Hero Abilities and Feats

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Formatting
» General Rules
» Combat
» Healing
» Hero Skills
 -- Berserker
 -- Champion
 -- Disciple
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-- Knight
-- Necromancer
-- Runemaster
-- Spiritspeaker
-- Wildlander
» Hero Abilities and Feats
 -- Andira Runehand
 -- Arvel Worldwalker
 -- Astarra
 -- Aurim
 -- Elder Mok
 -- Grey Ker
 -- Ispher
 -- Jain Fairwood
 -- Laughin
 -- Leoric
 -- Lord Hawthorne
 -- Mad Carthos
 -- One Fist
 -- Sahla
 -- Silhouette
 -- Tomble
 -- Valyndra
 -- Vyrah the Falconer
 -- Widow Tarha
 -- Zyla
» Allies
 -- Raythen (Labyrinth of Ruin)
» Traits
 -- Aura
 -- Fly
 -- Shadow
 -- Split
 -- Stealthy
 -- Swallow
 -- Sweep
 -- Web
» Line of Sight and Adjacent Spaces
» Conditions
 -- Burning
 -- Immobilize
» Items
 -- Fortuna's Dice
 -- Lucky Charm
 -- Mana Weave
 -- Ring of Power
 -- Shield of the Dark God
» Knocked Out Heroes
» Movement
 -- Large monster movement
» Familiars
» Monsters
» Overlord Cards
 -- Dark Charm
 -- Flurry (Labyrinth of Ruin)
 -- Reflective Ward (Labyrinth of Ruin)
» Quest Guide

• Campaign: The Shadow Rune
-- The Cardinal's Plight
-- Castle Daerion
-- The Dawnblade
-- The Desecrated Tomb
-- The Frozen Spire
-- The Masquerade Ball
-- The Monster's Hoard
-- The Ritual of Shadows
-- The Shadow Vault
-- The Twin Idols
-- The Wyrm Turns
 • Expansion/Mini-campaign: Lair of the Wyrm
 -- At the Forge
 -- What's Yours is Mine
 • Expansion/Campaign: Labyrinth of Ruin
 -- Honor Among Thieves
 -- Tipping the Scales
Council of Verona: The
Poison Expansion
$5.00
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» Uncategorized
This content started as a forum thread by Robin in the "FFG
Sez" thread. As the popularity of the thread rose, it became
apparent that an alternative method of organizing the
information would be helpful - that's where this page comes in!
This wiki page is a compilation of answers by Adam Sadler and
Justin Kemppainen to questions regarding Descent: Journeys in
the Dark (Second Edition). This page is not for discussion - all
items should simply link to the appropriate source(s) where the
rules were established. New answers provided by Adam and
Justin should continue to be posted in the "FFG Sez" thread or
the Labyrinth of Ruin "FFG Sez" thread for reference.
Note: Please submit all meta comments/discussions about this
page to the Descent Second Edition Unofficial FAQ Meta
Thread.
Disclaimer: All the answers contained herein are unofficial and
are subject to change or further clarification. The official
Descent Second Edition FAQ and Descent Second Edition
Rulebook can be found on the official Descent Second Edition
support page here.
Formatting
When adding to this page, please use the existing page style. If
you think another formatting style would be better, please make
a post to the Meta Thread!
Each Q&A should be placed in the category that best describes
the question. Often multiple categories can apply to a single
question - if you're uncertain where it belongs you can place it
in the Uncategorized section for someone else to categorize, or
you can just use your best judgement and post an inquiry to
the Meta Thread for another opinion. Please ask/discuss before
adding additional categories!
Frequently Asked Questions
» General Rules
Q: Many quests have townsfolk or NPCs that are treated as a
"hero figure." Others, such as in the Cardinal's Plight quest,
have NPC's that are treated as a "hero." What is the difference?
A: There is no difference between the term "hero" and
"hero figure" in the quest rules. (1) (2)
Q: Can heroes trade with figures "treated like heroes"?
A: No. Unless otherwise specified, anything treated as a
hero (and therefore not actually a hero) can only be
affected by monster attacks, hero abilities, and Overlord
cards that target a hero. (1)
Q: If the Overlord is dragging out an encounter that he is in a
position to win (in order to beat up the heroes and draw more
cards for the 2nd encounter), can the heroes choose to forfeit -and end the encounter immediately -- or do they just have to
take their lumps?
A: Unfortunately, there is no way for the heroes to
forfeit an encounter. (1)
Q: Do NPCs that have no stamina convert any stamina loss
suffered from an attack or an ability into damage?
A: Yes, if they have no Stamina, all fatigue suffered is
converted to damage. (1)
Q: When either tokens treated as heroes or monsters have "only
1 move action", does that mean they can only perform 1 move
action during their turn and absolutely nothing else? Or does it
mean that they can spend their 2nd action to attack or remove
stun, burning etc?
A: It depends upon the specific wording in the quest.
Some state that the figure cannot perform more than 1
move action, which leaves it (depending upon what it
actually is) able to perform other actions. Others have
figures only performing a single move action period
(with no other abilities). (1)
Q: Does the overlord draw a card when he defeats/destroys a
"hero" token (peasant, miner, etc)?
A: No, unless a quest specifies otherwise, the overlord
only draws a card when defeating a hero. (1)
Q: When heroes skip their first turn, it would mean they skip
their entire turn structure, including start of turn refreshes,
would that be right?
A: Yes, if the heroes have to skip a turn, then they skip
the entirety of that turn; meaning no refreshing or any
other start, during, or end of turn effects. (1)
Q: Since the transition between encounters did not specify that
exhausted cards are to be refreshed, would that mean that
exhausted cards carried over from the end of encounter 1 would
remain exhausted until the respective players take their first
turn?
A: Yes. Exhausted cards would remain exhausted until
refreshed at the start of the heroes' turn. (1)
Q: Does refreshing occur before activating familiars? I.e.
"Terracall" would no longer be considered exhausted (carried
over from last turn) for the purpose of stone attacking, during
the Geomancer's turn, even if he chooses to activate the stones
first?
A: Yes, refreshing would occur before activating
familiars. (1)
Q: When are the used Travel Event cards shuffled back into
their deck?
The Hotness
Games|People|Company
A: They are shuffled back at the end of each Campaign
phase, except for cards which text instructs you to
remove it from the game, like the "Lone Knight
Challenge" card. (1)
Fire in the Lake
Shadows of Brimstone:
City of the Ancients
Dead of Winter: A
Crossroads Game
27th Passenger: A Hunt
On Rails
Android: Netrunner
Imperial Settlers
AquaSphere
Marvel Dice Masters:
Avengers vs. X-Men
Thunder Alley
Star Wars: X-Wing
Miniatures Game
Machi Koro
Betrayal at House on
the Hill
Caverna: The Cave
Farmers
Descent: Journeys in the
» Combat
Q: Can you spend surges on a ranged "miss" to recover fatigue
or activate other abilities?
A: If an attack misses, then no surge abilities can be
spent. This means that an X, insufficient range, or
lacking a surge to spend for "Shadow" causes an attack
to miss. If by some means you convert a miss into a hit,
then you are free to spend surges as normal. (1)
Q: Can you spend surges on a melee "miss" (fewer hearts than
shields) to recover fatigue or activate other abilities?
A: Yes, can spend the surges if you do not deal damage
on the attack. Not dealing damage is not considered a
miss. (1)
Q: Assuming hero took fatigue equal to his stamina. Can hero
recover fatigue from surge and use it on another skill within the
Dark (Second Edition)
Alien Uprising
Pathfinder Adventure
Card Game: Rise of the
Runelords – Base Set
same attack?
A: Yes, a hero can recover fatigue with a surge and use
that fatigue within the same attack if he has an
applicable skill. (1)
Terra Mystica
Myth
Robinson Crusoe:
Adventure on the
Cursed Island
Mage Knight Board
Game
Star Trek: Attack Wing
Eldritch Horror
The Lord of the Rings:
The Card Game
Assault on Doomrock
Firefly Dice Game
Star Realms
Legendary: A Marvel
Deck Building Game
Twilight Struggle
Istanbul
Splendor
Q: Does blast propagate conditions to all affected?
