SPRINTOUT GAME

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SPRINTOUT GAME
QB will roll based on the direction.
The OL will execute Stretch blocking scheme.
*Without going down field!
The FB will arc to seal the MDM on the LOS.
*If no MDM either help pin DE inside or peel on pursuit
The WRs will run the concept to the sprint out side.
* Backside will drag across field
QB must deliver the ball on 5th step.
* By 7th step routes will be covered!
1 5
1 5
1 0
5
Z
h
F
Q
2
1 0
2 0
2 0
Y
X
5
1
3
POS.
RULE
LT
Sprint Protection
LG
Sprint Protection
C
Sprint Protection
RG
Sprint Protection
RT
Sprint Protection
X
12 Middle Post
Y
12 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal – if post keep it “skinny” unless 0 cover and no safety)
Z
15 Comeback
H
USOM – 12-15 on opposite hash / adjust to grass and get in front of
QB throwing hand as fast as possible
F
Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge
defender, adjust and help pin D.E.
QB READS
Roll right with slight arc and throw Corner (Y), Comeback (Z),
USOM (h), Pre Snap –Post (X)
1 0
1 0
1 5
3
1 5
5
Y
h
Z
X
5
2 0
2 0
2
1
Q
F
POS.
RULE
LT
Sprint Protection
LG
Sprint Protection
C
Sprint Protection
RG
Sprint Protection
RT
Sprint Protection
H
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal – if post keep it “skinny” unless 0 cover and no safety)
Y
USOM – 12-15 on opposite hash / adjust to grass and get in front of
QB throwing hand as fast as possible
Z
10 Middle Post
X
15 Comeback
F
Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge
defender, adjust and help pin D.E.
QB READS
Roll right with slight arc and throw Corner (h), Comeback (X),
USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)
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