Term Project Group 2 Spring 2013 Professor McGrade Presented by…. Curtis Bryant, Amy Evans, Heaven Kummer, Rachel McNeill, Bonni Patterson & Terri Ronlev Research Question “For adult men, is age related to hours of video games played per week?” Study Design We used the Systemic Sampling to survey random individuals. We set k to 5 after the initial 2 males we see until we reach the sample size. We interviewed 200 individuals. For every 5th male we asked him his age, and hours spent playing video games. The locations we used were two libraries, two grocery stores, and two malls. Collected Data Collective Group Data: Hours of Video Games Men Age3 Played2 Hours of Video Men Age2 Games Played Men Age Hours of Video Games Men Age4 Played3 Hours of Video Games Played4 23 2 25 8 60 0 41 3 30 0 21 12 20 10 28 2 25 15 23 28 23 0 29 2 19 0 24 30 25 0 36 2 19 5 47 8 20 10 45 2 21 14 52 0 31 0 18 1 22 3 26 13 19 0 18 1 20 20 46 10 61 0 46 1 20 10 18 50 75 0 48 1 45 0 20 30 64 0 41 1 34 15 27 25 62 1 50 0 Collected Data (continued) 26 4 32 8 55 0 33 0 26 2 44 10 21 0 62 0 20 4 65 0 45 0 81 0 19 6 24 22 25 0 21 2 18 0 26 27 62 8 26 5 52 10 48 13 19 0 31 3 39 0 23 10 30 0 27 2 32 15 71 0 20 11 31 1 20 2 48 0 25 10 35 3 18 10 66 0 50 0 26 3 22 5 28 3 22 0 42 7 21 7 26 7 20 100 41 3 25 0 47 2 22 0 54 0 Collected Data (cont.) 30 18 19 20 20 18 25 20 22 31 18 18 50 62 55 22 48 23 44 39 25 19 33 28 52 2 8 2 14 0 10 5 5 0 30 20 22 3 0 0 16 3 25 11 4 1 21 15 40 4 26 34 62 24 30 23 19 25 28 38 52 43 36 22 24 21 40 28 66 37 52 65 41 29 23 10 3 0 20 4 8 16 12 7 2 1 3 0 9 5 20 2 4 0 5 0 0 5 10 8 50 31 20 20 64 23 21 18 19 71 18 26 25 20 19 20 21 24 42 28 29 32 39 27 22 0 0 0 0 0 0 0 0 7 4 14 10 10 12 10 9 9 8 8 6 5 4 4 7 3 27 28 18 23 22 30 19 20 37 34 33 18 28 29 19 18 35 29 35 38 23 29 19 21 26 1 1 2 1 3 5 2 3 4 4 2 6 3 2 2 4 2 3 1 3 2 4 3 4 2 50 0 46 1 29 3 45 0 Histogram for BOTH Variables Boxplot for First Variable: Age Boxplot for Second Variable: Hours Correlation Coefficient and Scatter Plot Correlation The variables age and hours of games played per week are related inversely or have a negative linear relationship. As age rises the hours of games played decreases. Our statistics show us that the linear correlation coefficient R = -0.288 and the absolute value of R or |R| = 0.288. The critical value for our sample size of 200 with 95% confidence is 0.195. The linear correlation coefficient is greater than the critical value for our sample. (R>CV) or (0.288>0.195) Therefore, because the absolute value of R is higher than the critical value at the 0.05 level of significance, we are 95% confident that there is a correlation between the two variables in the population. Difficulties & Surprises The biggest difficulty I encountered was communicating with group members. As we focused on being more clear and concise, it became easier to understand what the consensus was and then overcame our obstacles. Collecting the data went smoothly. Upon the advice of my husband (he took a stats class), I collected additional interviews “just in case”. It turned out to be a good thing because I completely forgot that we chose to interview only those over the age of 18 and I had interviewed about 10 that were not. Fortunately for me, it all worked out. I was pleasantly surprised that our research and data became organized and it was interesting to watch it all come “together”. I believe we could have interviewed less people and got a similar result. It was rather time consuming to explain to 33 interviewees what I was doing and then ask the interview questions. We could also chose more targeted public spots for interviewing such as a gaming stores or electronics stores. Grocery stores, libraries and malls may not correctly present an accurate audience of individuals that play games due to lurking variables, such as age and purpose for their visit to these particular places. Interpretation & Conclusion Our sample data had a fairly large distribution of age with a minimum of 18 and maximum of 81 year old men. 50% of the men were from 18 to 27 years old. Only 12.5% of the men in the sample are over 50 years old. There are considerably more young men than old men in our sample. The distribution of hours of games played per week also had a large distribution with the minimum number of hours played at 0 hours and maximum hours played at 100 hours. Just over 25% of the men played 0 hours per week or no video games at all. 57.5% of the men played between 1 and 10 hours per week. We also can see a few extremes in our sample. One individual played on average 100 hours a week and two others respectively played on average 40 and 50 hours a week. These few extremes make up only 1.5% of our sample data altogether. Therefore, according to our sample distribution, most adult men that do play video games are between ages 18 and 27 and are young. And also according to our sample distribution most men that do play video games do not play very much, only playing 1 to 10 hours per week. So from our sample distribution we can see that on average, even young men who do play video games, do not play more than 10 hours of video games per week. The biggest difficulty I encountered was communicating with group members. As we focused on being more clear and concise, it became easier to understand what the Based on our data, I do not believe a males’ age affects the number of hours they play video games. There was no obvious correlation between age and hours of video games played. Although, I am not sure we had an accurate representation of the population. As I stated above, I think it would have made more sense to also include interview spots specific to where “gaming” males might frequent, such as video arcades or gaming stores. Contributions Curtis Bryant Amy Evans Heaven Kummer Rachel McNeill Bonni Patterson Terri Ronlev