“IQ–game design” – teacher guide – Detective game Abstract Students will design and/or analyse and/or test an IQ game called Detective Game from the viewpoint of a game designer. The task is highly dependent on the age of your students and the amount of time you have for this type of activity. First, the students solve a few puzzles (see Student Handout 1-3) and then they develop their own puzzles. They also analyse the levels of difficulty, suggest and even design tools for the game (for ex. cards, figurines, software, smartphone application) for it to be attractive and reachable (solvable) for everybody from age 9 to 99, and they can also be testers of others' puzzles. Testing plays a crucial role in calibrating the level of difficulty of the puzzle, verifying the uniqueness (or the multiplicity) of the solution. The right tools on the other hand are equally as important, because the main problem with this kind of “puzzle jungle” is to find a suitable frame to somehow store and organize that enormous amount of information. Discipline: mathematics, engineering, design, computer science Duration: from 2x90 minutes to long projects Target Group: the main target group is upper secondary, but with small modifications the activity can be used from primary to PD courses with focus depending on the age group Age range: 9 years – 18 years Student task: The Detective game is a version of the famous zebra puzzle, often also called Einstein’s puzzle. Since this puzzle is very famous, one can find enormous amount of information about it on the internet (for example: http://en.wikipedia.org/wiki/Zebra_Puzzle). We consider that students should get familiar with it, because it is a pearl of the mathematical folklore. In the Detective game, the students get information on the inhabitants of a tiny village. In this village, there is only one street, and along the street there are five houses in five different colors. In each house lives a person of a different nationality. These five owners keep a certain pet, drink a certain beverage and drive a certain type of car. Based on a number of information about the inhabitants the students need to sort, the students are asked a final question, like “who ones the fish?” There are three student handouts with different Detective games. Handout 1 and 3 were made and classified by students themselves during the testing of this task. They found that puzzle number 1 is easy, puzzle number 2 (the zebra puzzle) is of medium difficulty, and puzzle number 3 is difficult. The mascil project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 320 693 CC BY-NC-SA 4.0 mascil 2015 Possible scenarios, equipments and teaching notes with different age groups Primary Children are working in small groups of 3-4. They receive the student handouts 1 and 2 in sequence. These puzzles have unique solutions and unique matrices. If you consider that the task is too difficult for them, you should start with an easier problem. For example with three houses and more direct conditions. At this age, children need a suitable tool, a frame to somehow store and organize the enormous amount of information that is given to them. Without this frame they get lost in the “logic jungle”. A very successfully used tool was developed by SimpleX Association: we gave the children houses and picture cards as it is seen on the images below. (On the images the children are mostly 9 year old.) The mascil project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 320 693 CC BY-NC-SA 4.0 mascil 2015 The main target for them is to solve the problems. If a group of children gets stuck, we can always intervene and help them to move forward. Experience shows, that once they get familiar with the cards, children are quite quick in providing a solution. From didactical point of view we suggest questions like: After all you are helping detectives, so: would you go to court with this (because in some cases lives may depend on the proofs you bring)? Are you sure that you've explored all your options? This encourages them to actually construct the proof, to show the uniqueness of the solution. Lower secondary Here we work the same way as we did in primary school but we add student handout number 3. Opposed to the other puzzles, this puzzle has also a unique solution but has multiple matrices. When 5-6 groups work simultaneously next to each other, it is quite likely that both matrices come up. Ask them to show their solution to each other. If there is time, lower secondary children can be involved in the optimization of the tool for helping to solve the problem, in designing new tools, and even in creating new puzzles. Upper secondary We give them the first puzzle without any tools (this can also be tried in lower secondary). Then with the second puzzle, we ask them to solve it using our tool. With the third puzzle they are free to work as they like. Experience shows that most of them will use the tool. Important part of the task is the optimization of the tool, designing new tools, creating new puzzles (with unique solution and unique matrix, with multiple solutions and with unique solution but multiple matrices), discussing about the techniques of creating a puzzle like this, classification of the difficulty of the puzzles, testing the puzzles, producing a software and so on. The mascil project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 320 693 CC BY-NC-SA 4.0 mascil 2015 WoW context: The classification of different puzzle designs is a real task from the work of a game designer. In the case of the zebra puzzle the design of the tool is also crucial. Producing a software to the puzzle is also a relevant and interesting task in the WoW. Solutions of the puzzles: Please take into consideration that the categorization of the puzzles were made by lower secondary and upper secondary students. Student handout number 1 (easy) 1 2 3 4 5 Colour White Yellow Red Blue Green Nationality Swede German Brit Dane Norwegian Beverage Coffee Milk Water Beer Tea Pet animal Goat Bird Cat Dog Fish Mercedes Truck Tractor Ferrari Audi Car Student handout number 2 (zebra puzzle, medium difficulty) 1 2 3 4 5 Yellow Blue Red Green White Norwegian Dane Brit German Swede Beverage Water Tea Milk Coffee Beer Pet animal Cat Goat Bird Fish Dog Car Audi Tractor Ferrari Mercedes Truck Colour Nationality The mascil project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 320 693 CC BY-NC-SA 4.0 mascil 2015 Student handout number 3 (difficult) First solution: 1 2 3 4 5 Green Yellow Blue White Red Norwegian German Swede Brit Dane Beverage Tea Milk Beer Coffee Water Pet animal Goat Fish Bird Dog Cat Tractor Ferrari Truck Audi Mercedes 1 2 3 4 5 Green Yellow Blue Red White Norwegian Dane Brit German Swede Beverage Tea Milk Water Beer Coffee Pet animal Goat Cat Fish Bird Dog Tractor Ferrari Audi Truck Mercedes Colour Nationality Car Second solution: Colour Nationality Car The mascil project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 320 693 CC BY-NC-SA 4.0 mascil 2015