A: Yes. If a surge is spent on blast and on a condition
effect, then each figure affected by the attack would be
affected by the condition as well (if the attack deals at
least 1 damage after defense). (1)
Q: Do adjacent units targeted by an attack with Blast both take
the extra blast damage in addition to the targeted damage?
A: Blast isn't an ability characterized by initial damage +
splash damage; it means the single attack affects
multiple figures. If two figures are attacked with Widow
Tarha's feat and happen to be adjacent (and Blast is
triggered), there wouldn't be any additional affect.
Excepting some very unique circumstances, being
affected by an attack is either a yes or no situation, not a
stacking one. (1) (2)
King of New York
Heroes of Normandie
Zombicide
Prosperity
Sherlock Holmes
Consulting Detective
7 Wonders
Eclipse
» Healing
Q: KO'd heroes can only be targeted for healing. Can a hidden
hero's token be targeted with healing or other abilities?
A: No, unless otherwise specified a hero token cannot be
targeted with healing unless that hero token represents a
knocked out hero. (1)
Temporum
New Dawn
Legendary: Villains –
Marvel Deck Building
Game
Cosmic Encounter
Agricola
The Resistance: Hostile
Intent
A Touch of Evil: Dark
Gothic
Love Letter
Valley of the Kings
Dominion
The Resistance
Camel Up
Shadowrun: Crossfire
» Hero Skills
Q: Can you use hero abilities like "Defend" on NPCs like the
Cardinal and Sir Palamon?
A: Yes, if they are treated as a hero. (1)
-- Berserker
Q: Does "Weapon Mastery" give
surges before or after the dice are
rolled?
A: "Weapon Mastery" may
be used after the dice are
rolled. (1) (2)
Q: Can Berserker use "Counter
Attack" with a Melee weapon with
Reach, against monster that
attacked him with it's Reach attack,
not from adjacent space?
A: "Counter Attack"
specifically refers to an
adjacent monster. In this
case no, the Berserker
cannot use "Counter
Attack" against a monster
that attacked him with
Reach. (1) (2)
Q: Are additional 2 life points
recovered by "Brute" skill
associated with Stand Up action
and Revive Hero action? Or maybe
with "Brute," Berserker always
recovers 2 more life, no matter
what effect causes him to be
revived?
A: A hero recovering
Health by means of
something like a Disciple's
healing is not considered as
a stand-up or revive action,
so the ability on the
Berserker's "Brute" would
not apply in that case. (1)
-- Champion
Q: Do the damage tokens acquired
on "Valorous Strike" stay in
between encounters? The rules
state that valor is retained but says
nothing of these damage tokens.
A: Yes, damage tokens from
"Valorous Strike" remain on
the card between
encounters, but are
discarded at the end of a
quest. (1)
Q: What happens to Valor tokens
between encounters? Or if the hero
is KO'd? Do they stay or go?
A: Valor tokens remain on a
hero's Hero sheet between
encounters but not between
quests. They also remain if
the hero is knocked out. (1)
Q: If a Champion is knocked out,
can other heroes still use valour
tokens for "Valour of Heroes" (+1
damage) or "Glory of Battle" (+1
shield)?
A: This is a little tricky, but
yes. Since the hero is
receiving a physical "thing"
that doesn't rely on the
Champion being on the map
to trigger, another hero
would be able to use valor
when the Champion is
knocked out. (1)
-- Disciple
Q: Does "Divine Fury" and "Holy
Power" stack? Do both heroes get
the yellow Dice?
A: Yes, "Divine Fury"
would stack with "Holy
Power." (1)
-- Knight
Q: If a knight with "Shield Slam"
attacks a shadow dragon and gets
only one surge, can he spend the
surge to stun the dragon or if he
does that the attack miss?
A: You are correct, the
Knight could not spend the
surge because the attack
would be considered a
miss. (1)
Q: Can one use "Advance" when
there's no enemy within 2 spaces of
Knight just to get additional
movement?
A: Yes, the Knight may use
"Advance" even when
there's no enemy within the
movement range. (1)
Q: When monster uses skills like
"Flail," "Leap," which target
number of heroes, one of which is
Knight, can Knight use "Defend"?
What will the effect be? The figure
cannot be attacked by the same
attack twice, so does it cancel out
one of targets?
A: Yes, the Knight may use
"Defend" against attacks
that target multiple heroes.
This is a fine distinction of
nomenclature between
"targeting" and "targeted
by". Technically, the (let's
say Merriod) Merriod is
targeting 2 different heroes,
one of which is the Knight.
The Knight uses "Defend"
to declare himself the target
of the other attack as well,
so both attacks affect him,
and he rolls his defense dice
once for each attack. (1)
Q: If I use "Defense Training"
instead of exhausting shield, can I
still exhaust the same shield during
the same attack?
A: Yes; there is nothing
preventing the Knight from
exhausting "Defense
Training" and then
exhausting the shield during
the same attack. (1)
-- Necromancer
Q: Regarding the skill "Vampiric
Blood," does the Necromancer
recover 1 fatigue for each monster
killed?
A: The Necromancer
recovers 1 fatigue for each
monster defeated. If he
defeats 2 monsters in one
attack, he would recover 2
fatigue. (1) (2)
Q: If a Necromancer is surrounded
and has no empty space adjacent to
him, can he still summon his
Reanimate? Does it spawn in the
closest empty available space or is
he completely barred from using the
ability?
A: It would be placed in the
closest empty space. (1)
-- Runemaster
Q: Can the Runemaster skill "Ghost
Armor" be used only once per
attack or multiple times per attack?
A: "Ghost Armor" can be
used as many times as the
Runemaster wishes, as long
as he can suffer the fatigue
in order to trigger it. (1)
Q: Does "Break the Rune" target
the runemaster?
A: At the moment, by the
wording it would. However,
it would seem to make the
card a little unappealing, so
we'll perhaps take a close
look at whether or not that
should remain. (1)
Q: Can Runemaster hero use Runic
Knowledge surge ability if he has
no fatigue to suffer and suffer 1
damage instead?
A: Yes he can. (1)
-- Spiritspeaker
Q: Can an ability that is triggered
by an attack "before dice are rolled"
(e.g. "Stoneskin") be used if a surge
or other effect allows additional
figures to be "affected"? Some
argue that only the original target is
attacked & others are merely
"affected". Some argue that it has to
be declared before the attack dice
are rolled. Some say it should be
allowed for any figure potentially
taking damage, before rolling
defense dice.
A: The figure must be the
target of an attack before
dice are rolled to receive the
"Stoneskin" ability. It cannot
be used as a "just in case"
for Blast or Firebreath. (1)
Q: "Stoneskin" - When you add a
gray dice exhausting this skill, how
long does the added dice last ?? (
Only for the attack that allowed the
use of stoneskin or until the skill is
refreshed ? )
A: "Stoneskin" is used once
during a single attack and
cannot be used again until
the card refreshes. (1)
Q: When you use a class skill that
results in multiple monsters to suffer
damage or heroes to recover
damage and/or fatigue at the same
time ( like tempest, vigor, share
pain, and so on ) and you then
exhaust "Ancestor Spirits," what is
the result ? Are all the monsters
poisoned or only one ? Same for
Heroes, are all recovering
additionnal damage and fatigue or
only one ?
A: With "Ancestor Spirits,"
any ability that damages
multiple monsters will
Poison each damaged
monster, and any ability that
allows damage or fatigue
recovery for multiple heroes
will recover 1 damage and 1
fatigue for each affected
hero. (1)
-- Wildlander
Q: Can Wildlander's skills
"Running Shot" and "First Strike"
be combined? Can he move at all
and when exactly (during
Overlord's turn)?
