The 8051 Assembly Language Overview • • • • • Introduction Addressing modes Data processing (arithmetic and logic) Data transfer instructions Program flow instructions Introduction • As a typical 8-bit processor , 8051 instructions have 8-bit opcodes. • This provides a possibility of 2^8=256 instructions. – 255 are implemented and 1 is undefined • 139-1byte instructions • 92-2byte instructions, • 24 -3byte instructions Instructions by opcode 0x01 0x02 0x05 0x06 0x07 0x08 0x09 0x0a 0x0b 0x0c 0x0d 0x0e 0x0f NOP AJMP LJMP RR INC INC INC INC INC INC INC INC INC INC INC 0x10 JBC ACALL LCALL RRC DEC DEC DEC DEC DEC DEC DEC DEC DEC DEC DEC 0x20 JB AJMP RET RL ADD ADD ADD ADD ADD ADD ADD ADD ADD ADD ADD 0x30 JNB ACALL RETI RLC ADDC ADDC ADDC ADDC ADDC ADDC ADDC ADDC ADDC ADDC ADDC 0x40 JC AJMP ORL ORL ORL ORL ORL ORL ORL ORL ORL ORL ORL ORL ORL 0x50 JNC ACALL ANL ANL ANL ANL ANL ANL ANL ANL ANL ANL ANL ANL ANL 0x60 JZ AJMP XRL XRL XRL XRL XRL XRL XRL XRL XRL XRL XRL XRL XRL 0x70 JNZ ACALL ORL JMP MOV MOV MOV MOV MOV MOV MOV MOV MOV MOV MOV 0x80 SJMP AJMP ANL MOVC DIV MOV MOV MOV MOV MOV MOV MOV MOV MOV MOV 0x90 MOV ACALL MOV MOVC SUBB SUBB SUBB SUBB SUBB SUBB SUBB SUBB SUBB SUBB SUBB 0xa0 ORL AJMP MOV INC MUL ? MOV MOV MOV MOV MOV MOV MOV MOV MOV 0xb0 ANL ACALL CPL CPL CJNE CJNE CJNE CJNE CJNE CJNE CJNE CJNE CJNE CJNE CJNE 0xc0 PUSH AJMP CLR CLR SWAP XCH XCH XCH XCH XCH XCH XCH XCH XCH XCH 0xd0 POP SETB DA DJNZ XCHD XCHD DJNZ DJNZ DJNZ DJNZ DJNZ DJNZ DJNZ 0xe0 MOVX AJMP MOVX MOVX CLR MOV MOV MOV MOV MOV MOV MOV MOV MOV MOV 0xf0 MOVX ACALL MOVX MOVX CPL MOV MOV MOV MOV MOV MOV MOV MOV MOV MOV 0x00 0x00 0x03 ACALL SETB 0x04 Addressing modes • When instruction operate on data, the question arises: “where is the data?” • The answer to this question lies in the 8051 addressing modes. • There are several possible addressing modes and there are several possible answers to the question such as in: – – – – “byte 2 of the instruction”, “in register R4”, “in direct address 25H”, “in external data memory at the address contained in the data pointer” • Addressing modes are an integral part of each computer’s instruction set. • They allow specifying the source or destination of data in different ways depending on the programming situation 8 addressing modes • • • • • • • • Register Direct Indirect Immediate Indexed Relative Absolute Long Immediate Addressing • When a source operand is a constant rather than a variable, the instruction uses a value known at assemble time, then the content can be incorporated into the instruction as a byte or immediate data. • An additional instruction byte contains the value • In assembly language , immediate operands are preceded by a number sign, # Immediate Mode – specify data by its value mov A, #0 ;put 0 in the accumulator ;A = 00000000 mov R4, #11h ;put 11hex in the R4 register ;R4 = 00010001 mov B, #11 ;put 11 decimal in b register ;B = 00001011 mov DPTR,#7521h ;put 7521 hex in DPTR ;DPTR = 0111010100100001 ; All instructions using immediate addressing use an 8bit data constant for the immediate data, except when initializing the data pointer , 16bit constant is required Register Addressing • 8051 has 8 working registers numbers R0 to R7 • Instruction are encoded using the three least significant bits of the instruction opcode to indicate a register within this logical address space. • Thus a function code and operand address can be combined to form a 1 byte instruction Register Addressing – either source or destination is one of CPU register MOV R0,A MOV ADD ADD MOV MOV MOV A,R7 A,R4 A,R7 DPTR,#25F5H R5,DPL