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Finneytown Wildcats
2005
Offensive Playbook
Finneytown Offensive Playbook
Finneytown Offensive Philosophy
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The Finneytown Wildcat offense will be the most
exciting and explosive offense in the state. It will be
composed of a ground and air attack that will be
impossible to defend.
This offense requires intense learning, concentration,
mental toughness, precise timing, aggressive play
and total belief from every player in the twodimensional philosophy.
Multiple formations and motions will help spread the
defense so that the rushing game will be effective.
Success of team will rely on players, not plays.
We will have versatility through formations, motions
and personnel groups – double slot, trips, orange.
We will have versatility through alignment –
motions, line splits, cheat backfield (king/queen).
Our formations will force defenses to stop the pass.
Many routes in the passing game our mirrored.
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QB’s, WR’s, RB’s and FB’s must recognize defenses
and make adjustments.
Rushing plays will attack the middle, inside, offtackle and perimeter of the defense.
Strategies will be implemented to attack defenses in
specific situations: goal-line, boundary, field, 2
minute, etc.
Screens, 60 Series and counters (reverses) will be ran
away from motion and the field.
The offense will take advantage of psychological
situations: fumble recovery, interception, long
offensive gain, long punt or kick return, etc.
Offense will you use Rip/Liz motion in order to
recognize defensive coverage.
Offense will utilize the FB with screens, belly, trap,
option and draw.
Motions give a numbers advantage and may
eliminate run support
Football Terminology
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L.O.S. – Line of Scrimmage
Boundary – short side of the field
Field – wide side of the field
Flat Motion – Motion by the the Halfback in which
the path is directed towards the opposite sideline.
Rip – Halfback motion Right (Flat Motion)
Liz – Halfback motion Left (Flat Motion )
Orbit Motion – Motion by the right and left halfback
in which the path is directed 3 yards behind the FB.
The goal in this motion is to get into pitch
relationship.
Ram – Halfback motion Right (Orbit Motion)
Lion – Halfback motion Left (Orbit Motion)
King – FB offset Right
Queen – FB offset Left
Midline – a line that can be drawn right through the
middle of the quarterback and center.
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Red Zone – Inside the 20 yard line
60 Protection – FB blocks opposite the call and OL
blocks to the call.
70 Protection – FB blocks to the call and OL blocks
away from the call.
Stalk – Base block that a WR inflicts on a CB
Crack – Down (seal or angle) block that a WR
inflicts on a DB or LB.
Finneytown Offensive Personnel
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QB:
The character and athletic ability of our quarterback will have a significant impact on our football team. The
quarterback must be someone that can be trusted by his players and coaches. He must be perceived by his team as a “winner”.
He must hate to lose and do whatever it takes to win. The quarterback must be a good decision maker, have great confidence,
have great field presence, have courage, have great throwing ability, have great running ability and be a tremendous leader on
and off the football field.
HB’s: L’s and R’s (Louie & Roger) must be tremendous athletes. They must be able to run great routes, have great hands and
be physically able to block in our option and belly game. They must be able to threaten the defense vertically and horizontally.
This stretching of the defense will allow us to take advantage of the entire field with a 4 wide receiver threat. The spreading of
the defense will also allow us to rush the ball effectively in the middle of the field and on the perimeter. L’s and R’s will serve as
ball-carriers in our counter and option game.
FB’s: Our fullback is the feature back of our offense. He must be physically able to block and carry the ball 15 – 25 times a
game. He will run the ball in the belly, trap and option series. The FB will also catch the football in our screen series.
WR’s: In our run and shoot offense, the wide-receivers will be an important feature in our passing game. They must be able to
make the big play at any time. WR’s must be our fastest receivers, for they will stretch the field vertically on our fade series.
Their speed should also open the underneath are of zone coverages. WR’s must also be physical enough to be great blockers.
They will be called upon to crack and stalk block in our rushing game.
