SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the MDM on the LOS. *If no MDM either help pin DE inside or peel on pursuit The WRs will run the concept to the sprint out side. * Backside will drag across field QB must deliver the ball on 5th step. * By 7th step routes will be covered! 1 5 1 5 1 0 5 Z h F Q 2 1 0 2 0 2 0 Y X 5 1 3 POS. RULE LT Sprint Protection LG Sprint Protection C Sprint Protection RG Sprint Protection RT Sprint Protection X 12 Middle Post Y 12 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z 15 Comeback H USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E. QB READS Roll right with slight arc and throw Corner (Y), Comeback (Z), USOM (h), Pre Snap –Post (X) 1 0 1 0 1 5 3 1 5 5 Y h Z X 5 2 0 2 0 2 1 Q F POS. RULE LT Sprint Protection LG Sprint Protection C Sprint Protection RG Sprint Protection RT Sprint Protection H 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Y USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible Z 10 Middle Post X 15 Comeback F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E. QB READS Roll right with slight arc and throw Corner (h), Comeback (X), USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)