Some views on the Future of Services Research Alistair Sutcliffe Visiting Professor, UCL Interaction Centre, University College, London CSR, Manchester, Nov 10th 2011 Presentation Outline 1. Service Science Paradigms- Rental-Access and the Domain Theory 2. Modelling Service Systems- lessons from Complex Adaptive Systems theory 3. Services and Customer Engagement- some ideas from User Experience research 4. IT – Services research agenda Theme 1 Frameworks and paradigms • Design patterns for service systems • Abstract models of service systems • IT support - IT as the core service ‘product’ e-services - IT as facilitator for the design and running of service systems Service SystemsConceptual Frameworks IHIP (Kotler 2003, Pride and Ferrell 2003) Intangibility, Heterogeneity, (variability) Inseparability, Perishability, Services are composed and co- experienced Provider- Consumer relationship Rental Access Model (Lovelock & Gummesson 2004) Physical act on Person, Physical act on Object, Mental act on person, Information Processing Services are ‘rented’ and ‘experienced’ Services as transient acts and resources Access not ownership An Abstract Model of Services ? • Object Hiring Applications (Domain Theory, Sutcliffe 2002) o o service/reso urce deliver return o client request But some services are consumed and not returned Supplierowner • Object Allocation- search & access control - search and matching customer needs and service properties - access control permissions • Accounting Object Transfer - payment transactions, micro payments • Object Composition - service aggregation (orchestration) IT Opportunities ? • Allocation- search and matching - strong Computer science interest, but is there anything new ? - data mining, intelligent search, constraint based search, ultimately depends on semantic knowledge (acquisition bottleneck) • Accounting- payment - done deal…. micro payment systems, security etc. • Composition - orchestration, service composition @ run time - strong computer science interest, but ultimately depends on standards …..services field is moving too quickly for standards - evolutionary computing optimisation for composition trade offs- loose coupling of service interfaces Object Hiring Family -design patterns ? Object Hiring Physical resource rental Rooms Cars Dress Books Virtual resource rental Computer games Internet access E-resources Agent services rental Knowledge services Management Design Education Analysis Forecasting.. Physical services Health care Hair dressing Training- skills IT Research Opportunities Search & matching Social recommenders Billing & Payment Community & Social orchestration Management & creativity support Design & Development of E-services Composition & Orchestration Loose Coupling Data Exchange Design Methods & support tools Theme 2 Applying Social Psychology to Service Systems • Service systems are socio-technical systems • Services involve collaborations between people (small groups) and organisations (small and large) • The problem involves coordinating people and inter-organisational relationships • Small group theory (Arrow et al 2000) is appropriate for small scale service collaborations Small Group Model Arrow et al (2000) Small groups as complex systems Emergent properties: cohesion-integrity effectiveness- goals manage conflict satisfy members process information Global dynamics influences Local dynamics Knowledge Skills Abilities Values Beliefs Attitudes Personal Cognitive Behavioural styles Agents Networks of Agents, Tasks, Tools Application to Service Systems Quality criteria to assess viability of service alliances • cohesion-integrity- shared goals, coordination mechanisms ? • effectiveness- processes in place to achieve service delivery ? • manage conflict- trust and governance, negotiation procedures ? • satisfy members- cost –benefit analysis for all stakeholders, motivation analysis- short and long term alliances • process information- IT support and coordination between partners Design processes to support the above criteriaCSCW and CMC technology Shared Awareness and coordination Types of Group mode of formation external organiser no external organiser organisations teams, task forces, crews ad hoc task groups members social clubs, societies social friendships, clans goals concocted groups natural formation Application to Service Systems • Crews –set roles for each member/partner -patterns for different service domains (see earlier Domain Theory) • Group formation – external organiser - service brokers, matching process • Group formation- social process - build on social media, configure service e-communities - creativity support- facilitate exchange of service success stories • Method support - checklist for building service alliances - management guidelines Group Life Cycle Formation phase New members Formation Senescence Review phase Organisation Operation Optimisation Design phase Application to Service Systems • Method support & management guidelines • Formation phase - partner selection - motivation analysis- goal, learning, self esteem, altruism - KSA analysis- Knowledge Skills Abilities -VBA analysis- Shared Values •Design Phase - governance, trust of procedures ? - coordination processes, shared awareness ? - monitoring performance • Review Phase - monitoring against targets - negotiating