chp09 - Andrew T. Duchowski

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CHAPTER 9

INTERACTION DEVICES

Ben Carson

Rajesh Golla

Sunil Dsouza

Introduction

 Advances have yielded more productivity

 Future input devices will involve more of the body: gestures, voice, wearable devices

 Advances in computing power have led to advances in input and output devices

Keyboards and Function Keys

 Different types of keyboard, depending on function used for

 Several Key Layouts

 Keyboard Keys

 Functions Keys

 Cursor Movement Keys

 Tasks

Select

Position

Orient

Path

Quantify

Text

Pointing Devices

Direct Control pointing devices

Examples

 Lightpen

 Touchscreen

 Stylus

Advantages

Direct control

Easier to learn than indirect control

Disadvantages

Obscures Screen

 Arm fatigue

Smudging of display

(touchscreen)

 Removal of hand from keyboard

Indirect Control pointing devices

 Examples

 Mouse

 Trackball

 Joystick

 Trackpoint

 Graphics tablet

 Touchpad

Advantages

 Doesn’t obscures screen

 Less arm fatigue

 No smudging

Disadvantages

 Removal of hand from keyboard

 Indirect control harder to learn than direct control

Comparision of pointing devices

 Best pointing devices depends on the task

 Tablet: long periods of being away from keyboard

 touchscreen/trackball: public access, shop floor, laboratory applications

 Mouse/trackball/tablet/touchpad: pixel-level pointing

 Keyboard Cursor keys: moving between a small number of targets

 Joystick/trackball: game and flight sim designers

FITT’S LAW

Developed by Paul Fitts in 1954

 Index of difficulty =log

2

(2D/W)

 Time to Point =C

1

+ C

2

( Index of Difficulty )

Sears and Shneiderman

 Time for precision pointing =

C

1

+C

2

( Index of Difficulty )+C

3 log2(C

4

/W)

Novel pointing devices

 Foot Mouse

 Eye-tracking, gaze detection

 DataGlove

 Binocular Omni-Orientation Monitor (BOOM)

 Several variants of 3-D pointing devices

 Haptic feedback

Speech generation,Digitization and recognition

Voice commanding : more demanding of users working memory

 Background noise

 Variations in user speech

Very useful for handicapped people

 Speech technology

 Discrete word recognition

 Continuous speech recognition

 Speech store and forward

 Speech generation

All of them can be combined in creative ways

Discrete Word Recognition

 The devices recognize individual words spoken by specific person

 Reliability: 90 to 98 percent for 20-200 word vocabulary

 Speaker dependent training

 Speaker independent training

 Careful choice of employees improves recognition rates

 Applications

 Physically handicapped

 Speakers hands are busy

 Mobility is required

 Speakers eyes are occupied

Examples: Aircraft engine inspectors, baggage handlers

Studies show that speech input was not found to be beneficial

Continuous Speech Recognition

 Commercially successfully products are restricted to specialty niches such as radiologists

 Difficulty is recognizing the boundaries between spoken words

 AIM: dictate letters, compose reports verbally, scan long audio tracks, identifications purposes

Products

 Verbex: 99.5 percent accuracy, speaker dependent training, vocabulary up to 10000 words

 Speech systems: 95 percent accuracy, speaker independent training, 40000 word vocabulary

 Target tasks: operating system control, police requests for info on car license, stock broker orders

Speech Store and Forward

 Less exciting- more useful

 Commonly used for weather, airline, financial information, personal messaging telephone

 Voice mail technology

 Telephone based information systems

 Personal tape recorders

 Audio tours in museums

Speech Generation

Reliable speech generation devices used in

 Cameras

 Soft drink vending machines

 Automobiles

 Games

Applications for the blind

Speech generation preferred when

 Message is short

 Message is simple

 Message will not be referred to later

 Message deals with events in time

 Message requires immediate response

 Visual channels of communications are overloaded

 Environments unsuitable for visual information

 User must be free to move around

 User is subject to high G forces

Other machine outputs

 Audio tones

 Audiolization

 Music

Used to give feedback to the used

 Warnings or acknowledgements

 Very helpful for blind users

Image and Video Displays

Features

 Rapid Operation

 Reasonable size

 Reasonable resolution

 Quiet Operation

 No paper waste

 Low Cost

 Reliability

 Graphics and animation

Display Devices

 Cathode Ray Tube

 Liquid Crystal Displays

 Plasma Panel

 Light emitting Diodes

Digital Photography and

Scanners

Digi cams

 Digital storage of photographs

 Electronic editing and manipulation

Scanners

 Convert maps,documents and manuscripts into digital format

 Optical Character Recognition – convert text in printed docs to electronic forms

Digital Video

Videodisks

 12 inch

 54000 still images/30 min video

CD-ROMs

 600+ mb of data

 1 hour videos (depending on codec)

DVD’s

 2-3 hours of video storage

CODEC’s

 Motion Picture Experts Group (MPEG)

 RealVideo

 H263 - medium-quality videoconferencing

Other Displays

Projectors

 2 by 3 meter displays

 Good saturation, small loss of fidelity

Heads-up displays

 video/data on partially silvered windscreen

Helmet Mounted Displays

Printers

Necessary Features

 Speed

 Print Quality

 Cost

 Compactness

 Quite operation

 Font,character set,size

 Reliability

Summary

DESIGN

 Devices which are cost effective

 Selecting rather than typing devices

 Better speech input devices

 Better video o/p devices.. Higher resolution, color and larger displays

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