Memory Management

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Chapter 4
Memory Management
4.1 Basic memory management
4.2 Swapping (εναλλαγή)
4.3 Virtual memory (εικονική/ιδεατή μνήμη)
4.4 Page replacement algorithms (αντικατάσταση σελιδών)
4.5 Modeling page replacement algorithms
4.6 Design issues for paging systems
4.7 Implementation issues
4.8 Segmentation (κατάτμηση)
1
Memory Management
• “Programs expand to fill the memory available to
hold them”
• The part of the OS that manages memory is
called memory manager. Tasks:
– which parts of memory are in use and which are not
– allocate/deallocate memory to processes
– manage swapping between main memory and disk
when memory is not large enough to hold all the
processes
2
Memory Management
• Ideally programmers want memory that is
– large
– fast
– non volatile
• Memory hierarchy
– small amount of fast, expensive memory – cache
– some medium-speed, medium price main memory
– gigabytes of slow, cheap disk storage
• Memory manager handles the memory hierarchy
3
Basic Memory Management
Monoprogramming without Swapping or Paging
Three simple ways of organizing memory
- an operating system with one user process
4
Multiprogramming with Fixed Partitions
• Fixed memory partitions
– separate input queues for each partition (internal fragment., delays)
– single input queue (alternative: favor the largest)
• Simple to understand, implement, run to completion (OS360)
5
Relocation and Protection
• Multiprogramming introduces two problems:
– Rellocation: when a program is linked, the linker must
know at what address the program will begin in
memory. For example, call to a procedure at relative
address 100. One solution: modify during loading.
– Protection: One process can access the address space of
another process. One solution (IBM): divide memory
into blocks of 2K and assign a 4-bit protection code to
each block.
6
Relocation and Protection
• Best solution: use base and limit hardware registers
– address locations added to the base value register before sent to
memory (to map to physical address)
– address locations larger than base+limit value is an error
• Additional advantage: processes sometimes move within
memory after they have started execution: all that is
needed is to change the value of the base register
7
Modeling Multiprogramming
• One model: 20% of the time a process is in
memory, it computes => 5 processes 100%
CPU utilization (unrealistic).
• Probabilistic viewpoint:
–
–
–
–
each process spends a fraction p in I/O state
if n processes, Prob(CPU idle) = pn
CPU utilization = 1 – pn
n : degree of multiprogramming
8
Modeling Multiprogramming
Degree of multiprogramming
CPU utilization as a function of number of processes in memory
9
Modeling Multiprogramming
• This model just an approximation: processes
are not independent (two processes can not run
concurrently)
• This model can also be used for batch systems
10
Analysis of Multiprogramming System
Performance
• Arrival and work requirements of 4 jobs
• CPU utilization for 1 – 4 jobs with 80% I/O wait
• Sequence of events as jobs arrive and finish
– note numbers show amout of CPU time jobs get in each interval
11
Swapping (Εναλλαγή)
• So far, processes remain in main memory until
they are done (loaded once). With a large number
of processes we need swapping: moving processes
from/to main memory to/from disk.
• Fixed partitions could be used, but …
• Therefore, we use variable partitions (size,
location and number varies dynamically with
number of processes)
12
Swapping
Memory allocation changes as
– processes come into memory
– leave memory
Shaded regions are unused memory
13
Swapping (Εναλλαγή)
• Variable partitions = flexibility, added complexity
• Memory compaction = moving all processes
downwards (special hardware)
• Size of the allocated space for a process is an issue
(processes can grow – malloc). If adjacent holes
exist => OK, otherwise it has to be moved, or
another process has to be moved, or, simply,
killed. Allocate some extra memory.
14
Swapping
• Allocating space for growing data segment
• Allocating space for growing stack & data segment
15
Memory Management with Bit Maps
• Part of memory with 5 processes, 3 holes (a)
–tick marks show allocation units
–shaded regions are free
• Corresponding bit map (b)
• The size of the allocation is a design issue.
• When a process must be brought in, the bit map
must be searched for k consecutive 0 bits
16
Memory Management with Linked Lists
• Part of memory with 5 processes, 3 holes
• Linked list of allocated and free memory segments, a
segment is a process or a hole between 2 processes.
