Topic 6 Classic Design Design classic Who doesn’t know these? Task : Student activity, research a Brief Bio for these 3 designers: 1. Jonathan Ive, 2. James Dyson 3. Charles Eames Phaidon’s definitions of classic design: I. Objects characterized by simplicity, balance and purity of form. II. Objects that are perfect in their design and have remained unchanged since their creation. A design classic is an industrially manufactured object with timeless appeal. It serves as a standard of its time and remains relevant to future generations and in this way has a lasting impact on society. The design resists the vagaries of taste and fashion and once established as a “classic” it gradually acquires further value. Design classics are usually innovative in their use of material and often unite technological advances with beautiful design, for example, Apple products such as the iPod, the Coca-Cola® bottle and soft drink cans. Classic designs can emerge from any sector of the market. In design, this can be a picture or some type of graphic display or presentation. You see the image and you recognize the product. Characteristics of classic design 1. Image Students need to consider how a design classic is instantly recognizable and provokes a variety of different emotional reactions in people, such as nostalgia or innovation. Mini Car a transport classic The Classic Mixmaster 2. Status Often referred to as “iconic”, the longevity of classic designs suggests quality and the continued demand for such products is not dependent on heavy marketing or advertising, although this often takes place to reinforce the status and remind new generations of consumers of the intrinsic value of the classic design. The design is often widely imitated, usually with cheaper versions, so this reinforces the status of the original design and its “pioneering” concept. Classic Chair 3. Culture Design classics can reflect cultural influences. The culture concerned may be national or religious or it may concern a sub-culture such as a particular youth culture. Classic Jeans Collection! John Swansey, a Lenovo designer who suggested the subject of this post, recently described his favorite classic design, the Tizio lamp, to me: "I can remember very clearly when I first discovered one at a friend's house. It fascinated me: the infinite effortless positions enabled by the pivoting counterbalanced arms and the marvel of a bright light with no wires. In design school I made a convincing non-functional replica of balsa wood and paper from memory - just to have it to look at. Now my work day begins and ends with a flip of the red switch of the one on my desk. The Tizio embodies an emergent technology in a spare, memorable form, enabling extraordinary usefulness with an element of magic. When I saw that first one I couldn't have dreamed that I would one day work closely with its originator trying to create design classics of tomorrow." The Wikipedia has a great listing of products that have attained the status of design classic. http://en.wikipedia.org/wiki/Design_classic Included are some of my own favorites: The Wassily chair, the GEM paperclip, the Vespa motor scooter, and the Thonet bentwood chair I sit on every morning for breakfast. These things not only inspired me as a design student nearly thirty years ago, but they make me feel comfortable today. With so much changing in the world today it's a welcome relief to find a familiar oasis wherever possible. Lets not forget that new is not always improved. Task – List a classic design product which fulfil three requirements of classic design. Obsolescence The classic design may no longer be needed as a functional object or it may become technologically obsolete. However, it may still sell very small numbers although it may no longer be viable to produce it commercially. In such circumstances the resale value of existing products increases enormously as the number of products available lessens over time. Such products become very collectable and have investment value, for example, classic cars. Other products may not intrinsically be worth much money but are valuable to certain owners or collectors, such as toys that have been used and are in poor condition. The Toy Collectors - Glen Seipel https://www.youtube.com/watch?v=y8xYjg4Fb5A Mass production For many centuries prior to the Industrial Revolution, “classic” evoked thoughts of artistry and craft skills, for example, classical architecture and furniture. The advent of mass production and “designing for the masses” often meant a reduction in quality of products and poor design. However, once mass production techniques became more established some designers embraced the opportunities offered by the new techniques and materials as a way of providing people with well-designed products at an affordable price due to the costeffectiveness of production. No longer was classic design the preserve of the elite in society. Omnipresence A classic design often has a constant presence, or omnipresence, in a rapidly changing context. Students will need to consider classic designs that have become dominant in the marketplace and the difficulties for designers to change them. Pens are everywhere! Dominant design Dominant designs are products that meet manufacturers’ and users’ needs very well indeed and therefore, there is no need to change them. The design contains those implicit features of a product that are recognized as essential by a majority of manufacturers and purchasers. Diffusion into the marketplace- The wide acceptance (and sale) of a product. Market pull- The initial impetus for the development of a new product is generated by a demand from the market. Technology push-Where the impetus for a new design emanates from a technological development. The “Dominant design” IPod Making of red A https://www.youtube.com/watch?v=oW6LRbmokhQ Task- Using the four areas described above- consider a product that is best suited to each heading Describe a design context where dominant design is relevant They tend to be products that we consume in large amount like the Tetrapak food carton, Coca Cola bottle, pencil sharpener, paper clip. However, occasionally, a dominant design is the result of innovation like the iPod, ballpoint pen (‘Biro’), Cocacola bottle or the Dyson vacuum cleaner. Task- Make a list of products which are in your view dominant designs: Explain the difficulties of getting a product to diffuse into the marketplace Local, national and global competition can create problems of getting novel products to market include product launches and marketing. Market ‘pull’ and Technology ‘push’ – usually both are responsible for a successful product. A good current example is the competition between mobile’ phone manufacturers and