cs/ee 143 Communication Networks Chapter 4 Transport Text: Walrand & Parakh, 2010 Steven Low CMS, EE, Caltech This week Internetworking Routing across LANs, layer2-layer3 DHCP NAT Transport layer Connection setup Error recovery: retransmission Congestion control Protocol stack Network mechanisms implemented as protocol stack Each layer designed separately, evolves asynchronously application Many control mechanisms… transport Error control, congestion control (TCP) network Routing (IP) link Medium access control physical Coding, transmission, synchronization Transport services UDP • Datagram service • No congestion control • No error/loss recovery • Lightweight TCP • Connection oriented service • Congestion control • Error/loss recovery • Heavyweight UDP 1 ~ 65535 (216-1) UDP header ≤ 65535 Bytes – 8 Bytes (UDP header) – 20 Bytes (IP header) Usually smaller to avoid IP fragmentation (e.g., Ethernet MTU 1500 Bytes) TCP TCP header Example TCP states 3-way handshake 4-way handshake Possible issue: SYN flood attack Result in large numbers of half-open connections and no new connections can be made. Window Flow Control RTT Source 1 2 W W time ACKs data Destination 1 2 1 2 W 1 2 W time ~ W packets per RTT Lost packet detected by missing ACK ARQ (Automatic Repeat Request) Go-back-N Selective repeat TCP • Sender & receiver negotiate whether or not to use Selective Repeat (SACK) • Can ack up to 4 blocks of contiguous bytes that receiver got correctly e.g. [3; 10, 14; 16, 20; 25, 33] Window control Limit the number of packets in the network to window W W MSS Source rate = bps RTT If W too small then rate « capacity If W too big then rate > capacity => congestion Adapt W to network (and conditions) TCP window control Receiver flow control Avoid overloading receiver Set by receiver awnd: receiver (advertised) window Network congestion control Avoid overloading network Set by sender Infer available network capacity cwnd: congestion window Set W = min (cwnd, awnd) TCP congestion control Source calculates cwnd from indication of network congestion Congestion indications Losses Delay Marks Algorithms to calculate cwnd Tahoe, Reno, Vegas, … TCP Congestion Controls Tahoe (Jacobson 1988) Slow Start Congestion Avoidance Fast Retransmit Reno (Jacobson 1990) Fast Recovery Vegas (Brakmo & Peterson 1994) New Congestion Avoidance TCP Tahoe (Jacobson 1988) window time SS CA : Slow Start : Congestion Avoidance : Threshold Slow Start Start with cwnd = 1 (slow start) On each successful ACK increment cwnd cwnd cnwd + 1 Exponential growth of cwnd each RTT: cwnd 2 x cwnd Enter CA when cwnd >= ssthresh Congestion Avoidance Starts when cwnd ssthresh On each successful ACK: cwnd cwnd + 1/cwnd Linear growth of cwnd each RTT: cwnd cwnd + 1 Packet Loss Assumption: loss indicates congestion Packet loss detected by Retransmission TimeOuts (RTO timer) Duplicate ACKs (at least 3) (Fast Retransmit) Packets 1 2 3 4 5 7 6 Acknowledgements 1 2 3 3 3 3 Fast Retransmit Wait for a timeout is quite long Immediately retransmits after 3 dupACKs without waiting for timeout Adjusts ssthresh flightsize = min(awnd, cwnd) ssthresh max(flightsize/2, 2) Enter Slow Start (cwnd = 1) Summary: Tahoe Basic ideas Gently probe network for spare capacity Drastically reduce rate on congestion Windowing: self-clocking for every ACK { if (W < ssthresh) then W++ else W += 1/W } for every loss { ssthresh = W/2 W = 1 } (SS) (CA) Seems a little too conservative? TCP Reno (Jacobson 1990) SS CA for every ACK { W += 1/W } for every loss { W = W/2 } (AI) (MD) How to halve W without emptying the pipe? Fast