change - termination procedures (governance) Transaction Cost theory (Williamson 1980) • Socio-Economic theory of markets and Inter-Organisational Relationships • Predicts governance in IORs according to the nature of transactions • Transactions categorised according to value and frequency • Transaction costs are associated with managing the relationship - governance - coordination - management Key components of the theory • Transactions rated for value & frequency- predicts governance – High coupling - capital goods or high-value assets • High-level approval & control hierarchy – Medium coupling – retail/wholesale products • Less control but still for exceptional items – Low coupling-routine purchase of supply/services • Little scrutiny- market transactions • Risks related to relationship type 17 Relationship Selection Model Type of Goods/ services value frequency supply risk supply cost negotiaton contract set up workflow coordination 18 maturity of market number of suppliers influences determines transaction costs Transaction type market short term contract long term contract hierarchy Governance Trust Procedure Legal contacts Applying TC theory to services • High Value, low volume - Architecture, Design, e.g. ARM microprocessors ARM does have close relationships with its customers- chip manufacturers but no take over (yet). • Medium Value, and volume - consultancy, e.g. Accenture Relationship can be long lasting but no formal governance • Low value, high volume - hairdressing, personal care services market style transactions Conclusions- maybe TC theory is less applicable to Services – more specialised so less advantage for vertical integration ? Applying TC Theory to Services • Physical act on Person, e.g. healthcare, lifestyle services, medium to low governance , short to long term relationships • Physical act on Object e.g. rental – hire services, medium to low governance, short term relationships • Mental act on Person, e.g. entertainment, education, low to medium governance, • Information Processing e.g. marketing surveys, data analysis, low governance, transient goods Conclusion: For services it is not only the nature of the transaction that counts but also the duraction of the anticipated relationships (e.g. education alumni) Theme 3. Services and Customer Experience Some motivation – Service Dominant Logic (Vargo & Lusch 2006, 2008) • FP6 The customer is always a co-producer The customer is always a cocreator of value. • FP7 The enterprise can only make value propositions • FP8 A service-centered view is customer oriented and relational • FP9 Organizations exist to integrate and transform microspecialized competences into complex services that are demanded in the marketplace • FP10 Value is always uniquely and phenomenologically determined Principles of CE (customer engagement) (Roderick et al 2011) • FP1. CE reflects a psychological state, which occurs by virtue of interactive customer experiences with a focal agent/object within specific service relationships • FP2 CE states occur within a dynamic, iterative process of service relationships that co-creates value • FP3 CE plays a central role within a nomological network of service relationships • FP4 CE is a multidimensional concept subject to a context- and/or stakeholderspecific expression of relevant cognitive, emotional, and behavioral dimensions • FP5 CE occurs within a specific set of situational conditions generating differing CE levels So are you much the wiser about CE ??? Applying Cognitive Theory to CE • Consumer attitudes and behaviour towards services involve judgement and decision making • So let’s apply psychological theory of human decision making, e.g. - Klein (1980) Theory of Reasoned Action - Payne et al (1993), Adaptive Decision Making • These theories tell us that human judgement is (a) influenced by context and the decision task (b) goes through difference phases over time (c) depends on the link between decision criteria and the context/task Theory of UI quality judgement (after Payne et al 1993, Adaptive Decision Maker) Knowledge/ training Culture Users’ background Strategies Judgement Decision making Process Criteria usability content aesthetics reputation customisation Context & task Preference Intentions Behaviour Criticality of decision Hartman, Sutcliffe & de Angeli, 2008, Towards a theory of user judgment of aesthetics and user interface quality. TOCHI15(4), 15-30. Components of User Experience • UX in the wide -Experience throughout the Product life cycle -Initial contact (aesthetics) -Use (functionality, content) -Customisation -Support • UX in the small (interaction, engagement) -Presence- user as interactor -Immersion in the interactive world -Flow and engagement in the interactive world -Social presence Engagement and AttractivenessManchester framework: Usability Content services High level impression Reputation Trust Customisability Cost Interactive experience Aesthetics Design Quality Engagement Benefit Need / Specificity Flow Interaction Customer experience - short term Emotional reaction Behavioural response Reflection Initial encounter Service trial Service acceptance Value perception Brand Appearance Value appreciation Utility Motivational satisfaction Value assessment Adaptation Customisation Ownership Life span of Customer experience - longer term Initial