R,DPH Note that MOV R4,R7 is incorrect Direct Addressing • There are 128 bytes of RAM in the 8051. • The RAM has been assigned addresses 00 to 7FH. – 1. RAM locations 00 - 1 FH are assigned to the register banks and stack. – 2. RAM locations 20 - 2FH are set aside as bit-addressable space to save single bit data. – 3. RAM locations 30 - 7FH are available as a place to save byte-sized data. Direct addressing mode • It is most often used to access RAM locations 30H - 7FH. • This is due to the fact that register bank locations are accessed by the register names of R0 - R7. • There is no such name for other RAM locations so must use direct addressing. Direct addressing mode • In the direct addressing mode, the data is in a RAM memory location whose address is known, and this address is given as a part of the instruction. Direct addressing mode – specify data by its 8-bit address, Usually for 30h-7Fh of RAM Mov Mov Mov Mov a, 70h R0,40h 56h,a 0D0h,a ; ; ; ; copy contents of RAM at 70h to a copy contents of RAM at 70h to a put contents of a at 56h to a put contents of a into PSW Direct addressing mode – play with R0-R7 by direct address MOV A,4 MOV A,R4 MOV A,7 MOV A,R7 MOV 7,2 MOV R7,R6 MOV R2,#5 MOV R2,5 ;Put 5 in R2 ;Put content of RAM at 5 in R2 Register indirect addressing mode • A register is used as a pointer to the data. • If the data is inside the CPU, only registers R0 and R 1 are used for this purpose. • R2 - R7 cannot be used to hold the address of an operand located in RAM when using indirect addressing mode. • When RO and R 1 are used as pointers they must be preceded by the @ sign. Register indirect addressing mode Advantage of register indirect addressing mode • One of the advantages of register indirect addressing mode is that it makes accessing data dynamic rather than static as in the case of direct addressing mode. • Looping is not possible in direct addressing mode. • This is the main difference between the direct and register indirect addressing modes. Advantage of register indirect addressing mode Limitation of register indirect addressing mode in the 8051 • R0 and R1 are the only registers that can be used for pointers in register indirect addressing mode. • Since R0 and R l are 8 bits wide, their use is limited to accessing any information in the internal RAM (scratch pad memory of 30H - 7FH, or SFR). • To access data stored in external RAM or in the code space of on-chip ROM, we need a 16-bit pointer, the DPTR. Register indirect Addressing Modes – the address of the source or destination is specified in registers and Uses registers R0 or R1 for 8-bit address: mov psw, #0 mov r0, #0x3C mov @r0, #3 ; use register bank 0 ; memory at 3C gets #3 ; M[3C] 3 Uses DPTR register for 16-bit addresses: mov dptr, #0x9000 movx a, @dptr ; dptr 9000h ; a M[9000] Note that 9000 is an address in external memory Indexed addressing mode and on-chip ROM access • Indexed addressing used a base register (either the program counter or the data pointer and an offset (the accumulator) in forming the effective address for JMP or MOVC instruction. • Indexed addressing mode is widely used in accessing data elements of look-up table entries located in the program ROM space of the 8051. • The instruction used for this purpose is : MOVC A, @ A+DPTR • The 16-bit register DPTR and register A are used to form the address of the data element stored in on-chip ROM. • Because the data elements are stored in the program (code) space ROM of the 8051, the instruction MOVC is used instead of MOV. The "C" means code. • In this instruction the