A: Yes, a Wildlander can
use "Running Shot" and
"First Strike" together.
When used with "First
Strike," the Wildlander must
spend the movement points
during the overlord's
turn. (1) (2)
Q: Can Wildlander use a "Nimble"
skill when monster is 'expanding' to
adjacent space (in order to attack
Wildlander) and didn't actually
used movement point to enter that
space?
A: No, the Wildlander
cannot use "Nimble" in that
situation because the
monster only technically
enters the one space chosen
before it expands. (1)(2)
Q: Is "Nimble" an interrupt? When
the Wildlander wishes to trigger
"Nimble" when a large monster
moves adjacent to him, must the
Overlord first expand the large
monster (like against the "Knight's
Guard")?
A: "Nimble" is considered
an interrupt, and a large
monster would need to
expand before the
Wildlander would complete
its movement. As with other
interrupts, it's not eligible to
perform against large
monsters unless the large
monster has the space to
expand in the first place. (1)
Q: Does Black Arrow deal 3
damage before or after surges are
spent?
A: Black Arrow is resolved
after surges are spent.(1)
» Hero Abilities and Feats
-- Andira Runehand
Q: Andira Runehand's hero ability reads: "Each time you suffer
1 or more damage from an adjacent figure, that figure suffers 1
damage." If Andira has fatigue equal to her stamina and suffers
fatigue due to an ability of an adjacent monster, say an leech
ability (or a master cave spider's web ability), does the monster
take 1 damage from Andira?
A: The damage in this case is suffered as the result of
having suffered fatigue up to the hero's Stamina, so
Andira Runehand's ability would not trigger. (1)
-- Arvel Worldwalker
Q: For Arvel Worldwalker and Hugo the Glorious, do their
rerolls need to be kept or can they use the original roll?
A: Unless the reroll skill/ability/etc specifically states
that you can keep either the new result or the original,
you have to keep the new results. (1)
-- Astarra
Q: When Astarra moves using her ability, does she actually
have to trace a path on the map to reach the target square, or
just place herself adjacent to the hero? Would monsters in
between her and the hero block her movement? Would she
suffer from effects such as lava or freezing? Can the OL pit trap
her during this movement?
A: Astarra is removed and placed, so there are no terrain
or obstacle effects to hinder that movement. However,
she is entering an empty space, so the overlord could
play a Pit Trap. (1)
-- Aurim
Q: How do Power Potions work with Aurim?
A: Aurim gains no additional benefits for using a power
potion. (1)
-- Elder Mok
Q: Would 'Elder Mok' reover 1 damage/fatigue per hero
affected? Ex. Staff of light.
A: No. With his hero ability, Elder Mok recovers only 1
additional damage or fatigue even if 2 other heroes
within 3 spaces would trigger the ability. (1)
-- Grey Ker
Q: Does Grey Ker get a complete second turn in the round in
which he uses his heroic feat?
A: Grey Ker does not get an entire turn structure for his
second turn when using his hero ability. For his second
turn, he only gets his second action. (1)
-- Ispher
Q: One example would be Ispher's "At the start of your turn,
recover 1 Health". Does Ispher Stand Up with 1 Health for free
because of his ability?
A: Ispher would not stand up for free, since he's not
technically on the map and thus corresponding abilities
would not be able to trigger. (1)
-- Jain Fairwood
Q: If Jain Fairwood uses her ability and converts all damage
received to fatigue, does she still receive a condition that
requires her to take 1 [heart]?
A: Both Dark Pact and Jain Fairwood's heroic ability are
applied when damage is dealt, which combat rules is the
last phase of any given attack. The application of
conditions occurs in the "spend surges" section. So, prior
to any damage being dealt, assuming everything applies
in regards to damage > defense, the effect of the
condition will be applied during the Spend Surges phase,
before the Deal Damage phase of the attack.
Even if you could make an argument towards the
Condition applying during the Deal Damage phase of the
attack, any kind of timing conflicts *always* rule in
favor of the active player, which in this case is the
overlord. Since the overlord fulfills the requirements to
inflict the condition (hearts > defense, surge: condition),
he applies the condition to the player, and THEN the
player may choose to redirect damage in whatever
fashion he or she is able to. (1)
Q: If Jain Fairwood converts all damage suffered to fatigue, do
game effects triggered by damage still apply? The original
question involved spending a surge to apply the Poison
condition, but there are other effects as well. It was argued that
because damage is step 5 of combat, the surge in step 4 would
still be able to poison Jain because (potential) damage was
rolled.
A: Yes, Jain Fairwood would still be affected by game
effects that trigger off of dealing damage. For example, a
surge ability that gives poison would apply to a target as
long as the attack dealt 1 damage, regardless of how
much damage the target actually suffers. (1)
-- Laughin
Q: Can Laughin use his feat while stunned? Would he get 3
attacks or 2 attacks?
A: He would be able to use his Heroic Feat while
Stunned, and he would get all 3 of the attacks. However,
he would still have the Stunned condition and would
have to perform an action to clear it at some later
turn. (1)
-- Leoric
Q: Regarding Leoric's heroic ability: "Each monster within 3
spaces of you receives -1 Wounds on all attack rolls (to a
minimum of 1)." Is the -1 wound applied to the entire attack
after surge abilities are determined or just to the actual wounds
that are rolled on the dice?
A: The effect of Leoric's Heroic Ability would be
applied as soon as dice are rolled, before surges are
spent. (1)
-- Lord Hawthorne
Q: Lord Hawthorne's heroic feat lets him perform an attack,
move up to 2 spaces and then perform an attack again.
Knight's Advance let's him move up to his speed(4) and attack
again.
If he uses his heroic feat and kills the monster and activates
Advance what happens? Does he get 6 movement points in total
and can attack twice after moving that much?
I believe it works like this, let's name the space on which Lord
Hawthorne is standing when doing first attack Starting Space.
I believe he can move up to 2 from Starting Space then make
and attack from Advance, then he can move up to 4 counting
from Starting Space and attack from heroic feat. So that gives
him max 4 movement, not 6. Is that right?
A: Yes, Lord Hawthorne's heroic feat can be combined
with Advance. Keep in mind that the monster has be
defeated for Advance to trigger. However, each ability
doesn't "gain movement points." So while yes, he may
attack, move 2 spaces, attack and defeat a monster, then
advance another 4 spaces (bringing him 6 spaces away
from his starting space, assuming he didn't backtrack),
he may not attack, attack, advance/attack, and then move
six spaces. (1)
-- Mad Carthos
Q: Mad Carthos' hero ability says once per turn, when using a
skill that costs 1 fatigue it will cost zero fatigue instead. It
doesn't say "per round", it doesn't specify whose turn it should
be. Does that mean I could possibly use 1 fatigue skill on my
turn, then on each of other 3 heroes' turns, and on overlord's
turn, each time for free?
This also affects Sir Valadir and Astarra.
Can Sir Valadir use his ability on his turn, then on overlord's
turn if Sir Valadir counterattacks? Can Astarra use her ability
to "teleport" with move action granted by Syndrael's feat, on
Syndrael's turn, then "teleport" again on Astarra's turn?
A: It does indeed say per turn and not per round. Each
hero has a turn, and the overlord has a turn, so these
abilities, by the rules currently written, are allowed to be
used each turn. (1)
-- One Fist
Q: I have a question about One Fist, from Descent's Conversion
Kit. It says One Fist can make a free Melee attack, no real
problem with that. But does he count as "armed with a Melee
weapon" for the purpose of all the skills that let a character
"perform an attack with a melee weapon" (like Charge, Death
Rage, Guard, etc...) or for skills that trigger when you have "2
Melee weapons with 1 hand icon each" (like Weapon Mastery) ?
