Defining Digital Games Assigned readings: Chapter 8 (Rules of Play Book) Presentation by Dustin Dannenhauer Dr. Héctor Muñoz-Avila Definition of Game Reminder: Definition of a game (and elements). • A game is a system • In which players • engaged in an artificial conflict • defined by rules •That results in a quantifiable outcome Automated Data Storing+ manipulation All are formally modeled as Turing machines (video) Notes: •most of the definitions of games studied where made before computers existed •PC •Tablets •The term “digital game”. Covers: •Consoles •cell phones Digital Games as Systems Reminder: Definition of System: • Parts affect one another within an environment (next slide provides an example) – elements: Objects, Attributes (properties), Internal relationships, and the Environment – dimensions: formal, experiential, cultural • Digital games tend to be confused with the medium they are taking place (e.g., “play Nintendo”) •Our definitions of game and system provide the means to make these distinctions (see next slide) Analysis of Tetris Aspects general SCOPE Cultural (third video) • • • Cultural identity Fan sites Impact on culture Experiential (second video) • • • Emotions Players Medium where it is played Formal (first video) • • Buttons to press Graphical Interface narrow A game designer creates experience not technology Says who? Side-track: John Carmack II • Creator of Doom game series • ID Software • Famous for creation of graphics engines that “pushed the envelope (video; 2006 game!) from a computer graphics perspective” PC Gamer Interview 2006: If you are left alone in an Island, which game you wish they left with you? (anyone?) His answer: a compiler! •Points that simplicity doesn’t mean lack of design •Previous games created by himself •Points that even in his company now he steps back and listen to designers Back to lecture’s topic: What Can We do with digital media? • Goal: use technology to create meaningful play • What capabilities does digital media have? –Trait 1 : immediate but narrow interactivity –Trait 2: Information manipulation –Trait 3: Automated complex systems –Trait 4: Networked communication Trait 1 : immediate but narrow interactivity • The game responds to player input • Other Examples? • Why is it narrow? • Despite this gameplay can be engaging: –Tactics in an RTS game –Alternatives to keyboard Trait 2: Information manipulation • Digital (Turing) machines: store/manipulate data Abstract Knowledge Information Meta-relations: A region belongs to blue team if All units in the region belong to blue team Relations: - soldier belongs to blue team - soldier is a unit Data Simple objects: soldier, mage Concrete Trait 2 of Digital games: Information manipulation Information Type Meta-relations Relations Non-Gaming Example Knowledge-based system Gaming Example Age of Empires uses a Rule based system Database Chess: piece threats Google Any digital game: score, locations,… Data Trait 2: Information manipulation • Digital (Turing) machines: store/manipulate data knowledge • text • images • audio • logic • Key characteristic: computers can learn while playing – User preferences/capabilities (We saw machine learning examples in previous lecture) • Plus: Hiding information – Example (video)? – Although non digital games can also hide information. Example? Trait 3: Automated complex systems • Complex system: – Example of a game that would be difficult to play manually • But some game theoreticians say this is a problem itself: People want to see the internal workings of the system Trait 4: Networked communication • Facilitate communication between players • Evolution – 2-4 players using the same console/computer – 2-4 Players over a local network – 2-4 Players over the internet – 12 players over the internet – 1000+ Players over the same instance of game world (video) • Direct communication is not restricted to text (video) Open Discussion • Can non-digital games can exhibit traits such as “Information manipulation”? Yes; For example if another person plays as the dungeon master as in this video • What are the advantage of digital over non-digital games? • What are the advantage of non-digital over digital games? See video for a clue Final Word • • • • These traits are not the only ones Even non digital games may exhibit some of these traits But they help our understanding of video game potential Analysis of Unreal Tournament: – – – – Trait 1 : immediate but narrow interactivity Trait 2: Information manipulation Trait 3: Automated complex systems Trait 4: Networked communication