contents of A are added to the 16-bit register DPTR to form the 16bit address of the needed data. Indexed addressing mode and MOVX instruction • The 8051 has another 64K bytes of memory space set aside exclusively for data storage. • This data memory space is referred to as external memory and it is accessed by the MOVX instruction. • The 8051 has a total of 128K bytes of memory space since 64K bytes of code added to 64K bytes of data space gives us 128K bytes. • One major difference between the code space and data space is that, unlike code space, the data space cannot be shared between code and data. Register Indexed Addressing Modes – source or destination address is the sum of the base address and the accumulator(Index) • Base address can be DPTR or PC mov dptr, #4000h mov a, #5 movc a, @a + dptr ;a M[4005] Register indexed Addressing Modes • Base address can be DPTR or PC ORG 1000h 1000 1002 1003 mov a, #5 movc a, @a + PC Nop ;a M[1008] PC • MOVC only can read internal code memory Acc Register • A register can be accessed by direct and register mode • This 3 instruction has same function with different code 0703 E500 0705 8500E0 0708 8500E0 mov a,00h mov acc,00h mov 0e0h,00h • Also this 3 instruction 070B E9 070C 89E0 070E 89E0 mov a,r1 mov acc,r1 mov 0e0h,r1 SFRs Address • B – always direct mode - except in MUL & DIV 0703 8500F0 0706 8500F0 0709 858CF0 070B 858CF0 mov b,00h mov 0f0h,00h mov b,r4 mov 0f0h,r4 • P0~P3 – are direct address 0704 85F580 0706 85F580 0708 859080 mov p0,a mov 80h,a mov p0,p1 • Also other SFRs (pcon, tmod, psw,….) SFRs Address All SFRs such as (ACC, B, PCON, TMOD, PSW, P0~P3, …) are accessible by name and direct address But all of them Must be coded as direct address Data Transfer Instructions • MOV dest, source • Stack instructions PUSH byte POP byte dest source ;increment stack ;move byte ;move from stack ;decrement pointer, on stack to byte, stack pointer • Exchange instructions XCH a, byte XCHD a, byte ;exchange accumulator and byte ;exchange low nibbles of ;accumulator and byte 8051 Instruction Format • Register addressing Op code 070D 070E 070F 0710 0711 0712 0713 0714 0715 0716 0717 E8 E9 EA ED EF 2F F8 F9 FA FD FD n n n mov mov mov mov mov add mov mov mov mov mov a,r0 a,r1 a,r2 a,r5 a,r7 a,r7 r0,a r1,a r2,a r5,a r5,a ;E8 ;E9 ;EA ;ED ;Ef = = = = = 1110 1110 1110 1110 1110 1000 1001 1010 1101 1111 Stacks pop push stack pointer stack Go do the stack exercise….. Stack • Stack-oriented data transfer – Only one operand (direct addressing) – SP is other operand – register indirect - implied • Direct addressing mode must be used in Push and Pop mov sp, #0x40 push 0x55 pop b ; ; ; ; Initialize SP SP SP+1, M[SP] M[55] M[41] M[55] b M[55] Note: can only specify RAM or SFRs (direct mode) to push or pop. Therefore, to push/pop the accumulator, must use acc, not a Exchange Instructions two way data transfer XCH a, 30h XCH a, R0 XCH a, @R0 XCHD a, R0 a[7..4] a[3..0] ; a M[30] ; a R0 ; a M[R0] ; exchange “digit” R0[7..4] R0[3..0] Only 4 bits exchanged Bit-Oriented Data Transfer • transfers between individual bits. • Carry flag (C) (bit 7 in the PSW) is used as a single-bit accumulator • RAM bits in addresses 20-2F are bit addressable mov C, P0.0 mov C, 67h mov C, 2ch.7 SFRs that are Bit Addressable SFRs with addresses ending in 0 or 8 are bitaddressable. (80, 88, 90, 98, etc) Notice that all 4 parallel I/O ports are bit addressable. Data Processing Instructions Arithmetic Instructions Logic Instructions Arithmetic Instructions • • • • • • • Add Subtract Increment Decrement Multiply Divide Decimal adjust