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NetGen learners: Interacting,
collaborating, and participating
Gayle K. Stein, Ph.D.
Associate Director for Instructional Technology and
Instructor, Information Technology and Informatics
Rutgers, The State University of New Jersey
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The Net Generation: Digital Natives
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“NetGeners”
“Millenials”
“The Internet generation”
“Generation Y”
“Echo boomers”
“The Google generation”
“The mySpace generation”
“The iPod generation”
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The Net Generation
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Millenials go to college
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Digital immigrants
Digital natives
Digital foreigners
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~ Adapted from Prensky, 2003
What does this mean for higher education?
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We have to Change!
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Moving from the 1990s to the future
The 1990s: Education 1.0
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One way process
Students consume what it given to them by professors
Largely solitary
Technology:
• Involves “going to” someplace on the Web
• Someone else, like a programmer or designer, creates info for
the Web
~ Adapted from Keats, 20069
Moving from the 1990s to the future
Today: Education 2.0
– Two way content creation
– Increased Online,
socialpersonal,
interaction
hyperlinked journals
– Technology:
Online, shared
photo album
• Can interact with stuff on Web, enter information
College version of
• Many sites to post to- Blogs, for text; Flickr for photos,
mySpace
YouTube for video, mySpace and Facebook for posting
personal information and relationship links
• Can have information “pushed” to you instead of having to go
to where it is on the Net
• Beginning to “tag” information
onsocial
web, networking
with user-created
Personal
site
keywords
Online, shared
where you are linked with others
video repository
~ Adapted
from Keats, 200610
who have the
same interests
Moving from the 1990s to the future
Tomorrow: Education 3.0
– Collaborative knowledge creation
– Learners create knowledge artifacts
– Technology:
• Information is “pushed” to you based on selected tags and
search criteria
• Anyone will be able to create information
• Standards to allow “drag and drop” between applications
• Greater educational uses of social networking technologies
~ Adapted from Keats, 200611
Educational generations in higher education
Education 1.0
Education 2.0
Education 3.0
Primary role of Source of
professor
knowledge
Guide and
source of
knowledge
Orchestrator of
collaborative knowledge
creation
Learning
activities
Traditional-essays,
assignments, tests
some groupwork in
classroom
Traditional with
more
collaborative
technologies
Open, flexible learning
allowing students to
create knowledge to be
shared among peers
around the world
Student
behavior
Largely passive
Passive to active, Active, strong sense of
absorptive
ownership of own
education, co-creation
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of resources
Reference
sources
Content
immersion
Online,
collaborative
Education
1.0
Education 2.0
encyclopedia
CD-based
Google search
encyclopedia
Wikipedia
software
Handouts, Online scholarly
Smart games
literature finder
powerpoint, books
Textbooks
Paper
Integration w/ course
Simulated environment
management system
intended for user interaction
(CMS)
Office
hours
In-person, email,
phone
Software
Individual licenses
Education 3.0
Google Scholar
Citizendium
Online, collaborative
games and simulations
Scholarly Wikipedia
Fully online,
dynamically edited
texts integrated w/
other tools in CMS
Virtual offices/worlds
Online shared
whiteboard, chat/
instant messaging,
videoconferencing
Site licensed software Web-based software
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Moore’s theory of learner interaction
Learner-Content
Learner-Instructor
Learner-Learner
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Instructional technologies used in the 1990s
Learner-Content
Learner-Instructor
• Books
• Electronic
databases for fee
• Websites
• Reference
sources on CD
• Language tapes
• Course packs
• Computer labs
• Paper portfolios
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•
•
•
•
Office hours
Telephone
Class time
Email
Paper assignment
submissions
Learner-Learner
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Bulletin boards
Usenet news groups
Email lists
Study groups
Classroom group
activities
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Subscription service for
news, podcasts, and other
“pushed” content
Media file that you can
subscribe to
Instructional technologies used today
Learner-Content
Learner-Instructor
Learner-Learner
• ePortfolio
• Blogs
• Digital language labs
• Chat
Online
tool for creating
• Podcasting
• RSS feeds
• Discussion boards
• Desktop
personal bibliographies
• RSS feeds
videoconferencing • Online
Online grades
tools for creating • Wikis
shared
text
documents and• RefWorks
• Electronic andOnline
collection of electronic
• Blogs
• Degree
audit
online publisher
artifacts,
managed by a user
to spreadsheets
• Wikis
• Discussion boards
• Photo
rosters
content
dynamically demonstrate
• Clickers
• Instant messaging
abilities over time • RSS feeds
• Educational
• Instant messaging • Cell phones
• Google
games
docs/spreadsheets
• Online shared
• Refworks
• Simulations
calendars
• ePortfolios
• RefShare
Online tool for creating
• eReserves
• Smart classrooms • ePortfolios
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shared bibliographies
combines email,
Instructional technologiesDevice
for that
tomorrow
text messaging, web browsing,
When computer functions are
Learner-Content
Learner-Learner
Learner-Instructor
camera, multimedia
player,
integrated into everyday
life,
mobile telephone
often in an invisible way
• iPhone
• YouTube video responses
• Learner created
• Ubiquitous computing
• Facebook/mySpace groups
content
Social
bookmarking
• Virtual
worlds web service for
Networkcomputing
where data,
• Ubiquitous
• Ubiquitous computing
storing,
sharing, networks
and discovering
web
• Converged
video, and voice are
• Flickr
•
Flickr
bookmarks
• Online collaborative
carried on same fiber
• del.icio.us
games and
• del.icio.us
• Folksonomy
Website
that allows users •toCoverged networks
simulations
categorize and retrieve webpages,
• Virtual environments/worlds
photographs, weblinks and other web
content using tags • Online collaborative games
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and simulations
Putting it all together
1990s
Today
Tomorrow
Learner/content
Books, electronic dbs-for fee,
websites, CD-based ref
sources, language tapes,
course packs, computer labs,
online news, paper portfolios
ePortfolios, RSS, eReserves,
electronic and online publisher
content, educational games,
podcasting, simulations
Learner created content,
ubiquitous computing, Flickr,
delicious, flickr, folksonomy
Learner/instructor
Office hours, telephone, class time,
email, paper assignment
submissions
Learner/learner
Bulletin boards, Usenet, email lists,
study groups
Chat, blogs, wikis, RefShare,
clickers, online calendars, desktop
videoconferencing, smart boards,
IM, smart classrooms, digital
language labs, discussion boards,
online grades, degree audit, photo
rosters, RSS feeds, cell phones,
Refworks, ePortfolios
iPhone, ubiquitous computing, virtual
worlds, converged networks, online
collaborative games and simulations
Blogs, RSS, wikis, RefWorks,
discussion boards, IM, Google
docs/spreadsheets, ePortfolios
YouTube video responses,
Facebook/mySpace groups,
ubiquitous computing, Flickr,
delicious, Skype, virtual
environments/worlds, online
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collaborative games and
simulations
Course management systems
aka learning management systems,
collaborative learning systems
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A short story about the future
Video chat and
video software
system
Sustainable
livelihood
community
of practice
blog
del.icio.us
Flickr
Free content sites
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Interaction and collaboration:
Anytime, anywhere
Special thanks to NetGeners
Jesse Schibilia
Karen Campbell
Dan Cunningham
and all of my SCILS students
for helping this digital immigrant
begin to assimilate into their digital culture
Gayle K. Stein, Ph.D.
Associate Director for Instructional Technology and
Instructor, Information Technology and Informatics
Rutgers, The State University of New Jersey
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