Introduction to Computer 1 Science With Examples in Visual Basic, C, C++, and Java 1Mata-Toledo, Ramon A. & Cushman, Pauline K. McGraw-Hill, Copyright@2000 Computers • Computer: a device which, under the direction of a program, can process data, alter its own program instructions, and perform computations and logical operations without human intervention – Two different levels: architecture and its implementation • Architecture: user-visible interface as seen by the programmer • Implementation: Construction of that interface using specific hardware and software components Program • Refers to a specific set of instructions give to the computer to accomplish a specific task Computer Structures 1. High-speed memory unit 2. Central Processing Unit (CPU) 3. Peripheral (I/O Subsystem) Basic Computer Structure Keyboard Input & Output bus Control Unit Arithmetic Logic Unit General Registers Program Counter R0 R1 Status Register Primary Memory I/O Bus Memory Unit • Main or physical memory – where all the instructions and data that the CPU can directly access and execute – Known as RAM (Random Access Memory) • Divided into logical units of the same size – Called a byte; 8 consecutive bits or binary digits • Can be magnetized to one of two states (on or off) 1or 0 • Each byte is associated with a unique address – Which can increase right to left or left to right Address Space • Set of all unique addresses that a program can reference – The address of a byte is fixed whereas its content will vary – Number of bits used to represent the address determines the size of the address space • Calculated as 2N where N is the number of bits used to represent the address – The size of the memory of a computer is measured in bytes Memory Units • • • • • • 1 nibble 1 byte 1 word 1 long word 1 quad word 1 octa-word • • • • • • 8 consecutive bits 4 consecutive bits 2 consecutive bytes 4 consecutive bytes 8 consecutive bytes 16 consecutive bytes Larger Units of Memory • • • • • • 1 Kilobyte 1 Megabyte 1 Gigabyte 1 Terabyte 1 Petabyte 1 Exabyte • • • • • • 1024 bytes ~106 bytes ~109 bytes ~1012 bytes ~1015 bytes ~1018 bytes 32 Mb = 32*103 Kb = 32 * 103 *1024 bytes = 32,768,000 bytes Central Processing Unit • Brain of the computer – Fetching instructions from memory and executing them • Divided into – Arithmetic Logic Unit (ALU) • Additions, subtractions, comparisons – Control Unit (CU) • Manages movement of data within the processor • Contains general registers that provide local highspeed storage for the processor • Contains status registers that provide information about the state of the processor, the instruction being processed and any special circumstances Sample Processing Sequence • Two numbers in main memory are added 1. 2. 3. 4. Instruction is transferred from memory into the CPU Location of the instruction being processed is updated in the instruction counter (IC) or program counter (PC) The instruction just fetched is stored in the instruction register (IR) CU decodes the instruction to add two numbers • • 5. 6. 7. 8. 9. operator [operand1], [operand2], [operand3] ADDW3 first_no, second_no, answer • W = words, 3 = no of operands in the instruction Numbers are located in main memory Fetched into internal registers of the ALU by the CU Addition is carried out by ALU Sum stored in new memory location by CU The IC is updated to point to the next instruction Communication • During the process of described, two additional registers facilitate the communication between the CPU and main memory – Memory address register (MAR) • Holds the address to or from which the data is being transferred – Memory data register (MDR) • Contains the data to be written into or read out of the address location I/O • Most common input devices – Keyboard – Mouse • Most common output devices – Monitor – Printer • Dual purpose – – – – Hard drives Tapes Jazz or Zip Drives Floppies Bus Structure • BUS: A collection of wires to transfer data within different components of a computer – Generally 3 such busses 1. Address bus 2. Data Bus • Must have as many wires as ther are bits of data in the memory unit of the computer 3. Control bus Destructive Operations • If a location isn’t specified for a result, it is often stored in the second operand – A destructive operation • If a location is specified for a result, it is used – A non-destructive operation Representing Data • The computer knows the type of data stored in a particular location from the context in which the data are being used; i.e. individual