Making Windows CE.net Work With Custom Platforms James Y. Wilson Brief Biography Lead software engineer for integration of CE on various custom platforms Various publications on Windows CE system development Coauthor of “Building Powerful Platforms With Windows CE” published by Addison-Wesley in Q4 1999 Microsoft Embedded MVP Developer of Windows 3.x/9x/NT device drivers Agenda Introduction to CE OS Architecture Steps to adaptation for custom platforms Tool-chain Real-time capabilities and limitations Licensing options Windows CE (In a Nut Shell) 32 bit, preemptive, multithreaded “Real-Time” Used for implementation of PocketPC devices (PDAs, Phone Edition, SmartPhone devices) Platform configurations for: Industrial controllers Gateways PDAs Set top boxes Web pads Internet appliances Mobile/IP Phones Available Apps and Services End user apps Viewers (Excel, Word, PowerPoint, Image, and PDF) Inbox Pocket Internet Explorer (PIE) Internet Explorer (based on IE 6.0) Remote Desktop Terminal Emulation VoIP Windows Messenger WordPad MediaPlayer Installers More! Service components C/C++ libraries and runtime (exception handling, RTTI) COM/DCOM Active Template Library .NET CF SNMP LDAP Microsoft Message Queuing MFC OBEX SOAP, XML (HTTP, XQL, XSLT, SAX) SQL Server CE Shells (console, graphical, skinnable, speech) Windows CE Versions Windows CE 1.0 Windows CE 2.0 Released 2000 Windows CE.net 4.0 2.11 Introduced in 1998 Windows CE 3.0 Released 1997 2.01 (service pack for 2.0) Windows CE 2.1 Upgrade from Windows CE 2.0 Released fall 1996 Released 2002 Windows CE.net 4.2 Released 2003 Target Hardware Minimum hardware requirements Memory Management Unit for paged virtual memory Timer Certified 32 bit processor (ARM cores, MIPS, PPC, SH, x86) Reference Platforms Priced from $200 for x86 platform Provides “Board Support Package” Many single board computers and reference designs OS Architecture OEM Microsoft ISV, OEM Applications Embedded Shell Remote Connectivity Windows CE Shell Services WIN32 APIs COREDLL, WINSOCK, OLE, COMMCTRL, COMMDLG, WININET, TAPI Kernel GWES File Manager Device Manager IrDA OAL Bootloader Drivers Device drivers File drivers OEM Hardware TCP/IP Modular OS OS divided into .exe/.dll modules (NK.exe contains kernel) Modules further divided using .lib files Modules run in Flash (uncompressed) or RAM (compressed in Flash, uncompressed in RAM) ROM image sizes: 400K minimum: executive and file system 1200K: networking (IPv6, RTP, SMB/CIFS, RAS/PPP, WLAN, BT), no graphics 4MB: +graphics, basic shell 6MB: +hand writing recognition, etc. Virtual Address Space FFFF FFFF C200 0000 03FF FFFF COREDLL.DLL Other ROM DLLs NK “Slot” Kernel Space XIP DLL space 8000 0000 Large Memory Area (memory mapped files) 4200 0000 4000 0000 3E00 0000 0800 0600 0400 0200 0000 0000 0000 0000 0000 0000 0200 0000 Slot 32 Slot 31 Free virtual space . . . Slot 3 Slot 2 Slot 1 Slot 0 non-ROM DLLs Process 32 Process 31 Process 3 Process 2 DLLs Act. Process Stack (reserved space) Heap (reserved space) Resources Read write data Read only data Code 0001 0000 0000 0000 reserved Steps for Adaptation to a Custom Platform 1. 2. 3. 4. 5. 6. Boot loader development OEM Adaptation Layer (OAL) Device driver development Selection/development of application suite Test and validation Platform SDK generation Bootloader Technically not required for production build Performs minimal processor and memory initialization Configures debug ports Downloads OS image into RAM if debug (from TFTP server, serial, or parallel ports) Vector to ROM if production or disconnected, otherwise RAM Optionally provide OS update utility Many examples provided in Platform Builder (dialup bootloader with security) OEM Adaptation Layer Contains platform specific code Performs platform initialization ISR (support for nested interrupts) Implements power management Provides specified services called by Kernel Statically linked at build time to kernel (NK.exe) OEM Adaptation Layer (2/2) Source examples provided for various reference platforms Available from 3rd parties in Board Support Package (BSP) Device Classes Defined: Devices which share common attributes grouped to form a category or “class” Enables congregation of common driver code (class/miniport model) New device classes defined by Microsoft Because primary calling module, GWES, not provided in source form Device Classes (continued) Device Class (partial list) Driver Model WinXP/NT/95 Portability Generic Streaming Serial (COMx) Network Bluetooth Stack Printer Audio Compression Audio Video (includes