Arithmetic Instructions Mnemonic Description ADD A, byte add A to byte, put result in A ADDC A, byte add with carry SUBB A, byte subtract with borrow INC A increment A INC byte increment byte in memory INC DPTR increment data pointer DEC A decrement accumulator DEC byte decrement byte MUL AB multiply accumulator by b register DIV AB divide accumulator by b register DA A decimal adjust the accumulator ADD Instructions add a, byte ; a a + byte addc a, byte ; a a + byte + C These instructions affect 3 bits in PSW: C = 1 if result of add is greater than FF if the unsigned summed value of the Accumulator, operand and (in the case of ADDC) the Carry flag exceeds 255 Carry is set. Otherwise, the Carry bit is cleared. AC = 1 if there is a carry out of bit 3 if the unsigned summed value of the low nibble of the Accumulator, operand and (in the case of ADDC) the Carry flag exceeds 15 the Auxillary Carry flag is set. Otherwise, the Auxillary Carry flag is cleared. OV = 1 if there is a carry out of bit 7, but not from bit 6, or visa versa. if there is a carry-out of bit 6 or out of bit 7, but not both. if the addition of the Accumulator, operand and (in the case of ADDC) the Carry flag treated as signed values results in a value that is out of the range of a signed byte (-128 through +127) the Overflow flag is set. Otherwise, the Overflow flag is cleared. Instructions that Affect PSW bits ADD Examples • What is the value of the C, AC, OV flags after the second instruction is executed? mov a, #3Fh add a, #D3h 0011 1111 1101 0011 0001 0010 C = 1 AC = 1 OV = 0 Signed Addition and Overflow 2’s 0000 … 0111 1000 … 1111 complement: 0000 00 0 1111 0000 1111 7F 127 80 -128 FF -1 0111 1111 (positive 127) 0111 0011 (positive 115) 1111 0010 (overflow cannot represent 242 in 8 bits 2’s complement) 1000 1111 1101 0011 0110 0010 (negative 113) (negative 45) (overflow) 0011 1111 (positive) 1101 0011 (negative) 0001 0010 (never overflows) Addition Example ; Computes Z = X + Y ; Adds values at locations 78h and 79h and puts them in 7Ah ;-----------------------------------------------------------------X equ 78h Y equ 79h Z equ 7Ah ;----------------------------------------------------------------org 00h ljmp Main ;----------------------------------------------------------------org 100h Main: mov a, X add a, Y mov Z, a end Subtract SUBB A, byte subtract with borrow Example: SUBB A, #0x4F ;A A – 4F – C Notice that There is no subtraction WITHOUT borrow. Therefore, if a subtraction without borrow is desired, it is necessary to clear the C flag. Example: Clr c SUBB A, #0x4F ;A A – 4F Increment and Decrement INC A increment A INC byte increment byte in memory INC DPTR increment data pointer DEC A decrement accumulator DEC byte decrement byte • The increment and decrement instructions do NOT affect the C flag. • Notice we can only INCREMENT the data pointer, not decrement. Multiply When multiplying two 8-bit numbers, the size of the maximum product is 16-bits FF x FF = FE01 (255 x 255 = 65025) MUL AB Note : B gets the High byte A gets the Low byte ; BA A * B Division • Integer Division DIV AB ; divide A by B A Quotient(A/B) B Remainder(A/B) OV - used to indicate a divide by zero condition. C – set to zero Decimal Adjust DA a ; decimal adjust a Used to facilitate BCD addition. Adds “6” to either high or low nibble after an addition to create a valid BCD number. Example: mov a, #23h mov b, #29h add a, b DA a ; a 23h + 29h = 4Ch (wanted 52) ; a a + 6 = 52 Logic Instructions Bitwise logic operations (AND, OR, XOR, NOT) Clear Rotate Swap Logic instructions do NOT affect