service providers. Product launches and marketing- Consumers need to know that the product exists and where it can be purchased. If the target market does not have access to forms of advertising like the internet, billboards, TV, newspapers and magazines, they will be unaware of the product’s existence. To make a big impact, a company may use a ‘product launch’ as a strategy to generate interest. This may be a high profile event like a film premiere. This generates interest in the product, especially if it is endorsed by celebrities. This in turn helps to get the product into the media through news channels and magazines. This strategy is used very effectively by games console manufacturers (Sony, Nintendo) when a new game is launched. A final problem is that consumer tastes vary globally. You can see this with Trevor Bayliss’ wind-up radio. Consumers in the West and Asia want products that are miniaturized to suit their lifestyle. However, the intended target group (African nationals) demand radios which are larger. Food exemplifies this better than any other product. We are all attracted to and repulsed by different food products, sometimes due to personal taste, sometimes due to ethical and religious reasons. We like and dislike different flavours, textures, sights and smells. Coca-cola is one of the few food products that has broken through this cultural barrier to become the most globally recognised product in existence. http://www.nngroup.com/reports/life_cycle_of_tech.html http://mitpress.mit.edu/books/NORVH/chapter2.html Classic design, function and form Form versus function Classic designs are harmonious, well-proportioned in form and often restrained in style. To reinterpret a classic design, the original form needs to be respected and the underlying structure of the form understood before making changes. Decoration applied must be suitable for the form and take into account the function of the object, although “classic” does not necessarily mean the style needs to be minimalist in nature or lacking in decoration. When considering form, students need to understand how it can be dictated by other functions such as design for manufacture techniques, for example, design for disassembly. Retro-styling Retro styling uses the form and decoration of classic designs from a particular period of time and/or style. Retro styling builds on the classic image but can often involve the use of new technology, for example, the Roberts range of digital radios based on the style of the original transistor radios. Retro-styling is designing products to evoke feelings of nostalgia. 2S TIME - TIMEX 80 Digital Retro Style Watch Classic Design https://www.youtube.com/watch?v=VE1BkUO0dAg Another popular retro style includes the art deco style of the 1930s. It owed its origins to the exclusive hand-made French decorative arts of the 1920s, but its popularity a decade later was due to the cheap mass production of artifacts made from new variations of metals, plastic and glass. As a decorative style it could be applied to the forms and surfaces of a wide variety of different objects. In particular, art deco has created many classic designs within the fields of architecture and lighting. Conflict and compromise Not all classic designs are based on aesthetic appeal as the primary generator for the idea. For example, the designers of many early examples of mass production motor cars that are now considered “classics” were more interested in function than form. The Volkswagen (VW) Beetle, designed by Ferdinand Porsche in the 1930s, was aimed at ordinary people with a modest income and Porsche economized on many features considered as standard and necessary today, such as a rear window. Alec Issigonis designed the first Mini motor car to be as economical and functional as possible and priced so it was affordable by the majority of working people in the late 1950s. Task: In order to explore the concept of function in relation to classic design, students could evaluate 21st century designs of the VW Beetle and BMW Mini cars and compare the designs with the original production models in relation to form versus function. 2013 Beetle 1948 Beetle 2013 Mini 1973 Min Practical function versus psychological function Many industrial design products are the result of teamwork by specialists such as ergonomists, electrical engineers, materials engineers and product designers. For members of the team, form may dictate function or function may dictate form. In general, practical function is concerned with aspects of performance such as size and ease of use. Such aspects are quantifiable and objective evaluation can take place. The psychological function of an object, such as the different types of emotional attachments people have with mobile phones and favourite items of clothing, relies more on subjective criteria. For some products the practical function dictates the form, for example, the Anglepoise lamp designed by UK engineer George Carwardine in 1947. Carwardine was interested in an apparatus that could move easily through three planes but would be rigid when left free. It was many years before Carwardine worked on this concept as a versatile “arm” for focusing light on an object. Although Carwardine made no particular effort to make his lamp an object of beauty, its clean and functional form has established the Anglepoise lamp as a design classic. The Juicy Salif lemon squeezer, designed by Philip Starck in 1990 and produced by the Italian company Alessi, is an example of how the psychological function dictates the form of an object. The design was conceived on a napkin while Starck enjoyed a dish of squid in a restaurant and was squeezing lemon over it. Starck is quoted as saying that his juicer is less concerned with squeezing lemons than as a conversation starter. An example of Starck’s lemon squeezer is on display in the New York Museum of Modern Art. "The most controversial lemon squeezer of the century" https://www.youtube.com/watch?v=41qp1MnnX3g Students can explore other objects where either practical function or psychological function has been the determining factor in the design. The way in which humans need to interact with objects often dictates their form. The interaction may be classified into three aspects: assembling the object either during manufacture or at home (self-assembly), using it, and repairing or maintaining it. Students could consider different designs of mobile phones, for example, and assess the success of the human-interaction interface for each example. Semiotics Semiotics is the study of signs and symbols. It includes the communication of information and meaning from source to receiver. Gestalt Theory Similarity Continuation Closure Proximity Figure/ground Symmetry and order