DirectX 8.0 accel.) PC Card Socket Driver Touch Panel Mouse, HID Keyboard Battery LED Storage Card (Block Device) Stream-interface Stream-interface and Native NDIS 4.0 Miniport Stream-interface Printer Miniport Stream-interface Stream-interface and Native Windows NT Display Driver Interface Native Native Native, USB Native Monolithic Monolithic Stream-interface Not portable Not portable Windows NT/9x subset Not portable Windows NT/9x subset Windows NT Not portable Window NT subset Not portable Not portable Not portable Not portable Not portable Not portable Not portable Device Driver Models Defined: Common mechanism for constructing interfaces between identified driver layers Not an API, but a mechanism supported by a defined API CE supports certain Windows 9x/NT driver models, other driver models unique to CE ISV’s and IHV’s may define new driver models Device Driver Models (continued) Windows CE supported driver models Stream-interface NDIS 4.0 Printer Miniport (partial) Native Windows NT ACM USB Device Driver Architecture Device Manager Stream-interface Stream-interface Driver Stream-interface MDD Native Driver DDSI PDD Card Services Stream-interface NDIS Wrapper Stream-interface USB Interface NDIS NDIS Miniport USBD USB Driver Card Services NDIS Wrapper HCD Device Driver Architecture (Continued) GWE Subsystem DDI DDI MDD Monolithic Device Driver Native Driver Defined by Microsoft DDSI PDD Device Driver Architecture (Continued) Consists of DLL’s and object module libraries Drivers run in user mode Allows access to application level resources (MFC, COM, ATL, etc.) Prevents kernel crashes due to driver exceptions Supports software assisted driver debugging Device Manager Primarily dedicated to Streaminterface Drivers Loading and unloading Translation of application level calls Power management notifications Enumeration of PC Card devices Exists in a separate process space Implications for buffer pointers Single driver instance shared by all calling applications Stream-interface Driver Model Used most commonly Basis of certain driver models (ex.: USB and NDIS) Supports installable devices Standard Win32 file I/O interface Exposed only through the Device Manager Often used in combination with the Native Driver Model Stream-interface Driver Model (Continued) Required entry points (XXX = Device File Name) in approximate order of initialization: XXX_Init XXX_IoControl XXX_Open XXX_Read XXX_Write XXX_Seek XXX_PowerUp XXX_Deinit XXX_Close XXX_PowerDown Native Driver Model Supports onboard devices only Provides class/miniport layering Model Device Driver (MDD) layer Provided by Microsoft Communicates with GWES and kernel Handles interrupts Platform Dependent Driver (PDD) layer Contains code to access the hardware Focus of changes for integration of CE with a custom platform Other Device Driver Models Services.exe, intended for non-device related modules USB Driver Model NDIS 4.0 miniport Printer miniport Audio Compression Manager Many drivers implemented using a hybrid driver model (ex.: RS-232 serial driver) Implementation of custom driver models possible Driver Control Program (DCP) must be defined (ex.: USBD.dll) Processing Interrupts Different for installable devices (ex.: PC Card and USB) For onboard devices, first processed by an ISR in the OAL Lower priority interrupts disabled while in ISR, with nesting of higher priority interrupts Interrupt Service Thread (IST) is signaled IST generally running at high priority, do not block on resources in lower priority threads Processing Interrupts Kernel Mode CE Kernel interrupt occurs Exception Handler jump into Interrupt Service Routine (ISR) disable all interrupts (CE 2.12), or disable current and lower priority (CE 3.0) determine ISR for physical interrupt line Time Possible preemption by a higher priority ISR, if interrupt nesting enabled CE 3.0 OAL. OEM Adaptatio n Layer (OAL) Interrupt Support Handler Platform Dependent Driver (PDD) Layer or Stream-interface Device Driver Interrupt Service Thread (IST) process interrupt minimally return a logical interrupt ID reenable all interrupts except the current signal logical interrupt ID perform majority of interrupt processing access hardware using specialized routines complete processing of interrupt, InterruptDone() reenable current interrupt, OEMInterruptDone() return status information and/or received data Accessing Physical Resources Must request user mode address mapped to physical memory May use functions available in CEDDK.LIB Other driver models provide similar functions Example source... Accessing