Research Topic and Conceptual Framework Ed Crews 10 Nov 2010 Research Title Virtual training versus instructor led training in increased performance of wartime skills for members of the Oklahoma Air National Guard Research Problem In order to train individuals in wartime skills such as actions to take after an enemy attack, it requires an airman to be familiar with how an environment may look after an attack, what dangers may be present, and what procedures should be performed to ensure the area is safe. The question is which environment, virtual or classroom, provides our airmen the best training to understand procedures and respond accurately in a real-world exercise? Research Variables The independent variables for the study will be the method of delivery of training in either a virtual environment or in a traditional instructor-led classroom setting. The moderator variables will be the age group of participants in three categories: under 25 years old, 26 to 35 years old, and over 35 years old, the level of technology familiarization: high, medium, or low, and the learning style: visual, auditory, or haptic. The mediator variable will be immersion or sense of presence within the training environment. The dependent variables will be time it takes to execute a wartime skill, time it takes to accurately assess a situation in a wartime exercise, and level of accuracy in performing a wartime skills task. Wartime skills to be assessed are in four general areas to include response to unexploded ordinances, injured personnel, Research Topic and Conceptual Framework Ed Crews 10 Nov 2010 chemical/biological contamination, and communication. Within each of these areas, there are key indicators of an accurate response which can be measured. Research Theories Supplantation – In each training method, the actual environment where the individual will be expected to perform is substituted by either a classroom or virtual environment. It is hypothesized that the virtual environment would be a more realistic substitution of the actual environment. Therefore, immersion would be increased and greater performance the result. Dale’s Cone – This theory displays the hierarchical relationship of different methods of transferring information from more to less abstract. Between the independent variables of virtual training and instructor-led training, the virtual training is hypothesized to be less abstract to the individual therefore, creating a greater immersion in the training environment and a greater increase in task proficiency. Cognitive Load – Within the methods of instruction, increased cognitive load may actually negatively impact the individual’s immersion within the training environment. Sweller’s theory of cognitive load would be included within the conceptual framework. Symbol Systems – In carefully designing the symbols system of the training, a greater learning experience is expected. The ability of the virtual environment to more effectively use the symbols system or more effectively connect with the user for greater immersion would also be expected to contribute to greater proficiency. Salomon’s theory of symbol systems would be included in the framework. Research Topic and Conceptual Framework Ed Crews 10 Nov 2010 Research Framework Independent Variables Moderator Variables Mediator Variable Dependent Variables Virtual Reality Age Group Immersion Time Instructor-led Technology Familiarization Assessment Accuracy Learning Style The research framework shows the relationship between the different variables within this particular research topic. The two methods of instruction would be analyzed to determine which one has a greater impact on the dependent variables relating to proficiency in obtaining and demonstrating a skill. Different moderator variables are important to determine if a particular method of instruction displays the same effect on the dependent variables across certain demographics. The level of immersion of each treatment will be examined and its effect on the dependent variables. Research Topic and Conceptual Framework Ed Crews 10 Nov 2010 Conceptual Framework Independent Variable Moderator Variable Type of Training Characteristics of Learner Virtual Reality Instructor Led Dependent Variable Supplantation Increased Skill Dale's Cone Immersion Age, Tech Savvy, Learning Style Symbol Systems Time, Assessment, Accuracy Cognitive Load Instructor Led Instructor Led The conceptual framework displays how each type of training will be filtered by the characteristics of the learner then depending on the immersion of the individual within the training based on the theories relating to immersion or sense of presence in a learning environment, the learner should be able to display an increased skill through demonstrated ability to quickly identify and accurately perform a particular wartime skill.