University of Central Florida Culture

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University of Central Florida
At a Glance...
Simulation and Training Research at UCF
 50.254 students (fall 08)
 12 colleges
 A “Four-Year 1” (highest level)
institution based on graduate
program strength
 $122.8 million in 2008
research awards
 95 master’s and 29 PhD
degree programs
Institute for Simulation & Training
Center for Research & Education in Optics and Lasers
School Electrical of Eng. and Computer Science
Center for Applied Human Factors in Aviation
Center for Advanced Transportation Systems Simulation
Florida Photonics Center of Excellence
Team Performance Laboratory
Media Convergence Laboratory
School of Film and Digital Media
Centers of Excellence
Research Areas
 Photonics
 Laser Technology
 Simulation and Training
computer modeling ... virtual, augmented, mixed
reality ... mathematical foundations ... physiology...
psychology ... curriculum development ... distributed
learning ... web-based systems ... simulation
standards ... hardware prototypes ... robotic systems
... economic models ... performance assessment
UCF Stands For Opportunity
University of Central Florida
Simulation & Training
Programs
 MS & PhD in Simulation
Systems
– Multi-disciplined Approach
– Diverse Research Facilities
 2+2 Program Coordination
 High School Feeder Program
Human Systems Integration Research
Current Projects
 Culture
– Investigation of impact of
culture on collaboration and
negotiation (ARO MURI)
– Human Terrain Team Effort
 Patient Safety
– Evaluation of training for forward
surgical teams (UM and Ryder
Trauma Center)
– Patient safety and simulationbased training initiatives (ORMC
and FL Hospital)
 Multiteam Systems
– Empirical work investigating
– Development of a training and
leadership in MTS (ARI)
analysis system for human,
– Empirical work investigating
social, cultural, and behavioral
critical MTS processes and states
modeling (OSD)
(GTRI) (Training Analysis and
Development)
(ARI)
 Team Cognition
– Historiometric analysis of
– Investigation of macrocognition
coordination mechanisms (ARI, Inand its role in collaborative
House)
problem solving in NCW
 Training
environments (ONR)
– Social critical thinking (ARI)
– Development and comparison
– Trust development in swift starting
of metrics to assess
action teams (ARI)
macrocognition (ONR)
– Investigation of learning principles
and game based training (ONR)
Game-Based Training Research
 What does game-based training
need to make it effective?
 How are technologies affected?
 Currently use G-DIS
– VBS2 is under consideration
 Focus is on distributed after action
review capabilities
– Microphone
– Telestrator
 AAR
– SOCRATES, our AAR engine
• DIVAARS
• JTACAARS
– Visual augmentations to aid
understanding
University of Central Florida | Institute for Simulation & Training
Glenn A. Martin, IRL Director
http://www.irl.ist.ucf.edu
martin@ist.ucf.edu | 407-882-1349
Mixed Reality in military, medical, and
economic simulation
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