the flags in PSW Bitwise Logic ANL AND ORL OR XRL XOR Examples: ANL 00001111 10101100 00001100 ORL 00001111 10101100 10101111 XRL 00001111 10101100 10100011 CPL 10101100 01010011 CPL Complement Address Modes with Logic ANL – AND ORL – OR XRL – eXclusive oR a, byte direct, reg. indirect, reg, immediate byte, a direct byte, #constant CPL – Complement a ex: cpl a Uses of Logic Instructions • Force individual bits low, without affecting other bits. anl PSW, #0xE7 ;PSW AND 11100111 • Force individual bits high. orl PSW, #0x18 ;PSW OR 00011000 • Complement individual bits xrl P1, #0x40 ;P1 XRL 01000000 Other Logic Instructions CLR RL – RLC – RR – RRC – Carry SWAP – clear rotate rotate rotate rotate left left through Carry right right through swap accumulator nibbles CLR ( Set all bits to 0) CLR A CLR byte CLR Ri CLR @Ri (direct mode) (register mode) (register indirect mode) Rotate • Rotate instructions operate only on a RL a Mov a,#0xF0 RR a ; a 11110000 ; a 11100001 RR a Mov a,#0xF0 RR a ; a 11110000 ; a 01111000 Rotate through Carry RRC a C The right-most bit (bit 0) of the Accumulator is loaded into the Carry Flag, and the original Carry Flag is loaded into bit 7. This function can be used to quickly divide a byte by 2. mov a, #0A9h add a, #14h ; a A9 ; a BD (10111101), C0 rrc a ; a 01011110, C1 RLC a C mov a, #3ch setb c ; a 3ch(00111100) ; c 1 rlc a ; a 01111001, C1 The left-most bit (bit 7) of the Accumulator is loaded into the Carry Flag, and the original Carry Flag is loaded into bit 0 of the Accumulator. This function can be used to quickly multiply a byte by 2. Rotate and Multiplication/Division • Note that a shift left is the same as multiplying by 2, shift right is divide by 2 mov clr rlc rlc rrc a, #3 C a a a ; ; ; ; ; A C A A A 00000011 0 00000110 00001100 00000110 (3) (6) (12) (6) Swap SWAP a SWAP swaps bits 0-3 of the Accumulator with bits 4-7 of the Accumulator. This instruction is identical to executing "RR A" or "RL A" four times. mov a, #72h swap a ; a 27h ; a 27h Bit Logic Operations • Some logic operations can be used with single bit operands ANL C, bit ORL C, bit CLR C CLR bit CPL C CPL bit SETB C SETB bit • “bit” can be any of the bit-addressable RAM locations or SFRs. Program Flow Control • Unconditional jumps (“go to”) • Conditional jumps • Call and return Unconditional Jumps • SJMP <rel addr> ; Short jump, relative address is 8-bit 2’s complement number, so jump can be up to 127 locations forward, or 128 locations back. • LJMP <address 16> ; • AJMP <address 11> ; Long jump Absolute jump to anywhere within 2K block of program memory • JMP @A + DPTR indexed jump ; Long Infinite Loops SJMP jumps unconditionally to the address specified reladdr. Reladdr must be within -128 or +127 bytes of the instruction that follows the SJMP instruction. Start: mov C, p3.7 mov p1.6, C sjmp Start Microcontroller application programs are almost always infinite loops! This is because we want the program to continue to run as long as power is applied to the chip. Re-locatable Code Memory specific NOT Re-locatable (machine code) org 8000h Start: mov C, p1.6 mov p3.7, C ljmp Start end LJMP jumps unconditionally to the specified code addr. Re-locatable (machine code) org 8000h Start: mov C, p1.6 mov p3.7, C sjmp Start end SJMP jumps unconditionally to the address specified reladdr. Reladdr must be within -128 or +127 bytes of the instruction that follows the SJMP instruction. If equal skip the next instruction works wherever those three instructions are (the if skip, the one being skipped and the one after the skip). Jump table