Some Interesting Research • Kids play computer games regularly – Ages 2-7 play ~43 minutes/day – Ages 8-12 play ~56 minutes/day – Ages 13-17 play ~78 minutes/day • Most kids play computer games – 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) • Low income kids play computer games at home – Game play is their primary reason for using computers (Jackson et al., 2005) NMSU Learning Games Lab NMSU Learning Games Lab http://www.learninggames.org Barbara Chamberlin, bchamber@nmsu.edu Jeanne Gleason, jgleason@nmsu.edu NMSU Learning Games Lab Learning in Games or Play • • • • • Content-based Technology skills Learning to learn Working with others Planning and design NMSU Learning Games Lab NMSU Learning Games Lab • Testing space for games we develop • Expanding the “fun” into educational games • Provide exposure to newest trends • Expose gamers to design process, foster interest in related careers, develop analytical skill NMSU Learning Games Lab NMSU Game Development • We’re educational game developers • We do regular testing with our games and audiences • We’re falling behind NMSU Learning Games Lab NMSU Learning Games Lab NMSU Learning Games Lab Research Strategies • No “one” set of preferences for kids or for games • No “one” set of methodologies for gathering information about game preferences NMSU Learning Games Lab What do kids do in the Learning Games Lab? • Play games • Review games • Learn game principles • Engage in game design NMSU Learning Games Lab Game Lab Think Tanks • 1 week sessions • 2 week sessions • School holiday sessions • After school clubs • College student game analysis class NMSU Learning Games Lab Game Review Strategies • Paper and pencil and forms – UGGGH! NMSU Learning Games Lab Game Review Strategies • Blogs – Develop writing and analytical skill – Gives authors an audience – Free on blogger.com – Consultant blog • Question of the day – Researcher blog • Observation, agenda NMSU Learning Games Lab Game Review Strategies • Focus Groups and Interviews – Establish questions ahead of time – Paper printouts as prompts – Group, 2, 3 or 4 at a time NMSU Learning Games Lab Game Review Strategies • Game Design Activities – Start specific • • • • Design a character Revise an existing game Group work Encourage drawing and storyboards • Design a game that teaches ______ NMSU Learning Games Lab Game Review Strategies • Game Learning Activities – What is a game? – Game types activity – How to make a game that doesn’t stink – Who makes games… look at game credits… what does each person on the team do? NMSU Learning Games Lab Game Review Strategies • Video closet – Specific question posted – Good for reflection – Immediate editing good for access NMSU Learning Games Lab Game Review Strategies • Podcasts – Review of games for game developers – Student written and produced – Develops many skills outside of game analysis – Informs ed game developers NMSU Learning Games Lab PR for Games and Play Game based learning is valid • What are the learning goals and objectives? • “Games” to kids, “educational software” to adults • Exit poll with kids, “What did you do and learn today?” • Newsletter home that recaps learning NMSU Learning Games Lab References • Jackson, L. A., Von Eye, A., Biocca, F., Barbatsis, G., Zhao, Y., & Fitgerald, H. E. (2005). How low-income children use the internet at home. Journal of Interactive Learning Research, 16(3)(Fall 2005), 259-272. – • Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Applied Developmental Psychology, 23, 157-178. – • Michigan State University conducted a longitudinal study of 140 low-income children and their Internet use at home; participants reported game play as their primary reason for using their computers (Jackson et al., 2005). American children aged 2-7 play computer games an average of 43 min/day, children aged 8-12 play an average of 56 min/day, and children aged 13-17 play an average of 78 min/day (Gentile & Walsh, 2002) . National Institute on Media and the Family. (2001). Sixth Annual Video and Computer Report Card Retrieved October 19, 2005, from http://www.mediafamily.org/research/report_vgrc_2001-2.shtml – According to a national survey conducted by the National Institute on Media and the Family, 92% of kids age 2-17 play video and computer games (National Institute on Media and the Family, 2001) NMSU Learning Games Lab