Introducing Programming CSCI N201: Programming Concepts Copyright ©2005 Department of Computer & Information Science Goals By the end of this lecture, you should … • Understand the different types of programming languages. • Understand the basic procedures in a program as input, processing and output. • Understand the importance of variables. • Understand a basic map of the program development cycle. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Computer Components • • • • • CPU Central Processing Unit RAM (Random Access Memory) Mass storage devices Input devices Output Devices CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Storage Capacities • bit – smallest capacity • nibble = 4 bits • byte = 2 nibbles = 8 bits – storage for one character • 1 kilobyte (KB) = 1024 bytes • 1 megabyte (MB) = 1024 KB • 1 gigabyte (GB) = 1024 MB CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Software Software is comprised of instructions that get a computer to perform a task. • Application Software – – – – – Word Processors Database s/w Spreadsheets Painting programs Web browsers, email programs • System Software – Operating Systems • • • • Windows Macintosh OS Unix Linux – Drivers CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Programming Languages • Programming languages allow programmers to code software. • The three major families of languages are: – Machine languages – Assembly languages – High-Level languages CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Machine Languages • Comprised of 1s and 0s • The “native” language of a computer • Difficult to program – one misplaced 1 or 0 will cause the program to fail. • Example of code: 1110100010101 10111010110100 111010101110 10100011110111 CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Assembly Languages • Assembly languages are a step towards easier programming. • Assembly languages are comprised of a set of elemental commands which are tied to a specific processor. • Assembly language code needs to be translated to machine language before the computer processes it. • Example: ADD 1001010, 1011010 CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science High-Level Languages • High-level languages represent a giant leap towards easier programming. • The syntax of HL languages is similar to English. • Historically, we divide HL languages into two groups: – Procedural languages – Object-Oriented languages (OOP) CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Procedural Languages • Early high-level languages are typically called procedural languages. • Procedural languages are characterized by sequential sets of linear commands. The focus of such languages is on structure. • Examples include C, COBOL, Fortran, LISP, Perl, HTML, VBScript CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Object-Oriented Languages • Most object-oriented languages are highlevel languages. • The focus of OOP languages is not on structure, but on modeling data. • Programmers code using “blueprints” of data models called classes. • Examples of OOP languages include C++, Visual Basic.NET and Java. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Compiling • Regardless of the HL Language, all HL programs need to be translated to machine code so that a computer can process the program. • Some programs are translated using a compiler. When programs are compiled, they are translated all at once. Compiled programs typically execute more quickly than interpreted programs, but have a slower translation speed. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Interpreting • Some programs are translated using an interpreter. Such programs are translated line-by-line instead of all at once (like compiled programs). Interpreted programs generally translate quicker than compiled programs, but have a slower execution speed. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Programming Example • Simple programming problem: Convert a price from British pounds into Dollars. • Pseudocode Input the price of the item, PoundPrice, in pounds Compute the price of the item in dollars: Set DollarPrice = 1.62 * PoundPrice Write DollarPrice CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Programming Example • Translating to Basic: INPUT PoundPrice LET DollarPrice = 1.62 * PoundPrice PRINT DollarPrice END CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Input & Variables • Input operations get data into the programs • A user is prompted to enter data: Write “Enter the price in pounds” Input PoundPrice • Computer programs store data in named sections of memory called variables. In the example above, the variable is named PoundPrice. The value of a variable can, and often does, change throughout a program. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Types of Data • Numeric Data – Integer data, I.e., whole numbers, 10 25 -45 0 – Floating point data – have a decimal point 23.0, -5.0 • Character data (alphanumeric) – All the characters you can type at the keyboard – Letters & numbers not used in calculations • Boolean data – TRUE/FALSE CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Data Processing and Output Set DollarPrice = 1.62 * PoundPrice • The above statement is a processing statement. Take the value in the variable PoundPrice, multiply by 1.62, and set the variable DollarPrice to the result of the multiplication. Write DollarPrice • Output the value in DollarPrice to the monitor. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Assignment Operations Set counter = counter + 1 • Assignment statements change the value in a variable Take the value of counter, add 1, and store the result back in the same variable. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Arithmetic Operations Name Symbol Example Result Exponentiation ^ 4^2 16 Multiplication * 16*2 32 Division / 16/2 8 Addition + 16+2 18 Subtraction - 16-2 14 CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Data Hierarchy 1. 2. 3. 4. Parenthesis Exponentiation Multiplication/Division Addition/Subtraction CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Hierarchy of Operations Example 3 * (6 + 2) / 12 – (7 – 5) ^ 2 * 3 ( ) first = 3 * 8 / 12 – 2 ^ 2 * 3 ^ next = 3 * 8 / 12 – 4 * 3 Mult/Div (L to R) = 24 / 12 – 4 * 3 Mult/Div (L to R) = 2 – 12 Add/Subtr = -10 CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Data Output • Send information from the program to the screen, or printer, or disk file. Write DollarPrice • The computer displays the value of the variable DollarPrice to the screen and the cursor goes to the next line. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Data Output Write “The price in Dollars is”, DollarPrice • The output looks like this: The price in Dollars is 162 • The text inside the “ ” is output to the user “as is,” and it is the value in the variable that is output. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science 2.1 The Program Development Cycle CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Programming as Problem Solving • Problem solving principles: 1. Completely understand the problem 2. Devise a plan to solve it 3. Carry out the plan 4. Review the results • Developing a Program: 1. 2. 3. 