Chapter 3: Describing Motion Chapter 3: Describing Motion $5 word of the day… • Kinematics: – Branch of mechanics that studies the MOTION of a body or a system of bodies without consideration to its mass or forces acting on it Section 3.1: Picturing Motion • Motion: – change in position (any which way) • Motion Diagrams: – series of images of a moving object that records its position after equal time intervals – At rest – Speeding up – Slowing down – Constant speed Motion Diagrams • Sketch 3-5 consecutive “frames” of the position of the object 1. Start by drawing object in initial positions 2. Draw a second “frame” with object in its next position – If object is moving to right, how far it is placed to right depends on how fast it is moving (greater separation of 2 objects = faster movement, less separation of objects = slower movement…) 3. Same approach should be followed for the other frames. Position vs. time Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10m Position vs. time Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10m Position vs. time Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10m Using The Particle Model • Warning: size of object must be LESS than the distance it moves & you must ignore internal movements (ex. runner’s waving) • Replace object with a single point, concentrate on a center point of the body • SIMPLY a simplified version of motion diagrams Rolling Ball Activity • Motion diagram Sharades… Section 3.2: Where & When? Coordinate Systems • One of the MOST important concepts in Physics!!! ALWAYS define YOUR coordinate system – Decide where to put the measuring tape, when to start/stop timing, which direction is +/– Origin = point at which the variables = 0 Scalars & Vectors • Scalar quantity: tells ONLY magnitude (42 g, 50 s, 37 °C) – Represented by: m (mass), t (time) & T (temp.) • Vector quantity: tells magnitude AND direction – Represented by letter with arrow above (ex. v for velocity, a for acceleration) – In your text vectors = boldface letters (v, a) • Length is proportional to magnitude Position Vectors • Draw through origin to center of mass of object (or center of particle) Vector & Scalar Practice Time Intervals and Displacements • Time interval: the difference between to (starting time) and t1 (final time). – Δ (Greek letter delta) = a change in a quantity – Time interval mathematically is: • Δt = tf – t0 • Displacement: defines distance and direction between two positions I I 0m – Can be represented by x (text uses d) – Δx = xf – x0 10m Displacement Examples 0 1 5 2 4 3 3 4 2 5 (distance in meters) 1 0 Section 3.3 Velocity and Acceleration Velocity • Average Velocity, v = change in displacement over time – Mathematically: v = Δx = xf – x0 = m/s Δt tf – t0 • Average Speed = ratio of total distance traveled to the time interval – It is a scalar quantity (ex. mph or km/h) • Instantaneous Velocity = the speed and direction of an object at a particular instant in time • Velocity can change when magnitude OR direction changes Velocity (continued) • Review: v = Δx = Δt xf – x0 tf – t0 • Solve for displacement: Δx = vΔt xf – x0= vΔt xf = x0 + vΔt Acceleration • Average Acceleration – Relates the change in velocity to the time interval – a = Δv = v1 – v0 Δt = t1 – t0 – Velocity = m/s ÷ time = s – acceleration = m × 1 = m/s2 s s Using Motion Diagrams with Velocity and Acceleration • Point: To reduce confusion and enhance understanding of terms such as position, velocity and acceleration • Review: – Position = location of object – Avg. Velocity = change in position ÷ by change in time (a.k.a. rate of change of position of object) – Avg. Acceleration = change in velocity ÷ change in time (a.k.a. rate of change of velocity of object) Drawing Velocity Vectors (arrows) • Look at the separation between 2 consecutive objects (rate of change of position) and draw the length of the velocity arrow (the magnitude) based on the position of separation – Longer arrow = greater velocity, – shorter arrow = shorter velocity • Direction of velocity vector is in the direction of motion • Draw vector either directly below object or at center of object mass (using particle model) Velocity Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Velocity Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Velocity Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Drawing Acceleration Vectors • To draw the acceleration “arrow” (only one arrow for constant acceleration motion diagrams) look at the separtion between the velocity arrows (rate of change of velocity). – If velocity arrows are not changing in length AND/OR direction, then the acceleration is ZERO – If the velocity arrows are getting longer then the acceleration is some constant in the same direction as the velocity arrows. – If the velocity arrows are getting shorter, then the acceleration is some constant in the opposite direction to the velocity arrows Acceleration Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Acceleration Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Acceleration Motion Diagram 0 s------1 s-------------2 s-------------3 s--------------4 s 0 m---------------------------------------------------------10 m Your Turn • Get in groups of 3-4 and complete the motion diagrams worksheet together Relating Velocity, Acceleration, Time, and Distance • Kinematic Equations for Linear Motion and constant acceleration only!