bytes, a word, a longword, etc – 01100011 01100101 01000100 01000000 • Bytes: 64(10, 68 (10, 101 (10, 99(10 • Two byte words: 17,472 (10 and 24,445 (10 • Longword: 1,667,580,992 (10 Number Systems and Codes • We use the DECIMAL (10 system • Computes use BINARY (2 or some shorthand for it like OCTAL (8 or HEXADECIMAL (16 • Given any positive integer basis or (RADIX) N, there are N different individual symbols that can be used to write numbers in the system. The value of these symbols range from 0 to N-1 • All systems we use in computing are positional systems – 495 = 400 + 90 +5 Conversions Decimal 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Binary 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 Octal 1 2 3 4 5 6 7 10 11 12 13 14 15 16 17 Hex 1 2 3 4 5 6 7 8 9 A B C D E F Decimal Equivalents • Assuming the bits are unsigned, the decimal value represented by the bits of a byte can be calculated as follows: 1. Number the bits beginning on the right using superscripts beginning with 0 and increasing as you move left. Remember, 20, by definition is 1 2. Use each superscript as an exponent of a power of 2 3. Multiply the value of each bit by its corresponding power of 2 4. Add the products obtained Horner’s Method • Another procedure to calculate the decimal equivalent of a binary number – This method works with any base • Horner’s Method: – – – – – Step 1: Start with the first digit on the left Step 2: Multiply it by the base Step 3: Add the next digit Step 4: Multiply the sum by the base Step 5: Continue the process until you add the last digit Hex to Binary • Step 1: Form four-bit groups beginning from the rightmost bit of the binary number – If the last group (at the leftmost position) has less than four bits, add extra zeros to the left of the group to make it a four-bit group • 0110011110101010100111 becomes • 0001 1001 1110 1010 1010 0111 • Step 2: Replace each four-bit group by its hexadecimal equivalent – 19EAA7(16 Converting Decimal to Other Bases • Step 1: Divide the number by the base you are converting to (r) • Step 2: Successively divide the quotients by (r) until a zero quotient is obtained • Step 3: The decimal equivalent is obtained by writing the remainders of the successive division in the opposite order in which they were obtained – Know as modulus arithmetic • Step 4: Verify the result by multiplying it out Addition & Subtraction Terms • A+B – A is the augend – B is the addend • C–D – C is the minuend – D is the subtrahend Addition Rules Addition • Step 1: Add a column of numbers • Step 2: Determine if there is a single symbol for the result • Step 3: If so, write it and go to the next column. If not, write the accompanying number and carry the appropriate value to the next column Subtraction Rules • Step1: Start with the rightmost column, if the column of the minuend is greater than that of the subtrahend, do the subtraction, if not… • Step 2: Borrow one unit from the digit to the left of the once being processed – The borrowed unit is equal to “borrowing” the radix • Step 4: Decrease the column form which you borrowed by one • Step 3: Subtract the subtrahend from the minuend and go to the next column Addition of Binary Numbers • Rules for adding or subtracting very similar to the ones in decimal system – Limited to only two digits • • • • 0+0=0 0+1=1 1+0=1 1 + 1 = 0 carry 1 Addition & Subtraction of Hex • Due to the propensity for errors in binary, it is preferable to carry out arithmetic in hexadecimal and convert back to binary • If we need to borrow in hex, we borrow 16 • It is convenient to think “in decimal” and then translate the results back to hex Representing No.s in a Computer • Remember, all numeric data is represented inside the computer as 1s and 0s – Arithmetic operations, particularly subtraction raise the possibility that the result might be negative • Any numerical convention needs to differentiate two basic elements of any given number, its sign and its magnitude – Conventions • Sign-magnitude • Two’s complement • One’s complement Representing Negatives • It is necessary to choose one of the bits of the “basic unit” as a sign bit – Usually the leftmost bit – By convention, 0 is positive and 1 is negative • Positive values have the same representation in all conventions • However, in order to interpret the content of any memory location correctly, it necessary to know the convention being used used for negative numbers Comparing the Conventions Bit Pattern 000 001 010 011 100 101 110 111 Unsigned 