TE (Y): Our TE plays a significant role in our Orange Series. He must have the physical ability to be a great blocker on our 33
& 39. In addition, he must also be athletic enough to run various routes featuring the TE. The TE can also line up as WR in our
regular personnel package.
OT:
Offensive Tackles must be our biggest and strongest blockers. They will not be called upon to trap and pull. They must
be the “go-to” guys on short yardage and goal-line situations. Must also be athletic enough to pass-protect against athletic
defensive lineman.
OG:
Offensive Guards are the most athletic of our offensive lineman. They will trap and pull and must also have great
footwork. Various line blocking schemes will call for our guards to avoid defensive lineman so that we can run our option game.
Getting up-field on LB’s is key to being an effective option team. They must also be intelligent so that we can make proper calls
up-front.
C:
The center is the leader of our offensive line. He will call and discipline the huddle. He is the first to break the huddle
and is the leader in recognizing fronts. He also must be athletic enough to get up-field on LB’s. He will also be responsible for
picking up blitzes in our pass-protection. The center should be the most intelligent lineman on the field.
Offensive Huddle
Play Calling/Cadence
Line of Scrimmage
Q
LT
Y
LG
L
C
FB
RG
R
Formatio
n
Motion
Play
Count
Black
Rip
32
Monday
Orange
(Homo)
39
Monday
Corner
Rt
Tuesday
RT
X
Trips Rt
The huddle is 7 yards from the line of scrimmage.
The Center is responsible for “calling” the huddle.
Once called, the huddle is silent. The quarterback is
the only one who will talk in the huddle. As the play is
being called in or ran in, it is important for the
quarterback to communicate the down and distance
to the other players. The offensive lineman should
have hands on knees with eyes and ears forward.
The quarterback will call the play 2 times. After the
first time, the center and wide receivers will leave the
huddle. After the second time, the huddle will “break”!
If you do not understand or hear the play, call “check”
and the play will be repeated. A player should not go
to the line of scrimmage if he does not know the play.
After “break”, offensive line will “sprint” to LOS and
get set.
Cadence
1.
Monday = “Color – number – (Repeat) – Set – G0!
example: “Red 8, Red 8, Set, Go!”
2.
Tuesday = “Color – number – (Repeat) – Set – G0 - Go!
example: “Red 12, Red 12, Set Go! Go!”
3.
Quick = “Set Go!”
Pass Protection
•Pass Protection will be based on a 6 man blocking scheme. Rules will be based on area, not man protection. FB will slide to
call, and OL will slide opposite. Players must “think” and work with other OL to be effective. OL must sometimes “pass”
defenders on to each other in order to pick up defensive blitzes.
•Vs. 50 front, play-side OT will lock on DT, while FB blocks DE.
•Vs. 40 front, play-side will make a FIRE call. F-I-R-E means FB on End. Course tight to OT.
•“70” means FB Right – OL Left
70/61 Protection
70/61 Protection
B
B
E
T
N
T
“71” means FB Left and OL Right
B
E
E
B
T
71/60 Protection
B
N
E
E
“FIRE”
In this example, RT locks on DT. The
defense is a 50 front. Center picks up
blitz.
70/61 Protection
B
N
Vs this Stunt, RG slides to A gap.
Since N goes away, he picks up LB.
RG can “pass” defender.
B
In this example, RT slides left and
blocks B-gap. FIRE call!
Vs this Stunt, RG stays on N, and
center will block blitzing LB. No pass
of the defender.
N
E
“FIRE”
In this example, LT makes FIRE call and
blocks B-gap. Slide Protection is able to
pick up 6 man rush.
61/70 Protection
B
N
T
B
60/71 Protection
B
E
FIRE was the Call. So FB should be on
DE. In this case, DE went into B-gap. So
OT and FB must adjust. OL on DE. FB
on LB.
Blocking Terminology
Drive or Base Block
Down or Gap Block
Reach Block
Scoop or Zone Block
Block Back or Away
Trap Block
Fan Block
Kiss-Off Block
Formations
Black
Grey
Y
X
L
Y
X
R
L
R
F
F
Note: L & R will split the difference between OT and WR.