Mov dptr,#jump_table Mov a,#index_number Rl a Jmp @a+dptr ... Jump_table: ajmp case0 ajmp case1 ajmp case2 ajmp case3 Conditional Jump • These instructions cause a jump to occur only if a condition is true. Otherwise, program execution continues with the next instruction. loop: mov a, P1 jz loop ; if a=0, goto loop, ; else goto next instruction mov b, a • There is no zero flag (z) • Content of A checked for zero on time Conditional jumps Mnemonic Description JZ <rel addr> Jump if a = 0 JNZ <rel addr> Jump if a != 0 JC <rel addr> Jump if C = 1 JNC <rel addr> Jump if C != 1 JB <bit>, <rel addr> Jump if bit = 1 JNB <bit>,<rel addr> Jump if bit != 1 JBC <bir>, <rel addr> Jump if bit =1, bit &clear CJNE A, direct, <rel addr> Compare A and memory, jump if not equal Next Time Loops Subroutines Timers Example: Conditional Jumps if (a = 0) is true send a 0 to LED else send a 1 to LED jz led_off Setb P1.6 sjmp skipover led_off: clr P1.6 mov A, P0 skipover: More Conditional Jumps Mnemonic Description CJNE A, #data <rel addr> Compare A and data, jump if not equal CJNE Rn, #data <rel addr> Compare Rn and data, jump if not equal CJNE @Rn, #data <rel addr> Compare Rn and memory, jump if not equal DJNZ Rn, <rel addr> Decrement Rn and then jump if not zero DJNZ direct, <rel addr> Decrement memory and then jump if not zero Iterative Loops For A = 0 to 4 do {…} clr a loop: ... ... inc a cjne a, #4, loop For A = 4 to 0 do {…} mov R0, #4 loop: ... ... djnz R0, loop Iterative Loops(examples) mov a,#50h mov b,#00h cjne a,#50h,next mov b,#01h next: nop end mov a,#0aah mov b,#10h Back1:mov r6,#50 Back2:cpl a djnz r6,back2 djnz b,back1 end mov a,#25h mov r0,#10h mov r2,#5 Again: mov @ro,a inc r0 djnz r2,again end mov a,#0h mov r4,#12h Back: add a,#05 djnz r4,back mov r5,a end Call and Return • Call is similar to a jump, but – Call pushes PC on stack before branching acall <address ll> lcall <address 16> ; stack PC ; PC address 11 bit ; stack PC ; PC address 16 bit Return • Return is also similar to a jump, but – Return instruction pops PC from stack to get address to jump to ret ; PC stack Subroutines call to the subroutine Main: sublabel: ... acall sublabel ... ... ... ... the subroutine ret Initializing Stack Pointer • SP is initialized to 07 after reset.(Same address as R7) • With each push operation 1st , pc is increased • When using subroutines, the stack will be used to store the PC, so it is very important to initialize the stack pointer. Location 2Fh is often used. mov SP, #2Fh Subroutine - Example square: push b mov b,a mul ab pop b ret • 8 byte and 11 machine cycle square: inc a movc a,@a+pc ret table: db 0,1,4,9,16,25,36,49,64,81 • 13 byte and 5 machine cycle Subroutine – another example ; Program to compute square root of value on Port 3 ; (bits 3-0) and output on Port 1. org 0 ljmp Main Main: loop: sqrt: Sqrs: mov P3, #0xFF mov a, P3 anl a, #0x0F lcall sqrt mov P1, a sjmp loop reset service ; Port 3 is an input ; Clear bits 7..4 of A inc a movc a, @a + PC ret db 0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3 end main program subroutine data Why Subroutines? • Subroutines allow us to have "structured" assembly language programs. • This is useful for breaking a large design into manageable parts. • It saves code space when subroutines can be called many times in the same program. example of delay mov a,#0aah Back1:mov p0,a lcall delay1 cpl a sjmp back1 Delay1:mov r0,#0ffh;1cycle Here: djnz r0,here ;2cycle ret ;2cycle end Delay=1+255*2+2=513 cycle Delay2: mov r6,#0ffh back1: mov r7,#0ffh ;1cycle Here: djnz r7,here ;2cycle djnz