Ch 2. Motion in a Straight Line One Dimensional (x-axis only) “Dinophysics : VelocityRaptor” Definitions 1. Kinematics - Motion Motion in 3-D space can be complicated Kinetic Energy - Energy associated with motion 2. Motion in physics is broken down into categories Straight Line a.) Translational Motion - motion such that an object moves from one position to another along a straight line. Spinning b.) Rotational Motion - motion such that an object moves from one position to another along a circular path. Up and Back c.) Vibrational Motion - motion such that an object moves back and forth in some type of periodicity. Example: Diatomic Molecule Moving Through Space. Vibrational f Rotational i X - Dir Translational Note: In this chapter all objects are going to be considered POINT PARTICLES – No Spatial Extent – No Rotations – No Vibrations Speed 1. Speed - How fast an object is moving regardless of what direction it is moving. ≡ Distance Traveled Speed = Change in time Equality by Definition Example 1 Traveling from your parking space at Conestoga to New York City and back to Conestoga. Find your average speed for the round trip. y(mi) One way travel = 130 mi. Total Distance Traveled = 260 mi. Total time elapsed = 5.2 hrs. or (5 hrs 12 min) back NY up Speed Calculations are EASY Always distance / time Round Trip Average Speed vspeed 260miles 50 miles hr 5.2hr 0 Conestoga 97 x(mi) Displacement - Change in position (straight line distance with direction) Must specify a coordinate system. Example: Cartesian coordinate system y(m) xi = xinitial= Initial Position xf = xfinal = Final Position up back ∆ “Delta” xi= 2m xf= 6m x1 x2 x(m) x = Change in x = x x 6 m- 2 m = + 4 m x f i Delta x is the displacement or change in the x position Mathematical Notation for Direction Average Velocity Avg. Velocity - How fast an object is moving and in what direction it is moving. Average Velocity =≡ Change in position Change in time Equality by Definition vavg x x f xi t t f ti Notation for Displacement & Velocity x “hat”, and has a value of one. x̂ =direction The sole purpose of x̂ is to indicate the Example Problem: A particle initially at position x = 5 m at time t= 2 s moves to position x = -2 m and arrives at time t = 4 s. a.) Find the displacement of the particle. b.) Find the average speed and velocity of the particle. Given: xi 5m @ ti 2s x f 2m @ t f 4s b.) vspeed vspeed a.) x x f xi x [2 xˆ (5 xˆ )]m 7 m xˆ distance t 7m 3.5 m s 2s y(m) xi xf vavg vavg x t 7 m xˆ 3.5 m xˆ s 2s x x(m) Example Problem 1 revisited Example 1. Traveling from your parking space at Conestoga to New York City and back to Conestoga. The straight line distance from Conestoga to Y is 97 mi. y(mi) One way travel = 130 mi. back Total Distance Traveled = 260 mi. NY up Travel time Con. to NY = 2.6 hrs. 0 Conestoga Travel time NY to Con. = 2.6 hrs. a.) What was the avg speed from Conestoga to NY? vspeed 130miles 2.6hr 97 x(mi) 50 miles hr ˆ b.) What was the avg velocity from Conestoga to NY? c.) What was the avg speed for the round trip? d.) What was the avg velocity for the round trip? vavg 972.6mihrx 37.3mi xˆ vspeed vavg hr 260miles 5.2hr 0mi xˆ 5.2hr 50 miles hr 0 mi Speed in PATH DEPENDENT. Velocity is PATH INDEPENDENT. It only depends on the initial and final positions. hr Scalar vs. Vector Quantities Scalar - Quantity that has magnitude only. - Mass - Length A number (with units) that describes how big or small - Speed - Energy Vector - A quantity that has both magnitude and direction. - Position - Acceleration - Velocity - Forces Example: Length vs. Position Scalar Vector Pt. B Pt. A -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 A 3m xˆ A 3m x(m) B 4m xˆ B 4m x̂ = x “hat”, and is called a unit vector in the x-direction. It has a magnitude of one (hence the name unit) and is used solely to specify direction. Concepts Check – The Negatives Q. Can speed be negative? A. NO! – The least speed an object can have is zero – it is at rest Q. Can velocity be negative? A . YES! Negative velocity means an object is moving backwards. E.g. An object moving -10 m s xˆ is moving backwards with a speed of 10 m/s Q. Can distance be negative? A. NO! – The least distance an object can move is zero – it is at rest Q. Can displacement be negative? A . YES! Negative displacement means an object moved backwards. E.g. An object with a displacement ∆x of -10 m xˆ moved backwards 10m. Both of these movements describe an object moving in one dimension along the x-axis! NOT up and to the right! Position vs. Time Graph x Y1 Y2 Time (s) Position (m) Position (m) 0 0 0 1 1 5 30 2 4 10 25 3 9 15 4 16 20 5 25 25 X - Position (m) Position vs. Time 20 10 x=rise 5 t=run 0 0 Movement 1 1s 2s ● ● 0 1 2 3 4 5 