Experience Value perception Brand Appearance Aesthetics Interaction QoS Mid term Experience Late Experience Value appreciation Motivational satisfaction Utility Interaction Value growth Learning Adaptation Customisation Ownership Trust Quality of Service Relationship CE- Implications for Service Marketing • Value proposition- need to select the criteria appropriate for the service - Physical act on Person- interaction, flow - experience - Physical act on Object- utility, value - Mental act on Person- interaction, flow - experience - Information Processing- utility, value • Evolution of the value proposition will vary with type of service - acts on person will need to change and adapt more than acts on objects • Value proposition has to overcome the hump of indifference Value reward & motivation Learning-adoption effort Implications for Services Marketing-2 • Value proposition needs the promise of change for long term relationships • Rate of change and customisation is a delicate balance Value reward change/ learning effort Design co-creation effort Change points • For longer term CE - relationships {trust} is important as well as the service {experience} - co creation in experience - co creation in design more involvement but more cost Service research Priorities (from Ostrom et al 2010) 1. Fostering Service Infusion and Growth, 2. Improving Well-Being through Transformative Service 3. Creating and Maintaining a Service Culture- CAS Small group theory 4. Stimulating Service 5. Innovation, Enhancing Service Design, and Optimizing Service-Domain Patterns, Transaction cost theory, Small group theory 6. Networks and Value Chains. Domain Patterns, Small group theory 7. Effectively Branding and Selling Services, User Experience JDM theory 8. Enhancing the Service Experience through Cocreation, User Experience JDM theory 9. Measuring and Optimizing the Value of Service. User Experience JDM theory Services Research Priorities- IT 1. Building business models for new service technologies (e.g., smart services, cloud computing)Domain patterns 2. Accelerating adoption and acceptance of new, service oriented technologies User Experience JDM theory 3. Capturing and delivering service-oriented information for real-time decision makingSelf adaptive systems and requirements monitoring 4. Enabling and accelerating mobile commerce and productivity for consumers and employees Self adaptive systems and requirements monitoring 5. Enhancing online privacy and security of information and assets to protect service consumers, employees, companies, and society 6. Using the service system paradigm to drive innovation 7. Enabling agility and integration through service oriented architecture and service platform. Domain patterns Conclusions • Services Science or SSME (misnomer!) is an applied, multi disciplinary field (see Maglio 2003 and others} • It is therefore very similar to Human Computer Interaction - as a design discipline - draws on other foundational disciplines (psychology, sociology, computer science, management science) • It differs by being a composite of - marketing, organisational design, & management • To mature Service Systems Science needs (a) to be grounded in, and apply, more basic theory (b) apply knowledge from related disciplines rather than re-inventing the wheel. Any questions ? and some references for the curious Lovelock CH, Gummesson E (2004) Whither services marketing? In search of a new paradigm and fresh perspectives. Journal of Service Research 7(1):20-41. Lovelock CH, Wirtz J (2007) Services marketing: People, technology, strategy (6th edition). Prentice Hall, Upper Saddle River. Lusch RF, Vargo SL (2006) The service-dominant logic of marketing: Dialog, debate, and directions. M.E. Sharpe, Armonk. Vargo SL, Lusch RF (2008) Service-dominant logic: Continuing the evolution. Journal of the Academy of Marketing Science 36(1):1-10. Amy L. Ostrom, Mary Jo Bitner, Stephen W. Brown, et al (2010), Moving Forward and Making a Difference: Research Priorities for the Science of Service. Journal of Service Research 2010 13: 4 Sutcliffe, A. G. (2002). The Domain Theory: Patterns for knowledge and software reuse. Mahwah NJ: Lawrence Erlbaum Associates. Sutcliffe, A. G. (2009). Designing for user engagement: aesthetic and attractive user interfaces. In Carroll, J.M. (Ed), Synthesis lectures on human centered informatics. San Rafael CA: Morgan Claypool. Sutcliffe, A. G., & Lammont, N. (2002). The Planet method for designing relationships in B2B ecommerce. Proceedings: Hawaii International Conference on System Sciences, Hawaii 7-10 January 2002, (pp. 2739-2748). Los Alamitos CA: IEEE Computer Society Press. Sutcliffe, A. G., & Lammont, N. (2001). Business and IT requirements for B2B e-commerce. International Journal of New Product Development & Innovation Management (Dec/Jan), 353-370. Selecting appropriate relationships Risk H hierarchy/LT contract M LT contract L ST contract H Frequency H hierarchy Risk M M LT contract L LT contract L Risk Value H hierarchy M hierarchy L H Risk H M Frequency LT contract LT/ST contract ST contract L market H H ST contract M ST contract Risk M M L L market L H Risk M hierarchy/ LT contract LT contract L Frequency ST contract Risk H H M+L M H ST contract market ST = short term LT = long term Risk L 35 ST contract M+L any risk market market