Running Head: Cricket: TGFU and SEPEP model Cricket: TGFU and SEPEP model Jon Rojo Humboldt State University 1 Cricket: TGFU and SEPEP model 2 Abstract In the lesson being examined, the teacher was tasked with teaching defensive strategies and tactics in the game of cricket. The teacher was able to use the Teaching Games for Understanding teaching model (TGFU), which has widely grown in popularity since its development in the United kingdom in the early 1980’s (Butler, 2014), as well as integrating the SEPEP model of teaching to help increase learning as well. The teacher used a variety of games with different sized teams to help increase student participation time as well as assigning different roles for students to keep them interactive and aware in the game. This paper will analyze the teacher’s ability to integrate the two teaching models into their lesson plan to help teach the tactics and skills needed to be successful in playing defense while in a game of cricket. Cricket: TGFU and SEPEP model 3 Teaching Games for Understanding (TGFU) is a widely growing model for teachers in the physical education field. The TGFU model helps students focus on the tactics and strategies surrounding a game and not just the physical skills needed to play. The teacher in this lesson, used both the TGFU model of teaching as well as the SEPEP model of teaching to help teach the defensive strategies and tactics of the game of cricket. This paper will analyze how the teacher used effective questioning, feedback and assessment to increase student learning through the TGFU model and how the specific games worked on skills and tactics that can help the students live a healthier lifestyle as they age. . Giving feedback to participating students is an integral part of any teaching model because it can change a student’s attitude and overall perception of an activity (Harackiewicz & Senko, 2005). After reviewing the coding of this lesson, the teacher gave a substantial amount of feedback to the students while they were participating in the activities. Of all the feedback given, the majority was general positive feedback with the teacher averaging .85 per minute. However, the teacher was also able to give a great amount of specific positive (.2 per minuet) as well as corrective feedback (.45 per minute). By using more positive feedback then negative feedback, the teacher increased the motivation and enjoyment level of the students (Harackiewicz & Senko, 2005) which was evident by the active participation level during the activities. The teacher also focused on giving students corrective feedback on their form and technique while trying to learn how to correctly and accurately bowl a ball consistently. During the second game, the teacher did a great job stopping the entire class to help address the issue of incorrect form since most of the students were having trouble with that Cricket: TGFU and SEPEP model 4 particular skill. In addressing the whole class at one time instead of trying to go to each individual student that was having the same trouble, the teacher was able to turn their focus onto a student who was really struggling with the task and spend time manually assisting the student for part of the lesson. By helping out the student, the teacher was able to increase the confidence level of the student by having her perform the correct motor skills and techniques that she needed to complete the task (Solmon, 2003). The teacher used the filming of this lesson to their advantage by not having to take time out of the lesson to have the students write for a post or pre assessment. Instead, the teacher used a show of raised hands in a series of true and false questions before and after the lesson to show that student learning had taken place. After reviewing the film, the students were able to increase their average scores from 71% to 90% after the lesson which showed transfer of learning during the activities. The teacher was also able to keep unfavorable student behaviors to a minimum by having little to no transition time as well as the students all being physically active for a majority of the time. Effective positioning by the teacher was also an integral part of keeping unwanted student behaviors from happening and helping to keep everyone engaged in the activities. By placing himself down the line of where the students were throwing, the teacher was able to watch everyone throw from one spot to see who was having trouble and needed the most help. Also, by doing this he made himself visible to all students so they knew he was watching them which discouraged any bad behaviors. By letting the students visibly see him watching it effectively kept the students engaged in the lesson and kept them physically active throughout the activities. Being physically active and teaching people lifelong skills they need to live a healthier lifestyle as they age is one of the main goals for any physical education program (Mohnsen, Cricket: TGFU and SEPEP model 5 Bonnie, ed. 2003, HHS, 1996). Research shows that adults who are more physically active as they age participated in organized sports and strong physical education programs when they were young (Rink & Hall, 2008). The teacher did a great job using small sided games to help increase practice time of each student which helps with the cognitive learning of the designated skills and tactics needed in the game of cricket (Howarth, 2000, Fawns & Light, 2003, Kirk & MacDonald, 1998, Kirk & Macphail, 2002). By dividing the students into teams and giving them an objective to complete, the teacher was able to promote social interaction between the students by making them communicate and use teamwork to accomplish the goal (Fawns & Light, 2003). In the third activity, the students got to participate in a modified game of