Troy University eTROY Colloquium April 17-18, 2012 Designing and Delivering Courses That Engage Learners Anne Douglas, eTroy Instructional Design Dr. Mac Adkins, Adjunct Faculty Theory Application at Troy Tools An experience is likely to be engaging if: You experience some type of challenge. You must make some decision. You are allowed to explore. You are allowed to make mistakes without being disciplined. ◦ You have fun ◦ ◦ ◦ ◦ Shone, B.J., Twenty-Five Ways to Keep Learners Awake and Intrigued, eLearningPulse.com. What are some things in life that you consider engaging? ◦ Post your ideas at http://www.wallwisher.com/wall/engageonline ◦ Double click anywhere to post a sticky note ◦ After you have posted refresh to see other posts or close the browser and we will view the results later. Engaging the Online Learner: Activities and Resources for Creating Instruction, Conrad & Donaldson, 2004. At one point during this session we will ask a bonus question and one person who answers correctly will win a copy (hard or electronic) of this book. Theory A 2010 qualitative study (Heyman) involving 20 distance education experts revealed these three leading factors in online student retention: ◦ Student Support and Student Connection with the Institution. ◦ Quality of Engagement between Faculty and Students. ◦ Student Self-Discipline. Educators should engage students early and often, using different learning strategies customized to the class content and the students’ pre-existing knowledge. ◦ Angelino & Williams Learner Learner Learner Learner to to to to Faculty Learner Content Interface This interaction can take the form of the instructor delivering information, encouraging the learner, or providing feedback. Conversely, this interaction can include the learner asking the instructor questions or otherwise communicating with the instructor regarding course activities. The exchange of information and ideas that occurs among students about the course in the presence or absence of the instructor. This type of interaction can take the form of group projects or group discussion. The learner-learner interaction can foster learning through student collaboration and knowledge sharing. The method by which students obtain information from the course materials. The content can be in the form of text, audio or videotape, CD-ROM, computer program, online communication, etc. The actions conducted by a students as they use the functionality of a learning management system. The form of the interface may vary depending on the device (computer, phone, tablet) that the student is using. Instructivist vs. Constructivist Design Passive vs. Active Authentic activities have real world relevance: Authentic activities are ill-defined, requiring students to define the tasks and sub-tasks needed to complete the activity: Activities match as nearly as possible the real world tasks of professionals in practice rather than decontextualized or classroom based tasks. Problems inherent in the activities are ill-defined and open to multiple interpretations rather than easily solved by the application of existing algorithms. Learners must identify their own unique tasks and sub-tasks in order to complete the major task. Authentic activities comprise complex tasks to be investigated by students over a sustained period of time: Activities are completed in days, weeks and months rather than minutes or hours. They require significant investment of time and intellectual resources. Authentic activities provide the opportunity for students to examine the task from different perspectives, using a variety of resources: The task affords learners the opportunity to examine the problem from a variety of theoretical and practical perspectives, rather than allowing a single perspective that learners must imitate to be successful. The use of a variety of resources rather than a limited number of preselected references requires students to detect relevant from irrelevant information. Authentic activities provide the opportunity to collaborate: Authentic activities provide the opportunity to reflect: Collaboration is integral to the task, both within the course and the real world, rather than achievable by an individual learner. Activities need to enable learners to make choices and reflect on their learning both individually and socially. Authentic activities are seamlessly integrated with assessment: Authentic activities create polished products valuable in their own right rather than as preparation for something else: Assessment of activities is seamlessly integrated with the major task in a manner that reflects real world assessment, rather than separate artificial assessment removed from the nature of the task. Activities culminate in the creation of a whole product rather than an exercise or sub-step in preparation for something else. Authentic activities allow competing solutions and diversity of outcome: Activities allow a range and diversity of outcomes open to multiple solutions of an original nature, rather than a single correct response obtained by the application of rules and procedures. First Generation – Correspondence Courses ◦ Print based, postal mail Second Generation – Multimedia Courses ◦ Print, audio tape, video tape Third Generation – Conferencing Courses ◦ Computer based learning, audio/video conferencing Forth Generation – Online Courses ◦ Learning management systems Fifth Generation? – Mobile Courses ◦ Phone, iPad, other mobile devices Learning through reflection on doing How NOT To Engage Your Learners Anyone?.. ..Anyone? Starfish Troy Online - An Introduction to Online Learning course – first time online students are concurrently registered How eTroy Classes Work Graduate Orientation EmergingEdTech.com YouTube.com (school or course channel) TeacherTube.com EduTube.org SchoolTube.com The Khan Academy.org – Over 2700 videos ◦ Monitor the videos your students are watching PowerPoint – Only use it if you have power and a point. SlideShare.net Prezi.com – You have got to try this Voki.com – Use a talking avatar to make your point Fotobabble.com – Create talking photos Zoho.com – Like MS Office but free and online GoogleDocs – Group document editing Wikis Dabbleboard.com – Free online whiteboard Bubbl.us - Like an online white board Virtual Worlds – SecondLife Results of the Wall Wisher activity ◦ http://www.wallwisher.com/wall/engageonline Blogger – Google’s blogging tool WordPress.com – Nice, graphical blogs Facebook – if you dare Room21 – 21st century social learning Edmodo – Feels like a Facebook just for you and your students ePals – For K-12 Flip the classroom – Discuss now, lecture later Wimba Elluminate Sonic Foundry Panopto CourseCast Echo360 DyKnow Vision Polldaddy.com – Are they thinking what you’re thinking TAKE A POLL NOW http://poll.fm/3n0r0 SurveyMonkey.com Doodle.com – Surveying or scheduling Funbrain.com Discovery.com’s Games National Geographic’s Games OER Commons.org ◦ ◦ ◦ ◦ ◦ Open Textbooks Classroom management tools Leadership in Education Science as Inquiry Art as Inquiry Harvard University ◦ Open Learning Initiative – View lectures of Harvard professors for free. Top 10 Apps for Teachers ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ Quick Voice Recorder Dropbox Things for iPad – task manager Discover – like an encyclopedia Evernote Pages for iPad Numbers for iPad Google Reader for iPad Mobile Air Mouse – remote control for white board Write Pad – handwriting converter Course content available when the student is available – small chunks of time Student services access at time of need Live feedback capabilities Alternate Internet access point – when the cable modem goes out Natural student-to-student medium What are the four types of integration discussed early in this presentation? Email your answers to mac@troy.edu. I will randomly draw one person from all correct responses. Angelino & Williams, Strategies to Engage Online Students and Reduce Attrition Rates, The Journal of Educators Online, Vol. 4, N0. 2, 2007. Heyman, E., Overcoming Student Retention Issues in Higher Education Online Programs. Online Journal of Distance Learning Administration, Vol. 13, No. 4, 2010. Herrington & Reeves, Patterns of Engagement in Authentic Learning Environments, Australian Journal of Educational Technology, Vol. 19, No. 1, 2003 Imraon, M., Effectiveness of Mobile Learning in Distance Education. Turkish Online Journal of Distance Education. Vol. 8, No. 4, 2007.