Recovery Fast recovery Idea: each dupACK represents a packet having left the pipe (successfully received) Enter FR/FR after 3 dupACKs Set ssthresh max(flightsize/2, 2) Retransmit lost packet Set cwnd ssthresh + ndup (window inflation) Wait till W=min(awnd, cwnd) is large enough; transmit new packet(s) On non-dup ACK, set cwnd ssthresh (window deflation) Enter CA Example: FR/FR S 1 2 3 4 5 6 7 8 1 9 10 11 time Exit FR/FR R cwnd ssthresh 0 0 0 0 0 0 0 8 7 4 time 8 9 4 11 4 4 4 Fast retransmit Retransmit on 3 dupACKs Fast recovery Inflate window while repairing loss to fill pipe Summary: Reno Basic ideas dupACKs: halve W and avoid slow start dupACKs: fast retransmit + fast recovery Timeout: slow start dupACKs congestion avoidance FR/FR timeout slow start retransmit Multiple loss in Reno? FR/FR S 1 2 3 4 5 6 7 8 9 0 D 0 0 0 1 0 3 0 8 2 9 time time 5 timeout 8 unack’d pkts On 3 dupACKs, receiver has packets 2, 4, 6, 8, cwnd=8, retransmits pkt 1, enter FR/FR Next dupACK increment cwnd to 9 After a RTT, ACK arrives for pkts 1 & 2, exit FR/FR, cwnd=5, 8 unack’ed pkts No more ACK, sender must wait for timeout New Reno Fall & Floyd ‘96, (RFC 2583) Motivation: multiple losses within a window Partial ACK takes Reno out of FR, deflates window Sender may have to wait for timeout before proceeding Idea: partial ACK indicates lost packets Stays in FR/FR and retransmits immediately Retransmits 1 lost packet per RTT until all lost packets from that window are retransmitted Eliminates timeout Model: Reno for { for { every ack ( ca) W += 1/W } every loss W := W/2 } ! wi ( t ) = xi (t)(1² qi (t)) wi ² wi (t) xi (t)qi (t) 2 Model: Reno for { for { every ack ( ca) W += 1/W } every loss W := W/2 } ! wi ( t ) = throughput xi (t)(1² qi (t)) wi (t) window size ² wi (t) xi (t)qi (t) 2 qi (t) = ! Rli pl (t) l round-trip loss probability link loss probability Model: Reno for { for { every ack ( ca) W += 1/W } every loss W := W/2 } ! wi ( t ) xi (t)(1² qi (t)) wi (t) = ² 1 x xDx +1) = 2 ! qi (t) i (ti (t) Ti 2 ! ## " # #$ 2 i Steady state: Fi ( xi (t2 ),qi (t )) xi » Ti qi Fair? Unfair? wi (t) xi (t)qi (t) 2 Uses: wi (t) xi (t) = Ti qi (t) ! 0 Delay-based TCP: Vegas (Brakmo & Peterson 1994) window time SS CA Reno with a new congestion avoidance algorithm Converges (provided buffer is large) ! Congestion avoidance Each source estimates number of its own packets in pipe from RTT Adjusts window to maintain estimate # of packets in queues between a and b for every RTT { if W/RTTmin – W/RTT < a / RTTmin then W ++ if W/RTTmin – W/RTT > b / RTTmin then W -- } for every loss W := W/2 Implications Congestion measure = end-to-end queueing delay At equilibrium Zero loss Stable window at full utilization Nonzero queue, larger for more sources Convergence to equilibrium Converges if sufficient network buffer Oscillates like Reno otherwise Theory-guided design: FAST We will study them further in TCP modeling in the following weeks A simple model of AIMD (Reno) for example… Summary UDP header/TCP header TCP 3-way/4-way handshake ARQ: Go-back-N/selective repeat Tahoe/Reno/New Reno/Vegas/FAST -- useful details for your project Simply model of AIMD Why both TCP and UDP? Most applications use TCP, as this avoids reinventing error recovery in every application But some applications do not need TCP For example: Voice applications Some packet loss is fine. Packet retransmission introduces too much delay. For example: an application that sends just one message, like DNS/SNMP/RIP. TCP sends several packets before the useful one. We may add reliability at application layer instead.