More on Vision and Audition Abilities ITM 734 Fall 2006 Dr. Cindy Corritore Vision Two step: physical reception and processing/interpretation/perception physical reception know that eye focuses and moves (saccade) focus area is Fovea – key aspects of visual reception are color, light, and movement central is color and bright light, high acuity peripheral is less light and movement ability to detect motion is innate Copyright 2006 Corritore 2 of 41 Perception (vision) organize and interpret sensory information active process Strongly influenced by past experience, education, cultural values, role requirements. Occurs in context. Copyright 2006 Corritore 3 of 41 Law of Prägnanz ‘Of several geometrically possible organizations, that one will actually be perceived is the one that possesses the best, simplest and most stable shape’. Copyright 2006 Corritore 4 of 41 Law of Simplicity perceive the top figure, not the bottom , more complex one. Copyright 2006 Corritore 5 of 41 Gestalt thought perception is more than just a mirror image of the real world perceive groups of things, see well-organized patterns Copyright 2006 Corritore 6 of 41 Gestalt Laws of Perceptual Organization proximity – group close things similarity – group like things closure – fill in missing elements (complete incomplete things) continuity – tend to see trends rather than discrete elements (see a line, not two parts) symmetry – tend to group items bounded by symmetrical borders familiarity – tend to group items that are familiar together Copyright 2006 Corritore 7 of 41 law of similarity orientation lightness shape Copyright 2006 Corritore 8 of 41 Law of Familiarity Copyright 2006 Corritore 9 of 41 Gestalt Laws of Grouping Good Continuation – objects arranged on a straight line or curve tend to be seen as following the smoothest path and the objects tend to be perceived together (as a unit) Proximity – objects that are close tend to be perceived together Common Fate – when objects move in same direction, we tend to perceived them together these can interact (not either or) Copyright 2006 Corritore 10 of 41 Grouping We see two lines, ab and cd – but not ad Which grouping law? Good Continuation Copyright 2006 Corritore 11 of 41 Grouping see columns rather than rows. Which grouping law? Proximity Copyright 2006 Corritore 12 of 41 Grouping see two groups of things – What grouping law is this? Common Fate, Proximity, Good Continuation Copyright 2006 Corritore 13 of 41 Gestalt principles open question – what happens when the laws are in conflict (ie. more than one apply)? bottom line user seeking structure in data perception is active Copyright 2006 Corritore 14 of 41 Key things to know about color All humans divide hue into eleven basic categories: black, white, red, green, yellow, blue, orange, pink, gray, brown and purple (culture-independent). 2. The meanings that people attach to color changes with culture. But it also changes with context in the same culture. I. E., blue can sometimes mean power and at other times sadness. 3. When there are more than about 6 colors, ability to pick out individual elements declines. 4. Color similarity is the best way to convey that two things are the same type. Color differences are the best way to convey that two thingsCopyright are 2006 different type. Corritore 15 of 41 1. Factors affecting color discrimination Learned Color-Object Familiarity remember colors better when shown familiar objects (a red apple, green leaf, etc.) or color is correct for object. Retinal location best when objects imaged in fovea - you are looking directly at it - and falls as the image is seen further in the periphery. degrades first for red and green and then blue and yellow before failing completely. only in large screens Brief presentation Short durations impairs discrimination of similar colors. effect is greater with reds and greens and smaller with blues and yellows. Copyright 2006 Corritore 16 of 41 Mismatch Stroop effect: name the colour: RED GREEN BLUE YELLOW BROWN PURPLE Color has not been shown empirically to be superior Copyright 2006 Corritore 17 of 41 Human Vision Contrast Contrast is important for visual displays, particularly for older users. Negative contrast (dark characters, light background) is generally easier to read. Visual attention may be drawn by flashing / movement, brightness, difference in a group different colors require refocusing slow eye strain Copyright 2006 Corritore 18 of 41 Design Implications color should be redundant cue – why? color blind can only really differentiate 7-9 colors color interpretation varies warm appear to move towards, cool away cultural interpretations red US/China which colors most sensitive to in foveal area (best with color)? red/yellow different colors require refocusing Copyright 2006 Corritore 19 of 41 Design Implications visual resolution higher than monitors from 28”, letter height of .1-.2” recommended eye very sensitive to peripheral movement – draws attention brightness perception is individual PDA screen design? increase brightness, increase perception of flicker context (and expectations) allows us to disambiguate interpretation Copyright 2006 Corritore 20 of 41 Design Implications sans serif fonts grouping consistency simplicity clutter eye movement top left to bottom right Copyright 