Multimedia Class Syllabus and Disclosure Statement David Black Fall, 2011 Walden School of Liberal Arts Overview of course: As the word implies, multimedia is the combination of multiple types of media (images, video, sound, animation, text, interactivity, etc.) to convey a message to an audience. In this class, you will develop skills for creating many types of media using professional software (mostly the Adobe Creative Suite and Apple’s iWorks and Final Cut Studio) and how to put them all together to express yourself and create original works of art. You will learn skills that will help you find jobs; many students who come out of a multimedia program are able to find good jobs right out of high school. Those who go on to study multimedia or digital media in college are among the most in-demand graduates around. Like learning any skill, digital media skills require practice and commitment. You will need to be to class on time every day and commit to finishing each assignment on your own even if you don’t get it done all the way in class. We mostly won’t have homework, but will do everything in class. Therefore, if you miss class, you won’t learn, you’ll fall behind, and your grade will suffer. For each software package we learn, you will start with basic assignments that everyone will do in order to learn foundation skills, then you will move on to more advanced projects that will allow for more personal choice. The goal is to learn enough of each program that you can continue to learn on your own as you practice further. You will learn image manipulation with Adobe Photoshop and GIMP, computer illustration with Adobe Illustrator, desktop publishing and layout design using Adobe InDesign and Apple Pages, vector animation with Adobe Flash, web design with Adobe DreamWeaver, and video production with Apple Final Cut or Adobe Premiere. We may also look briefly at other packages, such as Corel Painter or Daz3D Bryce. Assignments and Grading: Your assignments will be graded on the basis of 10 points per day. If a project takes most people one class period to complete, it will be worth ten points. If you don’t complete the assignment with all required components or if it shows a lack of effort, then your score will be reduced. At the end of each software unit, we will have a unit test that combines multiple choice, matching, true/false, and short essay with a practical test. For each software package there are terms and processes that you will need to learn (such as how computers handle color, the different ways a computer can create an image, the multimedia development process, etc.) as well as skills. Tutorial Project: There will also be an overall individual project which you will work on all year. You will choose a software package such as Adobe Photoshop or Illustrator, develop a technique of your own or modify an existing tutorial, and create a lesson for teaching that process during first term. For example, in Photoshop, you could create your own process for making letters that look like etched steel. It must be mostly original, since we will be publishing these to the Internet. You would practice this process and write up a step-by-step tutorial with screen shots that you lay out using Adobe InDesign or Apple Pages during second term. You will use Flowscreen software to capture your computer screen and mouse movements as well as your voice as you work through the tutorial and narrate the process. You will edit the captured video and audio and add captions and other elements fourth term using iMovie, Adobe Premiere, or Apple Final Cut Studio. This tutorial video will then be uploaded to YouTube and TeacherTube along with your written lesson in PDF format. Utah Multimedia Arts Festival: In May, the high school multimedia students throughout Utah compete in a statewide competition in several categories, including digital photography, 2D imagery, 3D animation, digital video, audio, webpage design, and interactive programming. Students are encouraged to submit their best work (due in mid-April), and winning entries receive awards and prizes at the festival. We will plan on submitting and attending the festival, so start thinking now about projects you can do that show creativity, artistic talent, and software expertise. Those that submit projects will receive extra credit and their projects will be shown in Walden’s annual art show. Multimedia Course Outline, Fall Semester Unit 1: Photoshop and Image Editing 1.) Mon., 8-29: What is multimedia? What skills are needed? What careers are available? Discussion: Multimedia definition, process, skills, and jobs Course requirements and grading Photoshop Project 