Chapter 12

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Team KAM
Alex Davani
Katie McLaughlin
Maura stackley
Gaining Leadership of the
Training Group
Chapter 12
Important Aspects of Gaining
Leadership Within a Training
Group
Setting appropriate group norms
Controlling the timing and pacing of the program
Getting the group’s attention
Communicating your message effectively
Dealing with problem participants
Helpful norms for an active
training environment
Encourage participants to express themselves honestly
Ask that confidentiality be respected
Urge risk taking
Expect participation from everyone
Promote the value of feedback
Require participants to sit in different spots
Reassure participants that their questions are welcomed
Insist on punctuality
Class norms for group
activities?
Raising your hand
Take everyone’s thoughts into account
Respect everyone’s opinions
Everyone participate
Don’t talk when someone else is talking
Be open minded
Provide a group represntative
Negative Behaviors to watch for
Arguing
Monopolizing
Questioning
One-upping
Complaining
Clowning
Intellectualizing
Distracting
Withdrawing
Creating Opening Exercises
Chapter 3
Icebreaker Activity
3 Important Goals of Creating
Opening Exercises
Team building-help participants become acquainted
On-the-spot assessment- attitudes, knowledge,
experience
Immediate learning involvement-draw participants and
introduce course
Rotating Trio Exchange
Team building
Immediate learning
involvement
On-the-spot
assessment
10 Methods to get Everyone
Involved
Open discussion
Games
Response cards
Calling on the next
speaker
Polling
Subgroup discussions
Partners
Go-arounds
Panels
Fishbowls
Experiential Learning
Approaches
Chapter 6
Experiential Learning Approaches
1.
Role playing – scripting, staging, processing, and video
2.
Games and simulations – encourage to confront
3.
Observation
4.
Mental imagery
5.
Writing tasks
6.
Action learning
feedback
attitudes and values
Role Playing
1.
Scripting – develop roles/situation with drama
2.
Staging – format for role play, regardless of content
3.
Processing – reflective discussion or performance
feedback
4.
Video Feedback – prior, during, and after taping
Games and Simulations
Help grasp total course content
Help test the behavioral style & performance
Used to create performance challenges
Game Time!
Observation
Designing – the key is for the experience to be active
rather than passive
Formatting
1.
2.
3.
Use observers as the audience
Assign observers to small groups
Fishbowl format
Mental Imagery
6 kinds of imagery experience
1. Visual
2. Tactile
3. Olfactory
4. Kinesthetic
5. Taste
6. Auditory
Guidelines
Writing Tasks
5 tips to keep in mind
1.
2.
3.
4.
5.
Help participants to get in the mood
Make sure instructions are crystal-clear
Arrange a good work environment
Allow enough time for writing
Allow enough time for feedback
Action Learning
1.
In-Basket Assignments
2.
Research Projects
3.
Field Observation
4.
Teaching Projects
5.
Task Force Projects
Questions?
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