DISCOVERY LEARNING AND TECHNOLOGY Discovery Learning and Technology Geoff Brooks Boise State University EDTECH 504 Dr. Jennifer Freed April 26, 2012 1 DISCOVERY LEARNING AND TECHNOLOGY Abstract: In this paper, the discovery learning theory by Jerome Bruner, is looked at in depth. The use of technology to promote and help the effectiveness of discovery learning is also looked at and many examples are given. The author concludes that although it should be coupled with other instructional methods for the best result, discovery learning is an important and useful learning method much improved by the educational technologies of today. 2 DISCOVERY LEARNING AND TECHNOLOGY 3 Overview of Discovery Learning: Jerome Bruner is credited with forming the theory of Discovery Learning. He built his theory on several other constructivist theorists, the main one being John Dewey (Garett, 1997). Jerome Bruner’s Discovery Learning Theory is part of the Constructivism school of thought and relies heavily on the epistemological beliefs that the learner should be an active participant in his or her own education. Bruner’s theory is partly founded upon the beliefs of other Constructivist thinkers such as, John Dewey (Garett, 1997) who also asserted the importance of experience in education. Although there are many different ways of discovery (or experience) in learning, the important part is that one learns by discovering or experiencing something for himself or herself and uses their own thinking to draw conclusions. Learning by this method actually makes the knowledge acquired meaningful to the learner (Keiichi, 2008). Major Principles of Discovery Learning: Discovery Learning is a simple theory. It states that learners should be active participants in their learning. For example, when learning about history the learner should be considered the historian doing his own research and trying to actually experience as much of the actual history as possible (Keiichi, 2008). Learning is not something that you necessarily memorize and check off as being learned but instead is a process of experimenting and thinking. Bruner explained this element of discovery learning by saying “discovery is better defined not as a product but as a process of working, and that the so-called method of discovery has as its principal virtue the encouragement of such a process of working or, if I may use the term, such an attitude” (Bruner, 2007). To instruct with discovery learning, the teacher must understand that learning is done within “structure” which is to say “understanding in a way that permits many other things to be DISCOVERY LEARNING AND TECHNOLOGY 4 related to it meaningfully”(Keiichi, 2008). This being the case, Bruner proposes in the Discovery Learning Theory that in addition to learning being done by experimenting, instruction should be done in a spiral continuum: learning should be done by experimenting over and over and thus more detail and knowledge can be gained each time as one’s understanding of a topic deepens (Garrett, 1997). Further, to learn in such a way is considered to be internally motivating and rewarding (Keiichi, 2008). In a classroom, discovery learning can be implemented in a variety of ways. For example, problem-based learning is an instructional approach that is in line with Bruner’s Discovery Learning Theory. By giving the student a problem to solve and the necessary tools needed to experiment himself, the discovery is in the hands of the student. Learning is done in the student’s own “structure” and is self-motivating since they can feel the satisfaction of reaching a conclusion themselves. This is not to say that the student cannot be guided or assisted in their learning, just that they can experience the problem as their own and then come up with their own conclusion – it is not given to them by the instructor. Technology in Discovery Learning Educational technology can and does help implement a discovery learning approach to teaching in the classroom. There are many examples of educational technology being used to create a discovery learning environment in classrooms across the nation. In many cases, educational technology has enhanced the effectiveness of discovery learning and increased student learning in a considerable and measurable way. For example, in New York, the Discovery Center at the College of Staten Island works with high school teachers and program directors to “improve teaching and learning in local school district” (Carlin, 1997). As part of this effort, the Discovery Center collaborated with a DISCOVERY LEARNING AND TECHNOLOGY local high school computer science department to implement two programs. One of these programs that reaches out to low-income, disadvantaged, under-achieving students is called Tech-Prep. When students enter this program, “they are placed in a curriculum expressly designed to be interesting and relevant to them” (Carlin, 1997). Additionally in this program, student learning is done with “hands-on experimentation” and “technology is implemented into every aspect of this program” (Carlin, 1997). The discovery method used, coupled with the integration of technology, has made a very effective combination and has resulted in over 90 percent of the students passing all of their state-mandated skill assessment tests, whereas before entering this program they had failed at least three of the last four of the previously statemandated skills assessments. This is a “dramatic reversal” indeed (Carlin, 1997). The second program is made up of the top scoring high school students who are also honor students and is called Honors Research/Teaching Interns. This program, much like the TechPrep program, focuses on hand-on learning and putting technology into the hands of every student in the program. One emphasis of this program is on writing and research. This has led to significant improvement in the writing from students participating