cricket and got to incorporate all the skills they had learned up to that point in the final activity. The teacher also did a great job by assigning roles to everyone to help increase awareness and participation rate during the game (Forrest, Pearson & Webb, 2009). By having very little transition time during the activities, the teacher did a spectacular job in creating a cohesive and flowing learning environment where students participated in games and applied the tactics learned in the previous game to the next one right away, thus increasing overall learning of the intended objective (Rink & Hall, 2008). Also, the teacher was able to ask questions of the students both during and after the activities to help check for understanding before moving on to the next objective (Rink, 2006). Overall, the teacher in this lesson did a great job integrating two different models of teaching to help students learn about tactical awareness and different skills needed to be confident so they could successfully participate in a full game of cricket. Not only did the teacher promote the overall health of the students by teaching them tactics and skills they could Cricket: TGFU and SEPEP model 6 use in a wide variety of games, but the teacher also increased the chance that the students will use those skills by providing a positive and fun environment for them to learn. Since the country has seen a huge epidemic of obese children and adults, and an increase in the lack of physically active adults in the last 30 years, it is important to have strong physical education programs that can teach children a wide variety of sports and to make sure they are having fun while learning about being physically active (CDC., 2006, NASPE, 2006, HHS, 1996,). By using the TGFU model in this lesson, the teacher did an excellent job of keeping the students physically active and made sure the students had a fun time during the lesson to help promote an overall healthier lifestyle. Cricket: TGFU and SEPEP model 7 Reference Butler, Joy. TGFU-Would you know it if you saw it? Benchmarks from the tactic knowledge the founders. European Physical Education Review, Nov 2014, Vol 20 Issue 4, p465 24p. Centers for Disease Control and Prevention (CDC). (2006). Physical education curriculum analysis Tool. Atlanta: Author Fawns, R. & Light, R. (2003) Knowing the Game: Integrating Speech and Action in Games Teaching Through TGFU, Quest, 55:2, 161-176, DOI:10.1080/00336297.2003.10491797 Forrest, G. Pearson, P. & Webb, P. (2009). Expanding the teaching games for understanding (TGFU) concept to include sport education in physical education program (SEPEP). 26th ACHPER International Conference, Queensland University of Technology. Harackiewicz, J. & Senko, C. (2005). Regulation of achievement goals: The role of Competence feedback. Journal of Educational Psychology, 97(3), 320-336. http://dx.doi.org/10.1037/0022-0663.97.3.320 Howarth, K. (2000). Context as a factor in teachers’ perceptions of the teaching of thinking skills in physical education. Journal of Teaching in Physical Education, 19, 270-286. Kirk, D., & Macdonald, D. (1998). Situated learning in physical education. Journal of Teaching in Physical Education, 17, 376-387. Cricket: TGFU and SEPEP model 8 Kirk, D., & MacPhail, A. (2002) Teaching Games for Understanding and situated learning: Rethinking the Bunker and Thorpe model. Journal of Teaching in Physical Education, 21, 177-192. National Association for Sport and Physical Education (NASPE). (2006).Teaching large class sizes in physical education: guidelines and strategies [Guidance document]. Reston, VA: Author Mohnsen, Bonnie, ed. (2003). Concepts and Principles of Physical Education: What Every Student Needs to Know. Reston, VA: National Association for Sports and Physical Education Rink, J. E. (2006). Teaching physical education for learning (5th ed.). Boston: McGraw-Hill. Solmon, M. A. (2003). Student issues in physical education classes: Attitudes, cognition and motivation. In S. J. Silverman & C. D. Ennis (Eds.), Student learning in physical education: Applying research to enhance instruction (2d ed., pp. 147–164). Champaign, IL: HumanKinetics. U.S. Department of Health and Human Services (HHS). (1996). Physical activity and health: A report of the Surgeon General. Atlanta: Centers for Disease Control and Prevention Attached Coding Scan 2 min 4 min 6 min 8 min Describe what is Occurring in the Lesson # of # active/_attentive_______ of_innactive/inattentive___Students Students Students are participating in a relay race with dynamic stretching involved for a warm up activity Active: 7 Inactive: 2 Attentive: 9 Inattentive: 0 Students have just finished a relay race game and are now going to grab a ball for the next activity as the teacher instructed them to do. Active: 0 Inactive: 9 Attentive: 9 Inattentive: 0 The students are listening to the teacher who is giving instructions on the new game of cricket cutthroat Active: 0 Inactive: 9 Attentive: 8 Inattentive: 1 Students are participating in a game of cutthroat cricket Active: 9 Inactive: 0 Attentive: 9 Inattentive: 0 The students who lost the game of cricket cutthroat are doing pushups as a fitness reward Active: 7 Inactive: 2 Attentive: 9 Inattentive: 0 Students are listening to the teacher explain the rules and objectives of the final activity Active: 0 Inactive: 9 Attentive: 9 Inattentive: 0 Students are participating in the final game activity called cricket poison. Active: 5 Inactive: 4 Attentive: 9 Inattentive: 0 16 Min The current team captain is rotating his players on the field before the next person bats. Active: 4 Inactive: 5 Attentive: 9 Inattentive: 0 18 Min Students are participating in the final game activity which is cricket poison. Active: 5 Inactive: 4 Attentive: 9 Inattentive: 0 10 min 12 min 14 Min .