White
Orange
Y
R
L
L
X
F
R
Y
X
F
Note: Inverted Grey formation so that WR’s can motion..
Formations
Red
Blue
x
Y
x
Y
L
L
R
R
F
F
Red Bastard
Blue Bastard
3 yard split
x
Y
L
R
F
3 yard split
x
Y
L
R
F
Formations
Trips Right
Trips Left
Y
X
R
Y
X
L
R
L
F
Split difference
F
1 x 1 form OT
Black King
Grey Queen
Y
X
L
R
F
FB Offset – 4 yards deep and line up between G & T.
Y
X
L
R
F
HB’s split the difference between OT and WR.. FB offset Left.
Formations
Orange Up
Orange Over
Y
X
L
Y
R
X
R
F
F
Spread
10 yard splits
Y
X
L
R
F
L
Motions “Ram / Lion”
Black – “Ram”
Y
Grey – “Ram”
X
L
Y
R
L
Y
X
R
R
Trips Right – “Lion”
Black – “Lion”
L
X
Y
X
R
L
Motions “Rip”
Black – “Rip”
Y
Grey – “Rip”
X
L
Y
X
R
L
R
White – “Rip”
Orange – “Rip”
L
Y
Y
R
X
L
In White formation, the X can only go into Rip or Liz motion.
Motions “Liz”
Black – “Liz”
Y
Grey – “Liz”
X
L
R
Blue – “Liz”
Y
Trips Right – “Liz”
Y
X
R
The nearest back always goes in motion.
L
Passing Tree
Post Corner
Go
Fade
Option
Wheel
Post
Chair
Curl
Corner
Slide
Out
Slant
Hitch 8-7
Slip
Delay
Drag
Trail
Break
Comeback
X
Y
L
Q
F
Screen
R
Bubble
Orange Formation
Y
X
R
L
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F
Effective in short-yardage, redzone, goal-line, and backed-up
situations.
Brings new personnel into the
game (TE)
Creates a power running game to
the strength of the formation
Creates a power running game to
the weakness of the formation
Provides a short corner to run
sweep (Orange 39)
Puts 3 receivers on the weak side
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After ‘homo’ motion – puts 4
receivers to the weak side of the
formation
Challenges the defense to prepare
and align for a new front
Defenses will either: adjust DL,
adjust LBs, move LB up on
overbalanced side or bring corner
over.
Provides play action opportunities
(Guards East –Trail/Corner/Slip)
Ran only to right side – which will
maximize reps and minimize
assignments
39
Homo = full speed Lion motion
F
OBT: Zone
RT: Zone
RG: Zone
C
C: Zone
B
LG: Zone
E
B
N
B
T
S
C
E
TE: Zone (must hook DE)
Y
X: Stalk
L: Lead on Corner or #1 threat
R: Orbit “ motion – full speed (aim at the hips of the FB) to
hand off - perimeter
FB: Lead on Force (aim 3 yds outside TE)
QB: Reverse out – hand off – play action set up
Orange 39
F
C
B
B
E
N
F
B
T
S
C
C
E
E
Y
Orange 39
B
T
Y
Orange 39
B
N
T
B
E
C
33
OBT: Zone
F
RT: Zone
RG: Zone
C: Zone
C
B
B
B
S
C
LG: #1
TE: #2
E
N
T
E
X: Stalk
Y
L: Lead on LB
R: Orbit “ motion – to pitch relationship
FB: Ball carrier – ‘3’ hole
QB: Reverse out – hand off – follow through belly option
NOTE: vs. ’50’ teams, the lead block by the HB is more inside than vs. a ’40’
front. HB must be able to recognize where the proper path is and what
footwork is needed.
