DoD Training Transformation Technologies Conference September 4, 2003 Marc Prensky marc@games2train.com www.marcprensky.com ©2003 Marc Prensky Serious training in a game environment ©2003 Marc Prensky ©2003 Marc Prensky My Next Book: Why you should STOP WORRYING about your kids’ Video Games and START WORRYING about their Teachers! ©2003 Marc Prensky GAMES for TRAINING ©2003 Marc Prensky GAMES? for TRAINING? ©2003 Marc Prensky Games are a LANGUAGE ©2003 Marc Prensky Do you speak GAME? ©2003 Marc Prensky “MMORPG” ©2003 Marc Prensky “RTS” ©2003 Marc Prensky “MODDING” ©2003 Marc Prensky Today’s Recruits ©2003 Marc Prensky Tomorrow’s Recruits ©2003 Marc Prensky The Day After Tomorrow’s Recruits ©2003 Marc Prensky ©2003 Marc Prensky • • • • • 10,000 200,000 500,000 20,000 10,000 hours Video Games emails commercials hours TV (incl. MTV) hours Cell Phones • < 5,000 hours reading ©2003 Marc Prensky Brains like ours alter profoundly to fit the technologies and practices that surround them. -Andy Clark Director, Cognitive Sciences Program. Indiana University ©2003 Marc Prensky ©2003 Marc Prensky Conventional Speed Linear Processing Step-by-Step Text First Work-Oriented Stand-Alone ©2003 Marc Prensky Our Problem: ©2003 Marc Prensky For the … ©2003 Marc Prensky THIS is their e-Life: ©2003 Marc Prensky The Digital Native’s Rich e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Coordinating Searching Evaluating Analyzing Projects, workgroups, MMORPGs Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors Info, connections, people SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing ©2003 Marc Prensky but THIS is their “e-Learning”: z z z z ©2003 Marc Prensky GAMES? Why? ©2003 Marc Prensky We want games NOT because they are games, but… ©2003 Marc Prensky (1) because they’re the most engaging intellectual thing we have… ©2003 Marc Prensky Why do we NEED Engagement? ©2003 Marc Prensky ©2003 Marc Prensky ©2003 Marc Prensky (2) because they’re the best learning tools we’ve ever invented… ©2003 Marc Prensky Areas Claimed Improved by Playing Video Games visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies and procedures use of symbols problem solving sequence learning deductive reasoning ©2003 Marc Prensky “Things like strategy, multi-task processing, problem-solving, symbols & map-reading, and media literacy are skills that I will use no matter what profession I elect.” -a high school student ©2003 Marc Prensky And (3) because games are a language Digital Natives understand and speak fluently ©2003 Marc Prensky Advantages of Games As a Language Interactive Rapid feedback Lots of practice Engaging Identification Complexity Open Ended Worlds ©2003 Marc Prensky Myths about Games: • They are trivial • No learning occurs when one plays them • They are narrow in what they can express and do • The fact that games engage people to such an extent is bad! ©2003 Marc Prensky Why Do Games ENGAGE Us? ©2003 Marc Prensky Why Games Engage Fun Play Rules Goals Interactive Outcomes & Feedback Adaptive Win states Conflict, competition Problem solving Interaction with people Representation & Story Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion ©2003 Marc Prensky This is your brain … This is your brain… ©2003 Marc Prensky …and this is your brain on games! MOTIVATION EGOGRATIFICATION EMOTION DOING ADReNALINe! STRUCTURE LEARNING FLOW INTENSE and PASSIONATE INVOLVEMENT CREATIVITY SOCIAL GROUPS ENJOYMENT AND PLEASURE ©2003 Marc Prensky Games are SOCIAL ©2003 Marc Prensky Solo 1 (individual war fighter) Versus and Arcade 10 (squad) LAN Party Cyber-Café – PC Baang 100 (company) 1,000 (brigade) ©2003 Marc Prensky LARGE-SCALE GAMING COMPETITION Order of magnitude: 10,000 (division) “The Gathering” Norway ©2003 Marc Prensky MMPG: Game Console: 1,000,000 (military) 10,000,000 (country) Handheld: Cell Phone: 100,000,000 (continent) 1,000,000,000 (planet) ©2003 Marc Prensky Global, Massively Multiplayer Training World-class Wireless gaming … in your pocket Nokia N-Gage ©2003 Marc Prensky Game Design IS HELPFUL ©2003 Marc Prensky Key Things About Game Design: • Focus is on the user’s engagement • Done by playing, not theory • Frequent, important decision making • Short, medium and long range goals • Gameplay over Eye Candy! ©2003 Marc Prensky ©2003 Marc Prensky ©2003 Marc Prensky includes •Continuous decision making •Good pacing •Complexity •Big worlds to explore •Important choices •Immediate feedback •Adapting to the player’s skills ©2003 Marc Prensky TRAINING GAMES ©2003 Marc Prensky We must learn to put content into Game Language ©2003 Marc Prensky This is NOT TRIVIAL ©2003 Marc Prensky It’s ART, NOT SCIENCE ©2003 Marc Prensky “Whenever you add an instructional designer, they suck the fun out” – a game designer ©2003 Marc Prensky Use Pragmatic Pedagogy ©2003 Marc Prensky The most important things to remember are: multi-player, creative, collaborative, challenging, and competitive. – a high school student ©2003 Marc Prensky Use Our Recruits They are the Natives! They can help! ©2003 Marc Prensky At this stage, the most important things are THINKING, EXPERIMENTING, and SHARING ©2003 Marc Prensky A Range of Gaming Solutions: cell phone, email, COTS, templates, mods & custom MP and MMP ©2003 Marc Prensky www.dodgamecommunity.com ©2003 Marc Prensky Recap ©2003 Marc Prensky ©2003 Marc Prensky ENGAGEMENT FIRST ©2003 Marc Prensky ©2003 Marc Prensky GAME LANGUAGE multi-player creative collaborative challenging competitive ©2003 Marc Prensky ©2003 Marc Prensky Pragmatic Pedagogy ©2003 Marc Prensky “Don’t suck the fun out” ©2003 Marc Prensky What We Get Victory is possible. I have what it takes. I want to win. I am going to play now I won! (I am going to play again) After Garris & Ahlers ©2003 Marc Prensky www.marcprensky.com www.dodgamecommunity.com marc@games2train.com ©2003 Marc Prensky