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Assembly 05
Outline
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1
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Bit Mapping
• Assign special meaning to individual bits within bytes
• E.g., EFLAGS register
2
Bit Mapping
• Bit numbering starts at 0 for LSB, starts on right side
• Bit number increases going right to left
bit number increases
bit 0
3
Bit Mapping
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4
Many x86 instructions to manipulate individual bits
Bitwise logical operations: and, or, xor, not
Bit-shifting operations: shl, shr, …
Bit rotation operations: ror, rol, …
Outline
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5
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Boolean Logic (review)
• Logical operations AND, OR, XOR, NOT
• Same logic as before (with gates)
• Compare individual bits…
6
Boolean Logic (review)
• For bitwise logical operations, each pair of bits get evaluated
01101100
AND 11011000
01001000
7
0
0
0
1
1
1
Outline
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8
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Bitwise Logic Mnemonics
9
and
xor
or
not
and Mnemonic
and
and al, bl;
and ax, bx;
and eax, ebx;
10
->
logical AND two operands
AND two 8-bit values, store in al
AND two 16-bit values, store in ax
AND two 32-bit values, store in eax
and Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
and al, bl;
al
bl
Note that you can input binary numbers directly…
11
and Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
and al, bl;
12
al
bl
01101100
and Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
and al, bl;
13
al
01101100
bl
11011000
and Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
and al, bl;
14
al
01001000
bl
11011000
or Mnemonic
or
or al, bl;
or ax, bx;
or eax, ebx;
15
->
logical OR two operands
OR two 8-bit values, store in al
OR two 16-bit values, store in ax
OR two 32-bit values, store in eax
or Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
or al, bl;
16
al
bl
or Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
or al, bl;
17
al
bl
01101100
or Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
or al, bl;
18
al
01101100
bl
11011000
or Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
or al, bl;
19
al
11111100
bl
11011000
xor Mnemonic
xor
or al, bl;
or ax, bx;
or eax, ebx;
20
->
logical XOR between two operands
XOR two 8-bit values, store in al
XOR two 16-bit values, store in ax
XOR two 32-bit values, store in eax
xor Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
xor al, bl;
21
al
bl
xor Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
xor al, bl;
22
al
bl
01101100
xor Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
xor al, bl;
23
al
01101100
bl
11011000
xor Mnemonic
mov al, 01101100b;
mov bl, 11011000b;
xor al, bl;
24
al
10110100
bl
11011000
not Mnemonic
not
not al;
not ax;
not eax;
25
->
logical NOT on single operand
NOT the 8-bit value, store in al
NOT the 16-bit value, store in ax
NOT the 32-bit value, store in eax
not Mnemonic
mov al, 01101100b;
not al;
26
al
not Mnemonic
mov al, 01101100b;
not al;
27
al
01101100
not Mnemonic
mov al, 01101100b;
not al;
28
al
10010011
Outline
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29
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Bit Masking
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30
Bit mask : used to isolate certain bits
Use and instruction to mask bits
Set unwanted bits to 0
Allows wanted bits to “pass through”
Bit Masking
• Example: isolate bits #4 and #5
mov al, 10011101b;
mov bl, 00110000b;
and al, bl;
31
value to inspect
bit mask
isolate bits
Bit Masking
• Example: isolate bits #4 and #5
MSB
1
0
0
0
0
1
1
LSB
32
AND
1
1
0
1
0
0
0
1
0
value
mask
=
result
Bit Masking
• Example: isolate bits #4 and #5
MSB
LSB
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1
0
0
0
0
0
0
1
0
1
1
1
1
0
1
0
0
0
0
1
0
0
value
mask
result
mask allows two
bits to “pass
through”
0
0
Outline
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34
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Bit Shifting
• Shift bits to left or right
• Shift left => multiply by powers of 2
• Shift right => divide by powers of 2
• “New” bits are set to 0 (zero padding)
• Bits can “fall off” the left or right
• Bits that “fall off” are lost
• If you bump a 1 off the left side, carry flag (CF) will be set
• Numbers shifted as binary, not decimal or hex
35
Bit Shifting Example: Shift Left 1 Unit
0
1
0
0
1
1
0
0
1
0
0
1
1
0
0
0
MSB “falls off”
36
zero padding
Bit Shifting Example: Shift Right 3 Units
0
1
0
0
1
1
0
0
0
0
0
0
1
0
0
1
these bits “fall off”
“new” bits zero padded
37
Bit Shifting
shl
->
shift left
shl <operand>, <count>
register or memory
38
always cl register
or immediate value
Bit Shifting
mov al, 00000001b;
mov cl, 4;
shl al, cl;
al
cl
39
Bit Shifting
mov al, 00000001b;
mov cl, 4;
shl al, cl;
al
cl
40
00000001
Bit Shifting
mov al, 00000001b;
mov cl, 4;
shl al, cl;
41
al
00000001
cl
4
Bit Shifting
mov al, 00000001b;
mov cl, 4;
shl al, cl;
42
al
00010000
cl
4
Bit Shifting
shr
->
shift right
shr <operand>, <count>
register or memory
43
always cl register
or immediate value
Bit Shifting
x: db 01000000b;
.