2006 Corritore 21 of 41 Design implications: Competing Groupings Colour dominates shape Shape dominates texture Motion can dominate all other features Copyright 2006 Corritore 22 of 41 Reading special case of vision recognize word shapes implications? fixate (longer) and saccade (jerky move) go back and forth – more so with complex text greater contrast (dark letters, light background) – brighter, but more flicker read off paper faster than monitors Copyright 2006 Corritore 23 of 41 ecological displays use naturally occurring cues in display, particularly for motion these cues called optical invariants represent physical properties that don’t change like light deflection relates to 3D space the most Copyright 2006 Corritore 24 of 41 optical invariant 1: compression & splay compression of texture of a surface indicates distance indicates altitude of viewing splay is angle between two lines from front to back receding - depth invariant – changeless, constant Copyright 2006 Corritore 25 of 41 optical invariant 2: optical flow as we move, items flow past us how they move past tells us how fast we are moving and our heading (direction) expansion point - point from which all streaming is occuring (ahead of us) stationary - cue for heading add depth cues - more accurate binocular vision, motion parallax, etc. Copyright 2006 Corritore 26 of 41 optical invariant 3: time-to-contact (tau) time we estimate until we reach an object related to our perception of the size of objects Copyright 2006 Corritore 27 of 41 optical invariant 4: global optical flow flow as it depends on person’s velocity and altitude fly low, things move faster bias - we estimate speed by global flow bus vs. motorcycle high cockpit plane taxi speeds problem - too fast as global cues different - appeared they were going slow Copyright 2006 Corritore 28 of 41 optical invariant 5: edge rate no. edges that pass by visual field per unit time use this to judge speed related to global flow and/or texture broken lines in highway vs. static wheat field Copyright 2006 Corritore 29 of 41 3-D Displays represent item in reality or third dimension uses depth as another quantity value we aren’t good at judging this Copyright 2006 Corritore 30 of 41 Biases tend to lay out space in perpendicular grids preferences (North at top; view from window) based on experiential knowledge landmarks (where grocery store used to be) route knowledge (go 3 blks, turn right) survey knowledge - higher level map created over time, over broad area Copyright 2006 Corritore 31 of 41 Object recognition People naturally ‘fill in’ with continuity where none exists; this works better for gentle curves than sharp ones. birthday card …. Copyright 2006 Corritore 32 of 41 Object recognition Components feature coding feature integration Accessing stored structural object descriptions accessing semantic knowledge about object Size and shape constancy see elephant as same size and shape no matter the orientation or distance (inborn?) Copyright 2006 Corritore 33 of 41 Face recognition Special case of object recognition store info about the person/face that is more accessible than name name comes after general person info recognize holistic (face) before specifics (analysis byparts; job, name) Built-in predisposition Copyright 2006 Corritore 34 of 41 Design Implications change heavy cognitive loads (interpreting data/numbers, etc) into lighter perceptual loads (perceptualization ) spreadsheet graphics good example Copyright 2006 Corritore 35 of 41 Design Implications strategies- make like normal communication 1. provide visual feedback on user actions and system activities where you are hourglass when working progress bars Copyright 2006 Corritore 36 of 41 Design Implications strategies- make like normal communication 2. dynamic visualization in real time virtual reality stockmarket algorithm activation for educational purposes Ben Schneiderman: star fields for large databases (houses, movies) 3. must map salient features in consistent way Copyright 2006 Corritore 37 of 41 Design Implications strategies- make like normal communication 3. 3-D rendering Xerox Parc bookshelf for net browser starfields: www.ivee.com/applications all capitalize on human ability to perceive Copyright 2006 Corritore 38 of 41 Sound Output Research on sounds scattered good aspects different sensory channel so richer experience (better memory) good when sound maps to real things or things that make sense (alarm for bad items) - real sounds (have meaning) tried to use in lieu of visual animation (eg. algorithm analysis) data sonification (explore data by listening to it); blind bad aspects too much noise - can’t differentiate sounds noisy environment acclimate/habituate to noises (car alarms) Copyright 2006 Corritore 39 of 41 Speech Output Problematic strategies words/phrases stored phone co. : sounds artificial limited vocabulary phonemes (sounds) - about 40 in English build words difficult as requires natural language precepts problems may imply intelligence if can talk well Copyright 2006 Corritore 40 of 41 Future Developments Earcons opportunistic, mobile communication http://www.hubbubme.com/ multimedia - kind of a vast unknown multimodal speech, vision, gesture haptic interface real world example movie clip Copyright 2006 Corritore 41 of 41