Slides of the presentation.

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“It's always incumbent on a researcher to make the effort to
reach out to the community to engage with the population
they're serving.”
Experiments with the See ColOr
Interface
Guido Bologna
CVML, University of Geneva, Switzerland
Outline
•
•
•
•
•
Introduction
Local Perception Module
Experiments in the past
New experiments
Conclusion
3
Introduction
• Blind people
40 millions in 2020 (90% after the age of 1 year)
4 millions in OCDE countries
• Long term goal : sensing the environment with sounds
Action is key to perception
• A number of pixels are directional sound sources
4
Local Perception Module
See ColOr
Seeing Colours with an Orchestra
head-centric
colour encoding
2D sound spatialization
distance
stereovision
video
piano
saxophone
25 points
headphones
6
7
Colour encoding
• Colour system: HueSaturation-Luminance
• Hue: musical instrument
• Saturation: 4 instrument
notes
• Luminance: 2 instruments
with different notes
8
Hue
Oboe
Saxophone
Viola
Violin pizzicato
Piano
Flute
Trumpet
9
Saturation and luminance
• 4 levels of saturation
Low
High
• 8 levels of luminance
Double bass
Human voice
10
Prototypes
–
–
–
–
–
–
Stereoscopic or Kinect camera
Sonification of a row containing 25 points
CIPIC Kemar HRTFs (2D spatialization)
HSL colour coding
Two depth coding schemes
Lower peripheral resolution
[15 12 9 7 5 3 3 2 2 1 1 1 1 1 1 1 2 2 3 3 5 7 9 12 15]
11
Depth coding (first mode)
For all sonified pixels (25) :
• 90 ms for undetermined depth (D);
• 160 ms for 0 <D<1
• 207 ms for 1<D<2
• 254 ms for 2<D<3
• 300 ms for D > 3
12
Depth coding (second mode)
• The strategy here is to sonify the dominant
colour of the row with only 1 sound source
(providing average depth)
• The centroid of the first red area is laterally
spatialized
[R R R R R B B J B B B R R G G G J J B B B G G G G]
[R R R R R
]
• The volume V after 3 meters starts to decrease:
F(V) = V * exp(-k*D)
13
Experiments in the Past
15
Left picture : the 6 experiment participants interpreted the major colours
as the sky the sea and the sun; clouds were more difficult to infer (2
subjects); instead of ducks, all the subjects found an island (with yellow
sand) or a ship.
Right picture : 4 participants correctly recognised the tree with the sky and
the grass; one subject qualified the tree as a strange dark object and finally
the last individual imagined a nuclear explosion !
16
• All individuals found one of the red doors in a time range
between 4 and 9 minutes.
17
Pairing colored socks
18
Participant
P1
P2
P3
P4
P5
Average
Time (mn)
12
24
7
6
16
13.0 (7.3)
Success rate (pairs)
5
5
5
3
5
4.6 (0.9)
Participant
P6
P7
P8
P9
P10
Average
Time (mn)
5
10
4
4
18
8.2 (6.0)
Success rate (pairs)
5
5
5
5
5
5.0 (0.0)
19
Following a red path
• In this experiment the goal was to follow a coloured path in
an outdoor environment.
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Participant
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
Average
Path Length (m)
M+C = 88
M = 84
M+B = 110
M+A = 93
M = 84
M+A+C = 97
M+A+C = 97
M = 84
M = 84
M = 84
90.5(8.7)
Speed Average (m/h)
723
710
485
656
484
600
451
869
1326
1096
740.0(284.6)
21
Find a red tee shirt
New Experiments
Current Prototype with Kinect
Local Perception
Object Recognition
15/03/2016
Alerting System
Global Perception
Text reading
25
See ColOr – CVML (2013)
EXPERIMENT ONE:
The Spinning Chair
Spinning Chair
Time (minutes)
5
6
Time(minutes)
5
4
3
2
1
4
1
3
2
1
0
Test4
Part. 1
Part. 2
Test3
Part. 3
Part. 4
Part. 5
Test2
Part. 6
Part. 7
Part. 8
Test 1
Part. 9
Part. 10
Test 1
Part. 1
2.8
Part. 2
3
Part. 3
4.2
Part. 4
2
Part. 5
5.1
Part. 6
1.9
Part. 7
2.1
Part. 8
2.8
Part. 9
1.4
Part. 10
2.3
Test2
2.4
3.4
3.7
2.2
4.3
1.7
2
2.6
1.8
1.9
Test3
2.5
3.1
3.8
2.7
3.9
2.5
2.2
3.1
1
1.7
Test4
2.7
3.3
4.5
2.3
3.5
2.2
2.2
2.4
0.8
2
EXPERIMENT THREE:
Finding Juan
10
Time (minutes)
Finding a Person
12
6
4
2
10
Time(minutes)
8
1
8
6
4
2
0
Test 4
Part. 1
Part. 2
Test 3
Part. 3
Part. 4
Part. 5
Test 2
Part. 6
Part. 7
Part. 8
Test 1
Part. 9
Part. 10
Test 1
Part. 1
5.4
Part. 2
5.8
Part. 3
10.2
Part. 4
6.3
Part. 5
2.6
Part. 6
3.1
Part. 7
9.5
Part. 8
0.7
Part. 9
1.2
Part. 10
8.7
Test 2
5.8
6.6
4.2
2.1
1.8
4.5
4
1.2
0.7
6.5
Test 3
5.6
5.9
5.2
1.8
3.5
6.2
4.2
2.2
1.5
3.3
Test 4
5.6
6.5
4.8
2.1
2
1.2
1.7
3
4
5.1
EXPERIMENT TWO:
Walking Towards a Wall
EXPERIMENT FOUR:
Grasping Objects
Conclusions
• Sonification of two very important vision features (colour
and depth) made it possible to achieve a number of tasks
related to mobility and recognition.
• We will pursue to define new challenging experiments
requiring the activation of several See ColOr modules.
• We hope that new small 3D RGB cameras will be in the
market soon (like the new Kinect Capri) !
35
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