Orange Lion 33
F
C
B
B
E
N
F
B
T
S
E
C
C
B
E
Y
T
B
N
B
T
S
E
Y
Orange Liz 33
Orange Lion 33
C
34
F
BSTE:
Zone
BSG:
Zone
C:
Scoop
PSG:
#1
PST:
#2
Over Balanced T: #3
PSHB:
Lead on PSLB (Block area)
BSHB:
pitch relationship
FB:
Belly steps – 4 hole
QB:
Reverse hand off – belly option
X:
Stalk
C
B
E
B
B
N
T
S
C
E
Y
Orange 34
F
C
B
E
F
B
N
Y
Orange Over Liz 34
B
T
S
E
C
C
B
E
T
B
N
S
T
C
E
Y
Orange Homo 34 Tex
**Notice the FOLD block by the T & OT.
44
F
BSTE:
Zone
BSG:
Zone
C:
Scoop
PSG:
#1
PST:
#2
Over Balanced T: #3
PSHB:
Lead on PSLB
BSHB:
ball carrier – 4 hole
FB:
belly step – lead on LB
QB:
Reverse hand off – waggle away
X:
Stalk
C
B
E
B
B
N
T
S
C
E
Y
Orange 44
F
F
C
C
B
B
B
S
E
E
N
T
B
B
S
C
C
T
N
T
E
E
Y
Y
Orange Liz 44
Orange “I” 44
110
BSTE:
Zone
BSG:
Zone
C:
Man – Backside A - LB
PSG:
LB
PST:
#2
Over Balanced T: #3 (DE or LB/SS)
PSHB:
Lead on LB (just like 34)
BSHB:
Pitch Relationship
FB:
Aim at midpoint of center, eyes/head up.
QB:
Midline Rules
X:
Stalk
F
C
B
E
B
N
B
T
E
C
B
Y
Orange 110
F
C
B
E
B
B
N
T
S
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Run option to a 2 or 3 technique DL.
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QB’s midline steps: Push off with play-side foot. Step
with back-side foot to opposite A-gap and bring back playside foot to 6:00. Feet should be pointing towards the
sideline. This will clear the path for the FB.
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QB reads the inside jersey number of the DL.
•
Reach ball back to FB as far as possible with the eyes on
the jersey number of the DL.
•
If QB can see the number, this means DL is crashing to FB
– resulting in a pull and keep.
•
If QB does not see jersey number, GIVE and carry out
option fake.
C
E
Y
Orange 110
111
BST:
Zone
BSG:
Zone
C:
Man – Backside A - LB
PSG:
LB
PSTE::
#2
Over Balanced T: Zone
PSHB:
Lead on LB (just like 33)
BSHB:
Pitch Relationship
FB:
Midline path
QB:
Midline Rules
X:
Stalk
F
C
B
E
N
S
B
B
T
C
E
Y
Orange 111
Guards East Series (GE & Trail)
Y: drag – “climb” to 8 yards
Y: drag – “climb” to 8 yards
R: sell 39
R: sell 39
L: Sell 39 Pass Pro
L: sell 39 (after 1 count – trail the TE and settle in between zone
FB: sell 39 Pass Pro (replace TE)
FB: sell 39 Pass Pro (replace TE)
X: Post
X: Post
LINE: Slide L (70 Protection)
LINE: Slide L (70 Protection)
QB: Play action 39 – set up behind RT (This
could turn into a waggle.
QB: Play action 39 – set up behind RT (This could turn into a
waggle.)
Orange GE
Orange GE Trail
5-8
Y
X
5 – 6 & settle between LB’s
Y
X
R
R
L
F
5-8
L
F
Guards East Series (Post Corner & Slip)
Y: drag – “climb” to 7 yards
Y: drag – “climb” to 7 yards
R: sell 39
R: sell 39
L: Sell 39 Pass Pro
L: Sell 39 Pass Pro
FB: sell 39 Pass Pro
FB: runs delay (MUST release inside the block of the OT)
X: Post Corner
X: Post Corner
LINE: Slide L
LINE: Slide L
QB: Play action fake 39 – set up behind RT,
possible waggle/boot.
QB: Play action fake 39 – set up behind RT, possible
waggle/boot.