0 1 2 3 4 5 6 7 Sign1's 2's Magnitude Complement Complement 0 0 0 1 1 1 2 2 2 3 3 3 -0 -3 -4 -1 -2 -3 -2 -1 -2 -3 -0 -1 Sign-Magnitude • For a basic unit of N bits, the leftmost bit is used exclusively to represent the sign • The remaining (N-1) bits are used for the magnitude • The range of number represented in this convention is –2 N+1 to +2 N-1 -1 Sign-magnitude Operations • Addition of two numbers in sign-magnitude is carried out using the usual conventions of binary arithmetic – If both numbers are the same sign, we add their magnitude and copy the same sign – If different, determine which number I – has the larger magnitude and subtract the other from it. The sign of the result is the sign of the operand with the larger magnitude – If the result is outside the bounds of –2 n+1 to +2 n-1 –1, an overflow results Two’s Complement Convention • • A positive number is represented using a procedure similar to sign-magnitude To express a negative number 1. 2. 3. – – Express the absolute value of the number in binary Change all the zeros to ones and all the ones to zeros (called “complementing the bits”) Add one to the number obtained in Step 2 The range of negative numbers is one larger than the range of positive numbers Given a negative number, to find its positive counterpart, use steps 2 & 3 above Two’s Complement Operations • Addition: – Treat the numbers as unsigned integers • The sign bit is treated as any other number – Ignore any carry on the leftmost position • Subtraction – Treat the numbers as unsigned integers – If a borrow is necessary in the leftmost place, borrow as if there were another “invisible” onebit to the left of the minuend Overflows in Two’s Complement • The s range of values in two’s-complement is –2 n+1 to +2 n-1 –1 • Results outside this band are overflows • In all overflow conditions, the sign of the result of the operation is different than that of the operands • If the operands are positive, the result is negative • If the operands are negative, the result is positive One’s Complement • Devised to make the addition of two numbers with different signs the same as two numbers with the same sign • Positive numbers are represented in the usual way • For negatives – STEP 1: Start with the binary representation of the absolute value – STEP 2: Complement all of its bits • Operations – Treat the sign bit as any other bit – For addition, carry out of the leftmost bit is added to the rightmost bit – end-around carry Binary & Alphanumeric Codes • A binary code is a group of n bits that assume up to 2n distinct combinations of 1’s and 0’s with each combination representing one element of the set that is being coded • With two bits we can form a set of four elements • With three bits we can represent 8 elements • With four bits we can represent 16 elements Weighted Codes • A sequence of binary digits representing a decimal digit is called a code word – The code with weights 8, 4, 2, 1 is know as the BinaryCoded-Decimal (BDC) code – Another code could be weighted 2-4-1-2 • Some codes are not unique in representing decimal numbers – These codes cannot be used interchangeably – The correct code is self-complementing • The value of 9-N can be obtained by complementing the bits of the code Alphanumeric Codes • American Standard Code for Information Interchange (ASCII) – 7-bit code – Since the unit of storage is a bit, all ASCII codes are represented by 8 bits, with a zero in the most significant digit – H e l l o W o r l d – 48 65 6C 6C 6F 20 57 6F 72 6C 64 • Extended Binary Coded Decimal Interchange Code (EBCDIC) Error Detection – When binary data is transmitted, there is a possibility of – an error in transmission due to equipment failure or noise • Bits change from 0 to 1 or vice-versa – The number of bits that have to change within a byte before it becomes invalid characterizes the code • Single-error-detecting code – To detect single errors have occurred we use an added parity check bit – makes each byte either even or odd • Two-error-detecting code – The minimum distance of a code is the number of bits that need to change in a code word to result another valid code word – Some codes are self-correcting (error-correcting code) Even Parity Example • • • • • • Bytes Transmitted 11100011 11100001 01110100 11110011 10000101 Parity Block B I T • • • • • • Bytes Received 11100011 11100001 01111100 11110011 10000101 Parity Block B I T Hamming Code • This method of multiple-parity checking can be used to provide multiple-error detection