A: No, One Fist's free attack is not considered to be a
melee weapon. He must still have a melee weapon
equipped to trigger abilities requiring a melee
weapon. (1)
Q: The first sentence of One Fist's ability reads "You can only
equip 1 hand icon worth of equipment." It does not say "You can
only equip 1 hand icon worth of weapons" or "The combination
of One Fist's equipped items may not have more than one hand
icons in total" both of which would clearly indicate he can equip
non-weapon equipment.
Since the ability says the only "equipment" he can equip is that
which has one hand icon on it, and since "equipment" includes
armor and "other" stuff, the reading seems to indicate he can't
equip anything that is not a one-handed weapon.
May One First equip any non-weapon equipment?
A: One Fist has trouble dressing himself, eh? No, he can
still equip armor and accessories. "Only 1 hand" refers
to, you guessed it, 1 hand of equipment instead of 2. (1)
-- Sahla
Q: Sahla's heroic feat allows him to use another heroes skill - If
he had full fatigue could he use a skill like Iron Will to gain a
stamina to use prayer of healing?
A: Yes (1)
-- Silhouette
Q: Can Silhouette activate her Heroic Feat, and then, before
performing any moves, search a token adjacent to her for free?
Can Silhouette use her Heroic Feat to move ten spaces and
THEN get a free search of an adjacent search token? Can she
do both?
The real question behind these questions is: What does "you
move adjacent to [a token]" mean? Does it mean "when you
enter a space adjacent to [a token]" or something else? if
something else, what? See an applicable diagram of the
problem in my original post at (1)
A: In this case, "moved" is more or less equal to
"entered," so she could search the token adjacent to her
10th space but not one that she began adjacent to (unless
of course she moved into a different space adjacent to
that token). (1)
Q: Can Silhouette's Heroic Feat be used to search Challenge
Tokens, or is she literally limited to just being able to search
Search Tokens?
A: No, Silhouette can only get search tokens with her
Heroic Feat. (1)
-- Tomble
Q: If Tomble is carrying an objective token (Trueshot Bow,
crop, Idol, etc.) and decides to use his heroic feat to vanish off
of the board, does the objective token get dropped or does it
disappear with him off of the board?
A: Unless quest rules specify otherwise, he'd keep the
objective token with him. (1)
-- Valyndra
Q: Does Valyndra's Hoarder ability activates on searching
Challenge tokens?
A: Yes. Hoarder triggers when a hero performs a search
action, and a challenge tokens are revealed by a hero
performing a search action. (1)
-- Vyrah the Falconer
Q: The Skye familiar states that an adjacent monster may be
forced to reroll. If a monster occupies the same space as Skye is
that still considered adjacent?
A: No (1)
-- Widow Tarha
Q: What is the interaction of the Blast attack modifier with
Widow Tarha's Feat?
A: Widow Tarha's Heroic Feat can make use of Blast,
and as such it would affect the two figures chosen for the
attack as well as each other figure adjacent to
them. (1) (2)
-- Zyla
Q: Can Zyla fly over the boulders in Death on the Wing?
A: No, Zyla would not be able to move through spaces
containing boulders, as they are not considered figures or
terrain. (1)
Q: Does Zyla suffer a fatigue when moving out of a space
containing a master spider when she is moving through?
A: Yes (1)
» Allies
-- Raythen (Labyrinth of Ruin)
Q: Does Raythen's Investigate allow the Treasure Hunter to use
Gold Rush if he/she is the closest hero?
A: Yes. (1)
» Traits
-- Aura
Q: Aura ability. Shadow don't stack, command don't
stack…what about aura?
A: Aura is cumulative. Shadow and command are
not. (1) (2)
-- Fly
Q: Can monsters with Fly ability move over (through)
obstacles?
A: Obstacles are considered terrain for the purposes of
movement, so monsters with Fly can indeed ignore them
when moving. (1)
Q: Can flying creature has its movement interrupted by skills
like Knight's Guard or Thief's Caltrops or Wildlander's Nimble?
A: Yes, a flying figure may be interrupted by certain
effects, (Guard, Caltrops, Nimble). (1)
Q: Does flying creature needs 2 movement points to end it's
movement on the water? Does flying creature takes 1 damage
from lava when it lands on lava?
A: There is no distinction or definition of a flying
monster "landing." Since flying has the "ignore" when
the figure is moving, and water/pit/lava, effects trigger
based upon moving and/or entering spaces, a flying
figure would never have to use extra movement points or
suffer damage for entering those spaces. (1)
Q: Is flying creature defeated when ending it's activation on
lava?
A: Because secondary effects (speaking of pit spaces and
lava spaces) trigger based upon other factors that are
unrelated to a flying monster's movements, a flying
monster that ends its activation in a lava space would be
immediately defeated, and a flying monster that ends its
activation in a pit must spend an action to climb out (or
move out by some other means). (1)
-- Shadow
Q: Does the Shadow trait stack when a melee unit is adjacent to
multiple Shadow units?
A: 2 shadow abilities do not stack. A hero adjacent to 2
shadow dragons only needs to spend 1 surge to
hit. (1) (2)
Q: The Shadow ability on the Shadow Dragon specifically states
that "a hero adjacent..." needs to expend a surge to have a
successful attack.
So if a Summoned Stone (treated as an obstacle, not treated as a
figure) attacks an adjacent Shadow Dragon via Terracall, does
it need a surge to get past Shadow?
What about a hero attacking through the stone via something
like Molten Fury?
(And I suppose just to cover all the bases, does a Reanimate
count as "a hero" for this purpose as well?")
A: Since a Summoned Stone is treated as an obstacle and
not a hero or monster figure, no abilities applying to
heroes or monsters may be used. Thus, it wouldn't be
affected by Shadow. However, any ability that allows
you to attack through a Summoned Stone, if it's adjacent
to a Shadow Dragon, is subject to the Shadow ability
(since the hero is the one performing the attack).
The Reanimate is treated as a hero figure, so it would be
subject to Shadow.
-- Split
Q: [Must/May] one of the Kobolds that comes into play after the
"Split" ability be placed in the space where the Master Kobold
was standing when he died and triggered the Split?
A: The card does use the word "replace" in its text for
Split, which is a simultaneous remove and place that
utilizes the same space from which it was removed. 1
kobold minion would have to be placed in the space that
the master occupied before defeated, and the other would
be placed in the closest empty space. (1)
-- Stealthy
Q: How much range is required to hit a Stealthy unit with a
melee attack?
A: The stealthy ability requires melee attacks to roll at
least 3 range to hit. Melee attacks usually require 0 range
(even with Reach), so 3 is all the range the attack would
need.(1)
-- Swallow
Q: Does the Ice Wyrm's Swallow ability prevent standing up, or
only revival?
A: The Ice Wyrm Swallow ability only prevents revival,
not a hero performing a stand up action. (1)
-- Sweep
Q: Does sweep affect all figures in range or is line of sight
required also?
A: Sweep requires line of sight to the target. (1)
-- Web
Q: Web: Do heroes have to pay one fatigue to move out of each
and every square adjacent to the Master Cave Spider during
their movement? For example a character attempting to run
past a Master Cave Spider in a two square wide corridor (a
hallway for instance) would end up paying a total of three
fatigue to travel through the three squares adjacent to the spider
in order to get completely past it.
A: Yes. Any time a hero moves out of a space adjacent
to the master cave spider, he has to suffer 1 fatigue. The
master can block up travel paths pretty well like this, as
a hero could suffer a lot of fatigue moving past it. (1)
» Line of Sight and Adjacent Spaces
Q: Line of sight is blocked when it "passes through the edge of a
map tile, a door, or a blocked space" or "passes along the edge
of a blocked space". Some people argue that it is not explicitly
blocked if it passes along the edge of a map tile or a door, even
though the topology is almost identical. Are you allowed to fire
along a wall, but not past a figure or obstacle?
A: ...The actual answer is that you cannot trace line of
sight along the edge of a map tile or along the edge of a
blocked space... (1)
Q: When counting range for an attack, is there any difference
between spaces containing figure and obstacle-spaces? Is
counting through obstacles forbidden?
