx = cos41o(34 m/s) = 26 m/s, and dx = vx(t) = 26m/s (4.5 s) = 120 m yf C1 E C2 C1 E C2 R E C1 C2 E T1 T1 1/2 FW T2 T2 Cos 400 = 1/2 FW / T1 T1 800 T2 Al’s Food Pit T1 = 1/2 FW / Cos 400