r6,back1;2cycle ret ;2cycle end Delay=1+(1+255*2+2)*255+2 =130818 machine cycle Long delay Example GREEN_LED: Main: Again: Delay: Loop1: Loop0: equ P1.6 org ooh ljmp Main reset service org 100h clr GREEN_LED acall Delay cpl GREEN_LED sjmp Again main program mov mov mov djnz djnz djnz ret END R7, R6, R5, R5, R6, R7, #02 #00h #00h $ Loop0 Loop1 subroutine Example ; Move string from code memory to RAM org 0 mov dptr,#string mov r0,#10h Loop1: clr a movc a,@a+dptr jz stop mov @r0,a inc dptr inc r0 sjmp loop1 Stop: sjmp stop ; on-chip code memory used for string org 18h String: db ‘this is a string’,0 end Example ; p0:input back: Again: request p1:output mov a,#0ffh mov p0,a mov a,p0 mov p1,a sjmp back setb p1.2 mov a,#45h ;data jnb p1.2,again ;wait for data mov p0,a setb p2.3 clr p2.3 ;enable strobe Example ; duty cycle 50% back: cpl p1.2 acall delay sjmp back back: setb p1.2 acall delay Clr p1.2 acall delay sjmp back Example ; duty cycle 66% back: setb p1.2 acall delay acall delay Clr p1.2 acall delay sjmp back 8051 timer Interrupts Program Execution … mov a, #2 mov b, #16 mul ab mov R0, a mov R1, b mov a, #12 mov b, #20 mul ab add a, R0 mov R0, a mov a, R1 addc a, b mov R1, a end interrupt ISR: inc r7 mov a,r7 jnz NEXT cpl P1.6 NEXT: reti return Interrupt Sources • Original 8051 has 5 sources of interrupts – – – – – Timer 0 overflow Timer 1 overflow External Interrupt 0 External Interrupt 1 Serial Port events (buffer full, buffer empty, etc) • Enhanced version has 22 sources – More timers, programmable counter array, ADC, more external interrupts, another serial port (UART) Interrupt Process If interrupt event occurs AND interrupt flag for that event is enabled, AND interrupts are enabled, then: 1. Current PC is pushed on stack. 2. Program execution continues at the interrupt vector address for that interrupt. 3. When a RETI instruction is encountered, the PC is popped from the stack and program execution resumes where it left off. Interrupt Priorities • What if two interrupt sources interrupt at the same time? • The interrupt with the highest PRIORITY gets serviced first. • All interrupts have a default priority order. • Priority can also be set to “high” or “low”. Interrupt SFRs Interrupt enables for the 5 original 8051 interrupts: Timer 2 Serial (UART0) Timer 1 Global Interrupt Enable – External 1 must be set to 1 for any Timer 0 1 = Enable interrupt to be enabled External 0 0 = Disable Interrupt Vectors Each interrupt has a specific place in code memory where program execution (interrupt service routine) begins. External Interrupt 0: Timer 0 overflow: External Interrupt 1: Timer 1 overflow: Serial : Timer 2 overflow(8052+) 0003h 000Bh 0013h 001Bh 0023h 002bh Note: that there are only 8 memory locations between vectors. Interrupt Vectors To avoid overlapping Interrupt Service routines, it is common to put JUMP instructions at the vector address. This is similar to the reset vector. org 009B ljmp EX7ISR cseg at 0x100 Main: ... ... EX7ISR:... ... reti ; at EX7 vector ; at Main program ; Main program ; Interrupt service routine ; Can go after main program ; and subroutines. Example Interrupt Service Routine ;EX7 ISR to blink the LED 5 times. ;Modifies R0, R5-R7, bank 3. ;---------------------------------------------------- ISRBLK: Loop2: Loop1: Loop0: push PSW mov PSW,#18h mov R0, #10 mov R7, #02h mov R6, #00h mov R5, #00h djnz R5, $ djnz R6, Loop0 djnz R7, Loop1 cpl P1.6 djnz R0, Loop2 pop PSW reti ;save state of status word ;select register bank 3 ;initialize counter ;delay a while ;complement LED value ;go on then off 10 times