A: Figures are not considered obstacles by the rules
[when counting spaces for attack range or skills], so you
could count through those spaces but not through
obstacles. (1)
[Note: Don't confuse counting spaces with drawing line
of sight - Spaces containing figures cannot have line of
sight drawn through them per the Line of Sight rules on
page 12 of the Rulebook]
Q: In regards to attribute tests in secret rooms, the special rules
on two cards read "if he passes, he may search 1 challenge
token in this room without performing an action". Is this
irrespective of adjacency to the challenge token or does
adjacency still apply?
A: In this particular case, adjacency would not be
necessary. (1)
Q: Do the thick black borders on the outside edges of the tiles
prevent line of sight from being traced to/from them, or in the
case of single points at corners, through them? Here's the image
people are arguing about, wondering whether the north Villager
and/or the south Villager have line of sight to the Flesh
Moulder:
A: The answer is that it's a yes to both. The wall there is
still considered to be a shared corner that line of sight
can be traced to, from, and through. (1)
Q: Can you confirm the Line of Sight examples in the following
diagram, where red lines do not have LoS and blue
lines do have LoS:
A: (Confirmed by Justin per (1))
» Conditions
Q: If an ability allows you to inflict a condition on a figure that
is not the target of the attack ("Shield Slam"), are you still
required to inflict at least one damage on the target figure in
order for the condition to apply to the other figure?
A: "Shield Slam" does not require you to deal damage to
the target. (1)
-- Burning
Q: I just have a rules question about the Burning
condition. Does the damage apply at the end of
the turn, even if the condition is eliminated
previously?
A: If the Burning condition is discarded
before the end of that figure's turn, he
does not suffer the damage. Since he does
not have the card anymore, there is no
longer an effect that triggers at the end of
his turn. (1)
-- Immobilize
Q: Immobilize card says it only prevents hero
from using Move action or fatigue to generate
movement points. I'm aware it also stops
movement action if someone gets immobilized
during it's duration.
Does Immobilize stop movement gained from
other abilities that grand movement points or let
hero move up to speed?
A: Immobilize only prevents move
actions and suffering fatigue. Gaining
movement points while immobilized
through some other means unrelated to a
move action or suffering fatigue, "moving
up to your speed" as the result of an
ability, or being removed from the map
and placed elsewhere is all allowed with
immobilize as written. (1)
» Items
Q: Can the heroes buy Act II item cards after the interlude, or
must they wait until after the first Act II quest?
A: Heroes may not purchase Act II items until after the
first Act II quest is completed. (1)
Q: If the item search deck is depleted, do we simply reshuffle the
discarded item cards to draw from? Such as discarded cards
from appraise and any resolved "nothing" or "treasure chest"
cards?
A: The Search deck is reshuffled at the end of every
quest. It is not reshuffled during a quest. (1) (2)
Q: If only Zachareth can use "Shadow Rune" surges, why does
the description read "each of your attacks gains" as opposed to
the "Duskblade's" description of "each of this lieutenant's
attacks gain"?
A: We may look at adding this to the Errata or FAQ.
"Your" in this case refers is equal to "this lieutenant" for
the purposes of effects. (1)
Q: Must potions be equipped before they can be used?
A: Potions do not need to be equipped before they are
used. A hero can trade for a potion during a move action
(during his turn) and then immediately use it. (1) (2)
-- Fortuna's Dice
Q: Can "Fortuna's Die" be used on the Necromancer's ability,
"Army of Death"?
A: You CANNOT use "Fortuna's Dice" with "Army of
Death." (1)
-- Lucky Charm
Q: Can "Lucky Charm" be used (how many times) during a
Travel?
A: "Lucky Charm" would exhaust and would not refresh
until the "1. Start of turn: II. Refresh cards" step of the
hero's turn during the encounter. (1)
-- Mana Weave
Q: In a round hero A exhausts "Mana Weave" and trades it to
hero B, who hasn't taken his turn yet. Would "Mana Weave"
refresh on hero B's turn? By RAW Hero B is unable to equip the
"Mana Weave" before it could refresh, but it is unclear if
unequipped items refresh.
A: By the rules as written, the "Mana Weave" would
refresh on hero B's turn. (1)
-- Ring of Power
Q: If the ring of power is traded while someone has full fatigue,
thereby losing the +1 stamina do they suffer a heart too?
A: A hero who trades the Ring of Power at his full
(modified) Stamina does not suffer a damage. Instead the
fatigue tokens remain on his hero sheet until removed by
game effects. For example, if that hero performs an
attack and uses a surge to recover a fatigue, he would
remove the extra fatigue token. If he happened to rest,
he'd clear all fatigue tokens. (1)
-- Shield of the Dark God
Q: In regards to "Shield of the Dark God," when the heroes
decide to re-roll several defense die, are the results considered
better individually per die or on a cumulative basis?
A: Since it says "result" and not "results," it would be
cumulative rather than individual. Much easier to keep
track of, as you can have the total roll calculated at X
compared to the total reroll at Y, instead of the roll A, B,
C as compared to the reroll of D, E, F. (1)
» Knocked Out Heroes
Q: Does a knocked out hero recover health/fatigue between
encounters?
A: Between encounters, any knocked out hero may stand
up for free. In addition, heroes that stand up also recover
all fatigue as well. (1)
Q: Can you trade with a hero token that represents either a
knocked out or "hidden" hero?
A: No, a hero cannot trade with a hero token. (1)
Q: Do passive abilities of a hero work when he is knocked out?
For example Avric Albright's ability that allows heroes within 3
spaces of him to use surge to recover 1 health point or "No
Mercy" skill from Champion class.
A: No, these abilities are not in effect when a hero is
knocked out because the knocked out hero is not treated
as if he was on the map. (1)
Q: If the Overlord plays a trap card in response to a hero
performing a Search action, and the trap ends up defeating the
hero, does the hero player still get to draw a search card?
A: Yes, the Search action is still completed if the hero is
knocked out. (1)
» Movement
Q: When, exactly, is a "move action" considered to end?
A: A move action ends when the hero spends his last
movement point granted to him through his Speed. (1)
Q: Can excessive movement points be carried from turn to turn?
A: Movement points cannot be carried from turn to
turn. (1) (2)
Q: What's the deal with Movement Points, when can you use
them?
A: Think of movement points like a pool you have
available to a figure during its turn. When you take a
move action, you're adding movement points equal to
your Speed to that pool. You can also suffer fatigue to
add movement points in the same way. There is no
restriction on when you can use these movement points
(before, during, or after your actions), but you have to
keep track of and declare when you're using fatigue to
move.
Also keep in mind that the rule requires you to suffer
fatigue to gain movement points. If you're worried about
something like a pit traps, you are absolutely free to
suffer 2 fatigue to gain that extra movement point that
would normally land you in a stun. (1)
-- Large monster movement
Q: If the movement of a large monster is interrupted (e.g: with
caltrops) and there is no space to "expand" it, how do you
proceed?
A: You cannot interrupt large monster movement in a
space in which it cannot expand. (1)
Q: How does interrupting movement to attack interact with
large monster movement?
A: When moving with a large monster, you always
choose 1 space it occupies to count movement. If you
interrupt movement to attack, you choose any space it
occupies to continue movement. This could result in
additional spaces moved during the movement. (1) (2)
Q: May large monsters interrupt a move action with another
action (e.g., open door, attack) after hey have shrunk to 1x1 but
before they have spent a movement point so that they can
expand in a direction different than their orientation before the
move action? See post for description of proposed mechanic: (1)
A: Allowed! (1)
Q: How to treat large monsters, when reduced to 1x1 during
their movement - especially in context of pit spaces: If a
“shrunken” large monster enters a pit space, does it suffer 2
damage and ends its movement or is it totally immune to the pit
spaces while moving?