15
12
Orange GE Post Corner
Orange GE Slip
5
5
Y
X
R
Y
X
R
L
F
L
F
533/534
8
Orange 534
Orange Ram 534
8
5
QB: Play-action 34, set up behind play-side
OT.
WR: chair route
Y: Pass Pro
R: Down block (2 count) to delay
OL: 70 Protection
L: Must get in front of QB and pass pro.
5
QB: Play-action 33 and set up behind PS Guard.
L: Pass-Pro (sell 33) and release to flats after 2’count
R: Homo motion
Y: TE inside release to 8 yd corner
WR: Post
FB: Belly fake to Pass-Pro.
7
31/32 (Trap)
S
PST:
S
LB
PSG: LB (inside slide step)
Center: Base – Back - LB
C
B
BSG: Trap #1 DL
BST:
B
E
LB
N
B
T
C
E
Y
X
PS Slot: Safety unless motion
L
R
BS Slot: Safety unless motion
FB: Ball carrier
F
QB: Trap Steps
Black Ram 32
WR: Stalk or run off
S
S
C
B
S
B
S
C
C
E
T
N
T
B
B
E
Y
X
L
R
C
N
T
E
Y
X
L
R
F
F
Black Liz 31
B
E
Grey Queen 32
33/34 (Belly)
S
PST:
S
#2
PSG: #1
Center: B – LB
C
B
B
B
C
BSG: Zone
E
BST: Zone
PS Slot: Lead – LB
N
T
E
Y
X
BS Slot: Motion to pitch relationship
L
R
FB: Ball Carrier – take proper belly steps to hole
QB: Belly Hand off – carry out belly option
F
WR: Stalk
Black Ram 34
S
S
C
B
E
T
S
B
N
C
T
B
E
Y
E
X
L
C
T
B
N
C
T
E
Y
X
R
R
F
Black Liz 33
S
F
Trips Right 34
L
133/134 (Belly Option)
S
PST:
S
Base - Gap– LB (Get outside position)
PSG: Base – Gap - LB
Center: B – LB
C
B
B
B
C
BSG: Zone
E
BST: Zone
PS Slot: Vs. Even (Double down) Vs. Odd (Reach DE)
N
T
E
Y
X
BS Slot: Motion to pitch relationship
L
R
FB: Fake Belly – get tackled
QB: Belly steps, Fake to FB, Option off corner
F
WR: Crack
Black Ram 134
S
S
C
B
E
T
Coaching Points:
B
N
C
T
FB must carry out fake and get tackled.
2.
OT and Slot (while blocking DE’s) must
work hips and get outside position –
without giving up ground. Keep defense
on the LOS to allow for a good path for
QB.
3.
Pitch man must keep 2 x 4 relationship
with QB at all times – do not give up.
4.
In the above example, OLB must be
either picked up by the double team
block or he must tackle FB.
E
Y
X
L
R
F
Black Lion 133
1.
110/111 (Midline)
S
PST:
S
#2
PSG: LB
Center: Base – Back - LB
C
B
B
BSG: Zone
E
BST: Zone
PS Slot: Lead – LB
B
T
N
C
E
Y
X
BS Slot: Motion to pitch relationship (If no motion, get to pitch relationship.
L
R
FB: Ball Carrier – Midline Steps
QB: Midline Steps – give or keep. Read First DL outside the “A” Gap.
F
WR: Stalk
Black Ram 110
S
S
C
B
T
E
S
B
N
C
T
C
E
Y
E
X
L
R
B
B
B
T
N
S
E
Y
X
R
F
Black Lion 111
C
L
F
Trips Rt – 110 ***Left slot must tighten alignment, and get to pitchrelationship. This should draw SS to defend pitch. Will not get pitch.
58/59 (Speed Option)
F
C
B
E
B
N
B
T
B
C
E
Y
X
L
Coaching Points:
R
1.
If Defense is in man coverage, and LB’s
are adjusting with motion, run speed
option opposite the motion.
2.
If Defense is favoring the field, run
motion into field and run play into
boundary.
3.
OT, Wide split, inside release to seal
LB.