Physical Resources #define UNCACHED_OFFSET 0x80000000 #define UNCACHEDMEMORY(address) (address |\ UNCACHED_OFFSET) #define MY_DEVICE_FRAME_BUFFER 0xB0000 #define MY_DEVICE_FRAME_BUFFER_LENGTH 0x20000 PVOID pMappedMemory = MmMapIoSpace((PHYSICAL_ADDRESS) UNCACHEDOFFSET(MY_DEVICE_FRAME_BUFFER), (ULONG)MY_DEVICE_FRAME_BUFFER_LENGTH, FALSE); ASSERT(pMappedMemory != NULL); ... MmUnmapIoSpace(pMappedMemory, (ULONG)MY_DEVICE_FRAME_BUFFER_LENGTH); Platform Builder Platform Configuration Used to select modules in OS image Configures link and locate Wizard provided to begin with reference platform Module Development Supports device driver and application development Built separately from OS image Platform Builder (2/3) Debugging Configurable connections to platform (TCP/IP, ActiveSync, Serial, or custom) Single step and conditional break points Support for hardware-assisted debugging (useful for OAL) Process, thread, module, and memory windows Tracking of kernel state Call profiling Platform Builder (3/3) Builds ROMable OS image Provides emulation to load and test OS image Supports creation of custom “Platform SDK” Demo: Emulator, Break point, process viewer, Kernel Tracker, call profiling Platform Builder Demo Other Tools eMbedded Visual C++ 3.0 eMbedded Visual C++ 4.0 Used for Pocket PC 2003 (CE 4.0 devices) and later Visual Studio.net Used for Pocket PC 2002 (CE 3.0 devices) and earlier Used for managed code development (.net Compact Framework) Both eVC products to be merged with Visual Studio Free download status of eVC in question Windows CE Test Kit (CETK, see downloads) for scriptable application and system testing Real Time Capabilities 256 priority levels Scheduler granularity of 1 millisecond Thread Quantum defined independent of timer tick (set to 0 for run to completion) Decouples thread quantum (time slice) from timer tick Nested interrupts ROM compression optional (avoids page faults) Multiple XIP regions Full kernel mode supported Priority Boosting Real-Time Capabilities* (2/2) SH4 198MHz Windows CE 3.0 ISR Min [us] 0.9 Pentium 100 MHz Windows CE 3.0 1.9 ISR Max 9.1 5.7 5.7 ISR Average 2.9 2.8 2.8 IST Min 14.8 12.9 9.6 IST Max 54.3 163.3 55.6 IST Average 38.2 28.7 26.4 Jitter Max 40 150 46 *Source: http://msdn.microsoft.com/library/default.asp?url=/library/enus/dnce30/html/realtimecapabilities.asp Pentium 100 MHz Windows CE 3.0+QFE 1.9 Licensing Options Platform Builder cost $995/seat Windows CE Royalty begins at $3 Shared Source Licensing Allows non commercial derivatives Allows debugging commercial products Redistribution program available CE devices See “Web Sites” for additional reference Downloads Platform Builder Evaluation Kit http://www.microsoft.com/windows/Embedded/ce.NET/evalua tion/trial/evalkit.asp eMbedded Visual C++ 3.0 eMbedded Visual C++ 4.0 http://msdn.microsoft.com/vstudio/device/embedded/downlo ad.aspx All other downloads (including CETK) http://www.microsoft.com/windows/embedded/ce.net/downlo ads/default.asp Documents CE Real Time research docs Real-Time Evaluation by Dedicated Systems: http://www.microsoft.com/windows/embedded/ce.net/evaluation/performance/dedi catedsys.asp Real-Time and Windows Embedded: http://www.microsoft.com/windows/Embedded/community/experto/july2002/nframp ton.asp Windows Embedded Real-Time: http://www.microsoft.com/windows/Embedded/community/experto/july2002/jaokeef e.asp Performance Test Methodologies for Windows CE .NET http://msdn.microsoft.com/library/default.asp?url=/library/enus/dncenet/html/perfmethod.asp?frame=true Designing and Optimizing Microsoft Windows CE .NET for Real-Time Performance http://msdn.microsoft.com/library/default.asp?url=/library/enus/dncenet/html/rtnetdesigning.asp Web Sites Product Overview Shared Source License Information http://www.microsoft.com/windows/Embedded/ce.NET/howtobuy/sku.as p Development Community Web Sites http://www.microsoft.com/windows/embedded/ce.net/evaluation/shared source/default.asp Runtime Licensing Model for CE .NET 4.2 http://www.microsoft.com/windows/embedded/ce.net/evaluation/overvie w/default.asp WindowsForDevices.com: http://www.windowsfordevices.com/ Pocket PC Developer Network: http://www.pocketpcdn.com The Code Project: http://www.codeproject.com/ce/ Evangelist Web Sites Pocket PC Passion: http://www.pocketpcpassion.com/ CE Windows.NET: http://www.cewindows.net Conclusion Modular operating system Various driver models with nested interrupts Custom Kernel Image through PB Flexible Real-Time performance characteristics Low cost licensing CE’s total integration advantage