Systems Analysis and Design 9th Edition Chapter 10 System Architecture Chapter Objectives • Provide a checklist of issues to consider when selecting a system architecture • Describe servers, server-based processing, clients, and client-based processing • Explain client/server architecture, including tiers, cost-benefit issues, and performance • Compare in-house e-commerce development with packaged solutions 2 Chapter Objectives • Discuss the potential impact of cloud computing and Web 2.0 • Explain the difference between online and batch processing • Define network topology, including hierarchical, bus, ring, and star models 3 Chapter Objectives • Explain network protocols and licensing issues • Describe wireless networking, including wireless standards, topologies, and trends • Describe the system design specification 4 Introduction • An effective system combines elements into an architecture, or design, that is flexible, cost-effective, technically sound, and able to support the information needs of the business • System architecture translates the logical design of an information system into a physical structure that includes hardware, software, network support, and processing methods 5 System Architecture Checklist • Enterprise Resource Planning (ERP) – The objective of ERP is to establish a companywide strategy for using IT resources – Supply chain management (SCM) • Initial Cost and TCO – During the final design stage, you make decisions that will have a major impact on the initial costs and TCO for the new system – You should review all previous cost estimates 6 System Architecture Checklist • Scalability – Scalability, also called extensibility, refers to a system’s ability to expand, change or downsize easily to meet the changing need of a business enterprise – Especially important in implementing systems that are volume-rated, such as transaction processing systems 7 System Architecture Checklist • Web Integration – An information system includes applications – Web-centric architecture – Avoids many of the connectivity and compatibility problems that typically arise – E-marketplaces 8 System Architecture Checklist • Legacy System Interface Requirements – The new system might have to interface with one or more legacy systems – Interfacing a new system with a legacy system involves analysis of data formats and compatibility – The analyst must know if the new application eventually will replace the legacy system 9 System Architecture Checklist • Processing Options – In planning the architecture, designers also must consider how the system will process data - online or in batches – Provision must be made for backup and speedy recovery in the event of system failure 10 System Architecture Checklist • Security Issues – Security threats and defenses are a major concern to a systems analyst – The analyst must consider security issues that relate to system design specifications – Web-based systems introduce additional security concerns 11 Planning the Architecture • Servers – – – – Server Clients Mainframe architecture Server-based processing 12 Planning the Architecture • Clients – As PC technology exploded in the mid-1980s and 1990s, powerful microcomputers quickly appeared on corporate desktops – Users found that they could run their own word processing, spreadsheet, and database applications – Companies linked the stand-alone computers into networks 13 Planning the Architecture • Clients – Stand-Alone Computing – Local and wide area networks – Client-based processing 14 Client/Server Architecture • Overview 15 Client/Server Architecture • Client/Server Design Styles 16 Client/Server Architecture • Fat and Thin Clients 17 Client/Server Architecture • Client/Server Tiers – Two-tier design – Three-tier design • Middleware – Enables the tiers to communicate and pass data back and forth – Provides a transparent interface – Can integrate legacy systems and Web-based applications 18 Client/Server Architecture • Cost-Benefit Issues – Client/server systems enable the firm to scale the system in a rapidly changing environment – Client/server computing also allows companies to transfer applications from expensive mainframes to less expensive client platforms – Client/server systems reduce network load and improve response times 19 Client/Server Architecture • Client/Server Performance Issues – In contrast to the centralized system, a client/server design separates applications and data – Distributed database management system (DDBMS) – The system is scalable, so new data sites can be added without reworking the system design – The system is less likely to experience catastrophic failure 20 Internet-Based Architecture • Developing E-Commerce Solutions In-House 21 Internet-Based Architecture • Packaged Solutions and E-commerce Service Providers – Many vendors offer turnkey systems for companies – Another alternative is to use an application service provider (ASP) – Another option is managed hosting – Consider the experience of other companies in the same industry 22 Internet-Based Architecture • Corporate Portals – A corporate portal can provide access for customers, employees, suppliers, and the public • Cloud Computing – Effectively eliminates compatibility issues – Scaling on demand – Requires significantly more bandwidth 23 Internet-Based Architecture • Web 2.0 – Envisions a second generation of the web that will enable people to collaborate, interact, and share information more dynamically – Wiki – Internet operating system 24 Processing Methods • Online Processing – Because it is interactive, online processing avoids delays and allows a constant dialog between the user and the system – Online processing also can be used with fileoriented systems 25 Processing Methods • Batch Processing – The IT operations group can run batch programs on a predetermined schedule, without user involvement, during regular business hours, at night, or on weekends – Require significantly fewer network resources than online systems 26 Processing Methods • Combined Online and Batch Processing 27 Network Models • The OSI Reference Model – The OSI model consists of seven layers – Each layer performs a specific function – Offers a set of design standards 28 Network Models • Network Protocols – In all cases, the network must use a protocol – Transmission Control Protocol/Internet Protocol (TCP/IP) – File Transfer Protocol (FTP) 29 Network Models • Network Topology – Hierarchical network • it mirrors the actual operational flow in the organization • One disadvantage of a hierarchical network is that if a business adds additional processing levels, the network becomes more complex and expensive to operate and maintain 30 Network Models • Network Topology – Bus network • Devices can be attached or detached from the network at any point without disturbing the rest of the network • Overall performance declines as more users and devices are added • Today, the bus design is much less popular 31 Network Models • Network Topology – Ring network • One disadvantage of a ring network is that if a network device fails (such as a PC or a server), the devices downstream from the failed device cannot communicate with the network • Multistation Access Unit (MAU) 32 Network Models • Network Topology – Star network • Disadvantage of the star design is that the entire network is dependent on the switch • However, in most large star networks, backup switches are available immediately in case of hardware failure 33 Network Models • Network Topology – Mesh network • While this design is extremely reliable, it also is very expensive to install and maintain • Originally developed for military applications 34 Network Models • Routers – Routers differ from switches in that they work at a higher OSI level – Can connect to a larger, dissimilar network, such as the Internet – Gateway – Proxy server 35 Network Models • Network Modeling Tools – As you translate the OSI logical model into a physical model of the networked system, you can use software tools • Network Licensing Issues – Software licensing restrictions 36 Wireless Networks • A wireless local area network, or WLAN • Wireless Network Standards – 802.11 – Institute of Electrical and Electronics Engineers (IEEE) – Amendments – Mbps (megabits per second) 37 Wireless Networks • Wireless Network Standards – 802.11g – 802.11n – Multiple input/multiple output (MIMO) – Multipath design – 802.11y 38 Wireless Networks • Wireless Network Topologies – Basic Service Set (BSS) – infrastructure mode – Access point – Extended Service Set (ESS) – Roaming – Independence Service Set (ISS) – peer-to-peer mode 39 Wireless Networks • Wireless Trends – Wi-Fi Alliance – Wi-Fi (wireless fidelity) – BlueTooth – On addition to 802.11 protocols for LANs, IEEE is working on 802.16 standards – MANs (metropolitan area networks) – WiMAX 40 Systems Design Completion • System Design Specification – A typical system design specification uses a structure similar to the following: 1. 2. 3. 4. 5. 6. Management summary System components System environment Implementation requirements Time and cost estimates Additional material 41 Systems Design Completion • User Approval – Users must review and approve the interface design, report and menu designs, data entry screens, source documents, and other areas of the system that affect them – Other IT department members also need to review the system design specification – When the system design specification is complete, you distribute the document to a target group of users, IT department personnel, and company management 42 Systems Design Completion • Presentations – The first presentation is to the systems analysts, programmers, and technical support staff members – Your next presentation is to department managers and users from departments affected by the system – The final presentation is for company management – Management might reach one of three decisions: proceed with systems development, perform additional work on the systems design phase, or terminate the project 43 Chapter Summary • An information system combines hardware, software, data, procedures, and people into a system architecture • The analyst must consider enterprise resource planning, initial cost and TCO, scalability, Web integration, legacy interface requirements, processing options, and security issues • An architecture requires servers and clients 44 Chapter Summary • Compared to file server designs, client/server systems are more scalable and flexible • In implementing a design, an analyst should consider e-commerce strategies, the availability of packaged solutions, and corporate portals, which are entrances to a multifunction Web site • The primary processing methods are online and batch processing 45 Chapter Summary • Networks allow the sharing of hardware, software, and data resources in order to reduce expenses and provide more capability to users • The way a network is configured is called the network topology • The system design specification presents the complete systems design for an information system • Chapter 10 complete 46