.
shr byte [x], 3;
;
44
declare x in .data section
shift [x] right 3 places
(in .text section)
Bit Shifting
x: db 01000000b
shr byte [x], 3
45
x:
01000000
Bit Shifting
x: db 01000000b
shr byte [x], 3
46
x:
00001000
Bit Shifting (Rotate)
• Bits that “fall off” appear at other end
• E.g., rotate left by 3:
47
0
1
0
0
1
1
0
0
0
1
1
0
0
0
1
0
Bit Shifting (Rotate)
rol
->
rotate left
rol <operand>, <count>
register or memory
48
always cl register
or immediate value
Bit Shifting (Rotate)
ror
->
rotate right
ror <operand>, <count>
register or memory
49
always cl register
or immediate value
Bit Shifting (Rotate)
mov al, 10000000b;
rol al, 1;
al
C
F
50
?
Bit Shifting (Rotate)
mov al, 10000000b;
rol al, 1;
al
C
F
51
10000000
?
Bit Shifting (Rotate)
mov al, 10000000b;
rol al, 1;
al
C
F
CF set
52
00000001
1
Bit Shifting (Rotate)
rcl
->
rotate left w/ carry flag (CF)
- CF used as “extra” bit
rcl <operand>, <count>
register or memory
53
always cl register
or immediate value
Bit Shifting (Rotate)
rcr
->
rotate right w/ carry flag (CF)
- CF used as “extra” bit
rcr <operand>, <count>
register or memory
54
always cl register
or immediate value
Bit Shifting (Rotate)
• E.g., rotate left 1 with carry (rcl)
0
1
0
1
1
0
0
1
0
0
1
1
0
0
1
0
0
C
F
1
C
F
55
Set / Clear Carry Flag (CF)
• How to manually clear or set CF?
clc
stc
56
->
->
clear CF (takes no operands)
set CF (takes no operands)
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
57
al
bl
C
F
?
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
58
al
0
bl
C
F
?
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
59
al
0
bl
0
C
F
?
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
al
0
bl
0
C
F
1
CF set
60
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
61
al
00000001
bl
0
C
F
0
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
62
al
00000001
bl
0
C
F
1
Bit Shifting (Rotate)
mov al, 0;
mov bl, 0;
stc;
rcl al,1;
stc;
rcr bl,1;
63
al
00000001
bl
10000000
C
F
0
Outline
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64
Bit mapping
Boolean logic (review)
Bitwise logic
Bit masking
Bit shifting
Lookup table
Lookup Table
• Basically an array
• Declared / initialized in .data section
• Commas to separate array items
• Data access is NOT : array[ index ]
• Data access IS : [ array + index ]
• “array” is declared label name
• “index” is index into the array (either immediate value OR 32-bit register)
65
Lookup Table
digits: db 8,6,7,5,3,0,9
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
66
;
declared in .data
Lookup Table
digits: db 8,6,7,5,3,0,9
index
0 1 2 3 4 5 6
digits:
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
al
bl
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Lookup Table
digits: db 8,6,7,5,3,0,9
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
index
0 1 2 3 4 5 6
digits:
8 6 7 5 3 0 9
al
bl
68
Lookup Table
digits: db 8,6,7,5,3,0,9
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
index
0 1 2 3 4 5 6
digits:
8 6 7 5 3 0 9
al
bl
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8
Lookup Table
digits: db 8,6,7,5,3,0,9
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
70
index
0 1 2 3 4 5 6
digits:
8 6 7 5 3 0 9
al
8
bl
3
Lookup Table
digits: db 8,6,7,5,3,0,9
mov al, [digits];
mov bl, [digits + 4];
mov [digits + 6], bl;
71
index
0 1 2 3 4 5 6
digits:
8 6 7 5 3 0 3
al
8
bl
3
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