A: As written, a large monster whose movement is in
process is not affected by pit spaces and can move
through them as normal. (1)
» Familiars
Q: According to rules, only 3 effects can affect Characters
Treated As Heroes: monster attacks, hero abilities, and
Overlord cards that target a hero. What rules allows using skills
(e.g. Oath of Honor) with them? Can monster actions (e.g.
Throw) affect them?
A: Since that is the way the rule are written, I'd be
tempted to say that's the way to play it. However, the
intent with that was very clear in that, Skill cards and
monster abilities are able to affect "characters treated as
heroes". (1)
Q: What about items (e.g. "Staff of Light" [action])? What about
overlord cards: "Word of Misery," "Word of Pain," "Word of
Despair," "Diabolic Power"? Do they affect something treated
like a hero?
A: Yes to "Staff of Light" (assuming quest rules allow
any healing effects). "Word of Misery," "Pain,"
"Despair," all yes. "Diabolic Power" could be quite
devastating to a group of NPCs, but affirmative to that as
well. (1)
Q: Familiar activation rules state: "A hero player may activate
each familiar his hero controls once during his hero turn (either
before or after resolving all of his heroâ?Ts actions). Activating
a familiar does not require an action, but it may not interrupt
any other action. Essentially, a hero player with a familiar must
choose whether to activate his hero first or his familiar first.
Regardless, both may be activated during his turn." What
exactly is hero activation? It's never defined.
Is it possible to use fatigue points to move, then activate the
familiar, then activate the hero to perform his 2 actions?
Additional Movement section says only "A hero may suffer
fatigue to receive additional movement points during his turn."
which leads me to believe heroes can do that during "Start of
turn" or "Equip Items" steps.
Can hero use some abilities that are not actions before
familiar's activation, then activate familiar, then activate
himself?
A: Yes. As long as the actions of the familiar and the
actions of the hero player do not intermingle (unless
otherwise specified in card effects), you would be able to
use non-action skills or suffer fatigue before activating a
familiar and then themselves. (1)
Q: What happens when a Summoned Stone or a Reanimate gets
stunned?
A: As with anything else, a Summoned Stone or a
Reanimate would have to spend an action to remove the
Stunned condition. This might be the move action
granted by familiar rules, or it might be the attack action
granted by specific Skill cards. (1)
Q: When a familiar (e.g. Skye) is below another monster (1
space big) is its "adjacency" requirement fulfilled?
A: When occupying the same space as a monster, it is
unfortunately not the same thing as being adjacent. (1)
Q: When familiar (e.g. Skye) is below a large monster which
occupies more fields, is it adjacent?
A: Yes. (1)
» Monsters
Q: Only Fat Goblin's 1st encounter says that monsters
reinforcing at the beginning of the Overlord's turn may be
activated upon the turn they are placed on the map. Does that
apply to reinforcing monsters placed at the beginning of the
Overlord's turn in all other quests (where nothing is said about
when one can activate them)?
A: Unless otherwise mentioned, any group that
reinforces at the start of the overlord's turn is able to
activate during that turn. (1)
Q: I have a question about the crossbow and large monsters:
How does the 1 space movement work for large monsters? Does
the hero get to shrink the monster to 1 space, move it 1 space,
and then expand it in any direction the hero chooses?
A: Yes, the attacking hero chooses how the large
monster moves. The large monster does indeed shrink
and expand following normal monster movement. The
monster shrinks from the targeted space. (1)
Q: What defines a monster "attack"? Players have proposed
various tests: (a) does it do damage, (b) does it use the word
"attack" on the card, (c) does it involve rolling the blue attack
die? Is Bash considered an attack? It meets (a), but not (b) or
(c).
A: A monster may either perform a "standard" attack
action. Any other lieutenant or monster ability that
allows an attack explicitly states that it is an attack. For
example, Bash deals damage but isn't an attack, so a troll
could Sweep and Bash on the same activation. (1)
Q: Flame Breath (and similar powers). As we understand
things, it can trace its path around corners and through
obstacles like boulders (but not doors) because LOS is
irrelevant to it since it is not implicitly stated to require it and
it's not actually moving in such a way that obstacles would
impeded it.
A: Yes. Flame breath doesn't need to be traced in a
straight line or follow LoS rules. (1)
Q: When the overlord is reinforcing for the turn does he choose
the master monster or minion monster his choice while
respecting group limits?
A: He can choose which figure to reinforce. (1)
Q: In the conversion kit, the Act I Skeleton Archer minion
requires no surge for its Pierce 1 ability, but the Act II minion
requires a surge for its Pierce 2 ability. Is this correct, or
should the Pierce 2 ability for the Act II minion be surge-free?
A: Yes, the ability on the card is correct. (1)
Q: If I have 7 Minions on field, thanks to split, can I reinforce
another Master ? (potentially gaining more minions)
A: It's quite all right. With abilities like Split or
Undying, you're still limited by the number of figures
available. If all minions are on the map, or if quest rules
have monsters set aside, you wouldn't be able to take
advantage of that monster ability. (1)
Q: All monster's surge abilities get better in Act II except for the
Ettin where they get worse. Is this a misprint, or is it
intentional?
A: This is not a typo. In Act II Ettins get an additional
red die and playtesting showed that they needed toned
down a bit in Act II. This is why their surge ability is
reduced. (1)
Q: I still have some confusion over the correct functioning of
Undying (and by extension, Split). Let's take Ogres as an
example. Assuming one has Descent, there are two minion
figures and one master figure available, with a group limit in
D2E of 1/1. Say I have a master and a minion Ogre on the
board in a four-hero game. If the master is killed before the
minion, what happens?
A: So, "ignoring group limits" for 4-hero games really
only applies to anything that came in the Conversion Kit,
where certain monster groups actually have more figures
than the group limits on the card would suggest. In your
particular example, in a 4-hero game, when placing
reinforcments, you may have up to 1 master and 1
minion on the map. If you have 2 minions and no master,
you can place the master. (1)
» Overlord Cards
Q: When can we play "Dash" or "Frenzy"? When we first
activate the monster before we take actions? Or at any time
while we are still activating said monster?
A: Those Overlord cards may be played at any point
during a monster's activation. (1)
Q: Can you spend the additional attack granted by "Frenzy" on
a monster action that provokes an attack (assuming action limits
are respected)? E.g: can an elemental do (Fire, Fire) with
"Frenzy"?
A: No, "Frenzy" grants a normal attack action and not a
monster action. (1)
Q: Can the Overlord play two "Dark Fortune" cards on a single
defense roll? Can he play it on two different dice in a defense
roll? Can he play it on one die twice in a row?
A: Page 16 of the Core Rulebook, under Overlord Cards:
"Two Overlord cards with the same name cannot be
played on the same target in response to the same
triggering condition." Dark Fortune's triggering
condition is, "...after you roll dice," so each for each
instance of rolling dice, Dark Fortune allows you to
reroll 1 die, once, and a second Dark Fortune cannot be
played. (1)
-- Dark Charm
Q: Say the Runemaster is affected by "Dark Charm" and makes
an attack, and the dice rolled displays a surge. May the
runemaster use the surge for applying "Runic Knowledge", thus
suffering himself +1 fatigue?
A: When using "Dark Charm," the overlord performs the
attack as if the hero was one of his monsters. This means
that the overlord chooses how the surges are spent
during the attack. However, since the overlord cannot
force the hero to suffer fatigue, this is intended to
prevent the overlord from using the hero's class skills.
This includes "Runic Knowledge." The overlord cannot
use "Runic Knowledge" when using "Dark Charm" on
the Runemaster. (1)
Q: Does this action must be performed immediately or can other
monsters be activated first?
A: The action must be performed immediately. (1)
Q: Can charmed hero move through monsters figures? Heroes
figures?
A: The charmed hero is treated as a monster for the
duration that the card is in play (which is for the move or
attack), so if he moves, he cannot move through heroes
but can move through monsters. (1)
Q: Can monsters attack charmed hero?