4.
QB: Play-side foot to FB, then aim
towards inside shoulder of DE.
Black Rip 59
5.
IF LB DOES NOT ADJUST TO
MOTION, Check to 32.
**dotted line represents hash-marks
6.
Vs. aggressive rushing DE’s, read
should be keep.
133/134 Rocket
S
C
S
B
E
B
N
B
T
C
E
Y
X
L
R
F
Black Ram 134 Rocket
Coaching Points:
1.
When slot goes into orbit motion, he
must adjust his path. His relationship,
if too close and at normal 2 x 4
relationship, will be interfering with
the WR pitch. He must adjust his path
to a 2 x 6-8 relationship.
2.
Play is blocked just like 134.
3.
DE is not blocked on the reverse side.
23/24 (Counter)
S
S
PST: Inside release to LB
PSG: Base – Gap - LB
Center: Base – Back - LB
C
B
B
B
C
BSG: Zone
E
BST: Trap DT
PS Slot: Motion to pitch relationship. If Rip/Liz, motion fast to get out of
the way of the ball carrier.
QB: Belly steps, underneath hand off to slot.
Black Ram 23
WR: Stalk
S
B
E
T
B
N
C
T
E
Y
X
L
R
F
Black Liz 24
E
X
L
FB: Fake Belly, and fill for trapping OL.
C
T
Y
BS Slot: Open with inside foot, and aim for inside shoulder of QB – upon
entering the LOS, get shoulders vertical and read the trapper. Underneath
hand-off.
S
N
R
30 (FB Draw)
S
Guards & Tackles. Block 1-2 vs. a 40. The guard and center
can combo or fold vs. an A-gap player (see the right diagram).
Vs. 50, guards block 1, and OT’s fold around inside on LB’s.
C
Center: Base – take NT any direction (combo w/guard vs.
shade or A-gap player). FB will read center block.
S
B
B
E
PS Slot: Run a route
N
B
T
C
E
Y
X
BS Slot: Run a route
R
L
FB: Side step, open up, receive ball, run! Read center block.
QB: 70 Steps – hand off!
F
WR: Go route.
Grey King 30 **Notice the LG folding around the block of the
center. Guard with A-gap player can combo with center.
S
S
C
B
E
T
S
B
N
C
T
S
E
Y
B
E
X
L
C
B
N
B
T
C
E
Y
R
X
R
L
F
F
Grey King 30
Black Rip 30
***vs. 4-3. Notice the center. Show pass pro – then block LB.
98/99 (Jet)
PST:
Pull and block force
S
PSG:
Zone
Center:
Zone
BSG:
Zone
BST
Zone
PS Slot:
Reach DE
BS Slot:
Motion – time up motion to receive ball
immediately after the snap.
FB:
For 98, Fake 32. For 99, Fake 31
QB:
After snap, turn to motion hand off, fake trap.
WR:
Stalk.
C
N
B
T
C
E
X
L
R
F
Black Rip 98
S
B
N
B
T
S
C
S
B
E
X
L
C
E
Y
B
N
C
E
Y
L
L
F
Red Liz 99
B
T
X
R
F
Blue Bastard Rip 98
B
Y
B
E
B
E
S
C
S
Hitch
Black 70 Hitch
Trips Left 70 Hitch
Q: 3 Step Drop behind B gap
Q: 3 Step Drop behind B gap
Mirrored routes.
Mirrored routes.
#1 receiver – Hitch (8-7 hitch)
#2 receiver - Go
#1 receiver – Hitch (8-7 hitch)
#2 receiver – Go
#3 receiver - Go
PASS PRO:
OL: Slide opposite the call.
Slide Left on 70. FB go to the call.
Slide Rt on 71. FB go to the call.
PASS PRO:
OL: Slide opposite the call.
Slide Left on 70. FB go to the call.
Slide Rt on 71. FB go to the call.
Slant
Black 71 Slant
Trips Left King 70 Slant
Q: 3 Step Drop behind B gap
Q: 3 Step Drop behind B gap.