1: The Art Critic 2.) Wed., 8-31: Computer Graphics Terminology Discussion: Color usage, pixels, resolution, bit-depth, compression, etc. Photoshop Project 2: The Frame Up 3.) Fri., 9-2: Using Digital Cameras, Filters in PS, Selection Tools Photoshop Project 3: Self-Portrait 4.) Wed., 9-7: Channels and Masks Photoshop Project 4: 3D Class (red-blue anaglyph) 5.) Fri., 9-9: Scanning and Cleaning Up Line Art Photoshop Project 5: Digital Coloring Book 6.) Mon., 9-12: Textures and Photographic Effects Photoshop Project 5 continued 7.) Wed., 9-14: Cleaning up Photographs Photoshop Project 6: Restoring Damaged Photos 8.) Fri., 9-16: Colorization, Modes, Curves and Borders Photoshop Project 6 continued: Adding color and borders 9.) Mon., 9-19: Spot Color and Advanced Selection Techniques Photoshop Project 6 continued: Adding spot color to areas 10.) Mon., 9-26: Spot Color, continued Photoshop Project 6 completed 11.) Wed., 9-28: Composite Photos A Photoshop Project 7: Panorama 12.) Fri., 9-30: Cleaning up Internet Images and Composite Photos B Photoshop Project 8: You Are There – finding and preparing images 13.) Mon., 10-3: Composite Photos B continued Photoshop Project 8 continued: You Are There – Adding the pieces and lighting effects 14.) Wed., 10-5: Composite Photos B continued Photoshop Project 8 completed: You Are There – perfecting masks and adding more images 15.) Fri., 10-7: Face Swapping and Photo Blending Photoshop Project 9: You Are Them 16.) Mon., 10-10: Text Effects Photoshop Project 10a: Text using layer effects Photoshop Project 10b: Plastic Letters Photoshop Project 10c: Metallic Letters 17.) Wed., 10-12: Text Effects B Photoshop Project 11a: Fire Letters Photoshop Project 11b: Carved Wood Letters Photoshop Project 11c: Advanced Metal Letters 18.) Wed., 10-19: Tutorial Project Preparation Choosing and practicing a tutorial 19.) Fri., 10-21: Tutorial Project Preparation Practicing and writing steps Photoshop Unit Test End of Term 1 Term 2 Unit 2: Adobe Illustrator 20.) Mon., 10-24: Vectors vs. Pixels Illustrator Project 1: Basics – shapes, fills, strokes, curves 21.) Wed., 10-26: Using the Pen Tool and Symbols Practice: Types of curves (linear, C, S, and 3 curves) and corners (sharp, smooth, and scalloped corners). The pear practice project. Illustrator Project 2: Field of Flowers 22.) Fri., 10-28: Practicing the Pen Tool Illustrator Project 3: The Vine 23.) Mon., 10-31: Pathfinder Commands Illustrator Project 4: Illuminated Capital Letter 24.) Wed., 11-2: Symmetrical Paths and Gradient Meshes Illustrator Project 5: The Goblet 25.) Fri., 11-4: Radial Replication Illustrator Project 6: The Shield and Jewels – Goblet and Shield scene complete 26.) Mon., 11-7: Text Effects and Masking Shapes Illustrator Project 7: Logo Design 27.) Wed., 11-9: 3D Effects in Illustrator Illustrator Project 8: Package Design – Boxes, Cylinder, and Chess Piece 28.) Fri., 11-11: One-Point Perspective Illustrator Project 9: The Archway 29.) Mon., 11-14: Converting Images into Vectors Illustrator Project 10: Clip Art 30.) Wed., 11-16: Vector Photographs Illustrator Project 10: Clip Art, cont. 31.) Fri., 11-18: Vector Photographs Illustrator Project 10: Clip Art, completed 32.) Mon., 11-21: Tutorial Project Part 2 Write up step-by-step process and create images Test 2: Adobe Illustrator Unit 3: Adobe InDesign, Apple Pages, and Desktop Publishing 33.) Mon., 11-28: Principles of Good Design Activity: Finding good and bad examples of design and developing list 34.) Wed., 11-30: Intro to Adobe InDesign and Apple Pages InDesign Project 1: Poem 35.) Fri., 12-2: Corporate Branding InDesign Project 2: Business Card and Letterhead 36.) Mon., 12-5: Typography Discussion: Principles of typography (13 Telltale Signs and “Helvetica”) InDesign Project 3: Type Design 37.) Wed., 12-7: Layout Design InDesign Project 4: DVD Label and Sleeve 38.) Fri., 12-9: Multi-Page Designs InDesign Project 5: Brochure of You 39.) Mon., 12-12: Multi-Page Layouts, cont. InDesign Project 5: Brochure, cont. 40.) Wed., 12-14: Tutorial Project A: Basic Layout and Master Pages InDesign Project 6: Your Tutorial – write up and layout, style sheets 41.) Fri., 12-16: Tutorial Project B: Images and Captions InDesign Project 6: Your Tutorial – jump lines, end graphics, page numbers 42: Mon., 12-19: Tutorial Project C: Final Touches and Exporting InDesign Project 6: Your Tutorial – final editing and PDF export Discussion: E-books and online publishing Test 3: InDesign and Pages, DTP, Principles of Design, Typography “Farmer Hoggett knew that little ideas that tickled and nagged and refused to go away should never be ignored, for in them lie the seeds of destiny.”