• This example: segment list is sorted by address;
updating the list is straightforward when in/out.
17
Memory Management with Linked Lists
Four neighbor combinations for the terminating process X
18
Memory Management with Linked Lists
• Processes and holes can be kept in a list sorted by
address. Possible algorithms for de/allocation:
–
–
–
–
First fit
Next fit
Best fit
Worst fit
• Processes and holes can be kept in separate lists
to speed up allocation – overhead in deallocation
• The hole list can be kept sorted on size.
• Quick fit: separate lists for some common sizes
19
Memory Management with Buddies
• The memory manager maintains a list of free
blocks of size 1,2,4,8,16 bytes up to the size of
the memory. (1M memory = 21 lists).
• Initially all of memory is free and the 1M list has
a single entry containing a single 1M hole.
• As memory requests are coming in, lists are
broken down to a power of 2 large enough to
grant the request.
20
Memory Management with Buddies
Initially
1024
Request 70
A
Request 35
A
B
64
Request 80
A
B
64
C
128
512
Return A
128
B
64
C
128
512
Request 60
128
B
D
C
128
512
Return B
128
64
D
C
128
512
C
128
512
Return D
128
256
Return C
256
512
256
512
1024
• Internal fragmentation
• External fragmentation
21
Analysis of Swapping Systems
• Allocation of swap space
– Disk swap area: somewhere in swap area/specific place
• Analyze external fragmentation
• Average process after the system has come to equilibrium
• Half of the operations above it will be process allocations,
half will be process deallocations => half of the time it has
another process, half of the time has a hole.
• Averaged over time if n processes=> n/2 holes (50% rule)
• Unused memory rule:
– f: fraction of memory occupied by holes
– k: k>0 such that if s is the avg process size, ks is the avg hole size
Then: f = k / k+2 (e.g. if k=1/2, then f = 0.2 – wasted memory)
22
Virtual Memory
• In swapping processes swap in/out because they block
for I/O (or for other reasons – scheduling).
• In virtual memory, all processes are virtually in main
memory. Physically, only part of them.
• Programs too big to fit in memory => broken down to
overlays (stored in disk). OS did the swapping, user did
the splitting => virtual memory.
• Example: 1M program can run on a 256K machine by
carefully choosing the 256K overlays.
• Virtual memory fits well with multiprogramming (why?)
23
Virtual Memory - Paging
•
•
•
•
Memory address space: MOVE REG,1000.
Virtual addresses, virtual address space.
No virtual memory => address requests directly in the bus
Virtual memory => address requests go to MMU
(memory management unit) that maps the virtual address
onto a physical memory address.
24
Virtual Memory
Paging
The position and function of the MMU
25
Paging
The relation between
virtual addresses
and physical
memory addresses given by
page table
Example: 16-bit addresses from 0 up
To 64K (virtual addresses). Physical
Memory 0 to 32K (15-bit). Page size
is 4K.
Examples:
-MOVE REG,0
-MOVE REG,8192
-MOVE REG,21500 (20 bytes in page 5)
-MOVE REG,32780 (12 bytes in page 8) = page fault
26
Virtual Memory - Paging
• Page fault:
– MMU notices that the page is unmapped and cause the CPU to
trap to the Operating System.
– the OS chooses a little-used page frame and puts it in the disk
– the OS marks the corresponding virtual page as unmapped
– replace the cross at page fault virtual page as mapped and
– re-execute the trapped instruction
27
Page Tables
Internal operation of MMU with 16 4 KB pages
28
Virtual Memory - Paging
• Two issues:
– The page table can be extremely large
– The mapping must be FAST
• Consider virtual addresses of 32 bits (or even 64!)
– 4-KB pages => page table has 1M pages
• Each instruction needs to do 1,2 or even more page table
references!
• One solution: an array of registers like in the previous fig.
29
Page Tables
Second-level page tables
Top-level
page table
• 32 bit address with 2 page table fields
• Two-level page tables
30
Page Tables
Typical page table entry
31
TLBs – Translation Lookaside Buffers
A TLB to speed up paging
32
Inverted Page Tables
Comparison of a traditional page table with an inverted page table
33
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