A: The hero is no longer considered "charmed" after the
attack or move, so monsters may attack him. (1)
Q: Can Overlord play Overlord Cards on charmed hero?
Especially can traps be played as if he were hero? Can
"Frenzy" be played as if he were monster?
A: Overlord cards for the most part cannot chain during
the "Dark Charm" move. Since he is treated as a
monster, you could not pit trap him. Since his status of
being "charmed" ends as soon as his attack resolves, he
could not frenzy. However, something like "Dark Might"
or "Critical Blow" would be perfectly viable. (1)
Q: When Leoric is affected by "Dark Charm," are his own
attacks reduced by one heart, due to his hero's ability (in other
words, as a hero is considered as a monster, does he loose all
his heroic abilities, including the 'passive' ones)?
A: Yes, since he is treated as a monster, any attack he
performs would have its damage reduced by 1. A hero is
treated as a monster but is still, deep down, heroic at
heart =)(1)
Q: During "Dark Charm," the only restriction is not spending
fatigue, so: Can the OL use Bow/Rune/Weapon Mastery and/or
"Mana Weave"? Can the OL spend Valour? If attacking
themselves, can the hero spend Valour? Can the OL use
"Valorous Strike"?
A: The overlord cannot force a hero to exhaust or use
Skill cards, and he cannot force the hero to exhaust
"Mana Weave." (1)
Q: When a hero fails the "Dark Charm" test and the Overlord
forces him to attack himself,
1. Is defence die still rolled by that hero?
2. Can hero use items, such as shield to add to defence roll or
reroll defence die?
3. Can OL use weapon surge abilities?
4. Can OL use skills, such as Weapon Mastery?
A: 1. Yes, 2. Yes, 3. Yes and 4. No (1)
-- Flurry (Labyrinth of Ruin)
Q: The OL card Flurry says "additional attack" as opposed to
the older Frenzy which says "additional attack action". Is
Flurry meant to be an additional attack action, or can Flurry
also allow for a special action that includes an attack, such as
Skirmish or Sweep?""
A: It is intended to be "additional attack action." (1)
-- Reflective Ward (Labyrinth of Ruin)
Q: On the OL card Reflective Ward, what exactly does "hearts
dealt" mean?
For example: 8 hearts against 2 shields on a monster with only 5
health -- Is "hearts dealt" 8, 6, or 5?
A: The hero rolls his own defense dice to mitigate the
amount of damage he dealt to the monster (and only the
damage, no conditions). To your example, it would be: 8
- defense roll. Essentially, the hero must also take the
attack, and the intent behind the somewhat strange
wording is to prevent odd interactions with conditions,
knockback effects, etc. (1)
» Quest Guide
• Campaign: The Shadow Rune
-- The Cardinal's Plight
Q: In "The Cardinal's Plight" can the Cardinal be diseased
when does he start testing it? While the door is sealed or when
the library is open? Also in respect to the Cardinal is he effected
by attacks that do no target him but do damage IE blast or
howl?
A: Yes, the Cardinal can be diseased, and he tests for it
when he is activated. No, the cardinal may only suffer
damage from zombie attacks. (1)
Q: Do objective token IE the altar in "The Cardinal's Plight"
block los / movement and can you end your movement on the
altar?
A: No, the altar does not block line of sight or
movement. (1)
Q: Quest book reads: "Frederick immediately moves his Speed
and performs 1 attack, then the hero resumes." Does he have to
move? Does he have to move full speed? Does he have to move
so he can attack? Does he have to attack?
A: When the door is opened, Frederick is treated as a
monster under the overlord's control. As such, the
overlord makes all decisions in regards to the move and
attack. (1)
-- Castle Daerion
Q: In "Castle Daerion," can master ettins throw Sir Palamon?
A: Yep, the master ettins can throw Sir Palamon. (1)
Q: Castle Daerion En2 - Does a villager that has a valor token
at the end of Encounter 1, carry over that valor token to
Encounter 2
A: No. While thematically they're the same people,
mechanically they're a completely new set of figures. (1)
-- The Dawnblade
Q: In "The Dawnblade" and "The Desecrated Tomb," when the
quest book says that a hero or Sir Alric is carrying the
Dawnblade/Duskblade, is that character actually wielding the
item and allowed to use the abilities associated with the relic? If
this is the case, is Sir Alric allowed to have two relics in these
quests? For example, could he begin the encounter with the
Shield of Zorek's favor and then later pick up the Duskblade?
A: No, carrying the Dawn/Duskblade doesn't give you
access to its Relic card abilities; it only functions as an
item-objective within the confines of the quest. It also
does not count toward Alric's relic limit. (1)
Q: In Dawnblade Encounter 1, can the Overlord (draw a card
and/or) play Dark Charm before the Ray of Sunlight moves and
force a hero off of Arcite's Tomb? Or does the Ray of Sunlight
move before ANYTHING else the Overlord can do?
A: Since it's a timing conflict for start of turn overlord
effects, he would still draw his card and could play
something like Dark Charm to attempt to move the hero
away. (1)
-- The Desecrated Tomb
Q: In the Desecrated Tomb Encounter 2, the quest guide is quite
clear on how Khorayt moves and who he attacks, but who gets
to determine how he will spend surges (if there is a choice) and
how flame breath would travel?
A: The overlord has control over anything unspecified in
the quest. However, he must spend all surges rolled, and,
if using Fire Breath, must attack in a manner that will
affect the figure carrying the Dawnblade (if possible).
Otherwise, any other choices on how it functions is up to
the overlord to decide. (1)
Q: In the Desecrated Tomb Encounter 2, can Khorayt take
damage from heroes, or only Alric?
A: Only Sir Alric can deal damage to Khorayt. (1)
-- The Frozen Spire
Q: Can Ruin attack in the "The Frozen Spire" scenario?
A: Yes, Ruin can attack. (1)
Q: Can Ruin be immobilized by a Hero?
A: Yes, Ruin can be immobilized. (1)
Q: Ruin has a speed of 1 and is a large monster. By applying the
large monster movement rules, he would actualy move 1 space,
and then since it's base is 2 width he could be positioned so that
essentialy he moved 2 spaces. Is that correct?
A: Ruin does not follow large monster movement. He
moves 1 space at a time, sliding the figure along the
bridge. (1)
-- The Masquerade Ball
Q: Can "The Masquerade Ball" encounter one victory roll be
affected by "Dark Fortune" or "Staff of Shadows" (if Eliza is on
the map still)?
A: "Dark Fortune" is a no, since it applies to the
overlord's dice. "Staff of Shadows," however, is a yes,
since it applies to forcing heroes to re-roll a die. (1)
Q: In Encounter 2 of "The Masquerade Ball," would Eliza's
movement trigger the open group to be placed in Goblin's
Cave?
A: Yes the group would be placed in that particular
instance. (1)
Q: In Encounter 2 of "The Masquerade Ball," would a door
which was closed after it was opened require a test to
smash/answer riddle/pick lock again? Or can the door be
treated like normal? Similarly, does the stuck door in "The
Shadow Vault" require Might testing every time to open it?
A: It would appear that there are a few different answers
to your question here. For the doors in "Masquerade," a
successful Might test removes the door from the map
entirely, meaning it is set aside and cannot be closed
again. Obviously, the Knowledge test does nothing with
the door itself, but the Awareness test only opens it,
meaning it's free to be closed again and would require
one of the tests to get through.
The same applies to the door in "The Shadow Vault," but
in this case the Might test only opens the door, leaving it
able to be closed again and thus requiring another
successful Might test to open. (1)
Q: In Encounter 2, can you use two actions to test two separate
doors?
A: Each figure is only allowed to test any doors once per
turn, so a figure wouldn't be allowed to use two actions
to test two separate doors. (1)
Q: In Encounter 2, do the heroes win if they get one hero off the
exit or all?