4. Analyze the problem Design the program Code the program Test the program An example of programming as problem solving, Brewster’s Thousands follows … CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science 1) Analyze the Problem • Brewster’s Thousands – The problem: Brewster wants to invest money at a local bank. There are many options such as interest rates, terms of deposit, compounding frequencies. He needs a program to compute, for any given initial investment, the final maturity (value) of the deposit. • What are the inputs? (given data) • What are the outputs? (required data) • How will we calculate the required outputs from the given inputs? CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science 2) Design the Program • Create an outline of the program • An algorithm – a step by step procedure that will provide the required results from the given inputs. • Algorithm Examples: Instructions on how to make a cake, use the bank’s ATM, etc. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science 3) Code the Program • Once the design is completed, write the program code. • Code is written in some programming language such as BASIC, Pascal, C++, Java, etc. In this course we write code in pseudocode, developing the skills to be used when studying the specific languages. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science 4) Testing the program • Locate any errors (bugs) • Testing is done throughout the development cycle • Desk-checking, or code walkthrough is performed to locate errors in the code. – Pretend you are the computer and execute your own code. • Ultimate test is to run the program to see if the outputs are correct for the given inputs. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Modular Programming • Determine the major tasks that the program must accomplish. Each of these tasks will be a module. • Some modules will be complex themselves, and they will be broken into sub-modules, and those sub-modules may also be broken into even smaller modules. • This is called top-down design CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Mapping Modules Inputs Processes Input Variables: Rate of Interest: Outputs Display: Principal Set Rate = Write PercentageRate PercentageRate/100 FinalValue Term Final Value: Frequency Set FinalValue = Principal * (1 + Rate / Frequency) ^ (Frequency * Term) CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Code Modules • A module is an independent, selfcontained section of code that performs a single task. • The main module is the module that drives the application. It “controls” all other modules. Typically, the main module calls other modules in order to have them perform certain tasks. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Program Control & Modules • When the main module calls another module, program control transfers to the called module. Program control cedes back to the main module when the called module finishes. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Main module Display program title and brief description of program Call Input Data Module Call Perform Calculations module Call Output Results Module End Program Input Data module Prompt for Principal, PercentageRate, Term, Frequency Input Principal, PercentageRate, Term, Frequency End module Perform Calculations module Set Rate = PercentageRate / 100 Set FinalValue = Principal * (1 + Rate / Frequency) ^ (Frequency * Term) End module Output Results Module Write Principal, PercentageRate, Term, Frequency Write FinalValue End module CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Hierarchy Chart (HIPO Chart) • A HIPO Chart (“Hierarchy of Inputs, Processes & Outputs”) is similar to an organization chart – it shows what modules exist and how they are related. • It’s a good idea to keep modules short – about 1 page per module. • We will have very small modules while getting comfortable using these tools. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science HIPO Chart for Brewster’s Thousands Example Main Module Input Data Perform Calculations Output Results CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Coding • Coding is done in a specific programming language. In this part of the course, we will use pseudocode. Later, we’ll adapt our pseudocode to write in JavaScript. • Coding before finishing a solid algorithm is a lot like putting the cart before the horse and usually spells disaster. Time well-spent in the design phase will head off problems in coding! CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Documentation • Internal Documentation – Comments explain to the reader the logic and decision processes of the programmer. Comments are ignored by an interpreter or compiler. – Types of comments include code comments, documentation comments & module comments. • External Documentation – External documentation includes a user’s guide and, typically, a more technical system administrator’s guide. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Testing • Most of the work should be done before the phase begins – creating of a testing document. • Two types of testing: – Testing for errors – Quality/Usability testing • Two phases of testing: – Alpha testing (Internal testing) – Beta testing (Testing at the customer site w/ live data) CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Types of Errors • Syntax – wrong grammar, i.e., breaking the rules of how to write the language – Forgetting punctuation, misspelling keyword – The program will not run at all with syntax errors • Logic - the program runs, but does not produce the expected results. – Using an incorrect formula, incorrect sequence of statements, etc. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Structured Programming • A method for designing and coding programs in a systematic, organized manner. • It combines the principles of top-down design, modularity and the use of the three accepted control structures of sequence, repetition and selection. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Control Structures • Sequence –in sequential order. – The simplest of control structures – start at the beginning and continue in sequential order. • Selection – selectively execute statements – Called a branch, it requires a condition to determine when to execute statements. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Control Structures • Repetition – repeat statements more than once – Called a loop, it needs a stop condition, I.e, the program will continue to loop until some condition is met. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Event-Driven Programming • In an event-driven program, the flow of control is based on the user’s clicking on menus and buttons, etc. These user actions are called events. • Event-driven programming still uses the basic principles of structured programming – program modules, control structures, good programming style, and program testing. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Questions? CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science Resources • Venit, Stewart. Extended Prelude to Programming: Concepts and Design. Scott/Jones, Inc., 2002. CSCI N201: Programming Concepts Copyright ©2004 Department of Computer & Information Science