Mirrored routes.
Mirrored routes.
#1 receiver - slant. #2 receiver – 2 yd out
#1 receiver - slant. #2 receiver – 2 yd out.
OL: 70 Pass Protection
In Trips, #3 is an extra pass-protector.
OL: 70 Pass Protection
Fade
Black 71 Fade
Q: 3 Step Drop behind B gap
Trips Left 70 Fade
Q: 3 Step Drop behind B gap
Mirrored routes.
Mirrored routes.
#1 receiver – Fade. #2 Hitch
OL: 70 Protection
#1 WR’s – Fades
#2, #3 – Hitches
70 Protection
Slide
Black Rip 70 Slide
Black Liz 71 Slide
7-8
7-8
• WR – Release outside and drag under finding the open
passing lane – at round 7-8 yards.
• WR – Release outside and drag under finding the open
passing lane – at round 7-8 yards.
•RH- Pick LB – and run option
•RH- Pick LB – and run Option.
•LH – motion to flat
•LH – motion to flat
•Backside WR – run Go
•Backside WR – run Go
•QB – 3 step
•QB – 3 step
Delay
Black Rip 70 Delay
Black Liz 71 Delay
10
10
4
1
4
1
Q: 5 Step Drop behind B gap (Read 4)
Backside Slot: Rip motion run seam option. If safety
drops, stop – curl in. If safety crosses face, go to space –
post. If safety even, leave ‘em – run go.
QB Reads
(Can Pick OLB if possible).
•If ‘4’ takes a step backward, throw delay
right now
PS Slot: Let motion get off LOS. Delay pattern 3-4 yards
down field. Look over outside shoulder for ball.
X: go pattern
Y: go pattern
FB: Pass Protect: Playside DE
•Read the 4th defender (the flat defender –
SS or OLB).
•If ‘4’ jumps the delay – look option.
Corner
Trips RT 70 Corner
Black Liz 71 Corner
9
9
6
5
Y
5
X
R
Y
L
•
•
X: 5-4 Hitch (This cannot be the normal 8-7
Hitch because then the corner can cover
both patters.
L: motion to option route
R: corner route – cut at 6 yards right off the
butt of the option route
X
L
F
•
6
R
F
•
•
•
•
•
Y: 5-4 Hitch (This cannot be the normal 8-7 Hitch because
then the corner can cover both patters.
R: motion to option route
L: corner route – cut at 6 yards right off the butt of the
option route
X: Go
FB: Block play-side
QB Reads
•
Read Play-side CB.
•
If C is back, throw hitch.
•
If C sits, throw corner.
•
This pass needs to be thrown with a little loft.
533/534 (Belly Pass)
Black Lion 533
Red Bastard Ram 534
8
8
7
7
5
5
Q: Fake 33, get deep behind playside OT.
FB: Fake and pass pro.
PS Slot: Down block on DE (2 counts and run
delay)
BS Slot: Orbit motion and pass-pro. Ram or Lion
motion must be quicker than normal because the
RB must get in-ront of the QB.
PS WR: Chair route
BS WR: Post
Q: Fake 33, get deep behind playside OT.
FB: Fake and pass pro.
PS Slot: Down block on DE (2 counts and run
delay)
BS Slot: Orbit motion and pass-pro. Ram or Lion
motion must be quicker than normal because the
RB must get in-ront of the QB.
PS WR: Chair route
BS WR: Post
Comeback
Black Rip 60 Comeback
Y
Black Liz 61 Comeback
X
L
•Motion RB – flat motion – time up to get
upfield on the C on the snap.
•Ball should be caught at LOS.
X
R
•WR: 2 step Hitch (comeback to ball) –
always step with inside 1st and outside 2nd –
then plant turn shoulders and get hands up and
move towards ball
•QB – 1 step and throw
Y
R
L
Coaching Point:
Protection is opposite. OL slides to the call. FB
goes away from the call. OT on play-side must be
aggressive and attack lower half of DE. This will
keep the DE’s hands down.