A: In this particular quest, each hero would need to
move off the map through the Exit. (1)
-- The Monster's Hoard
Q: In "The Monster's Hoard" quest, encounter 1, the
reinforcement rule says that the Overlord may not place a
monster that does not fit on the Entrance. Is that restriction only
about the moster's size (i.e. as explained in the Monsters
paragraph: a six-space large monster cannot be used) or does it
extend to the situation where the Entrance is occupied by
another monster (e.g. a Merriod) which would lead one to place
the reinforcement monster in the nearest possible space?
A: This restriction simply limits the use of the six-space
large monsters. For example, if a hero decided to stay on
the Entrance tile, the overlord could still place his
reinforcement monster in the nearest empty space. (1)
-- The Ritual of Shadows
Q: The Shadow Ritual: what happens with Fleshmolders that
are defeated in encounter 1 in the transition to encounter 2?
Can the OL still place them anew in encounter 2? or does he
have to play without killed fleshmolders?
A: Flesh moulders don't reinforce in Encounter 2, so
whatever he has left from Encounter 1 is what he
gets. (1)
Q: The Shadow Ritual: What happens to conditions on Merric
in the transition from encounter 1 to encounter 2? Does they
stick on him?
A: Merick would not keep any conditions on him
between the encounters. Unless otherwise specified, any
lieutenant present in Encounter 1 and Encounter 2 starts
without wounds or anything else. (1)
Q: The Shadow Ritual: What happens with the Relic if the
Overlord wins this quest? Does he keep it or will it be returned
to the gamebox? The victory for the heroes says that the heroes
recieve the Relic from the Overlord, but the Overlord does not
have it explicitly in the first place under his pocession. Only
during this quest Merric wields it, someone could read. So
which side is correct? The Ol recieves it after winning this map
pernamently or it is returned to the gamebox?
A: If the overlord did not receive the Staff of Shadows
by winning "The Cardinal's Plight" in Act I, he is only
able to gain the use of that relic during "The Ritual of
Shadows" and does not receive it for winning.
The overlord may be "considered to have won" any
quest not played in Act I, but that doesn't automatically
grant him the rewards from those quests.
I'm saying he doesn't get to keep the Staff of Shadows to
avoid having the overlord gain too much from winning a
single quest as well as to most closely reflect the specific
rules as written, which don't say he gets to obtain or keep
it. (1)
Q: It was mentioned in a previous ruling that the Overlord
cannot win Staff of Shadows in the quest: Ritual of Shadows, if
he did not originally own it. However, may heroes win Staff of
Light, as per Rewards section?
A: Yes, the heroes can win the Staff of Light in that
quest, regardless of whether or not the overlord owned
that relic going into the quest. (1)
Q: In the Ritual of Shadows, when transiting to encounter 2, it is
possible that there are flesh moulders or even Lord Merick
himself at the exit (due to Crossbow or Trueshot not dealing
damage, just moving him in encounter 1). Does that mean that
some heroes will be placed in the nearest empty squares for
those cases?
A: Yes, this is technically possible. (1)
Q: The odd case in the above question could be that Lord
Merick could be at the innermost part of the exit, blocked by 3
heroes. Would that waste the fatigue he earned in encounter 1?
A: No, this would be pretty seriously against the intent
of the quest, so even if surrounded (in what I would
suggest would be a rare case to begin with), he would be
able to move through the heroes. (1)
Q: Can Blood Rage be used on Lord Merick in encounter 1? It
would create the odd scenario where neither side could win
because they cannot fulfill the victory condition. And if it can be
played, does Lord Merick get 2 attacks, given that he is only
able to perform the ritual, according to the quest guide?
A: That is an issue with the quest that will be clarified in
a future errata. The victory condition for the heroes
should instead read, "If Lord Merick Farrow suffers any
amount of damage or is defeated, read the following
aloud:" This also covers any odd possibilities of him
being suffering a condition without having to be
damaged first, and some other strange interactions. (1)
Q: If the Overlord wins this quest, can the overlord hand back
tier 1/2 cards while keeping the tier 3 card?
A: Yes, the requirement of having previous levels is only
for the purchase of the level 3 overlord cards, not in
keeping them. If the overlord wins that quest, he can
keep a level 3 card while returning the lower level
cards. (1)
-- The Shadow Vault
Q: In "Shadow Vault," if there is a monster standing on the
Stream space closest to the River's Edge, may a hero swim to
the closest available stream space? ...
A: ...If something is blocking it, you follow normal rules
of placing the figure in the closest empty space. (1)
-- The Twin Idols
Q: In the twin idols, how is a monster who is carrying the idol
affected by a stun condition? (the quest rules say he can only
take one action, either move or drop the idol) Does he remove
the stun and end his turn, or can he still move like a normal
monster after removing the stun?
A: He would remove the Stun and end his turn. (1)
-- The Wyrm Turns
Q: In "The Wyrm Turns", Encounter 1, Belthir can perform 1
move action and another action that isn't a move. Can Belthir
spend this second action to do his special action "Cry Havoc" to
gain more distance?
A: No, Belthir cannot use Cry Havoc in the same turn he
performs a move action during The Wyrm Turns
because it allows him to perform a second move action.
However, he may use Cry Havoc if he doesn't perform
another move action during his turn. I hope this
helps! (1)
• Expansion/Mini-campaign: Lair of the Wyrm
Q: Do the Lair of the Wyrm quests such as "Gold Digger,"
"Rude Awakening," and "What's Yours Is Mine" award one xp
per player at completion?
A: The Lair of the Wyrm quests do not award any XP if
they're played in a full campaign as rumors, mostly
because adding too much extra XP could cause
unfortunate math issues (as you clearly saw). They do,
however, award XP if played as a mini campaign (rules
are online if you hadn't seen them). (1)
-- At the Forge
Q: In "At the Forge" encounter 1, the Shadow Dragons "cannot
be moved by any game effect which would allow them to move
additional steps". However, can they be moved by
Crossbow/Trueshot?
A: In this particular case, no, they wouldn't be able to be
moved by the Crossbow or Trueshot. (1)
Q: In "At the Forge" encounter 2, can Shadow Dragons be
chosen as one of the open group, regardless of whether any
dragon escaped encounter 1? Can Reinforce be played on
Shadow Dragons if they are not chosen as an Open Group
(because they are stated in the "Monster" section of that quest?
A: Yes, you could choose shadow dragons as an open
group if none of them moved off the map, but no,
Reinforce could not be used in this case, since the
overlord only receives shadow dragons as a monster
group if he wins the encounter. (1)
-- What's Yours is Mine
Q: Can I use dark priest's "Dark Prayer" to give the fatigue
token to Jorem? Or is it just by damage alone?
A: The answer is no for 2 reasons, actually. First, Dark
Prayer is not an attack (and Jorem Tolk is a figure that
can be targeted and affected by attacks with nothing else
mentioned). Second, Jorem Tolk is not treated as a hero
figure, so Dark Prayer would have no effect on him. (1)
Q: Can the Master Ettin "Throw" Jorem?
A: Since Jorem Tolk is not treated as a "hero" figure, the
master ettin could not Throw him. (1)
• Expansion/Campaign: Labyrinth of Ruin
-- Honor Among Thieves
Q: In Honor Among Thieves E2, does Raythen's Investigate
apply when he checks an objective token that is revealed to be a
search token?
A: Yes. (1)
Q: In Honor Among Thieves E2, can the OL card Mimic be
played when an objective token is revealed to be a search
token?
A: Yes, the token would be revealed, and before a
Search card is drawn, the overlord could play Mimic.
After (if) the "reaver" is defeated, the closest hero would
finally draw the Search card and discard the green obj.
token. (1)
-- Tipping the Scales
Q: Can a hero pick up and carry more than 1 objective token at
a time? Is this generally true of other quests where heroes can
pick up objective tokens?
A: Each quest should state if more than one token can be
picked up. If it is not stated, usually that means there is
not limit. Unfortunately, that general rule does not apply
in this case. Although it is not stated, the intent of
Tipping the Scales is that only one weight can be carried
at a time. (1)
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