in this program when compared to other honor students not participating in this program (Carlin, 1997). Technology is an integral part of the “discovery” or hand-on learning that happens in both of these effective programs. Not only does the technology used (such a work done in the computer lab or on the Internet) help make the learning student-centered and hands-on, it also gives the learner a strong technological skill set by becoming proficient in many different technological aspects such as using commercial software for doing data analyzing. The result of these programs is that student learning has been shown to increase in the subject area and in other subject areas as well. 5 DISCOVERY LEARNING AND TECHNOLOGY 6 Since discovery learning calls for students doing hands-on learning where they can unfold the knowledge themselves, one type of technology that has been tested to promote this type of learning is a computer simulation. Ton De Jong explained that “computer simulations are programs that contain a model of a system or a process” (de Jong, 1998). Casper Hulshof adds that “a computer simulation provides students with a virtual environment in which they can design and perform different types of experiments, and observe the effect of manipulating variables in various ways” (Hulshof, 2006). Computer simulations give an opportunity for students to learn in a discovery environment. Most evaluation of the effectiveness of this technology has been negative showing “that simulation based learning does not raise examination scores” (de Jong, 1998). Further research into this technology pinpoints its weaknesses as not giving students enough structure and support to make learning effective. When specific support is given, such as providing students with prior knowledge and offering a more progressive and structured model for students to follow (de Jong, 1998), student learning increases. Another very effective modification for computer simulations is the use of “just-intime support” (Hulshof, 2006) where the computer gives helpful information at a useful time in the model. What these measures create is a structured simulation environment. Providing the right kind of support and structure in this type of environment has proven to be a more effective learning environment than with an unstructured computer simulation. Another example of technology enhancing discovery learning in the classroom is the TEAMS program (Technology Enhancing Achievement in Middle Schools.) The TEAMS program has been implemented in several Florida middle schools and involves three elements: interdisciplinary instructional teams, active learning strategies, and use of technology as a learning tool. Discovery learning is built upon many of the same principles as the active learning DISCOVERY LEARNING AND TECHNOLOGY 7 strategies used in the TEAMS project. In the TEAMS model, “active” learning happens “unlike traditional classrooms where most of the instruction involves the teacher leading the entire class in lecture... [rather, it uses] a large percentage of instructional time [having] students work independently or in small groups at the various learning stations” (Reiser, 2000). Technology is a major component of the learning that takes place. One of the stations students participate in is the “Technology Station” where “students engage in a computer based activity... during every rotation” (Reiser, 2000). Additionally teachers frequently use many other forms of instructional technology in their curriculum. The research done on the effect of the TEAMS project showed “students significantly improved their standardized test scores in comparison to a matched control group” (Reiser, 2000). In my position as an employee of the technical services department of Weber School District in Ogden, Utah, I have seen many new educational technologies be implemented to help students learn through a discovery learning method. One such technology is the SMART board. Although this technology could be used to support a number of different instructional methods, I have seen several teachers use this technology in a discovery learning method. SMART technologies has a computer simulation of dissecting a frog that allows students to learn through technology by way of discovery learning. The amount of support needed to operate the SMART board may vary by grade level, however, there is no doubt that it has numerous activities that make learning interactive and engaging which is a crucial element in discovery learning. This is one of the major points of feedback that teachers and students have about this piece of technology- that it is fun because of its interactivity and therefore more engaging. Another technology tool currently being used in education to promote discovery learning is the iPad. Currently, several kindergarten classrooms have a set of six iPads that are used DISCOVERY LEARNING AND TECHNOLOGY 8 independently by students to learn and practice reading and math skills. This technology uses educational games to engage students and allow them to “discover” knowledge through game based learning rather than direct instruction. The teachers who have used this technology in their classroom have reported that these young students have no trouble operating the iPads independently and are excited and engaged in their learning. This is the first year for our district using this technology but thus far the test results are very encouraging. One of the most popular educational games in these kindergarten classrooms is the “Montessori Crosswords - Spelling with Phonics” game. This game shows students a picture and says the name of what is in the picture, (i.e. pan) and then it shows the students 3 squares and an alphabet that is clickable with hints of each letter’s sound. Students work on their own to sound out the word and choose the correct letter for each sound. When they correctly spell a