Bubble
Black Rip 60 Bubble
Grey King 61 Bubble
Y
X
L
R
Orange Rip 60 Bubble
Y
Trips Left Rip 0 Bubble
X
Y
X
R
L
Throwback
18
Black 61 Throwback
Black 60 Throwback
15
18
15
5
5
5
Y
5
X
Y
L
X
R
R
L
F
F
WR’s – 15-18-15 curls
WR’s – 15-18-15 curls
RH - drag
RH: Set up to Pass Pro – when HB passes,
release late
LH – Set up to Pass Pro – when HB passes,
release late
LH: drag
Break
Black 61 Break
Black 60 Break
5
5
5
5
Y
X
L
R
Y
X
L
F
R
F
Throw into boundary
Throw into boundary
•This play will be throw opposite the call. It will be “70”
protection but we will throw back opposite the call.
•This play will be throw opposite the call. It will be “70” protection
but we will throw back opposite the call.
•QB – 5 step drop behind guard – look to Field, throw back
to HB. Not open – look curl or throw out of bounds.
•QB – 5 step drop behind guard – look to Field, throw back to HB.
Not open – look curl or throw out of bounds.
•X & Y: 15-18-15 curls
•X & Y: 15-18-15 curls
•R: Block (for 1-count) – Delay
•R:Run wheel stop – if covered run wheel.
•L: Run wheel stop – if covered run wheel.
•L: Block (for 1-count) – Delay
•FB: Pass-pro play-side
•FB: Pass-pro play-side
Smash
18
Black Lion 81 Smash
Black Ram 80 Smash
15
18
15
8
7
Y
8
7
X
Y
L
X
R
R
L
F
F
**81 is the same as 71 protection.
QB reverses – flash fake to FB – throw opposite
X: 7 yd out
Y: 15-18-15 curl
R Corner
L: Orbit motion to pass-pro
Black Ram FB Screen Left
Looks like Popcorn
Dash
•QB – 1 step, dash to break containment –
balance and throw
22
•WR – Drive in and deep 22 yards back to 20
20
•LH – Rip motion – drive deep to 20 yds and
hook
15
•Backside WR – close down alignment to 6 yds
and run 3 yard crossing pattern (drag) to 5 yards
•Run play to wide side only.
•RH – Hook DE
•FB – Flat route perimeter – block force
5
Black Rip Dash Right
Screens
Y
X
L
Y
X
R
R
F
L
F
Black FB Screen Right
Black King FB Screen Right
General Rules For Screens
1.
OL always blocks big on big (1 –2 blocking)
2.
The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG
leads up and seals to the inside.
3.
Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
4.
Center and backside OL will pass protect for duration of the play.
5.
QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2
counts. QB should look opposite the screen and pump-fake.
6.
Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1
count, let DE by and turn head and shoulders to outside and be ready for the football.
7.
Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie).
More Screens
Y
X
R
Y
L
X
L
R
F
F
Trips Left Louie Screen Right
Black King Louie Screen Left
**For Louie/Roger Screens, FB goes opposite for Pass-Protection.
**For Louie/Roger Screens, FB goes opposite for Pass-Protection.
General Rules For Screens
1.
OL always blocks big on big (1 –2 blocking). The OL to the call blocks for count of 2 seconds, then release
downfield. OT kicks out the Corner and OG leads up and seals to the inside.
2.
Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
3.
Center and backside OL will pass protect for duration of the play.
4.
QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2
counts. QB should look opposite the screen and pump-fake.
5.
Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1
count, let DE by and turn head and shoulders to outside and be ready for the football.
6.
Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie). All other receivers should run
off their receivers.
This entire playbook means nothing if:
1. We don’t work hard.
2. We don’t believe in the “team” concept.
3. We don’t execute.
4. We don’t get better every day.
5. We don’t listen to our coaches.
6. We don’t have the will to prepare.
7. We are selfish.
8. We are not willing to learn.
9. We are worried about our own personal glory.
10. We don’t care.
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