6 Time (sec) 3s ● 4s ● 5s ● 5m 10m 15m 20m 25m ● 1s ● 2s ● 3s ● 4s ● 5s Movement 2 Movement 1 Movement 2 15 For any time interval vavg x t rise run slope SLOPE is Avg. Velocity Position vs. Time Graph for a Complete Trip x y Time (s) Position (m) 0 0 10 200 20 200 25 150 45 -100 60 0 300 250 B C Position (m) 200 D 150 100 50 F A 0 Find the average velocity as the object moves from: a.) A to B b.) B to C c.) C to D d.) A to E -50 -100 E -150 0 a.) vAB 10 x t c.) vDE x t 20 2000m 100s 30 Time (s) 40 50 60 20 m Slope b.) vBC 150 200m 25 20s s 10 m s x t d.) vAE x t 0 0 m 2010s 0, Stopped 1000m 450s 2.22 m s Velocity vs. Time (Constant Velocity) Position Function t run 8 7 x(m) 6 x rise v Slope avg t run 5 4 x rise 3 2 1 0 0 1 2 3 4 5 t(sec) Slope Area Velocity Function 4 x v(t ) height (base) area v (m/s) 3 ∆t = base 2 x 1 v = height 0 0 1 2 3 t(sec) 4 5 Velocity vs. Time Graph for a Complete Trip 300 25 250 B Position (m) 200 20 C 150 100 50 F A 0 B Area = 200m 10 5 E B 0 C -5 Area = -250m -50m C D E D -15 -100 F Area = -10 -50 − X -150 A 15 D Velocity (m/s) +X -20 E -25 0 10 20 30 Time (s) 40 50 60 0 10 20 30 Time (s) 40 50 60 Instantaneous Velocity vavg recall: x x t f x t i xˆ t tf ti m 2 m 4 x t 3 m + 10 t - 0.5 t s2 s4 Consider the function x(t): (Average velocity) A. vavg 50.5m - 35.0m 10.3 m xˆ s 3.5s - 2.0 s v avg 39.7 m - 35.0m 23.5 m xˆ s 2.2s - 2.0 s B. ∆t = 1.5 sec ∆t = 0.2 sec 60 ● 50 x(m) 40 ● ● 30 20 10 0 0 1 2 3 4 t(sec) The instantaneous velocity at the time t = ti is the limiting value we get by letting the upper value of the tf approach ti. Mathematically this is expressed as: X t f X t i dX t v t lim dt t f ti t f ti The velocity function v t is the time derivative of the position function X t . Differentiation (Calculus) Acceleration When the instantaneous velocity of a particle is changing with time, the particle is accelerating v v v aavg f i xˆ t tf ti Units: (Average Acceleration) a avg m/s m s s2 Example: If a particle is moving with a velocity in the x-direction given by m v(t) 3 3 t 2 s a.) What is the average acceleration over the time interval 6 s t 12 s v f vi aavg v t aavg 3(12)2 3(6)2 (12 6) t f ti 324 m s 6s 54 m 2 s Example: Instantaneous Acceleration time (s) vel. (m/s) Velocity vs. Time 0 1 2 3 4 5 6 7 8 35 velocity (m/s) 30 25 20 15 10 5 0 -5 -10 Stopped -15 0 2 4 6 8 10 time (s) a.) Find aavg. over the time interval 5 t 8 v 3014 m avg t 8 5 2 a 5.3 s b.) What is the acceleration at time t = 6 s ? Slope of tangent – pick 2 points on the tangent line. Answer will we smaller than the answer to part a, (5.3 sm2 ). c.) What is the acceleration when the velocity of the particle is zero? Slope 0 Objects with zero velocity can be accelerating! -10 -2 -5 5 12 14 12 21 30 Positive and Negative Accelerations v(m/s) D C Moving Forward Stopped 0 Moving Backward B E A t (s) F A→B: Slowing Down, Moving Backward, Pt. B=Stop v ()negative a slope () positive B→C: Speeding Up, Moving Forward C→D: Constant Speed, Moving Forward D→E: Slowing Down, Moving Forward, Pt. E=Stop E→F: v () Positive v () positive v () Positive a slope () positive a slope ZERO a slope ()negative Speeding Up, Moving Backward v ()negative a slope ()negative Special Case: Constant Acceleration We make the assumption that the acceleration does not change. Near the surface of the earth, (where most of us spend most of our time) the acceleration due to gravity is approximately constant ag = 9.8 m/s2 a(m/s2) a a v 0 ti = 0 v f vi a(t f ti ) tf = t t (s) vf x1 x2 tf = t 1. y b mx x x1 x2 x vi t 12 t (v f vi ) t (s) Area! Slope! x vi t 12 t (at ) x(m) xf xf = xi + v i t xi ti = 0 vf = vi + a t Slope! v(m/s) 0 ti = 0 v at height (base) 0 Area! vi v t tf = t t (s) + 1 2 at 2 2. Solving for the 3rd constant acceleration equation Solve equation 1 for t and substitute t into equation 2 to get the following equation. v 2f vi2 2 a x v f vi a x v f vi vi2 a x vi t at t x vi 3. 1 2 v f vi a 1 2a 12 a v 2 f v f vi 2 2 a 2v f vi v 2 i 2ax 2v f vi 2v v 2v f vi v 2 i 2 f 2ax v v 2 i v v 2ax 2 f 2 i 2 i 2 f FREE-FALL ACCELERATION (9.8 m/s2 = 32 ft/s2) Consider a ball is thrown straight up. It is in “Free Fall” the moment it leaves you hand. Plot y(t) vs. t for the example above. Why? Because y(t) y f yi viy t 12 at 2 a 9.8 sm2 from the moment it leaves your hand. v0 t t/2 top Moving up Plot v(t) vs. t tf 2 tf v f vi at Stopped 0 t/2 Moving down tf vi vi Ground Level FINAL NOTES ON CH 2. Remember , when going between the following graphs x(t) Slope v(t) Area Under Curve a(t) Problem Solving with the constant acceleration equations 1.Write down all three equations in the margin 2.a = 9.8 m/s2 for free fall problems 3.Analyze the problem in terms of initial and final sections.