word they get to play a short interactive drawing game. This game allows students to learn in a discovery method - they can choose the method they learn through and make phonological connections themselves. This technology also allows students to learn and be engaged at the level they are at, even if it is different than the person they sit next to. It is a very student centered technology which goes along nicely with discovery learning which is also very student centered. One final example of another technology in my district that is promoting and supporting the discovery learning theory is the use of Moodle. We have recently finished redesigning our school district’s Moodle system and are in the process of training more and more teachers to use Moodle. Our school district offers 12 online courses to any student of any school. Again, not all Moodle courses would fall into the Discovery learning category but some do. Moodle is a technology tool that can work with Discovery learning to give students assignments and activities that they can do in an online, e-learning environment that leads them to discover the DISCOVERY LEARNING AND TECHNOLOGY 9 information and knowledge themselves. This type of “e-learning” in an online community instead of in a classroom is becoming increasingly common and typical in today’s educational world. Moodle can also be a complementary learning community to a traditional classroom giving assignment to promote discovery learning. The Moodle technology, in either of these cases, can be a good tool for creating a discovery learning environment for students. Conclusion The idea of discovery learning is a great one. It is a worthwhile goal to have students always engaged in “discovering” the knowledge that they need in a way that is personal and makes sense to them. It is no wonder that this idea that “learning should be closely allied to finding out, in preference to simply being informed....[began] with the ancient Greeks” (Jacobs, 2005). Since that time, many of the great philosophers of time, such as St. Augustine, John Locke, John Dewey, and many more, have emphasized discovery learning in some form. Discovery learning is still emphasized today in teacher education. Most teachers have heard the claim “that we remember 10 percent of what we read, 20% of what we hear, 30% of what we see, 70% of what we see and hear, and 90% of what we see and hear when we have discovered something for ourselves” (Jacobs, 2005). Despite the vast support of Discovery Learning throughout history and in today’s teacher education there is no way to ignore that there is little evidence that shows that discovery learning is more effective when used exclusively. Through my research and in my experience working with teachers, I do believe that discovery learning can and is an effective learning method, however, it does have its limitations and is not the only instructional or learning method that is effective. Different students and topics may be better suited for a different theory or a modified version of discovery learning. DISCOVERY LEARNING AND TECHNOLOGY 10 I agree with Gabriel Jacobs when he wrote that “it is very well having one’s goal as an educator the freeing of the human mind to pursue its creative capacities, but such freedom does not come free: it comes at the cost of inadequacy if over emphasized, and in particular offered too early. Mozart, for all his creative genius, did not discover via Brunerian guesswork how to play the piano; he had first to remember the standard fingerings taught to him by his father, even if, at the age of three, he did not fully apprehend the need for them....[thus] any application of the time honored method of remembering before discovering will for my part be welcomed” (Jacobs, 2005). That being said I do believe that a good teacher uses the right mix of traditional lecture mixed with discovery learning to engage and teach his or her students. Since discovery learning is still a valid and useful method of learning, when coupled with other methods of instructing and learning, the role of technology in discovery learning is very important. One key element of discovery learning is that it is student centered. The instruction that takes place is decided on by the student and all learning comes from within the student and is not externally imposed. Technology makes this kind of learning in a classroom with a variety of skill levels possible. By allowing students to work at different level and or at varying paces, students can learn in a way that is relevant to them. Technology also makes it easier for teachers to make the learning more active and engaging to the students which make it more students centered as well. Whether with computer simulations, Moodle, SMART boards, iPads, or one of the many other technological tools used in education, technology puts the learning in the control of the student. Another advantage of technology in student learning is that varying levels of support and assistance can be built into the technology to make it more effective than being left completely unassisted. Modifying discovery learning with the programmable ability of technology can give you the advantages to discovery learning with some slight modification to DISCOVERY LEARNING AND TECHNOLOGY 11 improve effectiveness drastically (such as with the “just-in-time support”.) As new educational technologies arise and continue to develop, it is clear that they play a very important role in discovery learning. DISCOVERY LEARNING AND TECHNOLOGY 12 References Bruner, J. (2007). On Learning Mathematics. Mathematics Teacher, 100, 48. Carlin, M. (1997). Improving High School Students’ Performance via Discovery Learning, Collaboration and Technology. T.H.E. Journal, 24(10), 62–65. de Jong, T. (1998). Scientific Discovery Learning with Computer Simulations of Conceptual Domains. 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